puzzlescript
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Play PuzzleScript games in your terminal!
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title inbetween
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
run_rules_on_level_Start
background_color #E5C17E
text_color #B32D2D
========
OBJECTS
========
Background
E5C17E #BF9269
00000
01010
00100
01010
00000
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
pathline
E0AAF2 #FFD9FC
00000
01010
00100
01010
00000
Target
B32D2D #E5C17E
.....
.000.
.010.
.000.
.....
Wall
B32D2D #CC7A52 #73342E #423D39
20001
22001
22220
23232
32323
overwall
B32D2D #CC7A52 #73342E #423D39
.....
.....
.....
01111
20011
Playerright
E5D9FF #A87EE5 #CC7A52 #73342E #42393C
.000.
11202
11313
11110
.1.1.
playerleft
E5D9FF #A87EE5 #CC7A52 #73342E #42393C
.000.
20211
31311
01111
.1.1.
Crate2
82A17C #7EE58D #4F5B46 #394239
20011
20001
22001
32223
.333.
overcrate2
82A17C #7EE58D #4F5B46 #394239
.....
.....
.....
.....
.111.
Crate
7EE58D #D9FFDC #82A17C #394239
20011
20001
22001
32223
.333.
overcrate
7EE58D #D9FFDC #82A17C #394239
.....
.....
.....
.....
.111.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
E5C17E
00000
00000
00000
00000
00000
stopper
black
.....
.....
.....
.....
.....
shiftright
black
.....
.....
.....
.....
.....
shiftup
black
.....
.....
.....
.....
.....
shiftdown
black
.....
.....
.....
.....
.....
shiftleft
black
.....
.....
.....
.....
.....
=======
LEGEND
=======
. = Background and stopper
= Wall
P = Playerright
* = Crate
@ = Crate and Target
O = Target
c=cloner
-=thefloor
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or crate2
win=crate or wall
player=playerright or playerleft
shift=shiftright or shiftup or shiftdown or shiftleft
mainlayer=player or wall or pushable or swapwall or thefloor
=======
SOUNDS
=======
pushable MOVE 36772507
sfx0 52836103
sfx1 6257504
================
COLLISIONLAYERS
================
Background
pathline
Target
shiftright
shiftleft
shiftup
shiftdown
Player, Wall, pushable,swapwall,thefloor
stopper
feel
======
RULES
======
[]
[]
[]
[ > Player | pushable ] -> [ > Player | > pushable ]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
([Background no mainlayer] -> [background stopper])
[crate shiftright shiftleft shiftup shiftdown])
late right [crate| ]->[crate | shiftright]
late up [crate| ]->[crate | shiftup]
late down [crate| ]->[crate | shiftdown]
late left [crate| ]->[crate | shiftleft]
late [shiftdown shiftup no mainlayer]-> [crate]
late [shiftright shiftleft no mainlayer]-> [crate]
(
late [shift]->[]
late [stopper]->[]
late [pathline]->[]
late [crate]->[crate shiftright shiftleft shiftup shiftdown]
late right [shiftright| ]->[shiftright | shiftright]
late up [shiftup| ]->[shiftup | shiftup]
late down [shiftdown| ]->[shiftdown | shiftdown]
late left [shiftleft| ]->[shiftleft | shiftleft]
late [shift]->[shift pathline]
late [pathline stopper] -> [pathline])
late up [wall| ]-> [wall|overwall]
late up [crate| ]-> [crate|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
==============
WINCONDITIONS
==============
All Target on win
=======
LEVELS
=======
message cover up all targets with blocks
message level 1 of 4
---------
######-
#.....##
...P...#
.......#
.*O.O*.#
.......#
.......#
..O.O..#
#..O..##
######-
message level 2 of 4
---------
######-
#.....##
...P...#
.O.O*O.#
.......#
.O...O.#
.*..*..#
.O*O.O.#
#.....##
######-
message level 3 of 4
---------
######-
#OOOOO##
*..*..*#
..*..*.#
.*..*..#
*..*..*#
..*..*P#
.*..*..#
#..*..##
######-
message level 4 of 4
---------
########
*******#
*..P..*#
*.....*#
*..O..*#
*.O*O.*#
*..O..*#
*.....*#
*******#
########
(
--------
######-
#...O#-
.....#-
.*...#-
..*..#-
...*.#-
..p..#-
O....#-
....O#-
######-
)
message thats enough blocks for one day :)
(--------
#####-
#....##
......#
.*....#
....*.#
.O....#
.OO.*.#
.P....#
#....##
#####-)