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puzzlescript

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Play PuzzleScript games in your terminal!

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title Match Pub author bregehr homepage www.puzzlescript.net run_rules_on_level_start again_interval 0.05 ======== OBJECTS ======== Background #262626 target #722570 #91328e 01100 11000 10001 00011 00110 WallUD #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 23041 23041 23041 23041 23041 WallRL #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 22222 33333 00000 44444 11111 WallR #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 40401 03401 40031 03001 00001 WallL #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 20404 20430 23004 20030 20000 WallU #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 22222 00000 40300 03044 40430 WallD #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 04030 03400 04004 30304 11111 WallM #ce8d2b #8c5f1a #e0a345 #c1862c #db952b 03040 34430 43340 44303 30030 Wallsolo #ce8d2b #8c5f1a #e0a345 #e2a546 #754e12 #c1862c #db952b 32220 20651 25561 26601 01114 mug #c1993c #f9c448 #a5822e #ffd87f #d1a540 4330. 41102 41102 41102 4440. coin #ffc721 #ffd763 #e5b21b #d8ae2f 1111. 2002. .2220 .0002 2333. bill #60964f #558446 ..... 11111 10001 10001 11111 bottle #6d4c1f #845c26 #422e13 #5b3f19 ...02 .1100 1000. 0003. .03.. glass #d1d1d1 #c1c1c1 #dbdbdb .010. 0.2.1 12..0 1...1 .001. mugbreak #f2b529 0.0.0 ..... 0...0 ..... 0.0.0 coinbreak #ffc721 0.0.0 ..... 0...0 ..... 0.0.0 billbreak #60964f 000.0 00... 0...0 ...00 0.000 bottlebreak #9b5a1b 0.0.0 ..... 0...0 ..... 0.0.0 glassbreak #d1d1d1 .0.0. ..0.0 0..0. .0..0 0...0 Player white ..000 .0000 00000 .0000 ..000 Crate Orange Yellow 00000 0...0 0...0 0...0 00000 startlevel transparent dispenser #4f3700 ..... ..... ..... ..... 00000 arrowMarker #44330c #302409 111.. 0001. 00001 0000. 000.. n1 #684d0f .00.. ..0.. ..0.. ..0.. .000. n2 #684d0f .000. ...0. .000. .0... .000. n3 #684d0f .000. ...0. .000. ...0. .000. n4 #684d0f .0.0. .0.0. .000. ...0. ...0. n5 #684d0f .000. .0... .000. ...0. .000. n6 #684d0f .000. .0... .000. .0.0. .000. n7 #684d0f .000. ...0. ..0.. ..0.. ..0.. n8 #684d0f .000. .0.0. .000. .0.0. .000. n9 #684d0f .000. .0.0. .000. ...0. .000. n0 #684d0f .000. .0.0. .0.0. .0.0. .000. ruby #ff2833 #fc4b55 #ce101a #fc4b55 20001 22011 22011 22011 20001 rubybreak #ff2833 0.0.0 ..... 0...0 ..... 0.0.0 resume black pop black remnant black canMove transparent corner #44330c #302409 ..1.. .101. 10001 .000. ..0.. ======= LEGEND ======= 1 = n1 and Wallsolo 2 = n2 and Wallsolo 3 = n3 and Wallsolo 4 = n4 and Wallsolo 5 = n5 and Wallsolo 6 = n6 and Wallsolo 7 = n7 and Wallsolo 8 = n8 and Wallsolo 9 = n9 and Wallsolo 0 = n0 and Wallsolo x = ruby # = Wallsolo _ = dispenser and Wallsolo . = Background P = Player and Wallsolo and startlevel * = Crate @ = Crate and Target $ = Target A = arrowMarker and Wallsolo item = mug or coin or bill or bottle or glass break = mugbreak or coinbreak or billbreak or bottlebreak or glassbreak or rubybreak Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD number = n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n0 movable = item or ruby object = wall or item or ruby ======= SOUNDS ======= coinbreak create 72616700 bottlebreak create 31700700 mugbreak create 26584100 glassbreak create 93669308 billbreak create 25628302 rubybreak create 90250500 target destroy 11655907 sfx0 85729907 ================ COLLISIONLAYERS ================ resume, canMove pop, remnant Background Target Crate, item, break, movable wall number dispenser Player startlevel arrowMarker corner ====== RULES ====== (Wallify) Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ] Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ] Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ] Left [ WallUD | Wall ] -> [ WallR | Wall ] Right [ WallUD | Wall ] -> [ WallL | Wall ] Up [ WallRL | Wall ] -> [ WallD | Wall ] Down [ WallRL | Wall ] -> [ WallU | Wall ] (generate) [startlevel][no wall no player no item no ruby] -> [startlevel][random item] startloop [startlevel][mug|mug|mug] -> [startlevel][random item|random item|random item] +[startlevel][coin|coin|coin] -> [startlevel][random item|random item|random item] +[startlevel][bill|bill|bill] -> [startlevel][random item|random item|random item] +[startlevel][bottle|bottle|bottle] -> [startlevel][random item|random item|random item] +[startlevel][glass|glass|glass] -> [startlevel][random item|random item|random item] endloop [startlevel][] -> [startlevel][corner] startloop UP [startlevel][corner | ... | corner] -> [startlevel][ | ... | corner] LEFT [startlevel][corner | ... | corner] -> [startlevel][ | ... | corner] endloop [startlevel] -> [] (pop) [break] -> [remnant] again [mug pop] -> [mugbreak] [coin pop] -> [coinbreak] [bill pop] -> [billbreak] [bottle pop] -> [bottlebreak] [glass pop] -> [glassbreak] [ruby pop] -> [rubybreak] [break] -> again (drop) [resume] -> [] [arrowMarker][remnant] -> [arrowMarker resume][] down [movable|no object][arrowMarker] -> [> movable|][arrowMarker resume] again down [movable|> movable][arrowMarker] -> [> movable|> movable][arrowMarker resume] late down [dispenser | no movable] -> [dispenser | random item] (target break) [break target] -> [break] (moving) LEFT [action player | movable] -> [action player | LEFT movable] [> movable | movable] -> [> movable | > movable] [> movable | Wall] [player] -> [ | Wall] [player movable] [player movable] -> [player LEFT movable] sfx0 [canMove] -> [] horizontal [player | ... | movable][arrowMarker] -> [player | ... | movable][arrowMarker canMove] LEFT [canMove][ > Player | movable | ... | wall | movable] -> [canMove][ | movable | ... | wall player | movable] RIGHT [canMove][ > Player | ... | movable | wall] -> [canMove][ | ... | movable | wall player] [> player | ... | corner] -> cancel [> player | ... | arrowMarker] -> cancel [< player | ... | corner] -> cancel [< player | ... | arrowMarker] -> cancel startloop late LEFT [ player | wall | ... | movable] -> [ | player wall | ... | movable] late RIGHT [ player no wall | ] -> [ | player] endloop (prepare popping) late [arrowMarker no resume][mug|mug|mug] -> [arrowMarker][mug pop|mug pop|mug pop] late [arrowMarker no resume][coin|coin|coin] -> [arrowMarker][coin pop|coin pop|coin pop] late [arrowMarker no resume][bill|bill|bill] -> [arrowMarker][bill pop|bill pop|bill pop] late [arrowMarker no resume][bottle|bottle|bottle] -> [arrowMarker][bottle pop|bottle pop|bottle pop] late [arrowMarker no resume][glass|glass|glass] -> [arrowMarker][glass pop|glass pop|glass pop] late [arrowMarker no resume][ruby|ruby|ruby] -> [arrowMarker][ruby pop|ruby pop|ruby pop] late [movable pop] -> again ============== WINCONDITIONS ============== no target no ruby ======= LEVELS ======= #_____# #.....# #.....# #..$..# #.$$$.# #.$$$.p #.$$$.# #.$$$.# #..$..# #.....# #.....# a1##### #____### #....### #...._## ##$$..## ##$$$._# ###$$..p ##_$$..# ##$$$.## #_$$..## #....### #....### a2###### ###___# ###$$$# ###$$$# #__$$$# #$$$$$# #$$$$$p #$$$$$# #$$$$$# #$$$### #$$$### #$$$### a3##### #_____# #.....# #..x..# #.....p #..x..# #.....# #..x..# #.....# #.....# #.....# a4##### #________# #$$$.....# #$$$...x.p #$$$.....# #...###### #.x.###### #..._____# #$$$.....# #$$$...x.# #$$$.....# a5######## #_____# #.....# #.x.x.# #.....# #.....p #.....# #.....# #.....# #.....# ##...## ##...## ###x### a6##### #_______## #......._# #.xx.....# #.xx.....p #........# #####....# #####....# #####....# #####....# #####....# a7######## #_________# #.........# #.........# #...x.x...# #...###...p #...###...# #...###...# #...___...# #...$$$...# #...$$$...# #x.x###x.x# a8######### #_____# #.....# #.....p #.....# #__...# #$$...# #$$...# #__...# #$$...# #$$...# ###...# a9##### #___####_## #...####x## #.x.####.## #...__##x## #.....##.## #.....##x## #.....##.## ###...__._# ###.......# ###.......# ###.......p ###.......# ###.......# ####.....## a10########