puzzlescript
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Play PuzzleScript games in your terminal!
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title On and off
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #261F1F
text_color #F2AACE
again_interval 0.2
========
OBJECTS
========
Background
423D39 #261F1F (#E57ED5 #CC5285)
11111
10001
11101
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
TRANSPARENT
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....)
Wall
F2F2AA #E5C17E #CC7A52 #736053
21110
22110
22221
23232
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21100
Walldis1
FFD9E0 #F2AACE #E57ED5 #845C7A
211..
1211.
21221
23232
32323
Wall1
FFD9E0 #F2AACE #E57ED5 #845C7A
21110
12110
21221
23232
32323
overwall1
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
10010
21101
wall1off
F2AACE #261F1F
00100
01110
11111
01110
00100
(black #F2AACE #E57ED5 #845C7A
.333.
12233
12223
11223
.111.)
Walldis2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
2....
.2...
2.22.
.323.
32323
Wall2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21110
12110
21221
23232
32323
overwall2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
10010
21101
wall2off
AAE0F2 #261F1F
00100
01110
11111
01110
00100
Playerright
D9FFDC #7EE58D #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
D9FFDC #7EE58D #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
overcrate
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.
Crate2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcrate2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
Crate3
FFFFFF #CCCCCC #999999 #666666
21100
21110
22110
32223
.333.
overcrate3
FFFFFF #CCCCCC #999999 #666666
.....
.....
.....
.....
.000.
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
261F1F
00000
00000
00000
00000
00000
thefloorx
261F1F
00000
00000
00000
00000
00000
eend
261F1F
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
expush
TRANSPARENT
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
acti
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
= crate3
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
u = expush and thefloor
1=Wall1
2=wall2
feel=overwall or overcrate or overwall1 or overwall2 or overcrate2 or overcrate3
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 or crate3
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or crate3
arrowk = arrow or arrow2 or arrowx or arrowx2
wallx1=wall1 or Walldis1
wallx2=wall2 or Walldis2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 145709
sfx5 46119706
================
COLLISIONLAYERS
================
Background
Target
nomove
wall1off,wall2off
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall1,wall2
Walldis1,Walldis2
acti
expush
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[ > Player | pushable ] -> [ > Player acti | > pushable acti]
pushable|pushable]->[expush][> pushable|> pushable]
crate3|wall1]->[> crate|] sfx4
crate3|wall2]->[> crate2|] sfx4
[wall1]
[wall2]
late[wall1off no blocker]->[wall1]
late[wall2off no blocker]->[wall2]
late[crate|player][wallx1]->[crate|player][wall1off]
late[crate2|player][wallx2]->[crate2|player][wall2off]
late[player no acti | crate]->[player acti | crate] sfx5
late[player no acti | crate2]->[player acti | crate2] sfx5
late[acti no player]->[]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [wall1| ]-> [wall1|overwall1]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [crate2| ]-> [crate2|overcrate2]
late up [crate3| ]-> [crate3|overcrate3]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
some Target on player
=======
LEVELS
=======
message Reach the end
message level 1 of 9
--------u
O#---
###.####
..#.#..#
1111111#
.......#
.......#
...*...#
.......#
#..P..##
##.###-
message level 2 of 9
---------
O#---
##.###-
#.111.##
1111111#
..#1#..#
1111111#
.......#
..*.*..#
#..P..##
##.###-
message level 3 of 9
---------
###O####
..2.2..#
111#111#
.......#
1111111#
.......#
.......#
..@.*..#
#..P..##
##.###-
message level 4 of 9
--------u
#O####
..12.#
###..#
.222#
.111#
.222#
###....#
.@*....#
...P...#
###.####
message level 5 of 9
--------u
###O####
.21.12.#
2222222#
1111111#
.......#
..#*#..#
..#@#..#
.......#
#..P..##
##.###-
message level 6 of 9
--------u
O#---
###.####
11#.#11#
1111111#
1111111#
11.#.11#
.......#
..$.$..#
#..P..##
##.###-
message level 7 of 9
--------u
###O####
...2...#
...1...#
..111..#
.11$11.#
..111..#
...1...#
.....*.#
#..P..##
##.###-
message level 8 of 9
--------u
###O####
121.121#
2121212#
.21212.#
..212..#
...2...#
.$...$.#
.......#
#..P..##
##.###-
message level 9 of 9
--------u
###O####
.11111.#
2222222#
1111111#
2222222#
.11111.#
.......#
.*.$.@.#
#..P..##
##.###-
(--------u
##O###-
#.....##
.......#
.......#
.......#
.......#
.......#
.......#
#..P..##
##.###-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-