puzzlescript
Version:
Play PuzzleScript games in your terminal!
680 lines (566 loc) • 9.98 kB
Plain Text
title square colours
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #404239
text_color #F2F2AA
again_interval 0.2
========
OBJECTS
========
Background
5B5746 #404239 (#E57ED5 #CC5285)
11111
11101
10001
10111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
F2F2AA #E5C17E #847A5C #5B5746
21110
21110
22221
23232
32323
overwall
F2F2AA #E5C17E #847A5C #5B5746
.....
.....
.....
10000
21110
Playerright
F2F2AA #E5C17E #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
E5C17E #DB7F55 #B32D2D #73342E
21100
21110
22110
32223
.333.
overcrate
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.
overend
F2F2AA #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.
end
F2F2AA #E5C17E #847A5C #5B5746
21100
21110
22110
32223
.333.
endx
F2F2AA #E5C17E #847A5C #5B5746
21100
21110
22110
32223
.333.
Crate2
AAE0F2 #7EA1E5 #536673 #46495B
21100
21110
22110
32223
.333.
overcrate2
AAE0F2 #7EA1E5 #536673 #46495B
.....
.....
.....
.....
.000.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.....
.100.
.210.
.221.
.....
crateshow1
E5C17E #DB7F55 #B32D2D #73342E
.....
.100.
.210.
.221.
.....
crateshow2
AAE0F2 #7EA1E5 #536673 #46495B
.....
.100.
.210.
.221.
.....
crateshow3
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.100.
.210.
.221.
.....
red
E5C17E #DB7F55 #B32D2D #73342E
21110
21110
22221
23232
32323
overred
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
10000
21110
blue
AAE0F2 #7EA1E5 #536673 #46495B
21110
21110
22221
23232
32323
overblue
AAE0F2 #7EA1E5 #536673 #46495B
.....
.....
.....
10000
21110
purple
FFD9FC #E0AAF2 #A87EE5 #705C84
21110
21110
22221
23232
32323
overpurple
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
10000
21110
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
404239
00000
00000
00000
00000
00000
thefloorx
404239
00000
00000
00000
00000
00000
eend
404239
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
spawn1
black
.....
.....
.....
.....
.....
spawn2
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
bluetar
black
.....
.....
.....
.....
.....
redtar
black
.....
.....
.....
.....
.....
purpletar
black
.....
.....
.....
.....
.....
bluecha
black
.....
.....
.....
.....
.....
redcha
black
.....
.....
.....
.....
.....
purplecha
black
.....
.....
.....
.....
.....
winend
FFD9FC #E0AAF2 #A87EE5 #705C84
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
(O = Target)
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
1 = spawn1
2 = spawn2
f = thefloor and crateshow1
g = thefloor and crateshow2
l = thefloor and crateshow3
r = wall and redtar
b = wall and bluetar
o = wall and purpletar
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2 or overred or overblue or overpurple or overend
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
col= red or blue or purple
blocker = wall or crate or nomove or player or arrow or crate2 or col
blockerx = crate or nomove or arrow or crate2
arrowk = arrow or arrow2 or arrowx or arrowx2
spawn=spawn1 or spawn2
crateshow = crateshow1 or crateshow2 or crateshow3
wallx= wall or col
cha=redcha or bluecha or purplecha
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 33932305
================
COLLISIONLAYERS
================
Background
Target,redtar,bluetar,purpletar
nomove
cha
Player, Wall, pushable,swapwall,thefloor,thefloorx,col
spawn1, spawn2
crateshow
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player |pushable]->[> player | > pushable]
crate|crate]->[ |redcha] sfx4
crate|crate2]->[ |purplecha] sfx4
crate2|crate]->[ |purplecha] sfx4
crate2|crate2]->[ |bluecha] sfx4
(red)
[redcha|wallx]->[redcha|red]
[redcha|no blockerx|wallx]->[redcha|no blockerx|red]
[redcha|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
(blue)
[bluecha|wallx]->[bluecha|blue]
[bluecha|no blockerx|wallx]->[bluecha|no blockerx|blue]
[bluecha|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
(purple)
[purplecha|wallx]->[purplecha|purple]
[purplecha|no blockerx|wallx]->[purplecha|no blockerx|purple]
[purplecha|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
late [spawn1 no blocker]-> [spawn1 crate]
late [spawn2 no blocker]-> [spawn2 crate2]
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overend]
late up [endx| ]-> [endx|overend]
late up [red| ]-> [red|overred]
late up [blue| ]-> [blue|overblue]
late up [purple| ]-> [purple|overpurple]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all redtar on red
all bluetar on blue
all purpletar on purple
no thefloorx
=======
LEVELS
=======
message level 1 of 5
----------
----f-----
##r####-
......#-
......#-
.1....#-
..P.2.#-
fr......rf
......#-
##r####-
----f-----
message level 2 of 5
----------
----l-----
##o####-
......#-
.1..2.#-
......#-
......#-
lo...P..rf
......#-
##r####-
----f-----
message level 3 of 5
----------
------l---
####o##-
lo......ol
......#-
...22.#-
.P.12.#-
...22.#-
......#-
####o##-
------l---
message level 4 of 5
----------
f--------g
#######-
......#-
.r..b.#-
.1....#-
..P.2.#-
.b..r.#-
......#-
#######-
g--------f
message level 5 of 5
----------
----fgg---
#######-
......#-
.2rbb.#g
..o.o.#l
..rob.#g
.P..1.#-
......#-
#######-
----flg---
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeweweeeee
eeeeweeeeeweee
eeeeeweeeweeee
-eeeeewwweeee-
(
----------
----------
#######-
......#-
......#-
......#-
..P...#-
......#-
......#-
#######-
----------
)