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puzzlescript

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Play PuzzleScript games in your terminal!

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title Marble Shoot author Stuart Burfield homepage www.thepixelshelf.com ======== OBJECTS ======== Background #CCFFCC Pit Black Goal Black grey .000. 00000 00000 00000 .000. Wall Black #434f7b Blue #2ebdf5 #99CCFF darkblue #4DDBFF #B2F0FF 13366 12226 52223 52223 55511 HBlock Black #293D3D #527A7A #85ADAD #99CCFF #0A0F0F #D1E0E0 white yellow #FF6600 13367 12226 59993 52223 55511 VBlock Black #293D3D #527A7A #85ADAD #99CCFF #0A0F0F #D1E0E0 white #FFFF00 orange 13367 12826 52823 52823 55511 PlayerStill red Green orange Black grey darkred .333. .222. .121. 20002 .5.5. PlayerRight red Green orange Black grey .333. .222. .222. .0002 .0.0. PlayerLeft red Green orange Black grey .333. .222. .222. 2000. .0.0. PlayerDown red Green orange Black grey .333. .222. .121. 20002 .0.0. PlayerUp red Green orange Black grey .333. .222. 22222 .000. .0.0. GMarbStill #001A00 Darkgreen green #b5e622 white .334. 12234 01223 00113 .001. GMarbRight #001A00 Darkgreen green #b5e622 white .334. 12234 01223 00113 .001. GMarbLeft #001A00 Darkgreen green #b5e622 white .334. 12234 01223 00113 .001. GMarbDown #001A00 Darkgreen green #b5e622 white .334. 12234 01223 00113 .001. GMarbUp #001A00 Darkgreen green #b5e622 white .334. 12234 01223 00113 .001. GMarbGo1 #001A00 Darkgreen green #b5e622 white ..... .334. 12234 01223 .011. GMarbGo2 #001A00 Darkgreen green #b5e622 white ..... ..... .334. 12234 .122. GMarbGo3 Black Darkgreen green #b5e622 white ..... ..... ..... .334. .223. GMarbGo4 Black Darkgreen green #b5e622 white ..... ..... ..... ..... .334. GMarbGo5 Black Darkgreen green #b5e622 white ..... ..... ..... ..... ..... RMarbStill #2E0000 DarkRed red orange yellow .334. 12234 01223 00113 .001. RMarbRight #2E0000 DarkRed red orange yellow .334. 12234 01223 00113 .001. RMarbLeft #2E0000 DarkRed red orange yellow .334. 12234 01223 00113 .001. RMarbDown #2E0000 DarkRed red orange yellow .334. 12234 01223 00113 .001. RMarbUp #2E0000 DarkRed red orange yellow .334. 12234 01223 00113 .001. RMarbGo1 #2E0000 DarkRed red orange yellow ..... .334. 12234 01223 .011. RMarbGo2 #2E0000 DarkRed red orange yellow ..... ..... .334. 12234 .122. RMarbGo3 Black DarkRed red orange yellow ..... ..... ..... .334. .223. RMarbGo4 Black DarkRed red orange yellow ..... ..... ..... ..... .334. RightArrow #2EB82E #FF3300#330000 #FFCC00 21222 21122 21112 21122 21222 RightArrowUsed #008AE6 #CCEBFF #001F7A #80CCFF 21222 21122 21112 21122 21222 LeftArrow #2EB82E #FF3300 #330000 #FFCC00 22212 22112 21112 22112 22212 LeftArrowUsed #008AE6 #CCEBFF #001F7A #80CCFF 22212 22112 21112 22112 22212 UpArrow #2EB82E #FF3300 #330000 #FFCC00 22222 22122 21112 11111 22222 UpArrowUsed #008AE6 #CCEBFF #001F7A #80CCFF 22222 22122 21112 11111 22222 DownArrow #2EB82E #FF3300 #330000 #FFCC00 22222 11111 21112 22122 22222 DownArrowUsed #008AE6 #CCEBFF #001F7A #80CCFF 22222 11111 21112 22122 22222 ======= LEGEND ======= . = Background # = Wall P = PlayerStill G = GMarbStill R = RMarbStill O = Goal H = RightArrow J = LeftArrow K = UpArrow L = DownArrow X = Pit B = HBlock C = VBlock Player = PlayerStill or PlayerRight or PlayerLeft or PlayerDown or PlayerUp GreenMarble = GMarbStill or GMarbRight or GMarbLeft or GMarbDown or GMarbUp RedMarble = RMarbStill or RMarbRight or RMarbLeft or RMarbDown or RMarbUp or RMarbGo1 or RMarbGo2 or RMarbGo3 or RMarbGo4 GreenDisappear = GMarbGo1 or GMarbGo2 