puzzlescript
Version:
Play PuzzleScript games in your terminal!
462 lines (372 loc) • 5.18 kB
Plain Text
title swap
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #465B4D
text_color #E5C17E
again_interval 0.2
========
OBJECTS
========
Background
567353 #465B4D (#E57ED5 #CC5285)
11111
10101
11111
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
BCF2AA
.....
.000.
.0.0.
.000.
.....
Wall
CC7A52 #B32D2D #73342E #4D3C2E #E5C17E
21110
21110
22211
23232
32323
overwall
CC7A52 #B32D2D #73342E #4D3C2E #E5C17E
.....
.....
.....
10004
11110
Playerright
D9FFDC #7EE58D #B32D2D #73342E #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
D9FFDC #7EE58D #B32D2D #73342E #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcrate
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
end
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
endx
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
465B4D
00000
00000
00000
00000
00000
thefloorx
465B4D
00000
00000
00000
00000
00000
eend
465B4D
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
CC7A52 #B32D2D #73342E #E5C17E
1003.
21103
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 48550305(29503700)
sfx3 81951902
sfx4 10427701
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player target|crate|crate|crate|crate|crate|crate]->[crate target|crate|crate|crate|crate|crate|player] sfx2
player target|crate|crate|crate|crate|crate]->[crate target|crate|crate|crate|crate|player] sfx2
player target|crate|crate|crate|crate]->[crate target|crate|crate|crate|player] sfx2
player target|crate|crate|crate]->[crate target|crate|crate|player] sfx2
player target|crate|crate]->[crate target|crate|player] sfx2
player target|crate]->[crate target|player] sfx2
player|crate|crate|crate|crate|crate|crate]->[crate|crate|crate|crate|crate|crate|player] sfx4
player|crate|crate|crate|crate|crate]->[crate|crate|crate|crate|crate|player] sfx4
player|crate|crate|crate|crate]->[crate|crate|crate|crate|player] sfx4
player|crate|crate|crate]->[crate|crate|crate|player] sfx4
player|crate|crate]->[crate|crate|player] sfx4
player|crate]->[crate|player] sfx4
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
some target
=======
LEVELS
=======
message have a crate on all targets
message level 1 of 6
---------
######-
#.....##
....O..#
.......#
.......#
..*....#
....P..#
#.....##
######-
message level 2 of 6
---------
---------
---------
#####--
OP.O#--
.**.#--
.**.#--
O..O#--
#####--
---------
message level 3 of 6
---------
-.#####.-
#...##-
#O.O.O##
..#.#..#
..#.#..#
..***..#
.......#
#..P..##
######-
message level 4 of 6
---------
---------
######-
*.P.*#-
.#O#.#-
.OOO.#-
.#O#.#-
*.*.*#-
######-
---------
message level 5 of 6
---------
######-
*****#-
#*****##
*******#
**O****#
*******#
*****.*#
#**P**##
######-
message level 6 of 6
---------
---------
###---
#..####
***OOO#
***OOO#
***OOO#
#.P####
###---
---------
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-