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puzzlescript

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Play PuzzleScript games in your terminal!

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title Magik zoomscreen 15x15 realtime_interval 0.5 key_repeat_interval 0.25 (throttle_movement) ======== OBJECTS ======== ( ----------------------- Background ----------------------- ) Grass GREEN Water Blue Ice LightBlue Earth Brown Sand yellow Target Black Yellow 01100 10010 10110 01000 00100 ( ----------------------- Obstacles/Objects ----------------------- ) Wall DarkBrown Shrub Green LightGreen DarkBrown ..... .111. .111. .121. ..2.. ( ----------------------- Player ----------------------- ) PlayerN Red DarkGreen 00000 00100 00100 00000 00000 PlayerE Red DarkGreen 00000 00000 00110 00000 00000 PlayerS Red DarkGreen 00000 00000 00100 00100 00000 PlayerW Red DarkGreen 00000 00000 01100 00000 00000 ( ----------------------- Magiks and Spells ----------------------- ) FireMagik Orange ...00 ....0 ..... ..... ..... FireSpell Orange Red ..... ..0.. .010. ..0.. ..... FireCircle DarkGrey Orange ..0.. .010. 01010 .010. ..0.. IceMagik White ...00 ....0 ..... ..... ..... IceSpell LightBlue Blue ..... ..0.. .010. ..0.. ..... IceCircle DarkGrey White ..0.. .010. 01010 .010. ..0.. WindMagik LightBlue ...00 ....0 ..... ..... ..... WindSpell White LightBlue ..... ..0.. .010. ..0.. ..... WindCircle DarkGrey LightBlue ..0.. .010. 01010 .010. ..0.. (directional tags) TagN transparent TagE transparent TagS transparent TagW transparent ( ----------------------- Effects ----------------------- ) Steam LightBlue White ..... .010. 01010 .010. ..... Fire1 Red Orange Yellow ..... ..... ..0.. .010. ..... Fire2 Red Orange Yellow ..... ..0.. .010. .020. ..... Fire3 Red Orange Yellow ..0.. .01.. .010. .0200 ..0.. PermFire1 Red Orange Yellow ..0.. .01.. .010. .020. ..0.. PermFire2 Red Orange Yellow ..0.. ..10. .020. .020. ..0.. TmpFire transparent WaterPuddle Blue ...0. ..000 000.. .0... ..00. Ashes Grey DarkGrey ..... ..... .01.. .110. ..0.. ( ..... ..... ..... ..... ..... 00000 00000 00000 00000 00000 ) ======= LEGEND ======= Player = PlayerN or PlayerE or PlayerS or PlayerW Magik = Firemagik or Icemagik or Windmagik Spell = FireSpell or IceSpell or WindSpell Tag = TagN or TagE or TagS or TagW MagikCircle = FireCircle or IceCircle or WindCircle Background = Grass or Water or Ice or Earth or Sand or Target or MagikCircle PermFire = PermFire1 or PermFire2 LargeFire = Fire2 or Fire3 or PermFire Fire = Fire1 or LargeFire Burnable = Shrub Blowable = Steam or Ashes , = Grass . = Earth ~ = Water ' = Sand # = Wall P = PlayerN and TagN F = FireCircle I = IceCircle W = WindCircle % = Shrub T = Target ? = Target and Shrub x = PermFire1 y = PermFire2 ======= SOUNDS ======= Magik Create 43368103 Spell Create 43368103 EndLevel 69539900 ================ COLLISIONLAYERS ================ Background Waterpuddle Ashes Player, Wall, Shrub Magik Spell Tag Steam Fire TmpFire ====== RULES ====== (player orientation) [up Player no PlayerN] -> [PlayerN] [right Player no PlayerE] -> [PlayerE] [down Player no PlayerS] -> [PlayerS] [left Player no PlayerW] -> [PlayerW] (keep current magik ability on player) ('rigid' keeps the magik from moving into tiles blocked for the player) rigid [> Player Magik] -> [> Player > Magik] (spell movement) [Spell TagN] -> [up Spell up TagN] [Spell TagE] -> [right Spell right TagE] [Spell TagS] -> [down Spell down TagS] [Spell TagW] -> [left Spell left TagW] (clear leftover tags) late [Tag no Spell] -> [] ( ----------------------- Directional spell casting ----------------------- ) ( up [action PlayerN