UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Snakehole author Jack Kutilek homepage jackkutilek.com background_color #90908E text_color #EACC8F (verbose_logging) run_rules_on_level_start key_repeat_interval .15 again_interval 0.03 (.03) noaction ======== OBJECTS ======== Background #CEB37B #E2BA7C #EACC8F 11111 01111 11101 11111 10112 Target #4A3700 ..... .000. .000. ..00. ..... hole #5F3128 ..... .000. .000. .000. ..... nothing #90908e Outer_wall #AA997B #90908E #80807E 11111 11111 11111 11111 11111 Outer_wall_r_1 #B9A88C #90908E #80807E 00011 00111 11111 11101 11111 Outer_wall_r_1_l #B9A88C #90908E #80807E ....1 ....0 ..... ..... ..... Outer_wall_r_2 #BDB4A3 #90908E #80807E 01111 11001 11111 11101 11111 Outer_wall_r_2_l #BDB4A3 #90908E #80807E ....0 ....1 ..... ..... ..... Outer_wall_r_3 #C1BDAA #90908E #80807E 00110 01111 11011 11111 11111 Outer_wall_r_3_l #C1BDAA #90908E #80807E ....0 ....0 ..... ..... ..... Outer_wall_r_4 #CCBA8E #90908E #80807E 11011 01111 11110 11011 11111 Outer_wall_r_4_l #CCBA8E #90908E #80807E ....0 ....0 ..... ..... ..... Outer_wall_r_5 #C4AC75 #90908E #80807E 10011 11001 11111 11110 11111 Outer_wall_r_5_l #C4AC75 #90908E #80807E ....1 ....0 ....1 ....1 ..... Outer_wall_u_1 #B9A88C #90908E #80807E 11011 01111 11111 11100 11111 Outer_wall_u_1_l #B9A88C #90908E #80807E ....1 ....1 ..... ..... ..... Outer_wall_u_1_r #B9A88C #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_u_2 #BDB4A3 #90908E #80807E 11011 10011 11111 11100 11111 Outer_wall_u_2_l #BDB4A3 #90908E #80807E ....1 ....0 ..... ..... ..... Outer_wall_u_2_r #BDB4A3 #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_u_3 #C1BDAA #90908E #80807E 11111 10111 11111 11100 11111 Outer_wall_u_3_l #C1BDAA #90908E #80807E ....0 ....1 ..... ..... ..... Outer_wall_u_3_r #C1BDAA #90908E #80807E ..... ..... ..... 001.. ..... Outer_wall_u_4 #CCBA8E #90908E #80807E 10111 10111 11111 11000 11111 Outer_wall_u_4_l #CCBA8E #90908E #80807E ....1 ....0 ..... ..... ..... Outer_wall_u_4_r #CCBA8E #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_u_5 #C4AC75 #90908E #80807E 10011 11111 11111 11000 11111 Outer_wall_u_5_l #C4AC75 #90908E #80807E ..... ....0 ..... ..... ..... Outer_wall_u_5_r #C4AC75 #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_d_1 #B9A88C #90908E #80807E 00011 01111 11111 11011 11111 Outer_wall_d_1_l #B9A88C #90908E #80807E ....0 ....0 ..... ..... ..... Outer_wall_d_1_r #B9A88C #90908E #80807E ..... ..... ..... 1.... 0.... Outer_wall_d_2 #BDB4A3 #90908E #80807E 01111 00011 11111 11011 01111 Outer_wall_d_2_l #BDB4A3 #90908E #80807E ....1 ....0 ..... ..... ..... Outer_wall_d_2_r #BDB4A3 #90908E #80807E ..... ..... ..... 1.... 01... Outer_wall_d_3 #C1BDAA #90908E #80807E 10011 10111 11111 11011 11111 Outer_wall_d_3_l #C1BDAA #90908E #80807E ....0 ....0 ..... ..... ..... Outer_wall_d_3_r #C1BDAA #90908E #80807E ..... ..... ..... 1.... ..... Outer_wall_d_4 #CCBA8E #90908E #80807E 00011 01111 11011 11111 11111 Outer_wall_d_4_l #CCBA8E #90908E #80807E ..... ....0 ..... ..... ..... Outer_wall_d_4_r #CCBA8E #90908E #80807E ..... ..... ..... 1.... 1.... Outer_wall_d_5 #C4AC75 #90908E #80807E 10011 00111 11111 11011 11111 Outer_wall_d_5_l #C4AC75 #90908E #80807E ....0 ....0 ..... ..... ..... Outer_wall_d_5_r #C4AC75 #90908E #80807E ..... ..... ..... 1.... 0.... Outer_wall_l_1 #B9A88C #90908E #80807E 01011 11011 11111 10100 11111 Outer_wall_l_1_r #B9A88C #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_l_2 #BDB4A3 #90908E #80807E 00111 11111 10111 11100 11111 Outer_wall_l_2_r #BDB4A3 #90908E #80807E ..... ..... ..... 1.... ..... Outer_wall_l_3 #C1BDAA #90908E #80807E 11011 10011 11111 01100 11111 Outer_wall_l_3_r #C1BDAA #90908E #80807E ..... ..... ..... 0.... ..... Outer_wall_l_4 #CCBA8E #90908E #80807E 10011 00111 11111 11011 11111 Outer_wall_l_4_r #CCBA8E #90908E #80807E ..... ..... ..... ..... ..... Outer_wall_l_5 #C4AC75 #90908E #80807E 01011 11011 11111 10111 11111 Outer_wall_l_5_r #C4AC75 #90908E #80807E ..... ..... ..... 0.... ..... Wall #AA997B #90908E 00010 00010 11111 01000 11111 WallA #B9A88C #90908E 00010 00010 11111 01000 11111 walla_r #B9A88C ..... ..... ..... 0.... ..... walla_l #B9A88C ....0 ....0 ..... ..... ..... WallB #BDB4A3 #90908E 00010 00010 11111 01000 11111 wallb_r #BDB4A3 ..... ..... ..... 0.... ..... wallb_l #BDB4A3 ....0 ....0 ..... ..... ..... WallC #C1BDAA #90908E 00010 00010 11111 01000 11111 wallc_r #C1BDAA ..... ..... ..... 0.... ..... wallc_l #C1BDAA ....0 ....0 ..... ..... ..... WallD #CCBA8E #90908E 00010 00010 11111 01000 11111 walld_r #CCBA8E ..... ..... ..... 0.... ..... walld_l #CCBA8E ....0 ....0 ..... ..... ..... WallE #C4AC75 #90908E 00010 00010 11111 01000 11111 walle_r #C4AC75 ..... ..... ..... 0.... ..... walle_l #C4AC75 ....0 ....0 ..... ..... ..... wallborderl #80807E 0.... 0.... 0.... 0.... 0.... wallborderr #888887 ....0 ....0 ....0 ....0 ....0 wallborderd #80807E ..... ..... ..... ..... 00000 wallborderu #888887 00000 ..... ..... ..... ..... HeadU #FF9138 #617CA3 #E2461F #FcA019 #F88330 .2.2. ..2.. .400. .101. .430. HeadU_shakeleft #FF9138 #617CA3 #E2461F #FcA019 #F88330 .2... 220.. .401. .100. .430. HeadU_shakestraight #FF9138 #617CA3 #E2461F #FcA019 #F88330 .2.2. ..2.. .400. .101. .430. HeadU_shakeright #FF9138 #617CA3 #E2461F #FcA019 #F88330 ...2. ..022 .100. .401. .430. HeadD #FF9138 #617CA3 #E2461F #FcA019 #F88330 .430. .101. .400. ..2.. .2.2. HeadD_shakeleft #FF9138 #617CA3 #E2461F #FcA019 #F88330 .430. .401. .100. ..422 ...2. HeadD_shakestraight #FF9138 #617CA3 #E2461F #FcA019 #F88330 .430. .101. .400. ..2.. .2.2. HeadD_shakeright #FF9138 #617CA3 #E2461F #FcA019 #F88330 .430. .100. .401. 220.. .2... HeadR #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... 010.2 3002. 414.2 ..... HeadR_shakeleft #FF9138 #617CA3 #E2461F #FcA019 #F88330 ...2. 01022 3000. 441.. ..... HeadR_shakestraight #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... 010.2 3002. 414.2 ..... HeadR_shakeright #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... 001.. 3000. 41422 ...2. HeadL #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... 