or GMarbGo3 or GMarbGo4 or GMarbgo5 Object = Player or wall or GreenMarble or RedMarble or Hblock or VBlock Arrow = RightArrow or LeftArrow or DownArrow or UpArrow ArrowUsed = RightArrowUsed or LeftArrowUsed or DownArrowUsed or UpArrowUsed ======= SOUNDS ======= sfx0 48153307 (push marble) sfx1 87174707 (marble hit) sfx2 41179907 (marble stopped) sfx3 72781708 (red marble in hole) sfx4 50556508 (green marble in hole) sfx5 91492107 (marble hit arrow) sfx6 90173307 (push arrow) ================ COLLISIONLAYERS ================ Background Goal, RightArrow, LeftArrow, DownArrow, UpArrow, Pit, Arrow, ArrowUsed Player, Wall, GMarbStill, RMarbStill, Object, GreenDisappear ====== RULES ====== (Marble Disappear) [GMarbGo5] -> Restart [RMarbGo4] -> [] [RMarbGo3] -> [RMarbGo4] again [RMarbGo2] -> [RMarbGo3] again [RMarbGo1] -> [RMarbGo2] again [GMarbGo4] -> [GMarbGo5] again [GMarbGo3] -> [GMarbGo4] again [GMarbGo2] -> [GMarbGo3] again [GMarbGo1] -> [GMarbGo2] again (Player Directions) right [ right Player ] -> [ right PlayerRight ] left [ left Player ] -> [ left PlayerLeft ] up [ up Player ] -> [ up PlayerUp ] down [ down Player ] -> [ down PlayerDown] (Block Push) Horizontal [ > Player | HBlock ] -> [ > Player | > HBlock ] Vertical [ > Player | VBlock ] -> [ > Player | > VBlock ] (Can't Push) [ > Player | Goal ] -> [ Player | Goal ] (Arrow Push) [ > Player | Arrow | No Object ] -> [ > Player | > Arrow | No Object ] sfx6 [ > Player | Arrow | Object ] -> [ Player | Arrow | Object ] sfx6 [ > Player | Arrow | Arrow ] -> [ Player | Arrow | Arrow ] sfx6 [ > Player | Arrow | ArrowUsed ] -> [ Player | Arrow | ArrowUsed ] sfx6 [ > Player | ArrowUsed | No Object ] -> [ Player | ArrowUsed | No Object ] sfx6 [ > Player | ArrowUsed | Object ] -> [ Player | ArrowUsed | Object ] sfx6 [ > Player | ArrowUsed | Arrow ] -> [ Player | ArrowUsed | Arrow ] sfx6 [ > Player | ArrowUsed | ArrowUsed ] -> [ Player | ArrowUsed | ArrowUsed ] sfx6 (Marble Pushed) [ > PlayerRight | GMarbStill ] -> [ > PlayerStill | > GMarbRight ] sfx0 [ > PlayerLeft | GMarbStill ] -> [ > PlayerStill | > GMarbLeft ] sfx0 [ > PlayerDown | GMarbStill ] -> [ > PlayerStill | > GMarbDown ] sfx0 [ > PlayerUp | GMarbStill ] -> [ > PlayerStill | > GMarbUp ] sfx0 (Marble collision check) right [ GMarbRight | RMarbStill ] -> [ GMarbStill | > RMarbRight ] sfx1 right [ RMarbRight | RMarbStill ] -> [ RMarbStill | > RMarbRight ] sfx1 left [ GMarbLeft | RMarbStill ] -> [ GMarbStill | > RMarbLeft ] sfx1 left [ RMarbLeft | RMarbStill ] -> [ RMarbStill | > RMarbLeft ] sfx1 up [ GMarbUp | RMarbStill ] -> [ GMarbStill | > RMarbUp ] sfx1 up [ RMarbUp | RMarbStill ] -> [ RMarbStill | > RMarbUp ] sfx1 down [ GMarbDown | RMarbStill ] -> [ GMarbStill | > RMarbDown ] sfx1 down [ RMarbDown | RMarbStill ] -> [ RMarbStill | > RMarbDown ] sfx1 (MarblesOnArrows) [ RedMarble LeftArrow ] -> [ LEFT RMarbLeft LeftArrowUsed ] again sfx5 [ RedMarble RightArrow ] -> [ RIGHT RMarbRight RightArrowUsed ] again sfx5 [ RedMarble DownArrow ] -> [ DOWN RMarbDown DownArrowUsed ] again sfx5 [ RedMarble UpArrow ] -> [ UP RMarbUp UpArrowUsed ] again sfx5 [ GreenMarble LeftArrow ] -> [ LEFT GMarbLeft LeftArrowUsed ] again sfx5 [ GreenMarble RightArrow ] -> [ RIGHT GMarbRight RightArrowUsed ] again sfx5 [ GreenMarble DownArrow ] -> [ DOWN GMarbDown DownArrowUsed ] again sfx5 [ GreenMarble UpArrow ] -> [ UP GMarbUp UpArrowUsed ] again sfx5 [ RedMarble LeftArrowUsed ] -> [ LEFT RMarbLeft LeftArrowUsed ] again sfx5 [ RedMarble RightArrowUsed ] -> [ RIGHT RMarbRight RightArrowUsed ] again sfx5 [ RedMarble DownArrowUsed ] -> [ DOWN RMarbDown DownArrowUsed ] again sfx5 [ RedMarble UpArrowUsed ] -> [ UP RMarbUp UpArrowUsed ] again sfx5 [ GreenMarble LeftArrowUsed ] -> [ LEFT GMarbLeft LeftArrowUsed ] again sfx5 [ GreenMarble RightArrowUsed ] -> [ RIGHT GMarbRight RightArrowUsed ] again sfx5 [ GreenMarble DownArrowUsed ] -> [ DOWN GMarbDown DownArrowUsed ] again sfx5 [ GreenMarble UpArrowUsed ] -> [ UP GMarbUp UpArrowUsed ] again sfx5 (Marble In Hole) right [ RMarbRight | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 left [ RMarbLeft | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 up [ RMarbUp | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 down [ RMarbDown | Goal ] -> [ > RMarbGo1 | Goal ] again sfx4 right [ GMarbRight | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 left [ GMarbLeft | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 up [ GMarbUp | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 down [ GMarbDown | Goal ] -> [ > GMarbGo1 | Goal ] again sfx3 (Marble Move Loop) random left [ GMarbLeft | No Object ] -> [ | GMarbLeft ] again random left [ RMarbLeft | No Object ] -> [ | RMarbLeft ] again random right [ GMarbRight | No Object ] -> [ | GMarbRight ] again random right [ RMarbRight | No Object ] -> [ | RMarbRight ] again random down [ RMarbDown | No Object ] -> [ | RMarbDown ] again random down [ GMarbDown | No Object ] -> [ | GMarbDown ] again random up [ RMarbUp | No Object ] -> [ | RMarbUp ] again random up [ GMarbUp | No Object ] -> [ | GMarbUp ] again (Green Marble Stop) right [ GMarbRight | Wall ] -> [ GMarbStill | Wall ] sfx2 left [ GMarbLeft | Wall ] -> [ GMarbStill | Wall ] sfx2 down [ GMarbDown | Wall ] -> [ GMarbStill | Wall ] sfx2 up [ GMarbUp | Wall ] -> [ GMarbStill | Wall ] sfx2 right [ GMarbRight | HBlock ] -> [ GMarbStill | HBlock ] sfx2 left [ GMarbLeft | HBlock ] -> [ GMarbStill | HBlock ] sfx2 down [ GMarbDown | HBlock ] -> [ GMarbStill | HBlock ] sfx2 up [ GMarbUp | HBlock ] -> [ GMarbStill | HBlock ] sfx2 (Red Marble Stop) right [ RMarbRight | Wall ] -> [ RMarbStill | Wall ] sfx2 left [ RMarbLeft | Wall ] -> [ RMarbStill | Wall ] sfx2 down [ RMarbDown | Wall ] -> [ RMarbStill | Wall ] sfx2 up [ RMarbUp | Wall ] -> [ RMarbStill | Wall ] sfx2 right [ RMarbRight | HBlock ] -> [ RMarbStill | HBlock ] sfx2 left [ RMarbLeft | HBlock ] -> [ RMarbStill | HBlock ] sfx2 down [ RMarbDown | HBlock ] -> [ RMarbStill | HBlock ] sfx2 up [ RMarbUp | HBlock ] -> [ RMarbStill | HBlock ] sfx2 (Player Change Back) late [ Player ] -> [ PlayerStill ] (cheat) ([ action Player ] -> win) ============== WINCONDITIONS ============== No RedMarble ======= LEVELS ======= Message 1 xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xx##########xx ############## ###........### ##..#.......## ##p.g..r..r.o# ##..#.......## ###........### ############## xx##########xx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx Message 2 xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx x#######xx #########x ###....##x #......##x #.......#x #..###..#x #p.###..#x #..###r.#x #.g.....#x #..###r.#x x#####o.#x xxxx####xx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx Message 3 xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxx#########xx xxx##......##xx x####.####..##x #p..#.......##x #...#..##...##x #.g.##....#r.#x #...#....##..#x #........##r.#x #######....o.#x ##############x x########xxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx Message 4 xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxx#########xx x#############x #o...r........# ######..#...#.# ######..##....