puzzlescript
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Play PuzzleScript games in your terminal!
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title skippa
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #1F2622
text_color #E5C17E
again_interval 0.2
========
OBJECTS
========
Background
2E4D2E #1F2622 (#E57ED5 #CC5285)
11111
11011
10101
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
E5C17E #CC7A52 #73342E #42393C
21110
21110
22221
23232
32323
overwall
E5C17E #CC7A52 #73342E #42393C
.....
.....
.....
10002
21100
Playerright
E5C17E #CC7A52 #7F7CA1 #42393C
.000.
11202
11313
11110
.1.1.
playerleft
E5C17E #CC7A52 #7F7CA1 #42393C
.000.
20211
31311
01111
.1.1.
Crate
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
overcrate
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
Crate2
E5C17E #DB7F55 #B32D2D #73342E
21120
01112
20110
32023
.333.
overcrate2
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.020.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
1F2622
00000
00000
00000
00000
00000
thefloorx
1F2622
00000
00000
00000
00000
00000
eend
1F2622
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
E5C17E #DB7F55 #B32D2D #73342E
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = crate2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or thefloor or thefloorx
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
crate2 MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 95073707
sfx5 32673302
sfx6 86869704
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx, Crate2
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player|crate| |crate2]->[> player| | |crate2] sfx5
player|crate| |no blocker]->[> player| | |crate] sfx4
player|crate2]->[> player|> crate2]
crate2|crate]->[ Crate2 |crate] sfx6
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no crate
no thefloorx
=======
LEVELS
=======
message destroy all pink blocks
message level 1 of 6
---------
#####-
@....##
@@.....#
.......#
.P.*#..#
...#...#
.......#
#.....##
######-
message level 2 of 6
---------
######-
#.#.#.#-
......##
.......#
.P.@*#.#
.......#
......##
#.#.#.#-
######-
message level 3 of 6
---------
#####---
....#---
##..####
..#....#
..***..#
..@.#p.#
###....#
##..#
###
message level 4 of 6
---------
######
.....#
##.....#
...#..##
.@..**#-
.P#.**#-
......#-
#######-
---------
message level 5 of 6
---------
########
.......#
.#.#.#.#
..*P*..#
.#.@.#.#
..*.*..#
.#.#.#.#
.......#
########
message level 6 of 6
---------
#######-
......#-
..*P..##
..*.*..#
..*@*..#
..*.*..#
#...*..#
......#
#######
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-