puzzlescript
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title Symbols
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #AAE0F2
again_interval 0.1
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11101
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
Background1
736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11101
10101
11111
Backgroundacti
E5C17E #847A5C (#E57ED5 #CC5285)
11111
10001
11101
10101
11111
Background2
736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10001
11011
11111
Backgroundacti2
E5C17E #847A5C (#E57ED5 #CC5285)
11111
11011
10001
11011
11111
Background3
736053 #423D39 (#E57ED5 #CC5285)
11111
11101
10011
11001
11111
Backgroundacti3
E5C17E #847A5C (#E57ED5 #CC5285)
11111
11101
10011
11001
11111
Background4
736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11011
10001
11111
Backgroundacti4
E5C17E #847A5C (#E57ED5 #CC5285)
11111
10001
11011
10001
11111
Background5
736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10101
10001
11111
Backgroundacti5
E5C17E #847A5C (#E57ED5 #CC5285)
11111
11011
10101
10001
11111
Background6
736053 #423D39 (#E57ED5 #CC5285)
11111
10011
10001
11001
11111
Backgroundacti6
E5C17E #847A5C (#E57ED5 #CC5285)
11111
10011
10001
11001
11111
blockerx
E5C17E #DB7F55
11111
10001
10101
10001
11111
arrowgroundleft
736053 #423D39 (#E57ED5 #CC5285)
11111
11101
10011
11001
11111
arrowgrounddown
736053 #423D39 (#E57ED5 #CC5285)
11111
10101
10001
11011
11111
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.....
.....
.....
.....
Wall
A2C1BE #7C94A1 #7F7CA1 #705C84
21110
21110
22221
23232
32323
overwall
A2C1BE #7C94A1 #7F7CA1 #705C84
.....
.....
.....
10000
21110
Playerright
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
playerdie
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.0.0.
1.1.1
.1.1.
1.1.1
.1.1.
playerdie2
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
.1.1.
..1..
.1.1.
.....
playerdie3
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
..1..
.1.1.
..1..
.....
playerdie4
D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
.....
..1..
.....
.....
Crate
D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
overcrate
D9FFF8 #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
end
D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
endx
D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
coudie
B32D2D
.....
.....
.....
.....
.....
cou1
B32D2D
0....
.....
.....
.....
.....
cou2
B32D2D
00...
.....
.....
.....
.....
cou3
B32D2D
000..
.....
.....
.....
.....
cou4
B32D2D
0000.
.....
.....
.....
.....
cou5
B32D2D
00000
.....
.....
.....
.....
coux
black
.....
.....
.....
.....
.....
spa
black
.....
.....
.....
.....
.....
step
black
.....
.....
.....
.....
.....
stopper
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
E5C17E #CC7A52 #B32D2D
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background1
= Wall
P = Playerright and stopper and Background1
* = Crate
h = target and Playerright and stopper
O = Target and Background1
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
-=thefloor
x=thefloorx
2= Background2
3=Background3
4=Background4
5=Background5
6=Background6
1=cou1
7=cou2
8=cou3
9=cou4
0=cou5
%
@
!
