puzzlescript
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Play PuzzleScript games in your terminal!
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title Grouping
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #3B3942
text_color #F2F2AA
again_interval 0.05
========
OBJECTS
========
Background
585373 #3B3942 (#E57ED5 #CC5285)
11111
10101
10001
10101
11111
(00101
01110
11011
01111
10110)
(11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #3B3942
.....
.000.
.010.
.000.
.....
Wall
FFD9FC #E0AAF2 #705C84 #52465B
21112
02110
20221
23232
32323
overwall
FFD9FC #E0AAF2 #705C84 #52465B
.....
.....
.....
.200.
21120
Playerright
F2F2AA #E5C17E #7EA1E5 #5C6684
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #7EA1E5 #5C6684
.000.
20211
31311
01111
.1.1.
Crate
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcrate
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
Wall1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21110
21110
22221
23232
32323
overwall1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
10000
21110
Cratedead
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.0.0.
2.1.0
.1.1.
2.1.0
.2.2.
Cratedead2
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
..0..
.1.0.
2.1.0
.2.1.
..2..
Cratedead3
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
..1..
.1.1.
..1..
.....
Cratedead4
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
..1..
.....
.....
Crate2
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcrate2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
Wall2
F2F2AA #E5C17E #CC7A52 #736053
21110
21110
22221
23232
32323
overwall2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21110
Crate2dead
F2F2AA #E5C17E #CC7A52 #736053
.0.0.
2.1.0
.1.1.
2.1.0
.2.2.
Crate2dead2
F2F2AA #E5C17E #CC7A52 #736053
..0..
.1.0.
2.1.0
.2.1.
..2..
Crate2dead3
F2F2AA #E5C17E #CC7A52 #736053
.....
..1..
.1.1.
..1..
.....
Crate2dead4
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
..1..
.....
.....
end
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
endx
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
hudblock2
F2F2AA #E5C17E #CC7A52 #736053
.100.
.210.
.221.
.....
.....
hudblock1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.100.
.210.
.221.
.....
.....
hudnone
black
.....
.000.
.....
.....
.....
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.....
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
3B3942
00000
00000
00000
00000
00000
thefloorx
3B3942
00000
00000
00000
00000
00000
eend
3B3942
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
start
black
.....
.....
.....
.....
.....
spawn
black
.....
.....
.....
.....
.....
dying
black
.....
.....
.....
.....
.....
pl
black
.....
.....
.....
.....
.....
die
black
.....
.....
.....
.....
.....
acti
black
.....
.....
.....
.....
.....
acti2
black
.....
.....
.....
.....
.....
nowin1
black
.....
.....
.....
.....
.....
nowin2
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
F2F2AA #E5C17E #CC7A52 #736053
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = crate2
= wall1
= wall2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
1=hudblock1 and thefloor
2=hudblock2 and thefloor
c=cloner
-=thefloor
x=thefloorx
s= start and thefloor
feel=overwall or overcrate or overcrate2 or overwall1 or overwall2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or wall1 or wall2
arrowk = arrow or arrow2 or arrowx or arrowx2
fus=hudnone or start
win1=crate or Wall1 or hudblock1
win2=crate2 or Wall2 or hudblock2
thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4
win=win1 or win2 or thedead
deacti = hudblock2 or hudblock1
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 60615706
sfx5 70040702
================
COLLISIONLAYERS
================
Background
Target
nomove
start
spawn
acti,acti2
dying
die
nowin1
nowin2
pl
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall1,wall2
thedead
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
hudblock1
hudblock2
hudnone
feel
======
RULES
======
[]
[]
[Cratedead4]
[Cratedead3]
[Cratedead no endx]->[Cratedead2]sfx5
[Cratedead ]->[Cratedead2]
[]
[Crate2dead4]
[Crate2dead3]
[Crate2dead2]sfx5
player|pushable]->[> player|> pushable > dying]
[player pl]
[acti][pl ]->[acti][pl spawn]
late[pl target no acti]->[pl target acti] sfx4
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx Cratedead |thefloor]
[pl dying])
(
late [acti][Crate]->[acti][Wall1]
late [acti][Crate2]->[acti][Wall2]
)
late [acti][spawn no blocker] [hudblock1|fus]->[acti][wall1 dying][hudnone|fus]
late [acti][spawn no blocker] [hudblock2|fus]->[acti][wall2 dying][hudnone|fus]
(late [ win1|pl dying]->[win1 dying|pl dying]
late [ win2|pl dying]->[win2 dying|pl dying])
late [ win1|win1 dying]->[win1 dying|win1 dying]
late [ win2|win2 dying]->[win2 dying|win2 dying]
late[win1 no dying]->[win1 nowin1]
late[win2 no dying]->[win2 nowin2]
[win1 die]
[win2 die]
late[nowin1][win1 die]->[nowin1][win1]
late[nowin2][win2 die]->[nowin2][win2]
late[win1 die]->[Cratedead]
late[win2 die]->[Crate2dead]
late up [wall| ]-> [wall|overwall]
late up [wall1| ]-> [wall1|overwall1]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[]
[]
[]
[]
[]
[deacti][acti2]
[]
[acti]
([action player eend|]->[action player eend |crate Target])
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no win
no winend
=======
LEVELS
=======
message remove all cubes by putting them into groups
message level 1 of 8
---------
######-
#**.@@##
***.@@@#
***.@@@#
.......#
.......#
.*..@.@#
...P...#
#.....##
######-
message level 2 of 8
---------
######-
#.....##
..***..#
.......#
..%.%..#
.......#
..%.%..#
...P...#
#.....##
######-
message level 3 of 8
-11211211
######s
#.....##
.......#
.......#
...O...#
.......#
.......#
...P...#
#.....##
######-
message level 4 of 8
121121112
######s
#.....##
.......#
.......#
.......#
...O...#
.......#
.@.P.@.#
#.....##
######-
message level 5 of 8
221212122
######s
#.....##
.......#
....%..#
.......#
...O...#
.%...*.#
...P.*.#
#.....##
######-
message level 6 of 8
221112111
######s
#.....##
...O...#
..$....#
.....O.#
.O..%..#
.......#
..P....#
#.....##
######-
message level 7 of 8
111121212
#####-1
#....##1
......#2
.$....#2
......#s
...O..##
.....@.#
...P...#
#.....##
######-
message level 8 of 8
221121111
#####-2
#....##1
......#1
......#1
.O....#1
......#2
......#1
...P..#1
#....##s
#####--
(message level 7 of 10
--2121212
######s
#.....##
.......#
.......#
.......#
...O...#
.*...@.#
.*.P...#
#.....##
######-)
(111121212
#####-1
#....##1
......#2
.%....#s
......##
...O...#
.......#
...P...#
#.....##
######-)
(211121112
#####-1
#....##1
.*..*.#1
......#2
.O....#2
......#2
......#1
...P..#1
#....##s
#####--)
(211121112
#####-1
#....##1
......#1
......#2
.O....#1
......#1
......#1
...P..#1
#....##s
#####--)
(121121112
#####-1
#....##1
......#2
......#1
.O....#1
......#1
......#1
...P..#1
#....##s
#####--)
(---------
######-
#.....##
.*.*.*.#
..*.*..#
.*.*.*.#
..*.*..#
.*.*.*.#
...P...#
#.....##
######-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-