puzzlescript
Version:
Play PuzzleScript games in your terminal!
527 lines (433 loc) • 5.26 kB
Plain Text
title the switch
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #3B3942
text_color #F2F2AA
again_interval 0.2
========
OBJECTS
========
Background
52465B #3B3942 (#E57ED5 #CC5285)
11111
10011
10101
11001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
E5C17E #F2F2AA
.....
.11..
.1.1.
..11.
.....
switch
E5C17E #CC7A52 #736053
..0..
.010.
21110
.210.
..2..
Wall
FFD9FC #E0AAF2 #705C84 #52465B
21112
02110
20221
32332
33233
overwall
FFD9FC #E0AAF2 #705C84 #52465B
.....
.....
.....
10200
21120
Playerright
F2F2AA #E5C17E #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
end
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
Crate2
D9FFF8 #AAE0F2 #7EA1E5 #536673
21100
21110
22110
32223
.333.
overcrate2
D9FFF8 #AAE0F2 #7EA1E5 #536673
.....
.....
.....
.....
.000.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
3B3942
00000
00000
00000
00000
00000
thefloorx
3B3942
00000
00000
00000
00000
00000
eend
3B3942
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
theswit
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFF8 #AAE0F2 #7EA1E5 #536673
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = Crate2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
s=switch
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2
arrowk = arrow or arrow2 or arrowx or arrowx2
cratex=crate or crate2
=======
SOUNDS
=======
pushable MOVE 36772507
crate2 MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 14743502
================
COLLISIONLAYERS
================
Background
Target
nomove
switch
theswit
Player, Wall, pushable,swapwall,thefloor,thefloorx,crate2
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player |crate]->[> player | > crate]
[< player |crate2]->[< player | < crate2]
player|no blocker switch]->[> player|switch theswit] sfx4
player|crate switch|no blocker]->[> player|switch theswit|crate] sfx4
[theswit| ]->[theswit | theswit]
[Crate| theswit]->[switcrate|theswit]
[Crate2| theswit]->[switcrate2|theswit]
late [switcrate]->[crate2]
late [switcrate2]->[crate]
cratex|Target]->[> cratex|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on cratex
some target
=======
LEVELS
=======
message have a crate on all targets
message level 1 of 6
---------
---------
####--
...#--
.s.#--
##...###
@.....O#
##.....#
.P.###
#.##--
##---
message level 2 of 6
---------
---------
########
...#.O.#
.*.#...#
...s...#
###.####
.P.#--
#.##--
##---
---------
message level 3 of 6
---------
---------
########
...#...#
.*.#.p.#
.*..#s.#
##O.O..#
##...###
####--
---------
---------
message level 4 of 6
---------
######-
#.OOO.##
..#.#..#
..#.#..#
#.***.##
..#*#..#
.......#
.P.#.s.#
#.....##
######-
message level 5 of 6
---------
######-
#sssss##
sssssss#
*sssPss#
sssssss#
sss#####
ssssss##
s#ssssO#
##ssss##
#####-
message level 6 of 6
---------
######-
.OOO.#-
.....#-
##*###-
*#---
#*##--
.P.#--
.s.#--
...#--
####--
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-
(
---------
######-
#.....##
.....s.#
.O.....#
.......#
.....@.#
.......#
...*...#
#..P..##
######-)
(---------
###---
..#---
*.####
.*..##
####...#
.....OO#
.P.s...#
#.....##
######-
---------)