puzzlescript
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Play PuzzleScript games in your terminal!
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title pull and push
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #261F1F
text_color #7EE58D
again_interval 0.2
========
OBJECTS
========
Background
4D2E37 #261F1F (#E57ED5 #CC5285)
11111
11011
10101
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
D9FFDC #423D39
.....
.000.
.0.0.
.000.
.....
Target2
DB7F55 #423D39
.....
.000.
.0.0.
.000.
.....
Wall
D9FFDC #7EE58D #5C8466 #4F5B46
21110
12110
21221
32332
33323
overwall
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10001
21100
Playerright
C3C3D9 #AFA2C1 #5C8466 #4F5B46
.000.
11202
11313
11110
.1.1.
playerleft
C3C3D9 #AFA2C1 #5C8466 #4F5B46
.000.
20211
31311
01111
.1.1.
Crate
F2F2AA #E5C17E #847A5C #5B5746
21100
21110
22110
32223
.333.
overcrate
F2F2AA #E5C17E #847A5C #5B5746
.....
.....
.....
.....
.000.
end
FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746
61504
25150
62514
36263
.373.
endx
FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746
61504
25150
62514
36263
.373.
Crate2
FFD9FC #E0AAF2 #705C84 #52465B
21100
21110
22110
32223
.333.
overcrate2
FFD9FC #E0AAF2 #705C84 #52465B
.....
.....
.....
.....
.000.
cratecom
FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746
61504
25150
62514
36263
.373.
overcratecom
FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746
.....
.....
.....
.....
.040.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
261F1F
00000
00000
00000
00000
00000
thefloorx
261F1F
00000
00000
00000
00000
00000
eend
261F1F
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
comx
black
.....
.....
.....
.....
.....
winend
D9FFDC
0000.
00000
00000
00000
.0000
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = crate2
& = cratecom
O = Target
t = Target2
n = nomove
a = arrow2 and wall
e=end
j = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2 or overcratecom
pushable=crate or cloner or swapcrate or switcrate
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or cratecom
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
crate2 MOVE 41543707
EndLevel 85936100
(74089700)
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 66055300
sfx5 38290902
================
COLLISIONLAYERS
================
Background
Target, target2
nomove
comx
switcrate2
Player, Wall, pushable,swapwall,thefloor,thefloorx, crate2 , cratecom
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player|crate]->[> player| > crate]
[< player|crate2]->[< player| < crate2]
crate|crate2 target]->[ |cratecom comx target] sfx4
crate|crate2]->[ |cratecom comx] sfx5
player|cratecom|crate2 ]->[player|crate2 |cratecom] sfx4
player|cratecom| no blocker]->[player|crate2 |crate]
[no blocker| < player|cratecom]->[no blocker| < player switcrate2|crate]
[no blocker|< crate| < player|cratecom]->[no blocker|< crate| < player switcrate2|crate]
crate|Target]->[> crate|target] sfx2
crate2|Target]->[> crate2|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late [switcrate2]-> [crate2]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [cratecom| ]-> [cratecom|overcratecom]
late up [end| ]-> [end|overcratecom]
late up [endx| ]-> [endx|overcratecom]
[action player eend|]->[action player eend |crate Target]
again
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on cratecom
=======
LEVELS
=======
message Have a combined block on all targets
message level 1 of 6
---------
#####
##....#
@...O.#
#.##.##
.##.#-
#.##*#-
.P.#.#-
.....#-
######-
---------
message level 2 of 6
---------
######-
.....#-
@...O#-
.....#-
..*..#-
..P..##
......#
......#
#######
---------
message level 3 of 6
---------
######-
.....#-
#..O##-
...#--
#.*#--
#.#--
##..#--
.P.@##-
.....#-
######-
message level 4 of 6
---------
######-
.....#-
.&P&.#-
#...##-
...#--
#.##--
##...###
..O.O..#
#......#
#######
message level 5 of 6
---------
##-###-
#.###.##
..#.P..#
..OOO..#
.......#
..###..#
.*.@.*.#
..@*@..#
..###..#
###-####
message level 6 of 6
---------
######-
#.....##
..&.&..#
...&...#
..&.&..#
..OPO..#
...O...#
..O.O..#
#.....##
######-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
weeewewwweweew
wewewejweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeweweeeee
eeeeweeeeeweee
eeeewweeewweee
-eeeewwwwweee-