UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title guiding blocks author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #393E42 text_color #FFD9E0 again_interval 0.15 ======== OBJECTS ======== Background #536673 #393E42 (#E57ED5 #CC5285) 11111 11001 10101 10011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #D9FFDC #393E42 11111 10101 11011 10101 11111 Wall #E5C17E #DB7F55 #B32D2D #73342E 21110 12110 21221 32332 23323 overwall #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... 10010 21101 Playerright #FFD9E0 #F2AACE #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #FFD9E0 #F2AACE #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Cratex #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcratex #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. cratex2 black ..... ..... ..... ..... ..... end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... spawnact #E57ED5 #FFD9E0 (#E5C17E #F2F2AA) .11.. .1111 .1111 .1100 .00.. spawnactx #E57ED5 #FFD9E0(#E5C17E #F2F2AA) .11.. .1111 .1111 .1100 .00.. actx black ..... ..... ..... ..... ..... spawn white #D9FFDC ..1.. .111. .1.1. .111. ..1.. spawnx white #D9FFDC ..1.. .111. .1.1. .111. ..1.. personleft #FFD9E0 #F2AACE .000. .000. 11111 .111. .1.1. personright #FFD9E0 #F2AACE .000. .000. 11111 .111. .1.1. personup #FFD9E0 #F2AACE .000. .000. 11111 .111. .1.1. persondown #FFD9E0 #F2AACE .000. .000. 11111 .111. .1.1. person2 #FFD9E0 #F2AACE .000. .000. 11111 .111. .1.1. dead black ..... ..... ..... ..... ..... respawn black ..... ..... ..... ..... ..... leftx black ..... ..... ..... ..... ..... rightx black ..... ..... ..... ..... ..... upx black ..... ..... ..... ..... ..... downx black ..... ..... ..... ..... ..... thefloor #393E42 00000 00000 00000 00000 00000 thefloorx #393E42 00000 00000 00000 00000 00000 eend #393E42 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #DB7F55 #B32D2D #73342E 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove (a = arrow2 and wall) e=end t = end and target and eend w=end and winend s=spawn a=spawnact c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 or overcratex pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 or cratex or cratex2 win=crate or wall theemx= crate player=playerright or playerleft person=personleft or personright or personup or persondown or person2 personx=leftx or rightx or upx or downx blocker = wall or crate or nomove or player or arrow or crate2 or cratex or spawnactx or spawnact or spawn or person or spawnx arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 44402701 sfx5 68916902 sfx6 61537900 ================ COLLISIONLAYERS ================ Background Target nomove actx spawn, spawnact, spawnx, spawnactx respawn Player, Wall, pushable,swapwall,thefloor,thefloorx, person,personx,dead arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [actx]->[] [> player | pushable]->[> player|> pushable] late [cratex]->[cratex2] late [cratex2|...| person]->[cratex|...|person] late [cratex2]->[crate] ( left[personleft| cratex| blocker]->[dead|cratex| blocker] right[personright| cratex| blocker]->[dead|cratex| blocker] up[personup| cratex| blocker]->[dead|cratex| blocker] down[persondown| cratex| blocker]->[dead|cratex| blocker]) right[personright| wall]->[person2|wall] left[personleft| wall]->[person2|wall] up[personup| wall]->[person2|wall] down[persondown| wall]->[person2|wall] left[person| crate| blocker]->[person2|cratex| blocker] right[person| crate| blocker]->[person2|cratex| blocker] up[person| crate| blocker]->[person2|cratex| blocker] down[person| crate| blocker]->[person2|cratex| blocker] down[person| crate|no blocker]->[downx|crate|no blocker] up[person| crate|no blocker]->[upx|crate|no blocker] left[person| crate|no blocker]->[leftx|crate|no blocker] right[person| crate|no blocker]->[rightx|crate|no blocker] left[person| no blocker|crate]->[leftx|no blocker|crate] up[person| no blocker|crate]->[upx|no blocker|crate] right[person| no blocker|crate]->[rightx|no blocker|crate] down[person| no blocker|crate]->[downx|no blocker|crate] left[person| no blocker|no blocker|crate]->[leftx|no blocker|no blocker|crate] up[person| no blocker|no blocker|crate]->[upx|no blocker|no blocker|crate] right[person| no blocker|no blocker|crate]->[rightx|no blocker|no blocker|crate] down[person| no blocker|no blocker|crate]->[downx|no blocker|no blocker|crate] left[person| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|crate] right[person| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|crate] up[person| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|crate] down[person| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|crate] left[person|no