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puzzlescript

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Play PuzzleScript games in your terminal!

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title The fire calls author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #7EE58D again_interval 0.1 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10111 10001 11101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #D9FFDC #7EE58D #5C8466 #4F5B46 21110 12110 21221 23232 32323 overwall #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10010 21101 Playerright white #CCCCCC #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft white #CCCCCC #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Crate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. Crate3 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. Cratestop #A2C1BE #7C94A1 #7F7CA1 #705C84 21100 21110 22110 32223 .333. overcratestop #A2C1BE #7C94A1 #7F7CA1 #705C84 ..... ..... ..... ..... .000. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. furnace1 #F2F2AA #B32D2D #4D2E37 #73535E ..1.. .101. 10101 .101. 22332 furnace2 #B32D2D #F2F2AA #4D2E37 #73535E ..... ..1.. .101. 10101 22332 normalhud #FFD9E0 #F2AACE #E57ED5 #845C7A .100. .210. .221. ..... ..... icehud #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .100. .210. .221. ..... ..... jumphud #F2F2AA #E5C17E #CC7A52 #736053 .100. .210. .221. ..... ..... nohud black ..0.. .000. ..0.. ..... ..... start TRANSPARENT acti TRANSPARENT cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) spa black ..... ..... ..... ..... ..... oncon black ..... ..... ..... ..... ..... movr black ..... ..... ..... ..... ..... movl black ..... ..... ..... ..... ..... movu black ..... ..... ..... ..... ..... movd black ..... ..... ..... ..... ..... bacx black ..... ..... ..... ..... ..... bacr black ..... ..... ..... ..... ..... bacl black ..... ..... ..... ..... ..... bacu black ..... ..... ..... ..... ..... bacd black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #7EE58D #5C8466 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend f = furnace1 c=cloner -=thefloor x=thefloorx 1=normalhud and thefloor 2=icehud and thefloor 3=jumphud and thefloor s=start and thefloor furnance=furnace1 or furnace2 feel=overwall or overcrate or overcrate2 or overcrate3 or overcratestop pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2 win=crate or wall fus=nohud or start hud = normalhud or jumphud or icehud blocks=crate or Crate2 or crate3 theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or arrow or blocks or Cratestop blockerx = blocker or player arrowk = arrow or arrow2 or arrowx or arrowx2 con=player or crate bac= bacr or bacl or bacd or bacu ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 71535702 sfx5 28575902 sfx6 86666507 ================ COLLISIONLAYERS ================ Background Target nomove start Player, Wall, pushable,swapwall,thefloor,thefloorx ,Crate3,Cratestop furnance spa nohud jumphud normalhud icehud movr movl movu movd bacr bacl bacu bacd bacx acti oncon arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] ([ > Player no eend | crate | no blocker ] -> [ > Player | > crate | > crate]) late [acti][hud|fus]->[][nohud|fus] late [normalhud|fus][blocks]->[normalhud|fus][crate] late [icehud|fus][blocks]->[icehud|fus][crate2] late [jumphud|fus][blocks]->[jumphud|fus][crate3] ([acti]->[]) (rigid [ > con | con ] -> [ > con | > con ] + rigid [ < con | con ] -> [ < con | < con ] + rigid [ Moving con | con ] -> [ Moving con | MOVING con ]) late[player no spa]->[player spa] late [spa no player][furnace1]->[][furnace2] late [spa no player][furnace2]->[][furnace1] (late [spa no player][furnace1]->[][furnace2] late [spa no player][furnace2]->[][furnace1]) [> player| furnance]->[player|furnance] [ > Player | pushable ] -> [ > Player | > pushable ] [ > Player | crate3 |no blocker] -> [ Player | Cratestop |Crate3] sfx6 [crate2 movr]->[right crate2 ] [crate2 movl]->[left crate2 ] [crate2 movu]->[up crate2 ] [crate2 movd]->[down crate2 ] right[right crate2|no blocker]->[right crate2| movr] left[left crate2|no blocker]->[left crate2| movl] up[up crate2|no blocker]->[up crate2| movu] down[down crate2|no blocker]->[down crate2| movd] [ crate3 furnance]->[acti furnance] sfx4 [> pushable| furnance]->[acti|furnance] sfx4 [ pushable furnance]->[acti furnance] sfx4 (rigid [ > Player | crate ] -> [ > Player | > crate ] + rigid [ < Player | crate ] -> [ < Player | < crate ] ) [crate|player]->[crate oncon|player] left[crate oncon|blocker][left player]->[crate|blocker][player] +up[crate oncon|blocker][up player]->[crate|blocker][player] +down[crate oncon|blocker][down player]->[crate|blocker][player] +right[crate oncon|blocker][right player]->[crate|blocker][player] late [oncon]->[] rigid [ Moving crate | player ] -> [ Moving crate | MOVING player ] +rigid [ Moving player | crate ] -> [ Moving player | MOVING crate ] ([crate]->[crate bacx] [> crate]->[ > crate > bacd] [bacd |player]->[|player] late [ crate bacd|bac no player]->[|crate]) [down crate]->[down crate down bacd] [up crate]->[up crate up bacu] [left crate]->[left crate left bacl] [right crate]->[right crate right bacr] late[crate bac|player]->[crate bacx bac|player] late left [crate bacr no bacx| no blockerx]->[| crate] late right [crate bacl no bacx | no blockerx]->[| crate] late down [crate bacu no bacx | no blockerx]->[| crate] late up [crate bacd no bacx | no blockerx]->[| crate] ([> player| crate|blocker]->cancel) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [cratestop| ]-> [cratestop|overcratestop] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late [bac]->[] late[bacx]->[] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no blocks some player ======= LEVELS ======= message Burn all the blocks in the fire message level 1 of 6 -----1211 --#####-s ###.f.### #.......# #...P...# #.......# #..*.*..# #..*.*..# #.......# ##.....## -#######- message level 2 of 6 ------223 -#######s ##.....## #...f...# #.......# #.*...*.# #...P...# #.......# #..*....# ##.....## -#######- message level 3 of 6 -----2112 --#####-s ###.*.### #.*.P.*.# #.......# #..#f#..# #.......# #...*...# #.......# ##.....## -#######- message level 4 of 6 -----2321 -#######s ##.....## #.....*.# #..*....# #..#.*..# #.*.P...# #.......# #...f#..# ##.....## -#######- message level 5 of 6 ----31232 ########s #.......# #.......# #...f...# #.......# #...*.P.# #..*.*..# #..*.*..# ##.....## -#######- message level 6 of 6 ----22132 -#######s ##.....## #...*...# #.*.....# #....*..# #.P....F# #...#..## #.*..*.#- ##.....#- -#######- (---322322 -#######s ##.....## #.......# #.*...*.# #...#*..# #.*.f...# #...#.*.# #.*.P...# ##.....## -#######-) (----32321 -#######s ##.....## #...*.*.# #.*.#...# #...f...# #...#...# #.....*.# #.*.P...# ##.....## -#######-) (----31321 -#######s ##.....## #...*.*.# #.......# #...#.*.# #.*.....# #....*..# #.Pf....# ##.....## -#######-) (----31123 -#######s ##.....## #.*..#..# #...*.*.# #.......# #.*.....# #...#F..# #.P.*...# ##.....## -#######-) (-----2232 -#######s ##.....## #.#...#.# #..*.*..# #.......# #...F.P.# ##.....## -#.*.*.#- -#.....#- -#######- ) (----11221 ########s #...P..## #.......# #.*.*.*.# #.......# #..*.*..# #..#f#..# #.......# #.......# #########) (-----2131 -#######s ##.....## #...#...# #...f.p.# #...#...# ##.....## #...*...# #..***..# #.......# #########) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-