&)
b=blockerx
c=blockerx and Target and Background1
u=blockerx and cou5
y=blockerx and cou5 and target and Background1
r=Background4 and blockerx
z = cou1 and Target and Background1
n = cou2 and target and Background1
m = cou3 and target and Background1
l = cou4 and target and Background1
j = cou5 and target and Background1
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
acti= Backgroundacti or Backgroundacti2 or Backgroundacti3 or Backgroundacti4 or Backgroundacti5 or Backgroundacti6
ground= Background2 or Background3 or Background4 or Background5 or Background6
cou = cou1 or cou2 or cou3 or cou4 or cou5
died=playerdie or playerdie2 or playerdie3 or playerdie4
spax= spa or blocker
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 5644505
sfx5 57928105
sfx6 64475102
sfx7 6920702
================
COLLISIONLAYERS
================
Background
background1,ground
acti
arrowgroundleft
arrowgrounddown
stopper
step
spa
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx
blockerx
died
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
cou
coux
coudie
======
RULES
======
[]
[]
[]
[]
[playerdie4]
[playerdie3]
[playerdie2]
[player step]
player |blockerx]->[> player| spa] sfx7
player|Background2 no spax]->[> player |Backgroundacti2 spa] sfx4
player|Backgroundacti2 no spax]->[> player |Background2 spa] sfx5
player|Background3 no spax]->[> player |Backgroundacti3 spa] sfx4
player|Backgroundacti3 no spax]->[> player |Background3 spa] sfx5
player|Background4 no spax]->[> player |Backgroundacti4 spa] sfx4
player|Backgroundacti4 no spax]->[> player |Background4 spa] sfx5
player|Background5 no spax]->[> player |Backgroundacti5 spa] sfx4
player|Backgroundacti5 no spax]->[> player |Background5 spa] sfx5
player|Background6 no spax]->[> player |Backgroundacti6 spa] sfx4
player|Backgroundacti6 no spax]->[> player |Background6 spa] sfx5
player|Background1 no spax]->[> player |Backgroundacti spa] sfx4
player|Backgroundacti no spax]->[> player |Background1 spa] sfx5
crate|Target]->[> crate|target] sfx2
late [cou]->[cou coux]
late right[coux| ]->[|]
late right[cou5|no cou][step no player] ->[cou4|][]
late right[cou4|no cou][step no player] ->[cou3|][]
late right[cou3|no cou][step no player] ->[cou2|][]
late right[cou2|no cou][step no player] ->[cou1|][]
late right[cou1|no cou][step no player] ->[coudie|][]
late right[cou5 coux][step no player] ->[cou4][]
late right[cou4 coux][step no player] ->[cou3][]
late right[cou3 coux][step no player] ->[cou2][]
late right[cou2 coux][step no player] ->[cou1][]
late right[cou1 coux][step no player] ->[coudie][]
[][cou]
[][playerdie] sfx6
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
([action player eend|]->[action player eend |crate Target])
late[ground| no acti]-> [ground|ground]
(late[ground Background]->[ground])
late[stopper|]-> [stopper|stopper]
late [stopper target]->[target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on acti
no acti on stopper
=======
LEVELS
=======
message recreate the symbols on the board
message- - - - - - act 1/3 - - - - - - 1 of 6
.O.
OOO
.h2
message- - - - - - act 1/3 - - - - - - 2 of 6
OOO
.pO
O.O
message- - - - - - act 1/3 - - - - - - 3 of 6
..O
Oh3
.OO
message- - - - - - act 1/3 - - - - - - 4 of 6
.O5
O.O
OhO
message- - - - - - act 1/3 - - - - - - 5 of 6
OO6
OOO
.hO
message- - - - - - act 1/3 - - - - - - 6 of 6
OOO
.O4
OhO
(-------act2-----------)
(1)
message- - - - - - act 2/3 - - - - - - 1 of 6
0l.
OOO
.h2
(2)
message- - - - - - act 2/3 - - - - - - 2 of 6
jmO
.pO
O.O
(3)
message- - - - - - act 2/3 - - - - - - 3 of 6
07O
Oh.
3OO
(jj.
POO
OO3)
(4)
message- - - - - - act 2/3 - - - - - - 4 of 6
0m5
O.O
OhO
(5)
message- - - - - - act 2/3 - - - - - - 5 of 6
jl6
OOO
.hO
(hardest)
message- - - - - - act 2/3 - - - - - - 6 of 6
jlO
.O4
OhO
(-------act3-----------)
(1)
message- - - - - - act 3/3 - - - - - - 1 of 6
0j1
Occ
.h2
(2)
message- - - - - - act 3/3 - - - - - - 2 of 6
jmO
bpc
O.O
(3)
message- - - - - - act 3/3 - - - - - - 3 of 6
0uO
ch.
3cO
(jj.
POO
OO3)
(4)
message- - - - - - act 3/3 - - - - - - 4 of 6
0y8
O5c
chO
(5)
message- - - - - - act 3/3 - - - - - - 5 of 6
jj.
ccO
6hc
(hardest)
message- - - - - - act 3/3 - - - - - - 6 of 6
yjm
bOr
OhC
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-