2.010 .2003 2.414 ..... HeadL_shakeleft #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... ..100 .0003 22414 .2... HeadL_shakestraight #FF9138 #617CA3 #E2461F #FcA019 #F88330 ..... 2.010 .2003 2.414 ..... HeadL_shakeright #FF9138 #617CA3 #E2461F #FcA019 #F88330 .2... 22010 .0003 ..144 ..... snakehead_in_hole_1 #FF9138 #617CA3 #E2461F #FcA019 #F88330 #d86310 ..... .2.2. ..... ..... ..... snakehead_in_hole_2 #FF9138 #617CA3 #E2461F #FcA019 #F88330 #d86310 ..... ..2.. .2.2. ..... ..... snakehead_in_hole_3 #FF9138 #617CA3 #E2461F #FcA019 #F88330 #d86310 ..... .555. ..2.. .2.2. ..... snakehead_in_hole_4 #FF9138 #617CA3 #E2461F #FcA019 #F88330 #d86310 ..... .151. .400. ..2.. .2.2. snakehead_in_hole_5 #FF9138 #617CA3 #E2461F #FcA019 #F88330 #d86310 ..... .555. .101. .400. ..2.. bodyskinU #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 .532. .603. .410. ..... ..... bodyskind #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... ..... .410. .603. .532. bodyskinr #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... ..032 ..103 ..465 ..... bodyskinl #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... 230.. 301.. 564.. ..... bodyskin_backU #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... ..... .410. .502. .623. bodyskin_Backd #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 .623. .502. .410. ..... ..... bodyskin_backr #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... 320.. 201.. 654.. ..... bodyskin_backl #F9AE00 #FFD987 #FcA019 #FF9138 #F1A700 #F59811 #F88330 ..... ..023 ..102 ..456 ..... taild #FF9138 #FcA019 #F88330 #F59811 .210. .210. .20.. ..0.. ..... tailu #FF9138 #FcA019 #F88330 #F59811 ..... ..0.. ..00. .210. .210. tailr #FF9138 #FcA019 #F88330 #F59811 ..... 00... 1100. 222.. ..... taill #FF9138 #FcA019 #F88330 #F59811 ..... ..000 .0011 ...22 ..... snakeskin_going_home_r #FF9138 #FcA019 #F88330 #c56801 ..... 023.. 213.. 023.. ..... snakeskin_going_home_l #FF9138 #FcA019 #F88330 #c56801 ..... ..320 ..312 ..320 ..... snakeskin_going_home_u #FF9138 #FcA019 #F88330 #c56801 ..... ..... .333. .212. .020. snakeskin_going_home_d #FF9138 #FcA019 #F88330 #c56801 .020. .212. .333. ..... ..... tail_going_home_r #FF9138 #FcA019 #F88330 #c56801 ..... ..3.. .23.. ..... ..... tail_going_home_l #FF9138 #FcA019 #F88330 #c56801 ..... ..... ..32. ..3.. ..... tail_going_home_u #FF9138 #FcA019 #F88330 #c56801 ..... ..... .33.. ..2.. ..... tail_going_home_d #FF9138 #FcA019 #F88330 #c56801 ..... ..2.. ..33. ..... ..... placeholder_snake transparent Playersnake transparent ..... ..... ..0.. ..... ..... bodyR green ..... ..... ..0.. ..... ..... bodyU green ..... ..... ..0.. ..... ..... bodyD green ..... ..... ..0.. ..... ..... bodyL green ..... ..... ..0.. ..... ..... snake_food #eF9158 #e08249 #d87c41 #e88950 ...30 ..13. .231. .02.. ..... Crateu transparent Yellow ..... ..... ..0.. ..... ..... Crated transparent Yellow ..... ..... ..0.. ..... ..... Cratel transparent Yellow ..... ..... ..0.. ..... ..... Crater transparent Yellow ..... ..... ..0.. ..... ..... Crateh transparent Yellow ..... ..... ..0.. ..... ..... crateshadow_l #117711 ..... ..000 ..... ..... ..... crateshadow_r #117711 ..... ..... ..... 000.. ..... crateshadow_u #117711 ..... ..... ...0. ...0. ...0. crateshadow_d #117711 .0... .0... .0... ..... ..... crateshadow_head_l_tail_l #117711 darkblue ..... ..010 ..... ..... ..... crateshadow_head_l_tail_back_l #117711 #E2461F ..... 1.0.. ..... ..... ..... crateskin_tail_l #B27D52 #A26f48 ...00 ...11 ..... ..... ..... crateskin_tail_r #B27D52 #A26f48 ..... ..... ..... 00... 11... crateskin_tail_u #B27D52 #A26f48 ..... ..... ..... ...10 ...10 crateskin_tail_d #B27D52 #A26f48 10... 10... ..... ..... ..... crateskin_tail_back_l #B27D52 #A26f48 00... 11... ..... ..... ..... crateskin_tail_back_r #B27D52 #A26f48 ..... ..... ..... ...00 ...11 crateskin_tail_back_u #B27D52 #A26f48 ...10 ...10 ..... ..... ..... crateskin_tail_back_d #B27D52 #A26f48 ..... ..... ..... 10... 10... skincrate_dd_join #B27D52 #A26f48 ..... ..... 10... ..... ..... skincrate_uu_join #B27D52 #A26f48 ..... ..... ...10 ..... ..... skincrate_ll_join #B27D52 #A26f48 ..0.. ..1.. ..... ..... ..... skincrate_rr_join #B27D52 #A26f48 ..... ..... ..... ..0.. ..1.. skincrate_dr_join #B27D52 #A26f48 ..... ..0.. .100. ..1.. ..... skincrate_ru_join #B27D52 #A26f48 ..... ..10. .000. ..1.. ..... skincrate_ul_join #B27D52 #A26f48 ..0.. ..00. ..100 ..... ..... skincrate_ld_join #B27D52 #A26f48 ..0.. .10.. 100.. ..... ..... skincrate_rd_join #B27D52 #A26f48 ..... ..... ..... 0.... ..... skincrate_dl_join #B27D52 #A26f48 ..... ..... ..... ..... ..... skincrate_lu_join #B27D52 #A26f48 ..... ....1 ..... ..... ..... skincrate_ur_join #B27D52 #A26f48 ..... ..... ..... ...1. ....0 skincrate_tail_l #B27D52 #A26f48 ..0.. ..... ..... ..... ..... skincrate_tail_r #B27D52 #A26f48 ..... ..... ..... ..... ..1.. skincrate_tail_u #B27D52 #A26f48 ..... ..... ....0 ..... ..... skincrate_tail_d #B27D52 #A26f48 ..... ..... 1.... ..... ..... crateskin_head_l #B27D52 darkbrown #E2461F #A26f48 ....0 2.100 .2003 2.10. ..... crateskin_head_l_shakeleft #B27D52 darkbrown #E2461F #A26f48 ....0 ..100 ..003 22.1. .2... crateskin_head_l_shakestraight #B27D52 darkbrown #E2461F #A26f48 ....0 2.100 .2003 2.10. ..... crateskin_head_l_shakeright #B27D52 darkbrown #E2461F #A26f48 .2..0 22.10 ..003 ..13. ..... crateskin_head_r #B27D52 darkbrown #E2461F #A26f48 ..... .01.2 0002. 001.2 3.... crateskin_head_r_shakeleft #B27D52 darkbrown #E2461F #A26f48 ...2. .1.22 000.. 031.. 3.... crateskin_head_r_shakestraight #B27D52 darkbrown #E2461F #A26f48 ..... .01.2 0002. 001.2 3.... crateskin_head_r_shakeright #B27D52 darkbrown #E2461F #A26f48 ..... .01.. 000.. 01.22 3..2. crateskin_head_u #B27D52 darkbrown #E2461F #A26f48 .2.2. ..2.. .101. .000. ..300 crateskin_head_u_shakeleft #B27D52 darkbrown #E2461F #A26f48 .2... 22... ..01. .100. ..300 crateskin_head_u_shakestraight #B27D52 darkbrown #E2461F #A26f48 .2.2. ..2.. .101. .000. ..300 crateskin_head_u_shakeright #B27D52 darkbrown #E2461F #A26f48 ...2. ...22 .10.. .301. ..300 crateskin_head_d #B27D52 darkbrown #E2461F #A26f48 300.. .000. .101. ..2.. .2.2. crateskin_head_d_shakeleft #B27D52 darkbrown #E2461F #A26f48 300.. .301. .10.. ...22 ...2. crateskin_head_d_shakestraight #B27D52 darkbrown #E2461F #A26f48 300.. .000. .101. ..2.. .2.2. crateskin_head_d_shakeright #B27D52 darkbrown #E2461F #A26f48 300.. .100. ..01. 