puzzlescript
Version:
Play PuzzleScript games in your terminal!
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Plain Text
title To nothing and back
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #333333
text_color #CCCCCC
again_interval 0.2
========
OBJECTS
========
Background
666666 #333333 (#E57ED5 #CC5285)
11111
11101
11011
10111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFFFFF #333333
11111
10001
10101
10001
11111
Wall
FFFFFF #CCCCCC #999999 #666666
21110
21110
22221
23232
32323
overwall
FFFFFF #CCCCCC #999999 #666666
.....
.....
.....
10000
21110
Playerright
F2F2AA #E5C17E #999999 #666666
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #999999 #666666
.000.
20211
31311
01111
.1.1.
Crate
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
overcrate
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
Crate2
E5C17E #DB7F55 #B32D2D #73342E
21100
21110
22110
32223
.333.
overcrate2
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.
crate2x
black
.....
.....
.....
.....
.....
Crate3
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcrate3
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
Crate4
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate4
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
Crate5
FFD9FC #E0AAF2 #705C84 #52465B
21100
21110
22110
32223
.333.
overcrate5
FFD9FC #E0AAF2 #705C84 #52465B
.....
.....
.....
.....
.000.
Crate6
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcrate6
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
crate4createvert
black
.....
.....
.....
.....
.....
crate4createhorz
black
.....
.....
.....
.....
.....
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
333333
00000
00000
00000
00000
00000
thefloorx
333333
00000
00000
00000
00000
00000
eend
333333
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switwall
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
thecha
black
.....
.....
.....
.....
.....
greenswit
black
.....
.....
.....
.....
.....
greenswit2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
waswall
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
FFFFFF #CCCCCC #999999 #666666
1000.
21100
21110
22110
.2222
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
* = Crate
@=Crate2
=crate3
g = Crate4
l = crate5
feel=overwall or overcrate or overcrate2 or overcrate3 or overcrate4 or overcrate5 or overcrate6
pushable=crate or cloner or swapcrate or switwall or switcrate2 or crate2 or crate3 or crate4 or crate4createvert or crate4createhorz or crate5 or crate6
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or pushable
arrowk = arrow or arrow2 or arrowx or arrowx2
every = crate or nomove or player or arrow or pushable or target or player or thefloor or thefloorx or greenswit or greenswit2 or switwall
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 89991503
sfx5 31606703
sfx6 80514104
sfx7 19439903
================
COLLISIONLAYERS
================
Background
Target
nomove
thecha
greenswit,greenswit2
waswall
Player, Wall, pushable,swapwall,thefloor,thefloorx,crate2x
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player| pushable]->[> player | > pushable]
vertical[vertical crate| crate3]->[ crate| crate4createhorz] sfx4
vertical[vertical crate3| crate]->[crate4createhorz| crate] sfx4
horizontal[horizontal crate| crate3]->[ crate| crate4createvert] sfx4
horizontal[horizontal crate3| crate]->[crate4createvert| crate] sfx4
late vertical[crate4createvert|no blocker]->[crate4createvert|crate4createvert]
late horizontal[crate4createhorz|no blocker]->[crate4createhorz|crate4createhorz]
late [crate4createvert]->[ crate4]
late [crate4createhorz]->[ crate4]
crate| Crate2]->[crate | crate2x]
crate2| Crate]->[crate2x | crate]
late[crate2x| no blocker]->[crate2x|Crate5] sfx5
[]
crate5|crate5]->[|crate2] sfx6
crate5|crate4]->[|crate6] sfx6
crate4|crate5]->[|crate6] sfx6
crate|Target]->[> crate|target] sfx2
crate|crate6]->[crate|crate6 thecha] sfx7
crate6|crate]->[crate6|crate thecha] sfx7
late [thecha][wall]->[thecha][switwall]
(late [thecha][waswall no every]->[thecha][switwall])
late [thecha][no every]->[thecha][wall]
late [switwall]->[]
late [thecha][greenswit ]->[thecha][greenswit2]
late [thecha][Crate4]->[thecha][greenswit]
late [thecha][greenswit2 no blocker]->[thecha][crate4]
late [thecha][greenswit2 blocker]->[thecha][blocker]
(late [thecha][every]->[thecha][every waswall])
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [crate3| ]-> [crate3|overcrate3]
late up [crate4| ]-> [crate4|overcrate4]
late up [crate5| ]-> [crate5|overcrate5]
late up [crate6| ]-> [crate6|overcrate6]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
=======
LEVELS
=======
message get the PINK block to the goal
message level 0 of 5
---------
######-
#.....##
.l.....#
...O...#
.....g.#
..P....#
.......#
.....*.#
#.....##
######-
message level 1 of 5
---------
######-
*##O##*#
###.####
.#####.#
.......#
.@...%.#
....*..#
...P...#
#.....##
######-
message level 2 of 5
---------
######-
###O####
#.#.#.##
#..#..##
.......#
.@...%.#
....*..#
...P...#
#.....##
######-
message level 3 of 5
---------
######-
##.O####
##.g.###
###.####
..#.#..#
.@...%.#
....*..#
...P...#
#.....##
######-
message level 4 of 5
---------
######-
#..O..##
#.#.#.##
#..#..##
.......#
.@...%.#
....*..#
...P...#
#.....##
######-
message level 5 of 5
---------
#.#.##-
##.O.###
###.####
#..#..##
.@...%.#
.......#
....*..#
...P...#
#.....##
######-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-