puzzlescript
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title Ice path
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #AAE0F2
again_interval 0.15
========
OBJECTS
========
Background
3B3942 #231F26 (#E57ED5 #CC5285)
11111
11101
11011
10111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #231F26
.....
.000.
.010.
.000.
.....
Target2
white #231F26
.....
.010.
.101.
.010.
.....
Wall
D9FFDC #7EE58D #5C8466 #4F5B46
21110
21111
22221
23232
32323
overwall
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
11000
21110
Wall2
E5C17E #CC7A52 #736053 #423D39
21101
21110
12110
21221
23232
overwall2
E5C17E #CC7A52 #736053 #423D39
.....
.....
.....
.....
10010
Playerright
white #CCCCCC #A87EE5 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
white #CCCCCC #A87EE5 #705C84
.000.
20211
31311
01111
.1.1.
Crate
E5C17E #CC7A52 #736053 #423D39
21100
21110
22110
32223
.333.
overcrate
E5C17E #CC7A52 #736053 #423D39
.....
.....
.....
.....
.000.
iceground
D9FFF8 #AAE0F2 #231F26
..2..
.202.
21102
.212.
..2..
Crate2
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
overcrate2
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
end
E5C17E #CC7A52 #736053 #423D39
21100
21110
22110
32223
.333.
endx
E5C17E #CC7A52 #736053 #423D39
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
trail
7EA1E5 #5C6684 (#666666 #333333 #231F26 black)
11111
10011
10101
11001
11111
(overtrail
666666 #333333 #231F26 black
.....
.....
.....
.....
10000)
trailx
TRANSPARENT
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
movr
black
.....
.....
.....
.....
.....
movl
black
.....
.....
.....
.....
.....
movu
black
.....
.....
.....
.....
.....
movd
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #AAE0F2 #7EA1E5 #52465B
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
i=iceground
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2 or overwall2 (or overtrail)
pushable= cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or wall2
arrowk = arrow or arrow2 or arrowx or arrowx2
mov= movr or movl or movu or movd
surv= target or iceground or player or trail or crate2 or target2 or trailx
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 65185702
sfx5 89493707
================
COLLISIONLAYERS
================
Background
trail,trailx
Target,target2
nomove
iceground
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2,crate,crate2
movr
movl
movu
movd
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player| crate]->[ player|> crate]
player| pushable]->[ player|> pushable]
player | trail]->[player | trail] sfx5
[player target]->[player target2] sfx4
[pushable movr]->[right pushable]
[pushable movl]->[left pushable]
[pushable movu]->[up pushable]
[pushable movd]->[down pushable]
right[right pushable|no blocker]->[right pushable| movr]
left[left pushable|no blocker]->[left pushable| movl]
up[up pushable|no blocker]->[up pushable| movu]
down[down pushable|no blocker]->[down pushable| movd]
([crate no trail ]->[crate trail])
late[target][player no trail]->[target][player trail]
crate2 no mov|Target2]->[> crate2|target2] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late[target2][no surv]->[target2][thefloor]
late[target2][Background no thefloor no wall2|thefloor]->[target2][Background no thefloor|wall2]
[target2][Crate2 trail]
[target2][trailx]
late [target][target2]->[target2][target2]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
(late up [trail | ]->[trail|overtrail])
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target2 on crate2
no mov on Target2
some target2
=======
LEVELS
=======
message Touch the targets to travel into your trails
message then place the ice blocks on all the targets
message level 1 of 6
---------
---------
---------
###--
..O#--
....#--
Pi..#--
....#--
#####--
---------
message level 2 of 6
---------
---------
######-
.P...#-
...O.#-
.....#-
..#..#-
.I...#-
...#.#-
######-
message level 3 of 6
---------
---------
######-
..p..#-
#..O..##
.......#
..#.#..#
..i.i..#
.......#
########
message level 4 of 6
---------
########
.......#
#..OP..#
.......#
.i##.i##
.......#
#..O...#
.......#
########
message level 5 of 6
---------
########
.......#
.O..#..#
..O..#.#
...P...#
.#..i..#
..#..i.#
.......#
########
(---------
########
.......#
..i.i..#
.......#
.#...#.#
.O...O.#
...P...#
.......#
########
---------)
message level 6 of 6
---------
---------
########
.......#
.i...i.#
.#...#.#
...O...#
...O...#
...P...#
########
(---------
########
#......#
..i.i#.#
.......#
..#.##.#
.O...O.#
...P...#
.......#
########
---------)
(---------
---------
########
.......#
.O...#.#
..O.#..#
...P...#
..#.i..#
.#...i.#
.......#
########)
(---------
######-
#..P..##
.......#
.O...O.#
.#...#.#
.......#
.i...i.#
.......#
#.....##
######-)
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