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title Skyscraper author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #AAE0F2 text_color black again_interval 0.1 flickscreen 11x14 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10111 11011 11101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) rooftile #333333 #231F26 (#E57ED5 #CC5285) 11111 10001 10101 10001 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... overglasswall #D9FFF8 #AAE0F2 #7EA1E5 ..... ..... ..... 00000 01010 glasswall #D9FFF8 #AAE0F2 #7EA1E5 10100 11010 22211 22221 22221 glass #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 11111 22121 22211 22221 22221 Wall #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 21110 22221 23232 32323 overwall #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... 10000 21110 Waller #FFD9E0 #C1A2A5 #845C5C #5B4846 33233 32333 23332 33323 33233 ( 23232 32323 23232 32323 23232) Waller2 #FFD9E0 #C1A2A5 #845C5C #5B4846 33233 32323 23332 32323 33233 ( 33333 33333 33333 33333 33333 ) (32323 23232 32323 23232 32323) Wallxx1 #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 21110 22221 32323 23232 Wall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21110 22110 22221 23232 32323 overwall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... 10000 21100 Wall1x #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 2...0 ..... 2...0 .2.2. ..... overwall1x #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .0.0. switch1 #D9FFF8 #AAE0F2 #7EA1E5 ..... .100. .110. .111. .222. Wall2 #E5C17E #CC7A52 #B32D2D #73342E 21110 22110 22221 23232 32323 overwall2 #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... 10000 21100 Wall2x #E5C17E #CC7A52 #B32D2D #73342E 2...0 ..... 2...0 .2.2. ..... overwall2x #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... ..... .0.0. switch2 #E5C17E #CC7A52 #B32D2D #73342E ..... .100. .110. .111. .222. Wall3 #D9FFDC #7EE58D #5C8466 #4F5B46 21110 22110 22221 23232 32323 overwall3 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10000 21100 Wall3x #D9FFDC #7EE58D #5C8466 #4F5B46 2...0 ..... 2...0 .2.2. ..... overwall3x #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .0.0. switch3 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... .100. .110. .111. .222. Wall4 #FFFFFF #CCCCCC #999999 #666666 21110 22110 22221 23232 32323 overwall4 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... 10000 21100 Wall4x #FFFFFF #CCCCCC #999999 #666666 2...0 ..... 2...0 .2.2. ..... overwall4x #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... .0.0. switch4 #FFFFFF #CCCCCC #999999 #666666 ..... .100. .110. .111. .222. door #FFFFFF #CCCCCC #999999 00000 11110 11120 11110 11110 orb #FFFFFF #CCCCCC #999999 .111. 21001 21101 22111 .222. Playerright #FFFFFF #CCCCCC #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #FFFFFF #CCCCCC #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Cratex #FFD9E0 #F2AACE #845C7A #E57ED5 #845C7A 20202 20002 .202. ..2.. ..... Cratexup #FFD9E0 #F2AACE #845C7A #E57ED5 #845C7A ..... ..... ..... .222. 20002 Cratex2 #FFD9E0 #F2AACE ..... ..... ..... ..... ..... Crate2 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. Crate2x #F2F2AA #E5C17E #CC7A52 #736053 20202 20002 .202. ..2.. ..... Crate2xup #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... .222. 20002 Crate2x2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... ..... Crate2switch #F2F2AA #E5C17E #CC7A52 #736053 ..... .100. .110. .111. .222. c2act #F2F2AA #E5C17E #CC7A52 #736053 .2.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate3 #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate3 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. Crate3x #FFD9FC #E0AAF2 #A87EE5 #705C84 20202 20002 .202. ..2.. ..... Crate3xup #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... .222. 20002 Crate3x2 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... ..... Crate3switch #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... .100. .110. .111. .222. c3act #FFD9FC #E0AAF2 #A87EE5 #705C84 .2.0. 2.1.0 .1.1. 2.1.0 .2.2. end #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. endx #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. stairs white black .111. 11011 10001 10101 11111 downstairs white black 11111 10101 10001 11011 .111. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... outlineleft black 0.... 0.... 0.... 0.... 0.... outlineleft2 black ..... ..... 0.... 0.... 