TEMPLATEMagik | ] -> [PlayerN TEMPLATEMagik | TEMPLATEspell TagN] right [action PlayerE TEMPLATEMagik | ] -> [PlayerE TEMPLATEMagik | TEMPLATEspell TagE] down [action PlayerS TEMPLATEMagik | ] -> [PlayerS TEMPLATEMagik | TEMPLATEspell TagS] left [action PlayerW TEMPLATEMagik | ] -> [PlayerW TEMPLATEMagik | TEMPLATEspell TagW] ) up [action PlayerN FireMagik | ] -> [PlayerN Firemagik | Firespell TagN] right [action PlayerE FireMagik | ] -> [PlayerE Firemagik | Firespell TagE] down [action PlayerS FireMagik | ] -> [PlayerS Firemagik | Firespell TagS] left [action PlayerW FireMagik | ] -> [PlayerW Firemagik | Firespell TagW] up [action PlayerN IceMagik | ] -> [PlayerN IceMagik | Icespell TagN] right [action PlayerE IceMagik | ] -> [PlayerE IceMagik | Icespell TagE] down [action PlayerS IceMagik | ] -> [PlayerS IceMagik | Icespell TagS] left [action PlayerW IceMagik | ] -> [PlayerW IceMagik | Icespell TagW] up [action PlayerN WindMagik | ] -> [PlayerN WindMagik | Windspell TagN] right [action PlayerE WindMagik | ] -> [PlayerE WindMagik | Windspell TagE] down [action PlayerS WindMagik | ] -> [PlayerS WindMagik | Windspell TagS] left [action PlayerW WindMagik | ] -> [PlayerW WindMagik | Windspell TagW] ( ----------------------- Magik Circles ----------------------- ) late [Player FireCircle] -> [Player FireCircle FireMagik] late [Player IceCircle] -> [Player IceCircle IceMagik] late [Player WindCircle] -> [Player WindCircle WindMagik] ( ----------------------- Spell effects ----------------------- ) ([> Windspell | Blowable] -> [ | > Blowable]) [> Windspell Blowable] -> [> Blowable] [> Blowable | Wall] -> [Blowable | Wall] late [Windspell Fire] -> [Firespell] late [Firespell Water] -> [Steam Water] late [Firespell Ice] -> [Water] late [Firespell Burnable no Fire] -> [Fire1 Burnable] late [Firespell Fire] -> [Fire] late [Icespell Water] -> [Ice] late [Icespell Steam] -> [WaterPuddle] late [Icespell Fire] -> [] late [Spell Wall] -> [Wall] ( ----------------------- Elemental effects ----------------------- ) [WaterPuddle Earth] -> [Grass] [WaterPuddle] -> [] [Steam Ice] -> [WaterPuddle Ice] late [Ashes Water] -> [Water] late [Ashes Sand] -> [Earth] [> Ashes | Ashes] -> [ | Ashes] [LargeFire | no Fire Burnable] -> [LargeFire | TmpFire Burnable] [Fire3 Burnable] -> [Ashes] [Fire2 Burnable] -> [Fire3 Burnable] [Fire1 Burnable] -> [Fire2 Burnable] [TmpFire] -> [Fire1] [Fire no Permfire no Burnable] -> [] [Fire > Burnable] -> [> Fire > Burnable] [PermFire1] -> [TmpFire] (reusing TmpFire to enable animation) [PermFire2] -> [PermFire1] [TmpFire] -> [PermFire2] ( ----------------------- Death conditions ----------------------- ) late [Player Water] -> restart late [Player LargeFire] -> restart ============== WINCONDITIONS ============== Some Target On Player ======= LEVELS ======= ( ############# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# #,,,,,,,,,,,# ############# ) message Step on a Magik circle to get a spell message Use the spells to reach the target message As cold as Ice ############# #,%,,~,,%,,,# #,,,,~,,,,,,# #,P,,~~,,%,,# #,,,,,~,,,,,# #,,,,,~,,T,,# #,,I,,~~,,,,# #,,,,,~~,,,%# #,%,%,,~,,,,# ############# message I'm the Lord of Hellfire ############# #,,,,,,,%,~~# #,,F,,%,,,,~# #,,,,,,,,,,,# #,,,%,,%%%,,# #,,,,,,%?%,,# #,P,,,,%%%,,# #,,,,,,,,,,,# #,,,,%,,,%,,# ############# message Blowing in the Wind ############# #,,,,,,,%,,,# #,,P,,%,,,,,# #,,,,,,,,%,,# #,,,,,,yxy,,# #,,W,,,xTx,,# #,,,,%,yxy,%# #,%,,,,,,,,,# #,,,,%,,,,,,# ############# message under construction ######### #,'''',,# #,,,,,,,# #,%,,~,,# #,,,,,,,# #,P,,,,,# #,I,,F,W# #,,,,,,,# #,%?%%,,# #,,,,,,,# #,,,,,,,# ######### message Whoo!