UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Pit trails author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #E5C17E again_interval 0.2 ======== OBJECTS ======== Background #736053 #423D39 (#E57ED5 #CC5285) 11111 10111 11011 11101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .0.0. .000. ..... Target white ..... ..0.. .000. .0.0. ..... Wall #E5C17E #CC7A52 #B32D2D #73342E 21110 21110 22221 23232 32323 overwall #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... 10000 21110 Wall2 #FFFFFF #CCCCCC #999999 #666666 21110 21110 22221 23232 32323 overwall2 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... 10000 21110 Playerright #FFD9FC #E0AAF2 #999999 #666666 .000. 11202 11313 11110 .1.1. playerleft #FFD9FC #E0AAF2 #999999 #666666 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) start white ..... .000. .0.0. .000. ..... tile #423D39 #231F26 11111 11111 10001 11111 11111 pit black #423D39 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 pitfull black #423D39 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 pit1 black #4F5B46 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 overpit1 black #7EE58D #5C8466 #4F5B46 01210 32121 32212 23221 32332 switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #CC7A52 #B32D2D #73342E 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target and wall2 n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx %=wall2 s= start $=tile feel=overwall or overcrate or overwall2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or wall2 arrowk = arrow or arrow2 or arrowx or arrowx2 apit= pit or pitfull or pit1 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 8026902 sfx5 29191501 sfx6 10116307 ================ COLLISIONLAYERS ================ Background Target nomove tile start overpit1 Player, Wall, pushable,swapwall,thefloor,thefloorx, wall2,apit arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [ > Player | crate ] -> [ > Player | > crate ] ([> crate|Target]->[> crate|target] sfx2) [> player| crate]->[> player| crate] [> player|tile]->[player|tile] sfx6 [> crate|apit]->[|overpit1] sfx5 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[start player][tile blocker]->[start player][blocker] late[start player][tile no blocker]->[start player][pit] late[start player][wall2]->[start player][] late[start player]->[player] sfx4 late[start][player]->[start][player tile] late up [wall| ]-> [wall|overwall] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] late up [apit|apit]->[pitfull|apit] late up [apit|no apit]->[pit|] late up [apit|overpit1]->[pit1|overpit1] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== some Target on player some target ======= LEVELS ======= message Reach the end message level 1 of 9 --------- -###O###- ##.....## #.....P.# #.......# #.%%%%%%# #.......# #.s..*..# #.......# ##.....## -#######- message level 2 of 9 --------- -###O###- ##..P..## #.$...$.# #.......# #...*...# #...$...# #.$...$.# #...s...# #.......# ######### message level 3 of 9 --------- -###O###- -#..$..#- -#.....#- -#..$..#- -#...#.#- -#..*#.#- -#..P..#- -#s....#- -#...###- -#####--- message level 4 of 9 --------- -###O###- ##..$..## #..#.#..# #.......# #.$.$.$.# #.......# #.s..*..# #.......# ##..P..## -###.###- message level 5 of 9 --------- ####O#### #.......# #.$$$$$.# #$$$$$$$# #$.....$# #...p...# #...*...# #.s.....# ##.....## -#######- message level 6 of 9 --------- -###O###- ##..$..## #..$$$..# #..$.$..# #..$$$..# #.......# #..*.*..# #...P...# #...s...# ######### message level 7 of 9 --------- ####O###- #..P$$.## #...$...# #.......# #...*...# #.......# #.......# #...s...# ##......# -######## message level 8 of 9 --------- -###O###- ##.$$$.## #..$$$..# #..$$$..# #.......# #..**...# #.......# #...P...# #.......# #...s...# ######### message level 9 of 9 --------- ####O#### ##$$$$$## #..$p$..# #.......# #...$...# #...*...# #.......# #..*.*..# #.......# #...s...# ######### (--------- -###O###- -#..$..#- ##..$..## #.......# #..$.$..# #.......# #.s..*..# #.......# ##..p..## -#######-) (--------- --##O##-- ###.$.### #...$...# #...$...# #...$...# #..*.*..# #...P...# #.......# #...s...# #########) (--------- -###O###- ##..$..## #..$$$..# #..$.$..# #..$$$..# #.......# #..*.*..# #...P...# #...s...# #########) (--------- -###O###- ##.$P$.## #...$...# #.......# ###.#.### #...*...# #.......# #...s...# ##.....## -#######-) (--------- -###O###- ##.....## #...P...# #.$...$.# ##.###.## #.$.%.$.# #...*...# #.s.....# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-