UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Path lines author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #423D39 text_color #FFD9FC ======== OBJECTS ======== Background #423D39 #5B4846 00000 01010 00100 01010 00000 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) pathline #E0AAF2 #FFD9FC 00000 01010 00100 01010 00000 Target #847A5C #E5C17E ..... .010. .1.1. .010. ..... Wall #A87EE5 #E0AAF2 #705C84 #42393C 20001 20001 22220 23232 32323 overwall #A87EE5 #E0AAF2 #705C84 #42393C ..... ..... ..... 01111 20001 Playerright #F3FFD9 #BCE57E #A87EE5 #705C84 .000. 11202 11313 11110 .1.1. playerleft #F3FFD9 #BCE57E #A87EE5 #705C84 .000. 20211 31311 01111 .1.1. Crate2 #82A17C #7EE58D #4F5B46 #394239 20011 20001 22001 32223 .333. overcrate2 #82A17C #7EE58D #4F5B46 #394239 ..... ..... ..... ..... .111. Crate #E5C17E #F2F2AA #847A5C #5B5746 20011 20001 22001 32223 .333. overcrate #E5C17E #F2F2AA #847A5C #5B5746 ..... ..... ..... ..... .111. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 stopper black ..... ..... ..... ..... ..... shiftright black ..... ..... ..... ..... ..... shiftup black ..... ..... ..... ..... ..... shiftdown black ..... ..... ..... ..... ..... shiftleft black ..... ..... ..... ..... ..... ======= LEGEND ======= . = Background and stopper # = Wall P = Playerright * = Crate @ = Crate and Target O = Target c=cloner -=thefloor feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or crate2 win=crate or wall player=playerright or playerleft shift=shiftright or shiftup or shiftdown or shiftleft mainlayer=player or wall or pushable or swapwall or thefloor ======= SOUNDS ======= pushable MOVE 36772507 sfx0 52836103 sfx1 6257504 ================ COLLISIONLAYERS ================ Background pathline Target shiftright shiftleft shiftup shiftdown Player, Wall, pushable,swapwall,thefloor stopper feel ====== RULES ====== [feel]->[] [shift]->[] [stopper]->[] [Background no mainlayer] -> [background stopper] [crate]->[crate shiftright shiftleft shiftup shiftdown] right [shiftright| ]->[shiftright | shiftright] up [shiftup| ]->[shiftup | shiftup] down [shiftdown| ]->[shiftdown | shiftdown] left [shiftleft| ]->[shiftleft | shiftleft] [shift]->[shift pathline] [pathline stopper] -> [pathline] [ > Player | pushable ] -> [ > Player | > pushable ] ([ > pushable | pushable ] -> [ > pushable | > pushable ]) [> player | stopper] -> [ player | stopper] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] (-------------------) late [shift]->[] late [stopper]->[] late [pathline]->[] late [crate]->[crate shiftright shiftleft shiftup shiftdown] late right [shiftright| ]->[shiftright | shiftright] late up [shiftup| ]->[shiftup | shiftup] late down [shiftdown| ]->[shiftdown | shiftdown] late left [shiftleft| ]->[shiftleft | shiftleft] late [shift]->[shift pathline] late [pathline stopper] -> [pathline] (------------------) late up [wall| ]-> [wall|overwall] late up [crate| ]-> [crate|overcrate] late up [crate2| ]-> [crate2|overcrate2] ============== WINCONDITIONS ============== All Target on win ======= LEVELS ======= message cover up all targets with blocks message level 1 of 4 -------- -######- ##.*..## #......# #...*..# #..O...# #......# #......# #..P...# ##....## -######- message level 2 of 4 -------- -######- ##....## #......# #......# #.O.*..# #..*.O.# #......# #..P...# ##....## -######- message level 3 of 4 -------- #######- #O....#- #.....#- #O....#- ##...##- ##**###- #..*..#- #..P.O#- ##...##- -#####-- message level 4 of 4 -------- #######- ##...O#- #.....#- #.*...#- #..*..#- #...*.#- #O.p.O#- #.....## ####..*# ---##### ( -------- #######- ##...O#- #.....#- #.*...#- #..*..#- #...*.#- #..p..#- #O....#- #....O#- #######- ) message The path is now clear (-------- -######- ##....## #......# #.*....# #....*.# #.O....# #.OO.*.# #.P....# ##....## -######-)