puzzlescript
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title Some pits
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #261F1F
text_color #E0AAF2
again_interval 0.2
========
OBJECTS
========
Background
5B4846 #261F1F (#E57ED5 #CC5285)
11111
10001
10101
10001
11111
Backgroundpit
AAE0F2 #7EA1E5 (#E57ED5 #CC5285)
11111
10001
10101
10001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.....
.....
.....
.....
Wall
E0AAF2 #705C84 #52465B #3B3942
01110
20110
22021
33132
32333
overwall
E0AAF2 #705C84 #52465B #3B3942
.....
.....
.....
10020
21102
Playerright
E5C17E #DB7F55 #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
E5C17E #DB7F55 #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
overcrate
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
Crate2
E5C17E #DB7F55 #B32D2D #73342E
21100
21110
22110
22221
33333
overcrate2
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
10000
end
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
endx
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
pit
261F1F black
01010
10101
11111
11111
11111
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
261F1F
00000
00000
00000
00000
00000
thefloorx
261F1F
00000
00000
00000
00000
00000
eend
261F1F
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #AAE0F2 #7EA1E5
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
O = Target
U = target and pit
n = nomove
a = arrow2 and wall
e=background
t = target and eend
w=winend
c=cloner
-=thefloor
x=thefloorx
k=pit
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 34493902
sfx5 33155104
sfx6 48455904
================
COLLISIONLAYERS
================
Background
Backgroundpit
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,pit
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player| pushable]->[> player| > pushable]
late[ crate|crate2]->[switcrate|crate2]
late[ switcrate]->[crate2] sfx5
crate|pit]->[|Backgroundpit] sfx4
crate2|pit]->[crate2|pit] sfx6
crate|Target]->[> crate|target] sfx2)
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on player
=======
LEVELS
=======
message level 1 of 6
---------
#####--
#....##-
..*...##
....@.kO
......##
##k####-
......#-
..*.P.#-
#....##-
#####--
message level 2 of 6
---------
---------
####----
...#####
.**#.k.O
...k.k##
.**.k.#-
.P..k.k#-
#######-
---------
---------
message level 3 of 6
---------
---------
###-----
.P.####--
...@.##-
.*.@..#-
...@..#-
#####k##
..O
###
---------
message level 4 of 6
---------
---------
####-
###@..##
.P@....kO
..**.###
#.**..#-
....@.#-
.*#...#-
..#####-
###-----
message level 5 of 6
---------
#####--
#@@@@##-
@@...@##
@@.@.k.O
@.@..@##
@.@@@@#-
@....@#-
@.*P.@#-
#@..@##-
#####--
message level 6 of 6
---------
***-***#
*.***.*#
*.....*#
*.....*#
*..**.*#
*....k*#
**..kk*U
.P#@..kk#
...#####
####----
(
---------
######-
#.....##
.......#
......kO
.......#
.......#
.......#
...P...#
#.....##
######-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-