UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title rows and columns author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #E5C17E again_interval 0.1 ======== OBJECTS ======== Background #46495B #3B3942 (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #E5C17E #536673 ..... .000. .0.0. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #E5C17E #CC7A52 #736053 #5B4846 21110 21110 22221 23232 32323 overwall #E5C17E #CC7A52 #736053 #5B4846 ..... ..... ..... 10000 21110 Playerright #E0AAF2 #E57ED5 #736053 #5B4846 .000. 11202 11313 11110 .1.1. playerleft #E0AAF2 #E57ED5 #736053 #5B4846 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. smoke #7EE58D #5C8466 .0.0. 1.0.0 .1.0. 1.1.0 .1.1. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 ..... ..... ..... ..... ..... ( 00000 00000 00000 00000 00000) ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... leftshift black ..... ..... ..... ..... ..... rightshift black ..... ..... ..... ..... ..... upshift black ..... ..... ..... ..... ..... downshift black ..... ..... ..... ..... ..... leftmaker black ..... ..... ..... ..... ..... rightmaker black ..... ..... ..... ..... ..... upmaker black ..... ..... ..... ..... ..... downmaker black ..... ..... ..... ..... ..... destroy black ..... ..... ..... ..... ..... winend #E5C17E #CC7A52 #736053 #5B4846 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 shift= leftshift or rightshift or upshift or downshift ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 69042502 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx smoke feel upshift leftshift rightshift downshift leftmaker rightmaker upmaker downmaker destroy ====== RULES ====== [feel]->[] [shift]->[] [> player| pushable]->[> player|> pushable] [> pushable|nomove]->[ pushable | nomove] [crate leftmaker]->[crate leftmaker leftshift] left [crate leftshift| ]->[crate leftshift |leftshift] [crate rightmaker]->[crate rightmaker rightshift] right [crate rightshift| ]->[crate rightshift |rightshift] [crate upmaker]->[crate upmaker upshift] up [crate upshift| ]->[crate upshift |upshift] [crate downmaker]->[crate downmaker downshift] down [crate downshift| ]->[crate downshift |downshift] [crate leftshift rightshift]->[crate leftshift rightshift destroy] [crate downshift upshift]->[crate downshift upshift destroy] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late [smoke]->[] late [crate destroy]->[smoke] sfx4 late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] late left [wall| ]->[wall|leftmaker] late right [wall| ]->[wall|rightmaker] late down [wall| ]->[wall|downmaker] late up [wall| ]->[wall|upmaker] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no crate no winend ======= LEVELS ======= message Have NO cubes remaining message level 1 of 6 --------- --------- --#####-- --#...#-- -##*.*##- -#.....#- -#..*..#- -#.....#- -#..P..#- -##...##- --#####-- message level 2 of 6 --------- --------- --#####-- --#...#-- --#*.*##- -##....#- -#...*.#- -#.*...#- -#...P.#- -##...##- --#####-- message level 3 of 6 --------- --------- ######### #n..#..n# #...P...# #...*...# #.*...*.# #n..#..n# ######### --------- --------- message level 4 of 6 --------- --------- --#####-- --#...##- --#*.*.#- --#..P.#- -##.*..#- -#.*..##- -#...*#-- -##...#-- --#####-- message level 5 of 6 --------- --------- --------- ######### #...P...# #..***..# ##*.#..## ##.***..# ##......# ######### --------- message level 6 of 6 --------- --------- ######### #.......# #.****..# #.*..*..# #.*..*..# #..***..# #...*.P.# ##......# ######### xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee ewwweweewewwwe weeeewweweweew wwwwewewweweew weeeeweeweweew ewwweweewewwwe eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-