# #..g...r...#### #p.........#### #####.###....## x####......###x xxx##########xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx Message 5 xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxx###x xxxxxxxxx##o#x x#####xxx##.#x ##...######.## ##.#.g..r...## ##...........# ##p....r....## ##..#.......## ###.......#.## x########...## xxxxxxx######x xxxxxxxxxx##xx xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx Message 6 xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx ########### ##p......## ###.g....## ##....r..o# ##.r....### ##...r....# #o........# ####...#### #####o##### ########### xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx Message 7 xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx x###########x ##.p#o..##### ##.g#..r..### ###.#.....### #o..r.....ro# ##........### #####...r..## #####....#.## #####.##.#.## x####......#x xx#########xx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx Message 8 xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx x#####xxxxxxx x#...#####xxx ##.#.##..#### ##...##.....# ###......#..# ###....r....# ###..r......# ###.....#.g.# ###.##...r.p# ###o......#.# xx########### xx########### xx########### xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx Message 9 xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx xx##########x ######......# ######.####.# #o..........# ###.###...r.# ###r####....# #.....r.....# #.#.....r#..# #.#..g.#....# #..p......#o# ############# xxxxxxxxxxx## xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxx Message 10 xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx xxxxxxx######xxxx xx#######...#xxxx xx#....##.g.#xxxx ###.##.##..####xx ###........###### #...#...p....#### #.#.#.####.#.#### #.....r....#.#### ###r#.##.......## xx#...##.....#.## xx#o...r.......## xxx#####..#####xx xxxxxxx####xxxxxx xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx Message 11 xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxx#####x xxx#...### xxx#g..### xxx#..#### x###.h..## x#####..## x######l## ###..#..## #o.rpj..## ###..##### ########## xxx####### xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx Message 12 xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxx####x ######..## ##h.....## ##.####l## ##g####.## ##.p....## ##o..##.## ##..#l.j## ##r.#.#### ##..#h.l## ##.k.##..# ##.......# ######.#.# xxx###...# xxxxx####x xxxxxxxxxx xxxxxxxxxx Message 13 xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxx##### xxxxxxxxxx#...## x##########.g.## #.............## #.l##..##.##h##x #..#..........#x #...p...r.r...o# ###############x xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx Message 14 xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxx##### xxxxxx#...# xxxxxx#.#.# x######...# #.g.l....## #........## ##....r.### ###r....### ###.ph.o### x########## x########## xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx Message 15 xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx ##########xxxxx ##############x ##..........o#x ##.g..##...###x ###.#.##.....#x x##.#...h....## x##.###...#...# x##.##...r#...# x##....k....### x#######.p...## x#########.#.## xx########...## xxxxxxxx######x xxxxxxxxxxx##xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx Message 16 xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx x############## x##...p......o# x##.#...r.###.# x##.k..#..###.# x##.k....####.# x##...r.......# x##.###.####### x##.......k..## x##.g...##.#.## xx########...## xxxxxxxx######x xxxxxxxxxxx##xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx Message Congratulations! You won!