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puzzlescript

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Play PuzzleScript games in your terminal!

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title using pushers author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #5B4654 text_color #FFEED9 ======== OBJECTS ======== Background #845C7A #5B4654 (#E57ED5 #CC5285) 11111 11101 10001 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFEED9 #5B4654 ..... .010. .101. .010. ..... Wall #E5C17E #F2F2AA #847A5C #5B5746 10002 21001 22120 32332 33323 overwall #E5C17E #F2F2AA #847A5C #5B5746 ..... ..... ..... 01211 20021 Playerright #F2F2AA #E5C17E #DB7F55 #B32D2D .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #DB7F55 #B32D2D .000. 20211 31311 01111 .1.1. Crate #E5C17E #CC7A52 #736053 #423D39 21110 21110 21110 22221 33333 overcrate #E5C17E #CC7A52 #736053 #423D39 ..... ..... ..... ..... 10000 crateleft #D9FFF8 #AAE0F2 #7EA1E5 #536673 black 24400 44110 24410 32223 .333. overcrateleft #D9FFF8 #AAE0F2 #7EA1E5 #536673 black ..... ..... ..... ..... .000. crateright #D9FFF8 #AAE0F2 #7EA1E5 #536673 black 21440 21144 22440 32223 .333. overcrateright #D9FFF8 #AAE0F2 #7EA1E5 #536673 black ..... ..... ..... ..... .000. crateup #D9FFF8 #AAE0F2 #7EA1E5 #536673 black 24440 24140 22110 32223 .333. overcrateup #D9FFF8 #AAE0F2 #7EA1E5 #536673 black ..... ..... ..... ..... .040. cratedown #D9FFF8 #AAE0F2 #7EA1E5 #536673 black 21100 24140 24440 32423 .333. overcratedown #D9FFF8 #AAE0F2 #7EA1E5 #536673 black ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #5B4654 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... shiftup black ..... ..... ..... ..... ..... shiftdown black ..... ..... ..... ..... ..... shiftleft black ..... ..... ..... ..... ..... shiftright black ..... ..... ..... ..... ..... ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove c=cloner -=thefloor 1=crateright 2=crateup 3=crateleft 4=cratedown feel=overwall or overcrate or overcrateleft or overcrateright or overcrateup or overcratedown movecrate= crateleft or crateright or crateup or cratedown pushable=cloner or swapcrate or movecrate or switcrate or switcrate2 win=crate or wall shift=shiftup or shiftdown or shiftleft or shiftright theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player ======= SOUNDS ======= pushable MOVE 36772507 sfx0 52836103 sfx1 45427502 sfx2 27874902 sfx3 28694504 ================ COLLISIONLAYERS ================ Background Target shift nomove Player, Wall, pushable,swapwall,thefloor crate feel ====== RULES ====== [feel]->[] [ > Player | movecrate ] -> [ > Player | > movecrate ] [> player |crate] -> [ player |crate] sfx3 [ > crateup | crate] -> [ | crate shiftup] sfx2 [ > cratedown | crate] -> [ | crate shiftdown] sfx2 [ > crateleft | crate] -> [ | crate shiftleft] sfx2 [ > crateright | crate] -> [ | crate shiftright] sfx2 ( [ crate shiftup ] -> [ up crate] sfx2 [ crate shiftdown ] -> [ down crate] sfx2 [ crate shiftleft ] -> [ left crate] sfx2 [ crate shiftright ] -> [ right crate] sfx2) ( late up [ crate shiftup] -> [ crate] sfx2 late down[ crate shiftdown] -> [ crate] sfx2 late left[ crate shiftleft] -> [ crate] sfx2 late right[ crate shiftright] -> [ crate] sfx2) late up [ crate shiftup|no blocker] -> [ | crate] sfx2 late down[ crate shiftdown|no blocker] -> [ | crate] sfx2 late left[ crate shiftleft|no blocker] -> [ | crate] sfx2 late right[ crate shiftright| no blocker] -> [ | crate] sfx2 late [ crate shiftup] -> [ crate] sfx2 late [ crate shiftdown] -> [ crate] sfx2 late [ crate shiftleft] -> [ crate] sfx2 late [ crate shiftright] -> [ crate] sfx2 ([> crate | crateup ] -> [ > crate|shiftup] [> crate | cratedown ] -> [ > crate|shiftdown] [ > crate | crateleft ] -> [ > crate|shiftleft] [ > crate | crateright ] -> [ > crate|shiftright] ) [ crate crateup ] -> [ crate shiftup] [crate cratedown ] -> [ crate shiftdown] [crate crateleft ] -> [ crate shiftleft] [ crate crateright ] -> [ crate shiftright] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crateleft| ]-> [crateleft|overcrateleft] late up [crateright| ]-> [crateright|overcrateright] late up [cratedown| ]-> [cratedown|overcratedown] late up [crateup| ]-> [crateup|overcrateup] [] -> again ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message have a crate on all targets message level 1 of 4 --------- -#######- ##.....## #..*....# #...O...# #...P...# #.......# #...2...# #..341..# ##.....## -#######- message level 2 of 4 --------- -#######- ##.....## #.O.....# #..221..# #..3*1..# #..344..# #.......# #...P...# ##.....## -#######- message level 3 of 4 --------- -#######- ##.....## #.42.24.# #...*...# #..412..# #..3.3..# #..214..# #...O...# ##..P..## -#######- message level 4 of 4 --------- -#######- ##.....## #...P...# #..*#*..# #.4###4.# #.4...4.# #.3O.O1.# #.34.41.# ##.....## -#######- message perfect pushing with pushers!