puzzlescript
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Play PuzzleScript games in your terminal!
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title Path lines
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
run_rules_on_level_Start
background_color #423D39
text_color #FFD9FC
========
OBJECTS
========
Background
423D39 #5B4846
00000
01010
00100
01010
00000
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
pathline
E0AAF2 #FFD9FC
00000
01010
00100
01010
00000
Target
847A5C #E5C17E
.....
.010.
.1.1.
.010.
.....
Wall
A87EE5 #E0AAF2 #705C84 #42393C
20001
20001
22220
23232
32323
overwall
A87EE5 #E0AAF2 #705C84 #42393C
.....
.....
.....
01111
20001
Playerright
F3FFD9 #BCE57E #A87EE5 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
F3FFD9 #BCE57E #A87EE5 #705C84
.000.
20211
31311
01111
.1.1.
Crate2
82A17C #7EE58D #4F5B46 #394239
20011
20001
22001
32223
.333.
overcrate2
82A17C #7EE58D #4F5B46 #394239
.....
.....
.....
.....
.111.
Crate
E5C17E #F2F2AA #847A5C #5B5746
20011
20001
22001
32223
.333.
overcrate
E5C17E #F2F2AA #847A5C #5B5746
.....
.....
.....
.....
.111.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
stopper
black
.....
.....
.....
.....
.....
shiftright
black
.....
.....
.....
.....
.....
shiftup
black
.....
.....
.....
.....
.....
shiftdown
black
.....
.....
.....
.....
.....
shiftleft
black
.....
.....
.....
.....
.....
=======
LEGEND
=======
. = Background and stopper
= Wall
P = Playerright
* = Crate
@ = Crate and Target
O = Target
c=cloner
-=thefloor
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or crate2
win=crate or wall
player=playerright or playerleft
shift=shiftright or shiftup or shiftdown or shiftleft
mainlayer=player or wall or pushable or swapwall or thefloor
=======
SOUNDS
=======
pushable MOVE 36772507
sfx0 52836103
sfx1 6257504
================
COLLISIONLAYERS
================
Background
pathline
Target
shiftright
shiftleft
shiftup
shiftdown
Player, Wall, pushable,swapwall,thefloor
stopper
feel
======
RULES
======
[]
[]
[]
[Background no mainlayer] -> [background stopper]
[crate shiftright shiftleft shiftup shiftdown]
right [shiftright| ]->[shiftright | shiftright]
up [shiftup| ]->[shiftup | shiftup]
down [shiftdown| ]->[shiftdown | shiftdown]
left [shiftleft| ]->[shiftleft | shiftleft]
[shift pathline]
[pathline stopper] -> [pathline]
[ > Player | pushable ] -> [ > Player | > pushable ]
([ > pushable | pushable ] -> [ > pushable | > pushable ])
player | stopper] -> [ player | stopper]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
(-------------------)
late [shift]->[]
late [stopper]->[]
late [pathline]->[]
late [crate]->[crate shiftright shiftleft shiftup shiftdown]
late right [shiftright| ]->[shiftright | shiftright]
late up [shiftup| ]->[shiftup | shiftup]
late down [shiftdown| ]->[shiftdown | shiftdown]
late left [shiftleft| ]->[shiftleft | shiftleft]
late [shift]->[shift pathline]
late [pathline stopper] -> [pathline]
(------------------)
late up [wall| ]-> [wall|overwall]
late up [crate| ]-> [crate|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
==============
WINCONDITIONS
==============
All Target on win
=======
LEVELS
=======
message cover up all targets with blocks
message level 1 of 4
--------
#####-
#.*..##
......#
...*..#
..O...#
......#
......#
..P...#
#....##
#####-
message level 2 of 4
--------
#####-
#....##
......#
......#
.O.*..#
..*.O.#
......#
..P...#
#....##
#####-
message level 3 of 4
--------
######-
O....#-
.....#-
O....#-
#...##-
#**###-
..*..#-
..P.O#-
#...##-
####--
message level 4 of 4
--------
######-
#...O#-
.....#-
.*...#-
..*..#-
...*.#-
O.p.O#-
.....##
###..*#
####
(
--------
######-
#...O#-
.....#-
.*...#-
..*..#-
...*.#-
..p..#-
O....#-
....O#-
######-
)
message The path is now clear
(--------
#####-
#....##
......#
.*....#
....*.#
.O....#
.OO.*.#
.P....#
#....##
#####-)