UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Overstep author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #191919 text_color #E0AAF2 again_interval 0.01 ======== OBJECTS ======== Background #333333 #191919(#E57ED5 #CC5285) 11111 10111 11011 11101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Background1 #191919 #333333 #666666 #999999 (#E57ED5 #CC5285) 11111 10111 11011 11101 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2F2AA #423D39 ..... .0.0. ..0.. .0.0. ..... Wall #FFD9FC #E0AAF2 #705C84 #52465B 21110 21110 22221 23232 32323 overwall #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... 10000 21110 Playerright #D9FFDC #7EE58D #736053 #423D39 .000. 11202 11313 11110 .1.1. Playerright1 #C3C3D9 #AFA2C1 #7F7CA1 #705C84 ....0 ...11 ...11 ...11 ....1 Playerright2 #C3C3D9 #AFA2C1 #7F7CA1 #705C84 00... 202.. 313.. 110.. .1... playerleft #D9FFDC #7EE58D #736053 #423D39 .000. 20211 31311 01111 .1.1. Crate #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. endx #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #191919 00000 00000 00000 00000 00000 thefloorx #191919 00000 00000 00000 00000 00000 eend #191919 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) cskip black ..... ..... ..... ..... ..... skipr black ..... ..... ..... ..... ..... skipl black ..... ..... ..... ..... ..... skipu black ..... ..... ..... ..... ..... skipd black ..... ..... ..... ..... ..... colr black ..... ..... ..... ..... ..... coll black ..... ..... ..... ..... ..... colu black ..... ..... ..0.. ..... ..... cold black ..... ..... ..0.. ..... ..... nocolr black ..... ..... ..... ..... ..... nocoll black ..... ..... ..... ..... ..... nocolu black ..... ..... ..... ..... ..... nocold black ..... ..... ..... ..... ..... sskip black ..... ..... ..... ..... ..... playe black ..... ..... ..... ..... ..... pright black ..... ..... ..... ..... ..... pleft black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... checker black ..... ..... ..... ..... ..... checker1 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9FC #E0AAF2 #705C84 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target and checker n = nomove a = arrow2 and wall e=background t = target and eend w=winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft bl = wall or crate or nomove or player or arrow or thefloor blx = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 skip=skipr or skipl or skipu or skipd pdir=pright or pleft plinbet=Playerright1 or Playerright2 col= colr or coll or colu or cold nocol = nocolr or nocoll or nocolu or nocold check=checker or checker1 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 5012103 ================ COLLISIONLAYERS ================ Background Background1 checker,checker1 Target nomove skip sskip cskip pdir playe Player, Wall, pushable,swapwall,thefloor,thefloorx plinbet arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel col nocolr nocoll nocolu nocold ====== RULES ====== [feel]->[] [nocol]->[] [ > Player | crate] -> [ > Player | > crate] [ > crate | crate] -> [ > crate | > crate] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [Playerright]->[Playerright pright] [Playerleft]->[Playerleft pleft] left [crate|Background]->[crate nocoll|background] right [crate|Background]->[crate nocolr|background] up [crate|Background]->[crate nocolu|background] down [crate|Background]->[crate nocold|background] [player|right crate|crate|blx]->[player|cskip|skipr crate|blx] [player|left crate|crate|blx]->[player|cskip|skipl crate|blx] [player|up crate|crate|blx]->[player|cskip|skipu crate|blx] [player|down crate|crate|blx]->[player|cskip|skipd crate|blx] ([player|right crate|crate no nocolr]->[|crate|skipr crate] [player|left crate|crate no nocoll]->[|crate|skipl crate] [player|up crate|crate no nocolu]->[|crate|skipu crate] [player|down crate|crate no nocold]->[|crate|skipd crate]) [player |right crate|blx]->[|skipr crate|blx] [player|left crate|blx]->[|skipl crate|blx] [player|up crate|blx]->[|skipu crate|blx] [player|down crate|blx]->[|skipd crate|blx] right [skipr |bl]->[|skipr bl] left [skipl |bl]->[|skipl bl] up [skipu |bl]->[|skipu bl] down [skipd |bl]->[|skipd bl] right [skipr bl |no bl]->[bl|playe] sfx4 left [skipl bl|no bl]->[bl|playe] sfx4 up [skipu bl|no bl]->[bl|playe] sfx4 down [skipd bl|no bl]->[bl|Playe] sfx4 down [skipu bl|...|]->[skipu bl|...|cold] up [skipd bl|...|]->[skipd bl|...|colu] right [skipl bl|...|]->[skipl bl|...|colr] left [skipr bl|...|]->[skipr bl|...|coll] down[cold|background]->[|Background] up[colu|background]->[|Background] right[colr|background]->[|Background] left[coll|background]->[|Background] [cold]->[skipu] [colu]->[skipd] [colr]->[skipl] [coll]->[skipr] right [skipr |bl]->[|skipr bl] left [skipl |bl]->[|skipl bl] up [skipu |bl]->[|skipu bl] down [skipd |bl]->[|skipd bl] right [skipr bl |no bl]->[bl|playe] sfx4 left [skipl bl|no bl]->[bl|playe] sfx4 up [skipu bl|no bl]->[bl|playe] sfx4 down [skipd bl|no bl]->[bl|Playe] sfx4 [skip no bl]->[Playe] sfx4 late [skip]->[] late[pdir]->[] ([skip bl][sskip]->[bl][Playe]) ([Playerright2]->[Playerright] right[right player|no bl]->[Playerright1|Playerright2]) [playe][cskip]->[crate][] [playe][pright]->[Playerright][pright] [playe][pleft]->[Playerleft][pleft] ([skip no bl]->[Playerright]) [> crate|Target]->[> crate|target] sfx2 [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] startloop [checker|no check]->[checker|checker1] [checker1|no check]->[checker1|checker] endloop [checker]->[Background] [checker1]->[Background1] ([]-> again ) ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all player on target all target on player some target some player ======= LEVELS ======= (message get to the targetx) (message level 0 of 0 --------- -##...##- ......... #.......# #.......# ....O.... #.......# #.......# ..P...*.. ......... -##...##- ) message level 1 of 6 --------- -.......- ......... ..#####.. #.##O##.# ..#.#.#.. ..#####.. ..#...#.. ...###... ..P...*.. -.......- message level 2 of 6 --------- -##...##- ....O.... #.......# ######### ......... ######### #..###..# ..P...... #...*...# -##...##- message level 3 of 6 --------- -#..#..#- ##..#..## ##.#O#.## #...#...# ....#.... .#.....#. ..##.##.. ....#.... ..*.P.*.. -#.....#- (--------- -..#O#..- ...###... ......... .#######. .#.....#. ......... #..*.*..# #.......# ##..P..## -##...##-) message level 4 of 6 --------- -.......- ....#.... .#.#O#.#. .#.###.#. .#.....#. ...#.#... #...#...# #..*.*..# ##..P..## -#######- message level 5 of 6 --------- -...-...- ...#-#... ..#---#.. .#--O--#. ..#---#.. ...#-#... #...-...# ......... ..*.P.*.. -.......- message level 6 of 6 --------- -.--.--.- ...-.-... ##--O--## .##.-.##. ...#.#... ....#.... ..*#.#*.. ....#.... ..P...*.. ..-...-.. (--------- -#.....#- ##.###.## #..#O#..# #..###..# #.......# ###...### ..#####.. ...*.*... ..P...... -..###..-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-