puzzlescript
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title Moving target
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #AAE0F2
again_interval 0.2
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
10001
10101
10001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #423D39
.....
.010.
.101.
.010.
.....
Targetblock
red #423D39
.....
.010.
.101.
.010.
.....
Target2
white #423D39
..0..
.0.0.
.....
.....
.....
target2x
white #423D39
.....
.....
.....
.....
.0.0.
Wall
7EA1E5 #5C6684 #52465B #3B3942
21110
22110
22221
23232
32323
overwall
7EA1E5 #5C6684 #52465B #3B3942
.....
.....
.....
1000.
21100
Wall2
E5C17E #DB7F55 #B32D2D #73342E
21110
21110
22221
23232
32323
overwall2
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
10000
21110
Playerright
AAE0F2 #7EA1E5 #B32D2D #73342E
.000.
11202
11313
11110
.1.1.
playerleft
AAE0F2 #7EA1E5 #B32D2D #73342E
.000.
20211
31311
01111
.1.1.
Crate
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcrate
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
overend
7EA1E5 #5C6684 #52465B #3B3942
.....
.....
.....
.....
.000.
end
7EA1E5 #5C6684 #52465B #3B3942
21100
21110
22110
32223
.333.
endx
7EA1E5 #5C6684 #52465B #3B3942
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
tars
black
.....
.....
.....
.....
.....
tarx
black
.....
.....
.....
.....
.....
playright
black
.....
.....
.....
.....
.....
playleft
black
.....
.....
.....
.....
.....
winend
F2F2AA #E5C17E #CC7A52 #736053
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
= wall2
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overwall2 or overend
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or Target or wall2
blockerx = wall or nomove or player or arrow or Target or wall2
blockerb = wall or crate or nomove or player or arrow or wall2
arrowk = arrow or arrow2 or arrowx or arrowx2
tar=Target or Target2 or target2x or Targetblock or tars
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 97945104
================
COLLISIONLAYERS
================
Background
Target,targetblock,tars
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2
(tars,)playright,playleft
(tarx)
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
target2x
target2,tarx
======
RULES
======
[]
[]
[Target]
player|crate]->[> player| > crate]
player|crate|blockerb]->[ player| crate|blockerb]
crate|Target]->[> crate|target] sfx2
[player tars tarx]
player|target]->[ player| Targetblock] sfx4
[target2]
player|tar]->[ player| tar]
player| no blockerx][tar]->[> player |][> tar]
tar| wall2]->[ tar| wall2]
[]
[]
tar| thefloor]->[ tar| thefloor]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overend]
late up [endx| ]-> [endx|overend]
(late [tars|tarx no player]->[|tars]
late [tarx]->[]
late [tars]->[target])
late [target wall]->[target2 wall]
late [target2 no wall]->[target]
late up [Target2 | ]->[Target2|target2x]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Tar on crate
=======
LEVELS
=======
message have a target on all blocks
message level 1 of 8
---------
########
*......#
.......#
...O...#
#.....##
.#####.#
.......#
...P...#
.......#
########
message level 2 of 8
---------
########
.......#
...O...#
..###..#
###.####
.......#
...*...#
...P...#
.......#
########
message level 3 of 8
---------
########
###....#
###....#
##O....#
##.*#.##
##.*#..#
#..O...#
#....P.#
.......#
########
message level 4 of 8
---------
########
....#*##
.$.O*#*#
..OOO*##
.......#
.......#
...P...#
.......#
.......#
########
message level 5 of 8
---------
########
O....###
O.....##
O......#
O......#
O..P...#
.......#
.*****.#
.......#
########
message level 6 of 8
---------
########
...*...#
...*...#
...*...#
.O.*.O.#
.O...O.#
.......#
...P...#
.......#
########
message level 7 of 8
---------
#######$
#.....##
O......#
O..**..#
O..**..#
O....P.#
.......#
.......#
#.....##
#######$
message level 8 of 8
---------
######-
*.*.*#-
..*..#-
..$..#-
..OO.#-
.OO..#-
.....#-
..P..#-
....##-
######-
(---------
########
..O$O..#
..O$O..#
...$...#
..*$*..#
..*O*..#
...*...#
...P...#
.......#
########)
(---------
$$$$--
$...$$-
$.....$$
..$.$..$
..$*$..$
O$$*$$O$
$.....$$
#..P..##
#.....##
########)
(message level 6 of 8
---------
$$$$$$$$
*.....*$
.......$
..$$$..$
...O...$
.......$
...P...$
.$...$.$
...O...$
$$$$$$$$)
(---------
########
########
##.O.###
#.....##
#.....##
#.***.##
#O.P.O##
##...###
########
########)
(---------
########
..$.$..#
.$.O.$.#
.$OOO$.#
..$$$..#
..*.*..#
.......#
..*P*..#
.......#
########)
(---------
########
.......#
O.....O#
.##.##.#
#.###.##
.......#
..*.*..#
...P...#
.......#
########)
(---------
########
O.....O#
.......#
.......#
..**...#
..*.*..#
...P...#
.......#
O.....O#
########)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-