puzzlescript
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Play PuzzleScript games in your terminal!
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title Overstep
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color
text_color
again_interval 0.01
========
OBJECTS
========
Background
11111
10111
11011
11101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
Background1
11111
10111
11011
11101
11111
nomove
.....
.000.
.010.
.000.
.....
Target
.....
.0.0.
..0..
.0.0.
.....
Wall
21110
21110
22221
23232
32323
overwall
.....
.....
.....
10000
21110
Playerright
.000.
11202
11313
11110
.1.1.
Playerright1
....0
...11
...11
...11
....1
Playerright2
00...
202..
313..
110..
.1...
playerleft
.000.
20211
31311
01111
.1.1.
Crate
21100
21110
22110
32223
.333.
overcrate
.....
.....
.....
.....
.000.
end
21100
21110
22110
32223
.333.
endx
21100
21110
22110
32223
.333.
cloner
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
00000
00000
00000
00000
00000
thefloorx
00000
00000
00000
00000
00000
eend
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
cskip
black
.....
.....
.....
.....
.....
skipr
black
.....
.....
.....
.....
.....
skipl
black
.....
.....
.....
.....
.....
skipu
black
.....
.....
.....
.....
.....
skipd
black
.....
.....
.....
.....
.....
colr
black
.....
.....
.....
.....
.....
coll
black
.....
.....
.....
.....
.....
colu
black
.....
.....
..0..
.....
.....
cold
black
.....
.....
..0..
.....
.....
nocolr
black
.....
.....
.....
.....
.....
nocoll
black
.....
.....
.....
.....
.....
nocolu
black
.....
.....
.....
.....
.....
nocold
black
.....
.....
.....
.....
.....
sskip
black
.....
.....
.....
.....
.....
playe
black
.....
.....
.....
.....
.....
pright
black
.....
.....
.....
.....
.....
pleft
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
checker
black
.....
.....
.....
.....
.....
checker1
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
P = Playerright
* = Crate
O = Target and checker
n = nomove
a = arrow2 and wall
e=background
t = target and eend
w=winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
bl = wall or crate or nomove or player or arrow or thefloor
blx = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
skip=skipr or skipl or skipu or skipd
pdir=pright or pleft
plinbet=Playerright1 or Playerright2
col= colr or coll or colu or cold
nocol = nocolr or nocoll or nocolu or nocold
check=checker or checker1
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 5012103
================
COLLISIONLAYERS
================
Background
Background1
checker,checker1
Target
nomove
skip
sskip
cskip
pdir
playe
Player, Wall, pushable,swapwall,thefloor,thefloorx
plinbet
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
col
nocolr
nocoll
nocolu
nocold
======
RULES
======
[]->[]
[]->[]
[ > Player | crate] -> [ > Player | > crate]
[ > crate | crate] -> [ > crate | > crate]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[]->[Playerright pright]
[]->[Playerleft pleft]
left [crate|Background]->[crate nocoll|background]
right [crate|Background]->[crate nocolr|background]
up [crate|Background]->[crate nocolu|background]
down [crate|Background]->[crate nocold|background]
[]->[player|cskip|skipr crate|blx]
[]->[player|cskip|skipl crate|blx]
[]->[player|cskip|skipu crate|blx]
[]->[player|cskip|skipd crate|blx]
([player|right crate|crate no nocolr]->[|crate|skipr crate]
[]->[|crate|skipl crate]
[]->[|crate|skipu crate]
[]->[|crate|skipd crate])
[]->[|skipr crate|blx]
[]->[|skipl crate|blx]
[]->[|skipu crate|blx]
[]->[|skipd crate|blx]
right [skipr |bl]->[|skipr bl]
left [skipl |bl]->[|skipl bl]
up [skipu |bl]->[|skipu bl]
down [skipd |bl]->[|skipd bl]
right [skipr bl |no bl]->[bl|playe] sfx4
left [skipl bl|no bl]->[bl|playe] sfx4
up [skipu bl|no bl]->[bl|playe] sfx4
down [skipd bl|no bl]->[bl|Playe] sfx4
down [skipu bl|...|]->[skipu bl|...|cold]
up [skipd bl|...|]->[skipd bl|...|colu]
right [skipl bl|...|]->[skipl bl|...|colr]
left [skipr bl|...|]->[skipr bl|...|coll]
down[cold|background]->[|Background]
up[colu|background]->[|Background]
right[colr|background]->[|Background]
left[coll|background]->[|Background]
[]->[skipu]
[]->[skipd]
[]->[skipl]
[]->[skipr]
right [skipr |bl]->[|skipr bl]
left [skipl |bl]->[|skipl bl]
up [skipu |bl]->[|skipu bl]
down [skipd |bl]->[|skipd bl]
right [skipr bl |no bl]->[bl|playe] sfx4
left [skipl bl|no bl]->[bl|playe] sfx4
up [skipu bl|no bl]->[bl|playe] sfx4
down [skipd bl|no bl]->[bl|Playe] sfx4
[]->[Playe] sfx4
late [skip]->[]
late[pdir]->[]
([skip bl][sskip]->[bl][Playe])
([Playerright2]->[Playerright]
right[right player|no bl]->[Playerright1|Playerright2])
[][cskip]->[crate][]
[][pright]->[Playerright][pright]
[][pleft]->[Playerleft][pleft]
([skip no bl]->[Playerright])
[> crate|Target]->[> crate|target] sfx2
[] ->[thefloor] sfx2
[]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
startloop
[]->[checker|checker1]
[]->[checker1|checker]
endloop
[]->[Background]
[]->[Background1]
([]-> again )
(
[]->[arrowx2]
[]->[arrowx]
[]->[arrow]
[]->[arrow2])
==============
WINCONDITIONS
==============
all player on target
all target on player
some target
some player
=======
LEVELS
=======
(message get to the targetx)
(message level 0 of 0
---------
-
.........
....O....
..P...*..
.........
-
)
message level 1 of 6
---------
-.......-
.........
..
..
..
..
...
..P...*..
-.......-
message level 2 of 6
---------
-
....O....
.........
..P......
-
message level 3 of 6
---------
-
....
.
..
....
..*.P.*..
-
(---------
-..
...
.........
.
.
.........
-
message level 4 of 6
---------
-.......-
....
.
.
.
...
-
message level 5 of 6
---------
-...-...-
...
..
.
..
...
.........
..*.P.*..
-.......-
message level 6 of 6
---------
-.--.--.-
...-.-...
.
...
....
..*
....
..P...*..
..-...-..
(---------
-
..
...*.*...
..P......
-..
xxxxxxxxxxxxxx
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eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
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eeeeeeeeeeeeee
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-eeeeeeeeeeee-