blocker| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|no blocker|crate] right[person|no blocker| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|no blocker|crate] up[person|no blocker| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|no blocker|crate] down[person|no blocker| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|no blocker|crate] left[person|no blocker |no blocker| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|no blocker|no blocker|crate] right[person|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|no blocker|no blocker|crate] up[person|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|no blocker|no blocker|crate] down[person|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|no blocker|no blocker|crate] left[person|no blocker|no blocker |no blocker| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] right[person|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] up[person|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] down[person|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] left[person|no blocker|no blocker|no blocker |no blocker| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] right[person|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] up[person|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] down[person|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] left[person|no blocker|no blocker|no blocker|no blocker |no blocker| no blocker|no blocker|no blocker|crate]->[leftx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] right[person|no blocker|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[rightx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] up[person|no blocker|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[upx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] down[person|no blocker|no blocker|no blocker|no blocker|no blocker| no blocker|no blocker|no blocker|crate]->[downx|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|no blocker|crate] [rightx]->[personright] [leftx]->[personleft] [upx]->[personup] [downx]->[persondown] [person2]->[dead] [personright]->[right personright] [personleft]->[left personleft] [personup]->[up personup] [persondown]->[down persondown] [> person| pushable]->[> person | > pushable] [> pushable|spawn]->[pushable|spawn] [> pushable|spawnactx]->[pushable|spawnactx] [> pushable|spawnact]->[pushable|spawnact] [> person | target]->[> person | target] sfx6 late[dead]->[respawn] sfx5 late[respawn| ] -> [respawn| respawn ] late[respawn spawnact]->[playerright spawnactx] late[respawn spawnx]->[spawn] late[spawnactx no player]->[spawnact] [player spawnact]->[ spawnactx actx] sfx4 late [actx | ]->[actx|actx] late [actx spawn]->[personright spawnx] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late [respawn]->[] late [dead]->[] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [cratex| ]-> [cratex|overcratex] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all target on person ======= LEVELS ======= message Guide them message level 1 of 6 --------- -#######- ##.....#- ###....## #s...P.O# #.......# #..*....# #....#### #....a..# ##.....## -#######- message level 2 of 6 --------- -#######- ##.....## #.O.....# #....*..# #.##....# #.P..*..# #..s....# #.....a.# ##.....## -#######- message level 3 of 6 --------- --######- ###....#- #....O.#- #.***..#- #..**..## #.......# #.s..*..# #..P..a.# ##.....## -#######- message level 4 of 6 --------- ######### #s#.....# #*...P..# #.#.O.### #.#.*.#.# #.#.#.#a# #.*.....# #.#...### ###...#-- --#####-- message level 5 of 6 --------- #######-- #....*#-- #....O##- #******#- #.....##- #..P..### #.s...a.# #...##..# ######### --------- message level 6 of 6 --------- -#######- ###*##### ##....O*# #...*..## ##..*..*# #......## ##s....*# ##.P..a## ####*#### -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- ( --------- ######### #*******# #*.....*# #*s....*# #*..*..*# #*.....*# #*.P...*# #*a...O*# #*******# #########) (--------- ---#####- ####...## #.s*....# #...#...# #...#...# ##.###.## #.......# #.O.P.#a# ##....#.# -########) (--------- -#######- ##.....## #...*...# #.O....s# #...*...# #s....O.# #.......# #..P.a..# ##.....## -#######-) (--------- -#######- ##a....## #*#.O...# #.#.#...# #.*.....# #.*.....# #.*.....# #s#...P.# #.#.....# #########) ( --------- -######-- ##....### #.P.....# #..#O#..# #..#.#..# #..###..# #...s...# #..***a.# ##.....## -#######-)