22... .2... crateskin_head_l_alone #B27D52 darkbrown #E2461F #A26f48 ....0 2.100 .2003 2.10. ..... crateskin_head_r_alone #B27D52 darkbrown #E2461F #A26f48 ..... .01.2 0002. 001.2 3.... crateskin_head_u_alone #B27D52 darkbrown #E2461F #A26f48 .2.2. ..2.. .101. .000. ..300 crateskin_head_d_alone #B27D52 darkbrown #E2461F #A26f48 300.. .000. .101. ..2.. .2.2. crateskin_head_in_hole1 #B27D52 darkbrown #E2461F #A26f48 ..... ..... ..... ..... ..... crateskin_head_in_hole2 #B27D52 darkbrown #E2461F #9b6840 ..... .2.2. ..... ..... ..... crateskin_head_in_hole3 #B27D52 darkbrown #E2461F #9b6840 ..... ..2.. .2.2. ..... ..... crateskin_head_in_hole4 #B27D52 darkbrown #E2461F #9b6840 ..... .101. ..2.. .2.2. ..... crateskin_head_in_hole5 #B27D52 darkbrown #E2461F #9b6840 ..... .000. .101. ..2.. .2.2. crateskin_head_in_hole_u #B27D52 darkbrown #E2461F #9b6840 ..... .33.. .000. .101. ..2.. crateskin_head_in_hole_u_shakeleft #B27D52 darkbrown #E2461F #9b6840 ..... .330. .001. .100. ...22 crateskin_head_in_hole_u_shakestraight #B27D52 darkbrown #E2461F #9b6840 ..... .33.. .000. .101. ..2.. crateskin_head_in_hole_u_shakeright #B27D52 darkbrown #E2461F #9b6840 ..... .03.. .100. ..01. 22... crateskin_head_in_hole_d #B27D52 darkbrown #E2461F #9b6840 ..2.. .101. .000. ..33. ..... crateskin_head_in_hole_d_shakeleft #B27D52 darkbrown #E2461F #9b6840 22... ..01. .100. ..03. ..... crateskin_head_in_hole_d_shakestraight #B27D52 darkbrown #E2461F #9b6840 ..2.. .101. .000. ..33. ..... crateskin_head_in_hole_d_shakeright #B27D52 darkbrown #E2461F #9b6840 ...22 .10.. .001. ..30. ..... crateskin_head_in_hole_r #B27D52 darkbrown #E2461F #9b6840 ..... .103. 2003. .10.. ..... crateskin_head_in_hole_r_shakeleft #B27D52 darkbrown #E2461F #9b6840 ..... .103. .000. 2.1.. 2.... crateskin_head_in_hole_r_shakestraight #B27D52 darkbrown #E2461F #9b6840 ..... .103. 2003. .10.. ..... crateskin_head_in_hole_r_shakeright #B27D52 darkbrown #E2461F #9b6840 2.... 2.10. .003. .10.. ..... crateskin_head_in_hole_l #B27D52 darkbrown #E2461F #9b6840 ..... ..01. .3002 .301. ..... crateskin_head_in_hole_l_shakeleft #B27D52 darkbrown #E2461F #9b6840 ....2 ..1.2 .000. .301. ..... crateskin_head_in_hole_l_shakestraight #B27D52 darkbrown #E2461F #9b6840 ..... ..01. .3002 .301. ..... crateskin_head_in_hole_l_shakeright #B27D52 darkbrown #E2461F #9b6840 ..... ..01. .300. .01.2 ....2 crateskin_going_home_r #B27D52 darkbrown #E2461F #9b6840 ..... ..... .03.. 003.. 0.... crateskin_going_home_l #B27D52 darkbrown #E2461F #9b6840 ....0 ..300 ..30. ..... ..... crateskin_going_home_u #B27D52 darkbrown #E2461F #9b6840 ..... ..... ..33. ..00. ...00 crateskin_going_home_d #B27D52 darkbrown #E2461F #9b6840 00... .00.. .33.. ..... ..... crateskin_tongue_l #E2461F ..... ....0 ..... ....0 ..... crateskin_tongue_l_shakeleft #E2461F ..... ..... ..... ....0 ..... crateskin_tongue_l_shakeright #E2461F ..... ....0 ..... ..... ..... crateskin_tongue_r #E2461F ..... 0.... ..... 0.... ..... crateskin_tongue_r_shakeleft #E2461F ..... 0.... ..... ..... ..... crateskin_tongue_r_shakeright #E2461F ..... ..... ..... 0.... ..... crateskin_tongue_d #E2461F .0.0. ..... ..... ..... ..... crateskin_tongue_d_shakeleft #E2461F ...0. ..... ..... ..... ..... crateskin_tongue_d_shakeright #E2461F .0... ..... ..... ..... ..... crateskin_tongue_u #E2461F ..... ..... ..... ..... .0.0. crateskin_tongue_u_shakeleft #E2461F ..... ..... ..... ..... .0... crateskin_tongue_u_shakeright #E2461F ..... ..... ..... ..... ...0. crate_food #b26D42 #aA6740 #a26038 #ba7850 ..... .31.. .201. ..20. ...11 CrateTailD transparent ..... ..... ..0.. ..0.. ..... CrateTailU transparent ..... ..0.. ..0.. ..... ..... CrateTailR transparent ..... ..... ..00. ..... ..... CrateTailL transparent ..... ..... .00.. ..... ..... CrateTailH transparent ..... ..... ..0.. ..... ..... grow_crate_l transparent ..... ..... ..0.. ..... ..... grow_crate_r transparent ..... ..... ..0.. ..... ..... grow_crate_d transparent ..... ..... ..0.. ..... ..... grow_crate_u transparent ..... ..... ..0.. ..... ..... grow_crate_h transparent ..... ..... ..0.. ..... ..... movement_tracker transparent neck transparent tail_end transparent crate_movement_trackerl transparent crate_movement_trackerr transparent crate_movement_trackeru transparent crate_movement_trackerd transparent crate_movement_tracker_start transparent crate_tail_removal transparent going_home transparent gone_home transparent going_home_removal transparent bodyblock green snake_counter transparent ..... ..0.. ..0.. ..0.. ..... snake_decounter transparent snake_is_alone transparent holesnake1 transparent 0.... ..... ..... ..... ..... holesnake2 transparent 00... ..... ..... ..... ..... holesnake3 transparent 000.. ..... ..... ..... ..... holesnake4 transparent 0000. ..... ..... ..... ..... holesnake5 transparent 00000 ..... ..... ..... ..... holesnake6 transparent 00000 ....0 ..... ..... ..... holesnake7 transparent 00000 ....0 ....0 ..... ..... holesnake8 transparent 00000 ....0 ....0 ....0 ..... holesnake9 transparent 00000 ....0 ....0 ....0 ....0 holesnake10 transparent holesnake11 transparent holesnake12 transparent holesnake13 transparent holesnake14 transparent holesnake15 transparent holesnake16 transparent holesnake17 transparent holesnake18 transparent holesnake19 transparent holesnake20 transparent holesnake21 transparent holesnake22 transparent holesnake23 transparent holesnake24 transparent holesnake25 transparent holesnake26 transparent holesnake27 transparent holesnake28 transparent holesnake29 transparent holesnake30 transparent holesnake31 transparent holesnake32 transparent holesnake33 transparent holesnake34 transparent holesnake35 transparent holesnake36 transparent holesnake37 transparent holesnake38 transparent holesnake39 transparent holesnake40 transparent holesnake41 transparent holesnake42 transparent holesnake43 transparent holesnake44 transparent holesnake45 transparent holesnake46 transparent holesnake47 transparent holesnake48 transparent holesnake49 transparent holesnake50 