0.... outlineright black ....0 ....0 ....0 ....0 ....0 outlineright2 black ..... ..... ....0 ....0 ....0 outlineup black ..... ..... ..... ..... 00000 outlinedown black ..... ..... 00000 ..... ..... thefloor #AAE0F2 00000 00000 00000 00000 00000 thefloorx #AAE0F2 00000 00000 00000 00000 00000 eend #AAE0F2 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) stophei black ..... ..... ..... ..... ..... onswitch black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... horz black ..... ..... ..... ..... ..... vertz black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #C1A2A5 #845C5C #5B4846 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall $ = wall and Cratex (k=wall and waller) %=wall and waller @=wall and waller2 j=glass h=glasswall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end and thefloorx t = end and target and eend and thefloorx w=end and winend and thefloorx s=stairs -=thefloor x=thefloorx i=switch1 u=switch2 y=switch3 g =switch4 1=wall1 2=wall2 3=wall3 4=wall4 b=c2act c=Crate2switch f=c3act d=Crate3switch m=door r=rooftile '=rooftile and orb feelx=overcrate2 or overcrate or overcrate3 feel=overwall or overwall1 or overwall1x or overwall2 or overwall2x or overwall3 or overwall3x or overwall4 or overwall4x or overglasswall pushable= Crate3 or crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft walls=wall or wall1 or Wall2 or wall3 or wall4 or glasswall or Wallxx1 wallx = Wall1x or Wall2x or wall3x or wall4x blocker = walls or crate or nomove or player or arrow or crate2 or crate3 or c2act or c3act arrowk = arrow or arrow2 or arrowx or arrowx2 switch= switch1 or switch2 or switch3 or switch4 wallerx= waller or waller2 flo=thefloor or thefloorx ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 20767905 sfx5 89256308 sfx6 55925703 sfx7 57631106 sfx8 1885303 ================ COLLISIONLAYERS ================ Background rooftile Target nomove stophei crate3x2 Cratex2,Crate2x2 stairs,downstairs switch,Crate2switch,Crate3switch onswitch Player, Walls, pushable,swapwall,thefloor,thefloorx,c2act,c3act,wallxx1,glasswall,orb wallx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel feelx Cratex,Crate2x,crate3x Cratexup,Crate2xup,Crate3xup vertz horz waller2,waller glass door outlineleft outlineright outlineleft2 outlineright2 outlineup outlinedown ====== RULES ====== [feel]->[] [feelx]->[] [Cratexup]->[] [Crate2xup]->[] [Crate3xup]->[] [> player |orb]->[> player|] [stophei no player]->[] [Crate3switch player][c3act ]->[Crate3switch player][crate3x] sfx8 late up [crate3switch][crate3x | | | | | | | | | | | | |no Crate3x]->[crate3switch][crate3x | | | | | | | | | | | | | Crate3x] late down [crate3switch][crate3x | | | | | | | | | | | | |no Crate3x]->[crate3switch][crate3x | | | | | | | | | | | | | Crate3x] late[Crate3switch] [crate3x]->[] [Crate3x] [vertz]->[] [horz]->[] up[player|crate3]->[player vertz |crate3] down[player|crate3]->[player vertz |crate3] left[player|crate3]->[player horz |crate3] right[player|crate3]->[player horz |crate3] [^ player | crate3]->[^ player|< crate3 < crate3x2] [v player | crate3]->[v player|< crate3 < crate3x2] vertical[< player no horz| crate]->[< player|< crate < cratex2] horizontal[< player no vertz| crate]->[< player|< crate < cratex2] ([> crate|crate3x2]->[ crate|crate3x2] [ cratex2 crate3x2]->[ crate3x2] [> cratex2|Crate3x2]->[|Crate3x2] [> crate3x2|Cratex2]->[|Crate3x2]) late[ Cratex2 player]->[ player] late[ Cratex2 crate3]->[ crate3] [> player | crate2]->[> player|> crate2 > crate2x2] late[Crate2x2 no crate2]->[] late[Crate3x2 no crate3]->[] [Crate2switch player][c2act ]->[Crate2switch player][crate2x] sfx8 late up [crate2switch][crate2x | | | | | | | | | | | | |no Crate2x]->[crate2switch][crate2x | | | | | | | | | | | | | Crate2x] late down [crate2switch][crate2x | | | | | | | | | | | | |no Crate2x]->[crate2switch][crate2x | | | | | | | | | | | | | Crate2x] late[Crate2switch] [crate2x]->[] [Crate2x] (the moving of the crate3x2) late down[crate3x2 | | | | | | | | | | | | |]->[crate3x2 | | | | | | | | | | | | |crate3x2] late up[crate3x2 | | | | | | | | | | | | |]->[crate3x2 | | | | | | | | | | | | |crate3x2] late[crate3 no crate3x2|Crate3x2]->[|Crate3x] late[crate3x no crate3x2|Crate3x2]->[|Crate3x] late [crate3x no blocker]->[crate3] (late [crate3x crate3]->[crate3]) late [ Crate3x2]->[] (the moving of the cratex2) late down[cratex2 | | | | | | | | | | | | |]->[cratex2 | | | | | | | | | | | | |cratex2] late up[cratex2 | | | | | | | | | | | | |]->[cratex2 | | | | | | | | | | | | |cratex2] late[crate no cratex2|Cratex2]->[|Cratex] late[cratex no cratex2|Cratex2]->[|Cratex] late [cratex no blocker]->[crate] late [ Cratex2]->[] (the moving of the crate2x2) late down[crate2x2 | | | | | | | | | | | | |]->[crate2x2 | | | | | | | | | | | | |crate2x2] late up[crate2x2 | | | | | | | | | | | | |]->[crate2x2 | | | | | | | | | | | | |crate2x2] late[crate2 no crate2x2|Crate2x2]->[|Crate2x] late[crate2x no crate2x2|Crate2x2]->[|Crate2x] late [crate2x no blocker]->[crate2] late [ Crate2x2]->[] (the switchs) late[switch1 blocker] [wall1]->[switch1 blocker][wall1x] late[switch1 no blocker] [wall1x no blocker]->[switch1][wall1] late[switch2 blocker] [wall2]->[switch2 blocker][wall2x] late[switch2 no blocker] [wall2x no blocker]->[switch2][wall2] late[switch3 blocker] [wall3]->[switch3 blocker][wall3x] late[switch3 no blocker] [wall3x no blocker]->[switch3][wall3] late[switch4 blocker] [wall4]->[switch4 blocker][wall4x] late[switch4 no blocker] [wall4x no blocker]->[switch4][wall4] late[switch blocker no onswitch]-> [switch blocker onswitch] sfx6 late[switch no blocker onswitch]-> [switch ] sfx7 (stairs 12 places I believe) late down [stairs| | | | | | | | | | | | |no downstairs]->[ stairs| | | | | | | | | | | | | downstairs] late down [player no stophei stairs| | | | | | | | | | | | | ]->[ stairs| | | | | | | | | | | | | player stophei] sfx4 late up [player no stophei downstairs| | | | | | | | | | | | | ]->[ downstairs| | | | | | | | | | | | | player stophei] sfx5 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall no wallerx| ]-> [wall|overwall] late up [wallxx1 no wallerx| ]-> [wallxx1|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [cratex| ]->[cratex|Cratexup] late up [crate2x| ]->[crate2x|Crate2xup] late up [crate3x| ]->[crate3x|Crate3xup] late up [Wall1| ]->[Wall1|overwall1] late up [Wall1x| ]->[Wall1x|overwall1x] late up [Wall2| ]->[Wall2|overwall2] late up [Wall2x| ]->[Wall2x|overwall2x] late up [Wall3| ]->[Wall3|overwall3] late up [Wall3x| ]->[Wall3x|overwall3x] late up [Wall4| ]->[Wall4|overwall4] late up [Wall4x| ]->[Wall4x|overwall4x] late up [glasswall| ]-> [glasswall|overglasswall] late down[wall|waller2]->[wallxx1|waller2] late [pushable rooftile]->[rooftile] ([action player eend|]->[action player eend |crate Target]) late left [walls|flo]->[walls|flo outlineright] late right [walls|flo]->[walls|flo outlineleft] late down [walls|flo]->[walls outlineup|flo ] late up [walls|flo]->[walls |flo outlinedown] late left [overwall|flo no overwall]->[overwall|flo outlineright2] late right [overwall|flo no overwall]->[overwall|flo outlineleft2] late [door]->[door outlineup] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no orb some player ======= LEVELS ======= message Reach the top -----x----- ----------- ----------- ----------- ----------- ----------- ----------- ----------- -#########- -#...*..s#- -#..#.#..#- -#.......#-(floor1) -#.......#- -####P####- -----x----- ----------- ----------- ----------- ----------- ----------- ----------- -#########- -#.i.$...#- -#1....###- -#s1.....#-(floor2) -#.1..#..#- -#h#h#h#h#- -%@%@m@%@%- -----x----- ----------- ----------- ----------- ----------- ----------- -#########- -#...*...#- -#..#..s.#- -#.#.cb.##-(floor3) -#....#..#- -#########- -@j@j@j@j@- -%@%@m@%@%- -----x----- ----------- ----------- ----------- ----------- -#########- -#...*...#- -#..#u...#- -#2...#.##-(floor4) -#s2...#.#- -#h#h#h#h#- -%@%@%@%@%- -@j@j@j@j@- -%@%@m@%@%- -----x----- ----------- ----------- ----------- -#########- -#...*.y.#- -#....1..#- -#2..13.##-(floor5) -#.213s#.#- -#########- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@m@%@%- -----x----- ----------- ----------- -#########- -#...*..##- -#..f..s.#- -#..d...##-(floor6 new crate) -#.....###- -#########- -%@%@%@%@%- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@m@%@%- -----x----- ----------- -#########- -#...*...#- -##..#.s##- -##1##.g.#-(floor7 new wall ) -#.34s#..#- -#########- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@m@%@%- -----x----- -#########- -#rrrrrrr#- -#rrr'rrr#- -#rrrrrrr#-(floor7 new wall ) -#rrrrrrr#- -#########- -%@%@%@%@%- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@%@%@%- -@j@j@j@j@- -%@%@m@%@%- -----x----- xxxxxxxxxxx -eeeeeeeee- wewewwwewew wwwewewewew eweewewewew eweewwwewww eeeeeeeeeee wewewwwewwe weweeweewew wwweeweewew ewwewwwewew(win) eeeeeeeeeee eeeeeeeeeee -eeeeeeeee-