puzzlescript
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title Pit trails
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #E5C17E
again_interval 0.2
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
10111
11011
11101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.0.0.
.000.
.....
Target
white
.....
..0..
.000.
.0.0.
.....
Wall
E5C17E #CC7A52 #B32D2D #73342E
21110
21110
22221
23232
32323
overwall
E5C17E #CC7A52 #B32D2D #73342E
.....
.....
.....
10000
21110
Wall2
FFFFFF #CCCCCC #999999 #666666
21110
21110
22221
23232
32323
overwall2
FFFFFF #CCCCCC #999999 #666666
.....
.....
.....
10000
21110
Playerright
FFD9FC #E0AAF2 #999999 #666666
.000.
11202
11313
11110
.1.1.
playerleft
FFD9FC #E0AAF2 #999999 #666666
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
end
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
start
white
.....
.000.
.0.0.
.000.
.....
tile
423D39 #231F26
11111
11111
10001
11111
11111
pit
black #423D39 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
pitfull
black #423D39 (#E57ED5 #CC5285)
00000
00000
00000
00000
00000
pit1
black #4F5B46 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
overpit1
black #7EE58D #5C8466 #4F5B46
01210
32121
32212
23221
32332
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
E5C17E #CC7A52 #B32D2D #73342E
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target and wall2
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
=wall2
s= start
=tile
feel=overwall or overcrate or overwall2
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or wall2
arrowk = arrow or arrow2 or arrowx or arrowx2
apit= pit or pitfull or pit1
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 8026902
sfx5 29191501
sfx6 10116307
================
COLLISIONLAYERS
================
Background
Target
nomove
tile
start
overpit1
Player, Wall, pushable,swapwall,thefloor,thefloorx, wall2,apit
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[ > Player | crate ] -> [ > Player | > crate ]
crate|Target]->[> crate|target] sfx2)
player| crate]->[> player| crate]
player|tile]->[player|tile] sfx6
crate|apit]->[|overpit1] sfx5
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late[start player][tile blocker]->[start player][blocker]
late[start player][tile no blocker]->[start player][pit]
late[start player][wall2]->[start player][]
late[start player]->[player] sfx4
[start][player tile]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
late up [apit|apit]->[pitfull|apit]
late up [apit|no apit]->[pit|]
late up [apit|overpit1]->[pit1|overpit1]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
some Target on player
some target
=======
LEVELS
=======
message Reach the end
message level 1 of 9
---------
##O###-
#.....##
.....P.#
.......#
.%%%%%%#
.......#
.s..*..#
.......#
#.....##
######-
message level 2 of 9
---------
##O###-
#..P..##
.$...$.#
.......#
...*...#
...$...#
.$...$.#
...s...#
.......#
########
message level 3 of 9
---------
##O###-
..$..#-
.....#-
..$..#-
...#.#-
..*#.#-
..P..#-
s....#-
...###-
####---
message level 4 of 9
---------
##O###-
#..$..##
..#.#..#
.......#
.$.$.$.#
.......#
.s..*..#
.......#
#..P..##
##.###-
message level 5 of 9
---------
###O####
.......#
.$$$$$.#
$$$$$$$#
$.....$#
...p...#
...*...#
.s.....#
#.....##
######-
message level 6 of 9
---------
##O###-
#..$..##
..$$$..#
..$.$..#
..$$$..#
.......#
..*.*..#
...P...#
...s...#
########
message level 7 of 9
---------
###O###-
..P$$.##
...$...#
.......#
...*...#
.......#
.......#
...s...#
#......#
#######
message level 8 of 9
---------
##O###-
#.$$$.##
..$$$..#
..$$$..#
.......#
..**...#
.......#
...P...#
.......#
...s...#
########
message level 9 of 9
---------
###O####
#$$$$$##
..$p$..#
.......#
...$...#
...*...#
.......#
..*.*..#
.......#
...s...#
########
(---------
##O###-
..$..#-
#..$..##
.......#
..$.$..#
.......#
.s..*..#
.......#
#..p..##
######-)
(---------
#O##--
##.$.###
...$...#
...$...#
...$...#
..*.*..#
...P...#
.......#
...s...#
########)
(---------
##O###-
#..$..##
..$$$..#
..$.$..#
..$$$..#
.......#
..*.*..#
...P...#
...s...#
########)
(---------
##O###-
#.$P$.##
...$...#
.......#
##.#.###
...*...#
.......#
...s...#
#.....##
######-)
(---------
##O###-
#.....##
...P...#
.$...$.#
#.###.##
.$.%.$.#
...*...#
.s.....#
#.....##
######-)
xxxxxxxxxxxxxx
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eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
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-eeeeeeeeeeee-