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title Tidy the Cafe!
author Sally Bridgwater
homepage http://sallyanne.itch.io
realtime_interval 0.1
run_rules_on_level_start
========
OBJECTS
========
Background
Grey DarkGrey
00000
01110
01010
01110
00000
Table
Yellow Red White
(12121
21212
12121
21212
0...0)
.....
.121.
.212.
.121.
.0.0.
ChairRightLoose
Yellow Red
.....
...0.
.110.
.110.
.0.0.
ChairRightTuckedIn
Yellow Red
.....
..0..
110..
110..
0.0..
ChairLeftLoose
Yellow Red
.....
.0...
.011.
.011.
.0.0.
ChairLeftTuckedIn
Yellow Red
.....
..0..
..011
..011
..0.0
ChairUpLoose
Yellow Red
.....
.000.
.111.
.111.
.0.0.
ChairUpTuckedIn
Yellow Red
.....
.....
.000.
.111.
.111.
ChairUpTuckedInOverlay
Yellow Red
.0.0.
.....
.....
.....
.....
ChairDownLoose
Yellow Red
.....
.000.
.000.
.000.
.0.0.
ChairDownTuckedIn
Yellow Red
.000.
.000.
.000.
.0.0.
.....
Player
Black White Brown Red
..2..
21312
.111.
.000.
.0.0.
Tidy
Pink
.....
.....
.....
.....
.....
Plant
Green Orange
.000.
.000.
11111
.111.
.111.
CandleStick1
Black yellow white orange
3.1.1
2.2.2
00000
..0..
.000.
CandleStick2
Black yellow white orange
1.3.1
2.2.2
00000
..0..
.000.
CandleStick3
Black yellow white orange
1.1.3
2.2.2
00000
..0..
.000.
CandleStick4
Black yellow white orange
1.1.1
2.2.2
00000
..0..
.000.
=======
LEGEND
=======
. = Background
# = Table
@ = Player
P = Plant
C = CandleStick1
L = ChairLeftLoose
R = ChairRightLoose
U = ChairUpLoose
D = ChairDownLoose
ChairUp = ChairUpLoose or ChairUpTuckedIn
ChairDown = ChairDownLoose or ChairDownTuckedIn
ChairLeft = ChairLeftLoose or ChairLeftTuckedIn
ChairRight = ChairRightLoose or ChairRightTuckedIn
Chair = ChairUp or ChairDown or ChairLeft or ChairRight
Pushable = Chair or Table
Candle = CandleStick1 or CandleStick2 or CandleStick3 or CandleStick4
Obstacle = Table or Candle or Plant
TidyLeft = Obstacle or ChairLeft
TidyRight = Obstacle or ChairRight
TidyUp = Obstacle or ChairUp
TidyDown = Obstacle or ChairDown
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Tidy
Table,Chair,Player,Plant,Candle
ChairUpTuckedInOverlay
======
RULES
======
[ > Player | Pushable ] -> [ > Player | > Pushable ] again
[ Candle ] -> [ action Candle ]
[ action Candle ] -> [ random Candle ]
[Tidy] -> [ ]
[Table] ->[ Tidy Table]
Left [ Tidy Table | No TidyLeft] -> [ Table | ]
Right[ Tidy Table | No TidyRight] -> [ Table | ]
Up [ Tidy Table | No TidyUp] -> [Table | ]
Down [ Tidy Table | No TidyDown] -> [Table | ]
Left [ Tidy Table | ChairLeft] -> [ Tidy Table | ChairLeft Tidy]
Right[ Tidy Table | ChairRight] -> [ Tidy Table | ChairRight Tidy]
Up [ Tidy Table | ChairUp] -> [ Tidy Table | ChairUp Tidy]
Down [ Tidy Table | ChairDown] -> [ Tidy Table | ChairDown Tidy]
[ ChairUp ] -> [ ChairUpLoose ]
[ ChairDown ] -> [ ChairDownLoose ]
[ ChairLeft ] -> [ ChairLeftLoose ]
[ ChairRight ] -> [ ChairRightLoose ]
[ Tidy ChairUp ] -> [ Tidy ChairUpTuckedIn ]
[ Tidy ChairDown ] -> [ Tidy ChairDownTuckedIn ]
[ Tidy ChairLeft ] -> [ Tidy ChairLeftTuckedIn ]
[ Tidy ChairRight ] -> [ Tidy ChairRightTuckedIn ]
Late [ ChairUpTuckedInOverlay ] -> [ ]
Late Down [ ChairUpTuckedIn | ] -> [ ChairUpTuckedIn | ChairUpTuckedInOverlay ]
==============
WINCONDITIONS
==============
All Table on Tidy
All Chair on Tidy
some Table
some Chair
=======
LEVELS
=======
(...u.
...#r
.l.d.
....@)
(....U.
.#.D.R
.L.@..
......)
c.up
@l.r
.d#.
....
(....
@.ur
..#.
pl#.
l.dr
....)
#...#
.drd.
.r@l.
.ulu.
#...#
...c...
.u.c.u.
l#r.l.r
.#.@.d.
.d.c...
...c...
.......
..u#u..
.l#@#r.
..d#d..
.......
(...@...
..#u#..
.l.c.r.
..dud..
.......)
c..c..c
...u...
c@r#l.c
...d...
c..c..c
..u..
.l#r.
..d..
.l#r.
..@..
.....
(........
....D.R.
.#.P....
@.L..#.R
.DUU.L..
........)