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puzzlescript

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Play PuzzleScript games in your terminal!

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title swap author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #465B4D text_color #E5C17E again_interval 0.2 ======== OBJECTS ======== Background #567353 #465B4D (#E57ED5 #CC5285) 11111 10101 11111 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #BCF2AA ..... .000. .0.0. .000. ..... Wall #CC7A52 #B32D2D #73342E #4D3C2E #E5C17E 21110 21110 22211 23232 32323 overwall #CC7A52 #B32D2D #73342E #4D3C2E #E5C17E ..... ..... ..... 10004 11110 Playerright #D9FFDC #7EE58D #B32D2D #73342E #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #B32D2D #73342E #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. endx #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #465B4D 00000 00000 00000 00000 00000 thefloorx #465B4D 00000 00000 00000 00000 00000 eend #465B4D 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #CC7A52 #B32D2D #73342E #E5C17E 1003. 21103 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 48550305(29503700) sfx3 81951902 sfx4 10427701 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player target|crate|crate|crate|crate|crate|crate]->[crate target|crate|crate|crate|crate|crate|player] sfx2 [> player target|crate|crate|crate|crate|crate]->[crate target|crate|crate|crate|crate|player] sfx2 [> player target|crate|crate|crate|crate]->[crate target|crate|crate|crate|player] sfx2 [> player target|crate|crate|crate]->[crate target|crate|crate|player] sfx2 [> player target|crate|crate]->[crate target|crate|player] sfx2 [> player target|crate]->[crate target|player] sfx2 [> player|crate|crate|crate|crate|crate|crate]->[crate|crate|crate|crate|crate|crate|player] sfx4 [> player|crate|crate|crate|crate|crate]->[crate|crate|crate|crate|crate|player] sfx4 [> player|crate|crate|crate|crate]->[crate|crate|crate|crate|player] sfx4 [> player|crate|crate|crate]->[crate|crate|crate|player] sfx4 [> player|crate|crate]->[crate|crate|player] sfx4 [> player|crate]->[crate|player] sfx4 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate some target ======= LEVELS ======= message have a crate on all targets message level 1 of 6 --------- -#######- ##.....## #....O..# #.......# #.......# #..*....# #....P..# ##.....## -#######- message level 2 of 6 --------- --------- --------- -######-- -#OP.O#-- -#.**.#-- -#.**.#-- -#O..O#-- -######-- --------- message level 3 of 6 --------- -.#####.- -##...##- ##O.O.O## #..#.#..# #..#.#..# #..***..# #.......# ##..P..## -#######- message level 4 of 6 --------- --------- -#######- -#*.P.*#- -#.#O#.#- -#.OOO.#- -#.#O#.#- -#*.*.*#- -#######- --------- message level 5 of 6 --------- -#######- -#*****#- ##*****## #*******# #**O****# #*******# #*****.*# ##**P**## -#######- message level 6 of 6 --------- --------- --####--- -##..#### -#***OOO# -#***OOO# -#***OOO# -##.P#### --####--- --------- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-