puzzlescript
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Play PuzzleScript games in your terminal!
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title shifting
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #261F1F
text_color #AAE0F2
again_interval 0.2
========
OBJECTS
========
Background
4D2E37 #261F1F (#E57ED5 #CC5285)
11111
10011
10101
11001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
7EE58D
.....
.000.
.0.0.
.000.
.....
Target2
F2F2AA
.....
.000.
.0.0.
.000.
.....
Wall
D9FFF8 #AAE0F2 #7EA1E5 #705C84
21110
12110
21221
32332
23233
overwall
D9FFF8 #AAE0F2 #7EA1E5 #705C84
.....
.....
.....
10010
21101
Playerright
F2AACE #E57ED5 #5C52CC #702DB3
.000.
11202
11313
11110
.1.1.
playerleft
F2AACE #E57ED5 #5C52CC #702DB3
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #7EE58D #82A17C #5C8466
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #82A17C #5C8466
.....
.....
.....
.....
.000.
end
D9FFDC #7EE58D #82A17C #5C8466
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #82A17C #5C8466
21100
21110
22110
32223
.333.
shadow1
7EE58D #82A17C
.000.
1...0
1...0
1...0
.111.
Crate2
FFEED9 #F2F2AA #E5C17E #847A5C #5B5746
21100
21110
22110
32223
.333.
overcrate2
FFEED9 #F2F2AA #E5C17E #847A5C #5B5746
.....
.....
.....
.....
.000.
shadow2
F2F2AA #E5C17E
.000.
1...0
1...0
1...0
.111.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
261F1F
00000
00000
00000
00000
00000
thefloorx
261F1F
00000
00000
00000
00000
00000
eend
261F1F
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
AAE0F2 #AAE0F1
0000.
111.0
11.10
1.110
.1110
shift1
black
.....
.....
.....
.....
.....
shift2
black
.....
.....
.....
.....
.....
shadow2x
black
.....
.....
.....
.....
.....
shadow1x
black
.....
.....
.....
.....
.....
crate2x
black
.....
.....
.....
.....
.....
cratex
black
.....
.....
.....
.....
.....
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = shadow2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = target2
w=end and winend
j =end and target
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2
arrowk = arrow or arrow2 or arrowx or arrowx2
shift = shift1 or shift2
shadow= shadow1 or shadow2
win1 = crate or shadow1
win2 = crate2 or shadow2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 84364301
sfx5 36772507
================
COLLISIONLAYERS
================
Background
Target, target2
shift
nomove
shadow1x, shadow2x
cratex, crate2x
shadow
Player, Wall, pushable,swapwall,thefloor,thefloorx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player shadow | crate ] -> [> player shadow | crate ] sfx4
player shadow | crate2] -> [> player shadow | crate2] sfx4
player no shadow| crate | no blocker]->[ player | > crate shift1|] sfx5
player no shadow| crate2 | no blocker]->[ player | > crate2 shift2|] sfx5
crate2 | shadow1]-> [> shadow2 |crate]
crate | shadow2]-> [> shadow1 |crate2])
[shift1| ] ->[shift1 |shift1]
[shift2| ] ->[shift2 |shift2]
win1|Target]->[> win1|target] sfx2
win2|Target2]->[> win2|target2] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late [shift1 | crate] -> [shift1 | shadow1x]
late [shift1 | shadow2] -> [shift1 | crate2x]
late [shift2 | crate2] -> [shift2 | shadow2x]
late [shift2 | shadow1] -> [shift2 | cratex]
[shadow1]
[shadow2]
[crate]
[crate2]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on win1
all target2 on win2
=======
LEVELS
=======
message have a cube on all targets with the correct colour
message level 1 of 6
---------
######-
#.....##
.......#
..O.t..#
.......#
..*.@..#
.......#
.......#
#..P..##
######-
message level 2 of 6
---------
######-
#.....##
.......#
##*@*###
##@*@###
##*@*###
.......#
..t.O..#
#..P..##
######-
message level 3 of 6
---------
######-
#.....##
...t...#
.......#
.*.*.*.#
..*@*..#
..*@*..#
..***..#
#..P..##
######-
message level 4 of 6
---------
######-
#.....##
.t...O.#
..#@#..#
..@*@..#
..***..#
...#...#
.......#
#..P..##
######-
message level 5 of 6
---------
######-
#tt.tt##
...P...#
..***..#
.*@@@*.#
.*@.@*.#
.*@@@*.#
..***..#
#...@.##
######-
message level 6 of 6
---------
##---
-.-#O#-.-
O#---
-.-#t#-.-
#.##--
#...##-
..@..#-
**.**#-
..P..#-
######-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
ewwweweewewwwe
weeeewweweweew
wwwwewjwweweew
weeeeweeweweew
ewwweweewewwwe
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-
(
---------
---------
######-
#ttP.t##
.*.*.*.#
.##.##.#
.##.##.#
.@.@.@.#
#O..OO##
######-
---------)