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puzzlescript

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Play PuzzleScript games in your terminal!

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title Pathmaker author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color white again_interval 0.1 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10111 11101 11001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #231F26 ..... .000. .010. .000. ..... Target2 white #231F26 ..... .010. .101. .010. ..... Wall #E5C17E #CC7A52 #B32D2D #73342E 21110 22110 22221 23232 32323 overwall #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... 10000 21100 Backwall #FFFFFF #CCCCCC #999999 #666666 21110 21110 21110 22221 23232 overbackwall #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... 10000 Playerright #FFEED9 #F2F2AA #A87EE5 #705C84 .000. 11202 11313 11110 .1.1. playerleft #FFEED9 #F2F2AA #A87EE5 #705C84 .000. 20211 31311 01111 .1.1. Cratex #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. overdying1 #F2F2AA #E5C17E #847A5C #5B5746 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .400. overdying2 #F2F2AA #E5C17E #847A5C #5B5746 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .0.0. dying1 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746(#F2F2AA #E5C17E #847A5C #5B5746) 215.4 2111. 22110 32223 .333. dying2 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 2.5.4 2115. 22114 32223 .333. dying3 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 2.5.4 21.5. 221.4 32263 .333. dying4 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 6.5.4 .5.5. 225.4 32267 .333. dying5 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 6.5.4 .5.5. 2.5.4 32.67 .377. dyingani1 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 6.5.4 .5.5. 6.5.4 .6.6. ..7.. overdyingani1 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .4.4. dyingani2 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 .5.4. ..5.. .6.5. ..... ..... dyingani3 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 ..5.. .5.5. ..5.. ..... ..... dyingani4 #FFD9FC #E0AAF2 #A87EE5 #705C84 #F2F2AA #E5C17E #847A5C #5B5746 ..... ..5.. ..... ..... ..... Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. 2up #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... 21110 2up2 #D9FFDC #7EE58D #5C8466 #4F5B46 21110 ..... ..... ..... ..... 2down #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... 21110 21110 ..... 2left #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 11... 2.... 3.... 2left2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... 0.... 2right #D9FFDC #7EE58D #5C8466 #4F5B46 ...11 ....1 ....1 ....2 ....3 2right2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... ....0 2leftremoval #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 1.... ..... ..... 2rightremoval #D9FFDC #7EE58D #5C8466 #4F5B46 ....1 ....1 ....1 ..... ..... 2leftremovalx #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 1.... 1.... 1.... 2rightremovalx #D9FFDC #7EE58D #5C8466 #4F5B46 ....1 ....1 ....1 ....1 ....1 end #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. endx #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) spawn black ..... ..... ..... ..... ..... todown black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... testf black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFFFFF #CCCCCC #999999 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Cratex @=crate2 O = Target Y = target2 n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 4= dying2 3= dying3 2= dying4 feelx= overcrate2 or overdying1 or overdying2 or overdyingani1 feel=overwall or overcrate or overbackwall crate= cratex or dying1 or dying2 or dying3 or dying4 or dying5 dyx= dying2 or dying3 or dying4 or dying5 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 theconfeel=2up or 2up2 or 2down or 2left or 2left2 or 2right or 2right2 or 2leftremoval or 2rightremoval or 2leftremovalx or 2rightremovalx nocha= target or player or thefloor or crate2 backx= backwall or testf or thefloor dyingtheani = dyingani1 or dyingani2 or dyingani3 or dyingani4 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 70715702 sfx5 83792503 sfx6 7986702 sfx7 24612505 sfx8 91126309 ================ COLLISIONLAYERS ================ Background Target target2 nomove spawn testf todown Player, Wall, pushable,swapwall,thefloor,thefloorx,Crate2,backwall dyingtheani arrow, arrow2, arrowx, arrowx2 winend eend end, endx feelx 2left 2left2 2right 2right2 2up2 2up 2down 2leftremoval 2rightremoval 2leftremovalx 2rightremovalx feel ====== RULES ====== [feel]->[] [feelx]->[] [theconfeel]->[] [dyingani4]->[] [dyingani3]->[dyingani4] [dyingani2]->[dyingani3] [dyingani1]->[dyingani2] [crate no spawn]->[crate spawn] [< player| crate]->[< player| < crate < todown] [< player| dyingtheani]->[< player| < dyingtheani] [> player| crate]->[> player| crate] sfx4 ([moving cratex |todown]->[moving dying1|] [ moving dying1| todown]->[ moving dying2|] [ moving dying2 |todown]->[moving dying3|] [moving dying3| todown]->[moving dying4|] [moving dying4| todown]->[moving dying5|] [moving dying5| todown]->[moving dyingani1|] sfx6) (late[cratex |todown]->[dying1|] late [dying1| todown]->[dying2|] late[dying2 |todown]->[dying3|] late[dying3| todown]->[dying4|] late[dying4| todown]->[dying5|] late[dying5| todown]->[dyingani1|] sfx6) late[cratex todown]->[dying1] late [dying1 todown]->[dying2] late[dying2 todown]->[dying3] late[dying3 todown]->[dying4] late[dying4 todown]->[dying5] late[dying5 todown]->[dyingani1] sfx6 late[todown]->[] late [spawn no blocker]->[crate2] sfx7 ([> player| crate2]->[> player| > crate2]) rigid [ > Player | crate2 ] -> [ Player | > crate2 ] + rigid [ Moving crate2 | crate2 ] -> [ Moving crate2 | MOVING crate2 ] ([> crate|Target]->[> crate|target] sfx2) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] [player Target2] [spawn]->[player Target2] [] [player Target2][no nocha]->[player target2][backwall] [player Target2][crate2]->[player Target2][] [player Target2][backwall|no backx]->[player target2] [backwall testf|] [backwall no testf]->[thefloor] [player Target2]->[player] sfx5 late up [wall| ]-> [wall|overwall] late up [backwall| ]-> [backwall|overbackwall] late up [cratex| ]-> [cratex|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate2|Crate2]->[Crate2 2up2|2up crate2] late down [crate2|Crate2]->[Crate2 2down| crate2] late right [crate2|Crate2]->[Crate2 2right| crate2] late up [crate2 2right|]->[Crate2 2right| 2right2] late left [crate2|Crate2]->[Crate2 2left| crate2] late up [crate2 2left|]->[Crate2 2left| 2left2] late left [ crate2 2up2|Crate2]->[Crate2 2up2 2leftremovalx|Crate2 2rightremovalx] late left [ crate2 2down|Crate2]->[Crate2 2down 2leftremovalx|Crate2 2rightremovalx] late right [ crate2 2up2 |Crate2 ]->[Crate2 2up2 2rightremovalx |Crate2 2leftremovalx] late right [ crate2 2down|Crate2 ]->[Crate2 2down 2rightremovalx|Crate2 2leftremovalx] late down [2leftremovalx| no 2left]->[2leftremoval|] late down [2rightremovalx| no 2right]->[2rightremoval|] (late down [2leftremovalx| no crate2]->[2leftremoval|]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up[dyingani1|]->[dyingani1|overdyingani1] late up [dying1| ]-> [dying1|overdying1] late up [dyx| ]-> [dyx|overdying2] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all player on target no target2 some player ======= LEVELS ======= (message --------- level 1 of 6 ---------- by YOUR NAME HERE) message level 1 of 7 --------- -#######- ##.....## #.......# #.O.....# #....y..# #.P.....# #..#.#..# ##..*..## -###.###- ---###--- message level 2 of 7 --------- -#######- ##.....## #.......# #.......# #...*...# #.O.....# #.......# #...P.Y.# ##.....## -#######- message level 3 of 7 --------- -#######- ##.....## #..#.#..# #...*...# #..#.#..# #.......# #...P...# #.O...y.# #.......# ######### message level 4 of 7 --------- -#######- ##.....## #...P...# #.......# #.O...Y.# #..#.#..# #.#...#.# ##..*..## -#.....#- -#######- message level 5 of 7 --------- -#######- ##.....## #.......# #.O.....# #.......# #..P..y.# #...#...# ##.*#...# -##.#..## --######- message level 6 of 7 --------- -#######- ##.....## #.......# #.3....## #.O.....# #@..#..@# ##..P.Y.# #.......# #.......# ######### message level 7 of 7 --------- ---###### ---#....# -###....# -#@...Y@# ##..2...# #@.....## #.O...@#- #...P###- #....#--- ######--- (--------- -#######- ##.....## #..#O#..# #.......# #..###..# #...P...# ##4...4## #...y...# #.......# #########) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-