puzzlescript
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Play PuzzleScript games in your terminal!
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title Vines
author Stefan Peeters
realtime_interval .1
zoomscreen 11x9
(verbose_logging)
run_rules_on_level_start
noaction
========
OBJECTS
========
Background
#404040
Target
transparent
VineUpEnd
Green darkgreen
.....
..1..
.10..
..1..
..01.
VineLeftEnd
Green darkgreen
.....
...0.
..111
.....
.....
VineRightEnd
Green darkgreen
.....
.0...
011..
.....
.....
VineLeftUp
Green darkgreen
..1..
.10..
..011
..1..
.....
VineRightUp
Green darkgreen
..1..
..1..
1101.
.1...
.....
VineUpUp
Green darkgreen
.11..
..01.
..1..
.10..
..1..
VineUpLeft
Green darkgreen
.....
.1...
101..
..01.
..1..
VineUpRight
Green darkgreen
.....
...1.
..101
.10.0
..1..
Ladder
lightbrown brown
0...0
0...0
01110
0...0
01110
Platform
BROWN
00000
.....
.....
.....
.....
Wall
#4d2700 #663300 #804100
00000
11111
22222
00000
11111
Glass
White LightBlue
00010
1...0
0...1
0...0
00101
Player
Red Brown Blue
.000.
.111.
12021
.222.
.2.2.
Box
BROWN darkbrown lightBrown
00000
02110
01210
01120
00000
Dirt
Brown
lightSource
transparent
LightRight
yellow
00000
.0000
..000
...00
....0
LightRightDown
yellow
0....
00...
000..
0000.
00000
LightLeft
yellow
00000
0000.
000..
00...
0....
LightLeftDown
yellow
....0
...00
..000
.0000
00000
Pot
brown
00000
00000
.000.
.000.
.000.
Check
transparent
=======
LEGEND
=======
. = Background
| = VineUpEnd
H = Ladder
T = Ladder and Platform
_ = platform
W = Wall
D = Dirt
B = Box
P = Player
O = Target
G = Glass
L = lightSource
E = Glass and LightSource
U = Pot
C = Check
VineEnd = VineLeftEnd or VineRightEnd or VineUpEnd
Vine = VineEnd or VineLeftUp or VineRightUp or VineUpUp or VineUpLeft or VineUpRight
Light = LightRight or LightRightDown or LightLeft or LightLeftDown
LightBlocker = Box or Wall
VineBlocker = Box or Wall or Glass or Vine
PushAble = Box
Climable = Vine or Ladder
FallAble = Box
Floor = Wall or Platform or Player or Box
=======
SOUNDS
=======
Box move 67547707
Player move horizontal 5015507
player move vertical 54490507
Sfx0 85068307
================
COLLISIONLAYERS
================
Background
LightSource
LightRight
LightRightDown
LightLeft
LightLeftDown
Target
Vine
Ladder
Platform
Check
Player,Box, Wall, Glass, Dirt, Pot
======
RULES
======
[Player Check] -> [Player] checkpoint
(Movement)
[up Player no Climable] -> [Player]
up [> Player Climable no Floor|no Climable] -> [Player Climable|]
down [> Player|Floor no Climable] -> [Player|Floor]
horizontal [> Player | PushAble] -> [> Player|> PushAble]
(Gravity)
down [stationary Player no Climable | no Floor] -> [> Player|]
down [stationary FallAble | no Floor] -> [> FallAble|]
late down [Player no Climable | no Floor] -> again
late down [FallAble | no Floor] -> again
(Light creation)
late right [LightSource no LightBlocker no LightRightDown] -> [LightSource LightRightDown]
+ late right [LightRight|no LightRightDown no LightBlocker] -> [LightRight|LightRightDown] again
+ late down [LightRightDown|no LightRight no LightBlocker] -> [LightRightDown|LightRight] again
+ late left [LightLeft|no LightLeftDown no LightBlocker] -> [LightLeft|LightLeftDown] again
+ late down [LightLeftDown|no LightLeft no LightBlocker] -> [LightLeftDown|LightLeft] again
(Light removal)
late right [LightBlocker Light] -> [LightBlocker]
+ late right [no LightRight|LightRightDown no lightSource] -> [|]
+ late down [no LightRightDown|LightRight] -> [|]
+ late left [no LightLeft|LightLeftDown] -> [|]
+ late down [no LightLeftDown|LightLeft] -> [|]
(Vine growth)
up [VineEnd|Light no VineBlocker] -> [> VineEnd|Light] again Sfx0
horizontal [stationary VineUpEnd|Light no VineBlocker] -> [> VineUpEnd|Light] again Sfx0
up [> VineUpEnd|] -> [VineUpUp | VineUpEnd]
up [> VineLeftEnd|] -> [VineLeftUp | VineUpEnd]
up [> VineRightEnd|] -> [VineRightUp| VineUpEnd]
right [> VineUpEnd|] -> [VineUpRight| VineRightEnd]
left [> VineUpEnd|] -> [VineUpLeft | VineLeftEnd]
==============
WINCONDITIONS
==============
All Player on Target
=======
LEVELS
=======
lllllllllll
l..........
l..........
l..........
l..........
l..........
l..........
looo.......
l...ooooooo
l...______w
w.........g
e..b......g
e_________g
e..b......g
e__gt.....w
e...h.....w
e...h.w__ww
e...h.g...g
e...h.g..|g
e...h....uw
e.b.h.wwwww
w.b.h.....w
ww__t.....g
ww..h.....g
e...h.....g
e.c.h.....w
e_________w
e.........w
e.b......|w
e.____twwdw
e..gc.h.www
w..g___.www
w___.....ww
ww........w
www..b....w
www_t_____w
wwwwh.|.p.w
wwwwwddddww
Message "Finally, out of the factory"