transparent holesnake51 transparent holesnake52 transparent holesnake53 transparent holesnake54 transparent holesnake55 transparent holesnake56 transparent holesnake57 transparent holesnake58 transparent holesnake59 transparent holesnake60 transparent snake_try_retreat transparent crateh_appear_l transparent crateh_appear_r transparent crateh_appear_d transparent crateh_appear_u transparent crate_Counter transparent ..... ..0.. ..0.. ..0.. ..... crate_decounter transparent crate_try_retract transparent crate_do_retract transparent crate_going_home transparent ..... ..... ..0.. ..... ..... crate_going_home_removal transparent holecrate1 transparent 0.... ..... ..... ..... ..... holecrate2 transparent 00... ..... ..... ..... ..... holecrate3 transparent 000.. ..... ..... ..... ..... holecrate4 transparent 0000. ..... ..... ..... ..... holecrate5 transparent 00000 ..... ..... ..... ..... holecrate6 transparent holecrate7 transparent holecrate8 transparent holecrate9 transparent holecrate10 transparent holecrate11 transparent holecrate12 transparent holecrate13 transparent holecrate14 transparent crate_retracted_l transparent crate_retracted_r transparent crate_retracted_u transparent crate_retracted_d transparent animate_1 transparent animate_2 transparent animate_3 transparent animate_4 transparent animate_5 transparent crate_tail_end transparent ..... ..0.. ..0.. ..0.. ..0.. ======= LEGEND ======= wallcover = walla or wallb or wallc or walld or walle wallcoverl = walla_l or wallb_l or wallc_l or walld_l or walle_l wallcoverr = walla_r or wallb_r or wallc_r or walld_r or walle_r anywall = wall or outer_wall outer_wall_u = Outer_wall_u_1 or Outer_wall_u_2 or Outer_wall_u_3 or Outer_wall_u_4 or Outer_wall_u_5 outer_wall_d = Outer_wall_d_1 or Outer_wall_d_2 or Outer_wall_d_3 or Outer_wall_d_4 or Outer_wall_d_5 outer_wall_r = Outer_wall_r_1 or Outer_wall_r_2 or Outer_wall_r_3 or Outer_wall_r_4 or Outer_wall_r_5 outer_wall_l = Outer_wall_l_1 or Outer_wall_l_2 or Outer_wall_l_3 or Outer_wall_l_4 or Outer_wall_l_5 outer_wall_cover = Outer_wall_u or Outer_wall_d or Outer_wall_l or Outer_wall_r outer_wall_cover_l = Outer_wall_r_1_l or Outer_wall_r_2_l or Outer_wall_r_3_l or Outer_wall_r_4_l or Outer_wall_r_5_l or outer_wall_u_1_l or outer_wall_u_2_l or outer_wall_u_3_l or outer_wall_u_4_l or outer_wall_u_5_l or outer_wall_d_1_l or outer_wall_d_2_l or Outer_wall_d_3_l or Outer_wall_d_4_l or Outer_wall_d_5_l outer_wall_cover_r = Outer_wall_u_1_r or Outer_wall_u_2_r or Outer_wall_u_3_r or Outer_wall_u_4_r or Outer_wall_u_5_r or Outer_wall_d_1_r or Outer_wall_d_2_r or Outer_wall_d_3_r or Outer_wall_d_4_r or Outer_wall_d_5_r or outer_wall_l_1_r or Outer_wall_l_2_r or Outer_wall_l_3_r or Outer_wall_l_4_r or Outer_wall_l_5_r body = bodyr or bodyL or bodyD or bodyU head = headu or headd or headl or headr tail = tailu or taild or taill or tailr bodyskin = bodyskind or bodyskinu or bodyskinl or bodyskinr bodyskinback = bodyskin_backU or bodyskin_Backd or bodyskin_backr or bodyskin_backl snakeskin_going_home = snakeskin_going_home_r or snakeskin_going_home_l or snakeskin_going_home_u or snakeskin_going_home_d tail_going_home = tail_going_home_r or tail_going_home_l or tail_going_home_u or tail_going_home_d snakehead_in_hole = snakehead_in_hole_1 or snakehead_in_hole_2 or snakehead_in_hole_3 or snakehead_in_hole_4 or snakehead_in_hole_5 snakehead_shake = HeadR_shakeleft or HeadR_shakestraight or HeadR_shakeright or HeadL_shakeleft or HeadL_shakestraight or HeadL_shakeright or HeadU_shakeleft or HeadU_shakestraight or HeadU_shakeright or HeadD_shakeleft or HeadD_shakestraight or HeadD_shakeright cratehead_shake = crateskin_head_l_shakeleft or crateskin_head_l_shakestraight or crateskin_head_l_shakeright or crateskin_head_r_shakeleft or crateskin_head_r_shakestraight or crateskin_head_r_shakeright or crateskin_head_u_shakeleft or crateskin_head_u_shakestraight or crateskin_head_u_shakeright or crateskin_head_d_shakeleft or crateskin_head_d_shakestraight or crateskin_head_d_shakeright or crateskin_head_in_hole_u_shakeleft or crateskin_head_in_hole_u_shakestraight or crateskin_head_in_hole_u_shakeright or crateskin_head_in_hole_d_shakeleft or crateskin_head_in_hole_d_shakestraight or crateskin_head_in_hole_d_shakeright or crateskin_head_in_hole_l_shakeleft or crateskin_head_in_hole_l_shakestraight or crateskin_head_in_hole_l_shakeright or crateskin_head_in_hole_r_shakeleft or crateskin_head_in_hole_r_shakestraight or crateskin_head_in_hole_r_shakeright cratetongue_shake = crateskin_tongue_l_shakeleft or crateskin_tongue_l_shakeright or crateskin_tongue_r_shakeleft or crateskin_tongue_r_shakeright or crateskin_tongue_d_shakeleft or crateskin_tongue_d_shakeright or crateskin_tongue_u_shakeleft or crateskin_tongue_u_shakeright crateh_appear = crateh_appear_l or crateh_appear_r or crateh_appear_d or crateh_appear_u cratetail = CrateTailD or CrateTailU or CrateTailR or CrateTailL or cratetailH holesnake = holesnake1 or holesnake2 or holesnake3 or holesnake4 or holesnake5 or holesnake6 or holesnake7 or holesnake8 or holesnake9 or holesnake10 or holesnake11 or holesnake12 or holesnake13 or holesnake14 or holesnake15 or holesnake16 or holesnake17 or holesnake18 or holesnake19 or holesnake20 or holesnake21 or holesnake22 or holesnake23 or holesnake24 or holesnake25 or holesnake26 or holesnake27 or holesnake28 or holesnake29 or holesnake30 or holesnake31 or holesnake32 or holesnake33 or holesnake34 or holesnake35 or holesnake36 or holesnake37 or holesnake38 or holesnake39 or holesnake40 or holesnake41 or holesnake42 or holesnake43 or holesnake44 or holesnake45 or holesnake46 or holesnake47 or holesnake48 or holesnake49 or holesnake50 or holesnake51 or holesnake52 or holesnake53 or holesnake54 or holesnake55 or holesnake56 or holesnake57 or holesnake58 or holesnake59 or holesnake60 holecrate = holecrate1 or holecrate2 or holecrate3 or holecrate4 or holecrate5 or holecrate6 or holecrate7 or holecrate8 or holecrate9 or holecrate10 or holecrate11 or holecrate12 or holecrate13 or holecrate14 crate = crateu or crated or cratel or crater or crateh crate_movement_tracker = crate_movement_trackerl or crate_movement_trackerr