UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Stairs verbose_logging ======== OBJECTS ======== Background darkbrown black 11111 10001 10001 10001 11111 Foreground black Wall darkgreen Stair_1 darkbrown red 00000 00100 01010 00100 00000 Stair_2 red orange 00000 00100 01010 00100 00000 Stair_3 orange yellow 00000 00100 01010 00100 00000 Stair_4 yellow green 00000 00100 01010 00100 00000 Stair_5 green blue 00000 00100 01010 00100 00000 Stair_6 blue purple 00000 00100 01010 00100 00000 Player lightblue 00.00 0...0 ..... 0...0 00.00 Goal white ..... ..0.. .000. ..0.. ..... ======= LEGEND ======= . = Background , = Foreground # = Wall P = Player 1 = Stair_1 2 = Stair_2 3 = Stair_3 4 = Stair_4 5 = Stair_5 6 = Stair_6 A = Stair_1 and Goal B = Stair_2 and Goal C = Stair_3 and Goal D = Stair_4 and Goal E = Stair_5 and Goal F = Stair_6 and Goal X = Goal ======= SOUNDS ======= sfx0 15810707 endlevel 26533306 ================ COLLISIONLAYERS ================ Background Stair_1 Stair_2 Stair_3 Stair_4 Stair_5 Stair_6 Goal Wall, Player Foreground ====== RULES ====== (* The Stairs have Stairs beneath them *) ([Wall] -> [Wall Stair_6]) [Stair_6] -> [Stair_6 Stair_5] [Stair_5] -> [Stair_5 Stair_4] [Stair_4] -> [Stair_4 Stair_3] [Stair_3] -> [Stair_3 Stair_2] [Stair_2] -> [Stair_2 Stair_1] (* Player climbs Stairs at most one layer higher *) [> Player | Stair_1 no Stair_2] -> [ | Stair_1 Player no Stair_2] [Stair_1 > Player | Stair_2 no Stair_3] -> [Stair_1 | Stair_2 Player no Stair_3] [Stair_2 > Player | Stair_3 no Stair_4] -> [Stair_2 | Stair_3 Player no Stair_4] [Stair_3 > Player | Stair_4 no Stair_5] -> [Stair_3 | Stair_4 Player no Stair_5] [Stair_4 > Player | Stair_5 no Stair_6] -> [Stair_4 | Stair_5 Player no Stair_6] [Stair_5 > Player | Stair_6 no Wall] -> [Stair_5 | Stair_6 Player no Wall] (* If Player doesn't climb, push the stair that is one layer higher *) [> Player no Stair_1| Stair_1] -> [> Player no Stair_1| > Stair_1] sfx0 [Stair_1 no Stair_2 > Player | Stair_2] -> [Stair_1 no Stair_2 > Player | > Stair_2] sfx0 [Stair_2 no Stair_3 > Player | Stair_3] -> [Stair_2 no Stair_3 > Player | > Stair_3] sfx0 [Stair_3 no Stair_4 > Player | Stair_4] -> [Stair_3 no Stair_4 > Player | > Stair_4] sfx0 [Stair_4 no Stair_5 > Player | Stair_5] -> [Stair_4 no Stair_5 > Player | > Stair_5] sfx0 [Stair_5 no Stair_6 > Player | Stair_6] -> [Stair_5 no Stair_6 > Player | > Stair_6] sfx0 (* Stairs Block Player *) [> Player | Stair_1] -> [Player | Stair_1] [> Player | Stair_2] -> [Player | Stair_2] [> Player | Stair_3] -> [Player | Stair_3] [> Player | Stair_4] -> [Player | Stair_4] [> Player | Stair_5] -> [Player | Stair_5] [> Player | Stair_6] -> [Player | Stair_6] ============== WINCONDITIONS ============== Some Goal on Player ======= LEVELS ======= Message Level 1 #,#######,# #,#.....#,# #,#.....#,# #,#..A..#,# #,#P....#,# #1#.....#1# ########### Message Level 2 #,#######,# #,#.....#,# #,#.....#,# #,#..B..#,# #2#P....#2# #1#.....#1# ########### Message Level 3 #,#######,# #,#.....#,# #,#.....#,# #3#..C..#3# #2#P....#2# #1#.....#1# ########### Message Level 4 #,#######,# #,#.....#,# #4#.....#4# #3#..D..#3# #2#P....#2# #1#.....#1# ########### Message Level 5 #,#######,# #5#.....#5# #4#.....#4# #3#..E..#3# #2#P....#2# #1#.....#1# ########### Message Level 6 #6#######6# #5#.....#5# #4#.....#4# #3#..F..#3# #2#P....#2# #1#.....#1# ########### Message Good (* #6#######F# #5#.....#5# #4#.....#4# #3#.....#3# #2#P....#2# #1#......1# ########### Message Fin ######## #F65433# #665433# #....33# #.P1233# #..1233# ######## *)