UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title square colours author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #404239 text_color #F2F2AA again_interval 0.2 ======== OBJECTS ======== Background #5B5746 #404239 (#E57ED5 #CC5285) 11111 11101 10001 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #F2F2AA #E5C17E #847A5C #5B5746 21110 21110 22221 23232 32323 overwall #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... 10000 21110 Playerright #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. overend #F2F2AA #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #847A5C #5B5746 21100 21110 22110 32223 .333. endx #F2F2AA #E5C17E #847A5C #5B5746 21100 21110 22110 32223 .333. Crate2 #AAE0F2 #7EA1E5 #536673 #46495B 21100 21110 22110 32223 .333. overcrate2 #AAE0F2 #7EA1E5 #536673 #46495B ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E ..... .100. .210. .221. ..... crateshow1 #E5C17E #DB7F55 #B32D2D #73342E ..... .100. .210. .221. ..... crateshow2 #AAE0F2 #7EA1E5 #536673 #46495B ..... .100. .210. .221. ..... crateshow3 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... .100. .210. .221. ..... red #E5C17E #DB7F55 #B32D2D #73342E 21110 21110 22221 23232 32323 overred #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... 10000 21110 blue #AAE0F2 #7EA1E5 #536673 #46495B 21110 21110 22221 23232 32323 overblue #AAE0F2 #7EA1E5 #536673 #46495B ..... ..... ..... 10000 21110 purple #FFD9FC #E0AAF2 #A87EE5 #705C84 21110 21110 22221 23232 32323 overpurple #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... 10000 21110 swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #404239 00000 00000 00000 00000 00000 thefloorx #404239 00000 00000 00000 00000 00000 eend #404239 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... spawn1 black ..... ..... ..... ..... ..... spawn2 black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... bluetar black ..... ..... ..... ..... ..... redtar black ..... ..... ..... ..... ..... purpletar black ..... ..... ..... ..... ..... bluecha black ..... ..... ..... ..... ..... redcha black ..... ..... ..... ..... ..... purplecha black ..... ..... ..... ..... ..... winend #FFD9FC #E0AAF2 #A87EE5 #705C84 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate (O = Target) n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend 1 = spawn1 2 = spawn2 f = thefloor and crateshow1 g = thefloor and crateshow2 l = thefloor and crateshow3 r = wall and redtar b = wall and bluetar o = wall and purpletar c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 or overred or overblue or overpurple or overend pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft col= red or blue or purple blocker = wall or crate or nomove or player or arrow or crate2 or col blockerx = crate or nomove or arrow or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 spawn=spawn1 or spawn2 crateshow = crateshow1 or crateshow2 or crateshow3 wallx= wall or col cha=redcha or bluecha or purplecha ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 33932305 ================ COLLISIONLAYERS ================ Background Target,redtar,bluetar,purpletar nomove cha Player, Wall, pushable,swapwall,thefloor,thefloorx,col spawn1, spawn2 crateshow arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [cha]->[] [> player |pushable]->[> player | > pushable] [> crate|crate]->[ |redcha] sfx4 [> crate|crate2]->[ |purplecha] sfx4 [> crate2|crate]->[ |purplecha] sfx4 [> crate2|crate2]->[ |bluecha] sfx4 (red) [redcha|wallx]->[redcha|red] [redcha|no blockerx|wallx]->[redcha|no blockerx|red] [redcha|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red] [redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red] (blue) [bluecha|wallx]->[bluecha|blue] [bluecha|no blockerx|wallx]->[bluecha|no blockerx|blue] [bluecha|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue] [bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue] (purple) [purplecha|wallx]->[purplecha|purple] [purplecha|no blockerx|wallx]->[purplecha|no blockerx|purple] [purplecha|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple] [purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple] late [spawn1 no blocker]-> [spawn1 crate] late [spawn2 no blocker]-> [spawn2 crate2] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overend] late up [endx| ]-> [endx|overend] late up [red| ]-> [red|overred] late up [blue| ]-> [blue|overblue] late up [purple| ]-> [purple|overpurple] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all redtar on red all bluetar on blue all purpletar on purple no thefloorx ======= LEVELS ======= message level 1 of 5 ---------- ----f----- -###r####- -#......#- -#......#- -#.1....#- -#..P.2.#- fr......rf -#......#- -###r####- ----f----- message level 2 of 5 ---------- ----l----- -###o####- -#......#- -#.1..2.#- -#......#- -#......#- lo...P..rf -#......#- -###r####- ----f----- message level 3 of 5 ---------- ------l--- -#####o##- lo......ol -#......#- -#...22.#- -#.P.12.#- -#...22.#- -#......#- -#####o##- ------l--- message level 4 of 5 ---------- f--------g -########- -#......#- -#.r..b.#- -#.1....#- -#..P.2.#- -#.b..r.#- -#......#- -########- g--------f message level 5 of 5 ---------- ----fgg--- -########- -#......#- f#.2rbb.#g l#..o.o.#l f#..rob.#g -#.P..1.#- -#......#- -########- ----flg--- xxxxxxxxxxxxxx -eeeeeeeeeeee- wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeweweeeee eeeeweeeeeweee eeeeeweeeweeee -eeeeewwweeee- ( ---------- ---------- -########- -#......#- -#......#- -#......#- -#..P...#- -#......#- -#......#- -########- ---------- )