or crate_movement_trackeru or crate_movement_trackerd grow_crate = grow_crate_l or grow_crate_r or grow_crate_d or grow_crate_u or grow_crate_h player = Playersnake animate = animate_1 or animate_2 or animate_3 or animate_4 or animate_5 crateskin_head = crateskin_head_l or crateskin_head_r or crateskin_head_u or crateskin_head_d or crateskin_head_l_alone or crateskin_head_r_alone or crateskin_head_u_alone or crateskin_head_d_alone crateskin_tail = crateskin_tail_l or crateskin_tail_r or crateskin_tail_d or crateskin_tail_u crateskin = crateskin_head or crateskin_tail crateskinback = crateskin_tail_back_l or crateskin_tail_back_r or crateskin_tail_back_u or crateskin_tail_back_d crateskin_tongue = crateskin_tongue_l or crateskin_tongue_r or crateskin_tongue_u or crateskin_tongue_d crateskinjoin = skincrate_dd_join or skincrate_uu_join or skincrate_ll_join or skincrate_rr_join or skincrate_dr_join or skincrate_ru_join or skincrate_ul_join or skincrate_ld_join or skincrate_rd_join or skincrate_dl_join or skincrate_lu_join or skincrate_ur_join crateskin_realtail = skincrate_tail_l or skincrate_tail_r or skincrate_tail_u or skincrate_tail_d crateshadow = crateshadow_l or crateshadow_r or crateshadow_u or crateshadow_d crateskin_head_in_hole = crateskin_head_in_hole1 or crateskin_head_in_hole2 or crateskin_head_in_hole3 or crateskin_head_in_hole4 or crateskin_head_in_hole5 or crateskin_head_in_hole_u or crateskin_head_in_hole_d or crateskin_head_in_hole_r or crateskin_head_in_hole_l crateskin_going_home = crateskin_going_home_r or crateskin_going_home_l or crateskin_going_home_u or crateskin_going_home_d crate_retracted = crate_retracted_l or crate_retracted_r or crate_retracted_u or crate_retracted_d . = Background # = Wall p = playersnake * = Crateh @ = Crateh and Target % = crateh and target and holecrate3 & = crateh and target and holecrate9 O = Target $ = hole 1 = bodyu 2 = bodyr 3 = bodyd 4 = bodyl 5 = bodyu and neck 6 = bodyr and neck 7 = bodyd and neck 8 = bodyl and neck a = snake_food b = crate_food g = Outer_wall n = nothing crate_blocker = cratetail or snake_food or wall or body or crate player_blocker = wall or crate_food or body ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background Target, hole crate_food, snake_food outer_wall, nothing Playersnake, Wall, Crate, body placeholder_snake outer_Wall_cover wallcover wallcoverl wallcoverr wallborderl wallborderr wallborderd wallborderu outer_wall_cover_l outer_wall_cover_r neck tail_end movement_tracker crate_movement_tracker crate_movement_tracker_start CrateTail crateskin_head crateskin_tail crateskinback crateskin_tongue_l crateskin_tongue_r crateskin_tongue_u crateskin_tongue_d crateskin_head_in_hole crateskin_going_home crateskinjoin crateskin_realtail cratehead_shake cratetongue_shake going_home, gone_home going_home_removal snake_counter snake_decounter crate_going_home crate_going_home_removal crate_counter crate_decounter crate_tail_removal crate_try_retract crate_do_retract grow_crate holecrate crateh_appear crate_retracted bodyskinu bodyskind bodyskinr bodyskinl bodyskinback head, tail snakeskin_going_home tail_going_home snakehead_in_hole snakehead_shake crateshadow crateshadow_head_l_tail_l crateshadow_head_l_tail_back_l bodyblock holesnake snake_is_alone snake_try_retreat animate crate_tail_end ====== RULES ====== (--------------- WALLS -----------) [wall no wallcover]->[wall random wallcover] left [wall no wallborderl | no wall no outer_Wall] -> [wall wallborderl | ] right [wall no wallborderr | no wall no outer_Wall] -> [wall wallborderr | ] up [wall no wallborderu | no wall no outer_Wall] -> [wall wallborderu | ] down [wall no wallborderd | no wall no outer_Wall] -> [wall wallborderd | ] left [wall | outer_wall no outer_wall_cover] -> [wall | outer_wall random outer_wall_l ] checkpoint right [wall | outer_wall no outer_wall_cover] -> [wall | outer_wall random outer_wall_r ] checkpoint up [wall | outer_wall no outer_wall_cover] -> [wall | outer_wall random outer_wall_u ] checkpoint down [wall | outer_wall no outer_wall_cover] -> [wall | outer_wall random outer_wall_d ] checkpoint right [anywall | walla]->[anywall walla_l | walla] right [anywall | wallb]->[anywall wallb_l | wallb] right [anywall | wallc]->[anywall wallc_l | wallc] right [anywall | walld]->[anywall walld_l | walld] right [anywall | walle]->[anywall walle_l | walle] left [anywall | walla]->[anywall walla_r | walla] left [anywall | wallb]->[anywall wallb_r | wallb] left [anywall | wallc]->[anywall wallc_r | wallc] left [anywall | walld]->[anywall walld_r | walld] left [anywall | walle]->[anywall walle_r | walle] left [anywall | Outer_wall_l_1]->[anywall Outer_wall_l_1_r | Outer_wall_l_1] left [anywall | Outer_wall_l_2]->[anywall Outer_wall_l_2_r | Outer_wall_l_2] left [anywall | Outer_wall_l_3]->[anywall Outer_wall_l_3_r | Outer_wall_l_3] left [anywall | Outer_wall_l_4]->[anywall Outer_wall_l_4_r | Outer_wall_l_4] left [anywall | Outer_wall_l_5]->[anywall Outer_wall_l_5_r | Outer_wall_l_5] right [anywall | Outer_wall_r_1]->[anywall Outer_wall_r_1_l | Outer_wall_r_1] right [anywall | Outer_wall_r_2]->[anywall Outer_wall_r_2_l | Outer_wall_r_2] right [anywall | Outer_wall_r_3]->[anywall Outer_wall_r_3_l | Outer_wall_r_3] right [anywall | Outer_wall_r_4]->[anywall Outer_wall_r_4_l | Outer_wall_r_4] right [anywall | Outer_wall_r_5]->[anywall Outer_wall_r_5_l | Outer_wall_r_5] left [anywall | Outer_wall_u_1]->[anywall Outer_wall_u_1_r | Outer_wall_u_1] left [anywall | Outer_wall_u_2]->[anywall Outer_wall_u_2_r | Outer_wall_u_2] left [anywall | Outer_wall_u_3]->[anywall Outer_wall_u_3_r | Outer_wall_u_3] left [anywall | Outer_wall_u_4]->[anywall Outer_wall_u_4_r | Outer_wall_u_4] left [anywall | Outer_wall_u_5]->[anywall Outer_wall_u_5_r | Outer_wall_u_5] right [anywall | Outer_wall_u_1]->[anywall Outer_wall_u_1_l | Outer_wall_u_1] right [anywall | Outer_wall_u_2]->[anywall Outer_wall_u_2_l | Outer_wall_u_2] right [anywall | Outer_wall_u_3]->[anywall Outer_wall_u_3_l | Outer_wall_u_3] right [anywall | Outer_wall_u_4]->[anywall Outer_wall_u_4_l | Outer_wall_u_4] right [anywall | Outer_wall_u_5]->[anywall Outer_wall_u_5_l | Outer_wall_u_5] left [anywall | Outer_wall_d_1]->[anywall Outer_wall_d_1_r | Outer_wall_d_1] left [anywall | Outer_wall_d_2]->[anywall Outer_wall_d_2_r | Outer_wall_d_2] left [anywall | Outer_wall_d_3]->[anywall Outer_wall_d_3_r | Outer_wall_d_3] left [anywall | Outer_wall_d_4]->[anywall Outer_wall_d_4_r | Outer_wall_d_4] left [anywall | Outer_wall_d_5]->[anywall Outer_wall_d_5_r | Outer_wall_d_5] right [anywall | Outer_wall_d_1]->[anywall Outer_wall_d_1_l | Outer_wall_d_1] right [anywall | Outer_wall_d_2]->[anywall Outer_wall_d_2_l | Outer_wall_d_2] right [anywall | Outer_wall_d_3]->[anywall Outer_wall_d_3_l | Outer_wall_d_3] right [anywall | Outer_wall_d_4]->[anywall Outer_wall_d_4_l | Outer_wall_d_4] right [anywall | Outer_wall_d_5]->[anywall Outer_wall_d_5_l | Outer_wall_d_5] [animate_5]->[] [animate_4]->[animate_5] again [animate_3]->[animate_4] again [animate_2]->[animate_3] again [animate_1]->[animate_2] again (--------------------head shakes ---------------) [HeadR_shakeright animate_4]->[headr] [HeadR_shakestraight animate_4]->[HeadR_shakeright animate_1] again [HeadR_shakeleft animate_4]->[HeadR_shakestraight animate_1] again [> player headr | crate_food] -> [> player HeadR_shakeleft animate_1 | crate_food] again [HeadL_shakeright animate_4]->[headl] [HeadL_shakestraight animate_4]->[HeadL_shakeright animate_1] again [HeadL_shakeleft animate_4]->[HeadL_shakestraight animate_1] again [> player headl | crate_food] -> [> player HeadL_shakeleft animate_1 | crate_food] again [Headu_shakeright animate_4]->[headu] [Headu_shakestraight animate_4]->[Headu_shakeright animate_1] again [Headu_shakeleft animate_4]->[Headu_shakestraight animate_1] again [> player headu | crate_food] -> [> player Headu_shakeleft animate_1 | crate_food] again [Headd_shakeright animate_4]->[headd] [Headd_shakestraight animate_4]->[Headd_shakeright animate_1] again [Headd_shakeleft animate_4]->[Headd_shakestraight animate_1] again [> player headd | crate_food] -> [> player Headd_shakeleft animate_1 | crate_food] again (--------- movement ---------------) [> player no snakehead_shake | player_blocker no neck] -> cancel [> player | player_blocker no neck] -> [player | player_blocker] [ > Player | Crate ] -> [ > Player | > Crate ] [crateskin_head_L_shakeright animate_4]->[crateskin_head_l] [crateskin_head_L_shakestraight animate_4]->[crateskin_head_L_shakeright animate_1] again [crateskin_head_l_shakeleft animate_4]->[crateskin_head_L_shakestraight animate_1] again [> crate crateskin_head_l | snake_food] -> [> crate crateskin_head_l_shakeleft animate_1 | snake_food] again [crateskin_head_R_shakeright animate_4]->[crateskin_head_R] [crateskin_head_R_shakestraight animate_4]->[crateskin_head_R_shakeright animate_1] again [crateskin_head_R_shakeleft animate_4]->[crateskin_head_R_shakestraight animate_1] again [> crate crateskin_head_R | snake_food] -> [> crate crateskin_head_R_shakeleft animate_1 | snake_food] again [crateskin_head_u_shakeright animate_4]->[crateskin_head_u] [crateskin_head_u_shakestraight animate_4]->[crateskin_head_u_shakeright animate_1] again [crateskin_head_u_shakeleft animate_4]->[crateskin_head_u_shakestraight animate_1] again [> crate crateskin_head_u | snake_food] -> [> crate crateskin_head_u_shakeleft animate_1 | snake_food] again [crateskin_head_d_shakeright animate_4]->[crateskin_head_d] [crateskin_head_d_shakestraight animate_4]->[crateskin_head_d_shakeright animate_1] again [crateskin_head_d_shakeleft animate_4]->[crateskin_head_d_shakestraight animate_1] again [> crate crateskin_head_d | snake_food] -> [> crate crateskin_head_d_shakeleft animate_1 | snake_food] again [crateskin_head_in_hole_L_shakeright animate_4] ->[crateskin_head_in_hole_l] [crateskin_head_in_hole_L_shakestraight animate_4]->[crateskin_head_in_hole_L_shakeright animate_1] again [crateskin_head_in_hole_l_shakeleft animate_4] ->[crateskin_head_in_hole_L_shakestraight animate_1] again [> crate crateskin_head_in_hole_l | snake_food] -> [> crate crateskin_head_in_hole_l_shakeleft animate_1 | snake_food] again [crateskin_head_in_hole_R_shakeright animate_4]->[crateskin_head_in_hole_R] [crateskin_head_in_hole_R_shakestraight animate_4]->[crateskin_head_in_hole_R_shakeright animate_1] again [crateskin_head_in_hole_R_shakeleft animate_4]->[crateskin_head_in_hole_R_shakestraight animate_1] again [> crate crateskin_head_in_hole_R | snake_food] -> [> crate crateskin_head_in_hole_R_shakeleft animate_1 | snake_food] again [crateskin_head_in_hole_u_shakeright animate_4]->[crateskin_head_in_hole_u] [crateskin_head_in_hole_u_shakestraight animate_4]->[crateskin_head_in_hole_u_shakeright animate_1] again [crateskin_head_in_hole_u_shakeleft animate_4]->[crateskin_head_in_hole_u_shakestraight animate_1] again [> crate crateskin_head_in_hole_u | snake_food] -> [> crate crateskin_head_in_hole_u_shakeleft animate_1 | snake_food] again [crateskin_head_in_hole_d_shakeright animate_4]->[crateskin_head_in_hole_d] [crateskin_head_in_hole_d_shakestraight animate_4]->[crateskin_head_in_hole_d_shakeright animate_1] again [crateskin_head_in_hole_d_shakeleft animate_4]->[crateskin_head_in_hole_d_shakestraight animate_1] again [> crate crateskin_head_in_hole_d | snake_food] -> [> crate crateskin_head_in_hole_d_shakeleft animate_1 | snake_food] again [> crate no cratehead_shake | crate_blocker] -> cancel [> crate | crate_blocker] -> [crate| crate_blocker] [> player | stationary crate no cratehead_shake ]-> cancel [> player | stationary crate ]-> [player | crate] [ > player | neck body] -> [> player snake_try_retreat | neck body] (track player movement for late stage) [movement_tracker]->[] [Player]->[player movement_tracker] [crate_movement_tracker_start]->[] [crate] -> [crate crate_movement_tracker_start] [crate_movement_tracker]->[] [left crate]->[left crate left crate_movement_trackerl ] [right crate]->[right crate right crate_movement_trackerr ] [down crate]->[down crate down crate_movement_trackerd ] [up crate]->[up crate up crate_movement_trackeru ] (----------------UPDATE SNAKE-----------) (add segment behind player) late left [movement_tracker no player | neck body] -> [movement_tracker bodyl neck | snake_decounter body] late right [movement_tracker no player | neck body] -> [movement_tracker bodyr neck | snake_decounter body] late up [movement_tracker no player | neck body] -> [movement_tracker bodyu neck | snake_decounter body] late down [movement_tracker no player | neck body] -> [movement_tracker bodyd neck | snake_decounter body] late [snake_food player][snake_decounter]->[snake_food player][] (emerge from hole) [> Playersnake hole gone_home] -> [> Playersnake hole neck no gone_home ] late left [neck no body holesnake | Playersnake] -> [neck bodyr holesnake snake_decounter | playersnake] late right [neck no body holesnake | Playersnake] -> [neck bodyl holesnake snake_decounter | playersnake] late up [neck no body holesnake | Playersnake] -> [neck bodyd holesnake snake_decounter | playersnake] late down [neck no body holesnake | Playersnake] -> [neck bodyu holesnake snake_decounter | playersnake] (send decounter to the tail) late left [body | bodyr snake_decounter] -> [body snake_decounter | bodyr] + late right [body | bodyl snake_decounter] -> [body snake_decounter | bodyl] + late up [body | bodyd snake_decounter] -> [body snake_decounter | bodyd] + late down [body | bodyu snake_decounter] -> [body snake_decounter | bodyu] late [player snake_food][snake_decounter] -> [player snake_food][] (remove segment at the tail) late down [bodyd snake_decounter no holesnake| no body] -> [|] late right [bodyr snake_decounter no holesnake | no body] -> [|] late left [bodyl snake_decounter no holesnake | no body] -> [|] late up [bodyu snake_decounter no holesnake | no body] -> [|] late [player snake_food] -> [player] (decrement holesnake counter) late [snake_decounter holesnake60 no going_home] -> [holesnake59] late [snake_decounter holesnake59 no going_home] -> [holesnake58] late [snake_decounter holesnake58 no going_home] -> [holesnake57] late [snake_decounter holesnake57 no going_home] -> [holesnake56] late [snake_decounter holesnake56 no going_home] -> [holesnake55] late [snake_decounter holesnake55 no going_home] -> [holesnake54] late [snake_decounter holesnake54 no going_home] -> [holesnake53] late [snake_decounter holesnake53 no going_home] -> [holesnake52] late [snake_decounter holesnake52 no going_home] -> [holesnake51] late [snake_decounter holesnake51 no going_home] -> [holesnake50] late [snake_decounter holesnake50 no going_home] -> [holesnake49] late [snake_decounter holesnake49 no going_home] -> [holesnake48] late [snake_decounter holesnake48 no going_home] -> [holesnake47] late [snake_decounter holesnake47 no going_home] -> [holesnake46] late [snake_decounter holesnake46 no going_home] -> [holesnake45] late [snake_decounter holesnake45 no going_home] -> [holesnake44] late [snake_decounter holesnake44 no going_home] -> [holesnake43] late [snake_decounter holesnake43 no going_home] -> [holesnake42] late [snake_decounter holesnake42 no going_home] -> [holesnake41] late [snake_decounter holesnake41 no going_home] -> [holesnake40] late [snake_decounter holesnake40 no going_home] -> [holesnake39] late [snake_decounter holesnake39 no going_home] -> [holesnake38] late [snake_decounter holesnake38 no going_home] -> [holesnake37] late [snake_decounter holesnake37 no going_home] -> [holesnake36] late [snake_decounter holesnake36 no going_home] -> [holesnake35] late [snake_decounter holesnake35 no going_home] -> [holesnake34] late [snake_decounter holesnake34 no going_home] -> [holesnake33] late [snake_decounter holesnake33 no going_home] -> [holesnake32] late [snake_decounter holesnake32 no going_home] -> [holesnake31] late [snake_decounter holesnake31 no going_home] -> [holesnake30] late [snake_decounter holesnake30 no going_home] -> [holesnake29] late [snake_decounter holesnake29 no going_home] -> [holesnake28] late [snake_decounter holesnake28 no going_home] -> [holesnake27] late [snake_decounter holesnake27 no going_home] -> [holesnake26] late [snake_decounter holesnake26 no going_home] -> [holesnake25] late [snake_decounter holesnake25 no going_home] -> [holesnake24] late [snake_decounter holesnake24 no going_home] -> [holesnake23] late [snake_decounter holesnake23 no going_home] -> [holesnake22] late [snake_decounter holesnake22 no going_home] -> [holesnake21] late [snake_decounter holesnake21 no going_home] -> [holesnake20] late [snake_decounter holesnake20 no going_home] -> [holesnake19] late [snake_decounter holesnake19 no going_home] -> [holesnake18] late [snake_decounter holesnake18 no going_home] -> [holesnake17] late [snake_decounter holesnake17 no going_home] -> [holesnake16] late [snake_decounter holesnake16 no going_home] -> [holesnake15] late [snake_decounter holesnake15 no going_home] -> [holesnake14] late [snake_decounter holesnake14 no going_home] -> [holesnake13] late [snake_decounter holesnake13 no going_home] -> [holesnake12] late [snake_decounter holesnake12 no going_home] -> [holesnake11] late [snake_decounter holesnake11 no going_home] -> [holesnake10] late [snake_decounter holesnake10 no going_home] -> [holesnake9] late [snake_decounter holesnake9 no going_home] -> [holesnake8] late [snake_decounter holesnake8 no going_home] -> [holesnake7] late [snake_decounter holesnake7 no going_home] -> [holesnake6] late [snake_decounter holesnake6 no going_home] -> [holesnake5] late [snake_decounter holesnake5 no going_home] -> [holesnake4] late [snake_decounter holesnake4 no going_home] -> [holesnake3] late [snake_decounter holesnake3 no going_home] -> [holesnake2] late [snake_decounter holesnake2 no going_home] -> [holesnake1] late [snake_decounter holesnake1 no going_home] -> [] late [snake_decounter] -> [] (remove segment when going home) late [going_home] -> [going_home going_home_removal ] late down [bodyd | no body][going_home_removal] -> [|][snake_counter] again late right [bodyr | no body][going_home_removal] -> [|][snake_counter] again late left [bodyl | no body][going_home_removal] -> [|][snake_counter] again late up [bodyu | no body][going_home_removal] -> [|][snake_counter] again late [placeholder_snake hole gone_home no crate] -> [Playersnake hole gone_home] late [player going_home going_home_removal hole] -> [placeholder_snake gone_home hole] again late [going_home_removal]->[] (try