UNPKG

puzzlescript

Version:

Play PuzzleScript games in your terminal!

586 lines (484 loc) 5.96 kB
title shifting author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #261F1F text_color #AAE0F2 again_interval 0.2 ======== OBJECTS ======== Background #4D2E37 #261F1F (#E57ED5 #CC5285) 11111 10011 10101 11001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #7EE58D ..... .000. .0.0. .000. ..... Target2 #F2F2AA ..... .000. .0.0. .000. ..... Wall #D9FFF8 #AAE0F2 #7EA1E5 #705C84 21110 12110 21221 32332 23233 overwall #D9FFF8 #AAE0F2 #7EA1E5 #705C84 ..... ..... ..... 10010 21101 Playerright #F2AACE #E57ED5 #5C52CC #702DB3 .000. 11202 11313 11110 .1.1. playerleft #F2AACE #E57ED5 #5C52CC #702DB3 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #82A17C #5C8466 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #82A17C #5C8466 ..... ..... ..... ..... .000. end #D9FFDC #7EE58D #82A17C #5C8466 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #82A17C #5C8466 21100 21110 22110 32223 .333. shadow1 #7EE58D #82A17C .000. 1...0 1...0 1...0 .111. Crate2 #FFEED9 #F2F2AA #E5C17E #847A5C #5B5746 21100 21110 22110 32223 .333. overcrate2 #FFEED9 #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .000. shadow2 #F2F2AA #E5C17E .000. 1...0 1...0 1...0 .111. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #261F1F 00000 00000 00000 00000 00000 thefloorx #261F1F 00000 00000 00000 00000 00000 eend #261F1F 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #AAE0F2 #AAE0F1 0000. 111.0 11.10 1.110 .1110 shift1 black ..... ..... ..... ..... ..... shift2 black ..... ..... ..... ..... ..... shadow2x black ..... ..... ..... ..... ..... shadow1x black ..... ..... ..... ..... ..... crate2x black ..... ..... ..... ..... ..... cratex black ..... ..... ..... ..... ..... ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = shadow2 O = Target n = nomove a = arrow2 and wall e=end t = target2 w=end and winend j =end and target c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 shift = shift1 or shift2 shadow= shadow1 or shadow2 win1 = crate or shadow1 win2 = crate2 or shadow2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 84364301 sfx5 36772507 ================ COLLISIONLAYERS ================ Background Target, target2 shift nomove shadow1x, shadow2x cratex, crate2x shadow Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [shift]->[] [> player shadow | crate ] -> [> player shadow | crate ] sfx4 [> player shadow | crate2] -> [> player shadow | crate2] sfx4 [> player no shadow| crate | no blocker]->[ player | > crate shift1|] sfx5 [> player no shadow| crate2 | no blocker]->[ player | > crate2 shift2|] sfx5 ([> crate2 | shadow1]-> [> shadow2 |crate] [> crate | shadow2]-> [> shadow1 |crate2]) [shift1| ] ->[shift1 |shift1] [shift2| ] ->[shift2 |shift2] [> win1|Target]->[> win1|target] sfx2 [> win2|Target2]->[> win2|target2] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late [shift1 | crate] -> [shift1 | shadow1x] late [shift1 | shadow2] -> [shift1 | crate2x] late [shift2 | crate2] -> [shift2 | shadow2x] late [shift2 | shadow1] -> [shift2 | cratex] late[shadow1x]->[shadow1] late[shadow2x]->[shadow2] late[cratex]->[crate] late[crate2x]->[crate2] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on win1 all target2 on win2 ======= LEVELS ======= message have a cube on all targets with the correct colour message level 1 of 6 --------- -#######- ##.....## #.......# #..O.t..# #.......# #..*.@..# #.......# #.......# ##..P..## -#######- message level 2 of 6 --------- -#######- ##.....## #.......# ###*@*### ###@*@### ###*@*### #.......# #..t.O..# ##..P..## -#######- message level 3 of 6 --------- -#######- ##.....## #...t...# #.......# #.*.*.*.# #..*@*..# #..*@*..# #..***..# ##..P..## -#######- message level 4 of 6 --------- -#######- ##.....## #.t...O.# #..#@#..# #..@*@..# #..***..# #...#...# #.......# ##..P..## -#######- message level 5 of 6 --------- -#######- ##tt.tt## #...P...# #..***..# #.*@@@*.# #.*@.@*.# #.*@@@*.# #..***..# ##...@.## -#######- message level 6 of 6 --------- ---###--- -.-#O#-.- ---#O#--- -.-#t#-.- --##.##-- -##...##- -#..@..#- -#**.**#- -#..P..#- -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee ewwweweewewwwe weeeewweweweew wwwwewjwweweew weeeeweeweweew ewwweweewewwwe eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- ( --------- --------- -#######- ##ttP.t## #.*.*.*.# #.##.##.# #.##.##.# #.@.@.@.# ##O..OO## -#######- ---------)