to retreat by input) late [Playersnake snake_try_retreat | body neck] -> [Playersnake | body neck snake_try_retreat] late right [neck bodyr snake_try_retreat | body no hole][Playersnake][body hole] -> [Playersnake | neck body][][body hole snake_counter] late left [neck bodyl snake_try_retreat | body no hole][Playersnake][body hole] -> [Playersnake | neck body][][body hole snake_counter] late up [neck bodyu snake_try_retreat | body no hole][Playersnake][body hole] -> [Playersnake | neck body][][body hole snake_counter] late down [neck bodyd snake_try_retreat | body no hole][Playersnake][body hole] -> [Playersnake | neck body][][body hole snake_counter] late left [neck bodyl snake_try_retreat | body hole][Playersnake]-> [Playersnake | neck body hole snake_counter][] late right [neck bodyr snake_try_retreat | body hole][Playersnake]-> [Playersnake | neck body hole snake_counter][] late up [neck bodyu snake_try_retreat | body hole][Playersnake]-> [Playersnake | neck body hole snake_counter][] late down [neck bodyd snake_try_retreat | body hole][Playersnake]-> [Playersnake | neck body hole snake_counter][] late [neck body snake_try_retreat hole | Playersnake]-> [Playersnake hole snake_counter gone_home snakehead_in_hole_5 | ] late [snake_try_retreat]->cancel (do the counter) late [ snake_counter holesnake59 ]->[ holesnake60] late [ snake_counter holesnake58 ]->[ holesnake59] late [ snake_counter holesnake57 ]->[ holesnake58] late [ snake_counter holesnake56 ]->[ holesnake57] late [ snake_counter holesnake55 ]->[ holesnake56] late [ snake_counter holesnake54 ]->[ holesnake55] late [ snake_counter holesnake53 ]->[ holesnake54] late [ snake_counter holesnake52 ]->[ holesnake53] late [ snake_counter holesnake51 ]->[ holesnake52] late [ snake_counter holesnake50 ]->[ holesnake51] late [ snake_counter holesnake49 ]->[ holesnake50] late [ snake_counter holesnake48 ]->[ holesnake49] late [ snake_counter holesnake47 ]->[ holesnake48] late [ snake_counter holesnake46 ]->[ holesnake47] late [ snake_counter holesnake45 ]->[ holesnake46] late [ snake_counter holesnake44 ]->[ holesnake45] late [ snake_counter holesnake43 ]->[ holesnake44] late [ snake_counter holesnake42 ]->[ holesnake43] late [ snake_counter holesnake41 ]->[ holesnake42] late [ snake_counter holesnake40 ]->[ holesnake41] late [ snake_counter holesnake39 ]->[ holesnake40] late [ snake_counter holesnake38 ]->[ holesnake39] late [ snake_counter holesnake37 ]->[ holesnake38] late [ snake_counter holesnake36 ]->[ holesnake37] late [ snake_counter holesnake35 ]->[ holesnake36] late [ snake_counter holesnake34 ]->[ holesnake35] late [ snake_counter holesnake33 ]->[ holesnake34] late [ snake_counter holesnake32 ]->[ holesnake33] late [ snake_counter holesnake31 ]->[ holesnake32] late [ snake_counter holesnake30 ]->[ holesnake31] late [ snake_counter holesnake29 ]->[ holesnake30] late [ snake_counter holesnake28 ]->[ holesnake29] late [ snake_counter holesnake27 ]->[ holesnake28] late [ snake_counter holesnake26 ]->[ holesnake27] late [ snake_counter holesnake25 ]->[ holesnake26] late [ snake_counter holesnake24 ]->[ holesnake25] late [ snake_counter holesnake23 ]->[ holesnake24] late [ snake_counter holesnake22 ]->[ holesnake23] late [ snake_counter holesnake21 ]->[ holesnake22] late [ snake_counter holesnake20 ]->[ holesnake21] late [ snake_counter holesnake19 ]->[ holesnake20] late [ snake_counter holesnake18 ]->[ holesnake19] late [ snake_counter holesnake17 ]->[ holesnake18] late [ snake_counter holesnake16 ]->[ holesnake17] late [ snake_counter holesnake15 ]->[ holesnake16] late [ snake_counter holesnake14 ]->[ holesnake15] late [ snake_counter holesnake13 ]->[ holesnake14] late [ snake_counter holesnake12 ]->[ holesnake13] late [ snake_counter holesnake11 ]->[ holesnake12] late [ snake_counter holesnake10 ]->[ holesnake11] late [ snake_counter holesnake9 ]->[ holesnake10] late [ snake_counter holesnake8 ]->[ holesnake9] late [ snake_counter holesnake7 ]->[ holesnake8] late [ snake_counter holesnake6 ]->[ holesnake7] late [ snake_counter holesnake5 ]->[ holesnake6] late [ snake_counter holesnake4 ]->[ holesnake5] late [ snake_counter holesnake3 ]->[ holesnake4] late [ snake_counter holesnake2 ]->[ holesnake3] late [ snake_counter holesnake1 ]->[ holesnake2] late [ snake_counter no holesnake]->[ holesnake1] (start going home) late [player hole no going_home no gone_home] -> [ player hole going_home] again late [Playersnake] -> [Playersnake snake_is_alone] late [Playersnake snake_is_alone | body] -> [Playersnake | body] (----------------UPDATE CRATE-----------) (mark the tail) [crateh]->[crateh crate_tail_end] right [CrateTailR | no cratetail]->[CrateTailR crate_tail_end | ] left [CrateTaill | no cratetail]->[CrateTaill crate_tail_end | ] down [CrateTaild | no cratetail]->[CrateTaild crate_tail_end | ] up [CrateTailu | no cratetail]->[CrateTailu crate_tail_end | ] (track movement) late down [crate_movement_tracker_start | crate crate_movement_trackerd] -> [crate_movement_tracker_start | crateu crate_movement_trackerd] late up [crate_movement_tracker_start | crate crate_movement_trackeru] -> [crate_movement_tracker_start | crated crate_movement_trackeru] late left [crate_movement_tracker_start | crate crate_movement_trackerl] -> [crate_movement_tracker_start | crater crate_movement_trackerl] late right [crate_movement_tracker_start | crate crate_movement_trackerr] -> [crate_movement_tracker_start | cratel crate_movement_trackerr] late right [grow_crate_r | cratel] -> [grow_crate_l | cratel] late left [grow_crate_l | crater] -> [grow_crate_r | crater] late up [grow_crate_u | crated] -> [grow_crate_d | crated] late down [grow_crate_d | crateu] -> [grow_crate_u | crateu] late down [crate_movement_tracker_start grow_crate_h no target | crate crate_movement_trackerd] -> [crate_movement_tracker_start grow_crate_u | crateu crate_movement_trackerd] late up [crate_movement_tracker_start grow_crate_h no target | crate crate_movement_trackeru] -> [crate_movement_tracker_start grow_crate_d | crated crate_movement_trackeru] late left [crate_movement_tracker_start grow_crate_h no target | crate crate_movement_trackerl] -> [cr