UNPKG

puzzlescript

Version:

Play PuzzleScript games in your terminal!

846 lines (703 loc) 8.71 kB
title Grouping author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #F2F2AA again_interval 0.05 ======== OBJECTS ======== Background #585373 #3B3942 (#E57ED5 #CC5285) 11111 10101 10001 10101 11111 (00101 01110 11011 01111 10110) (11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #3B3942 ..... .000. .010. .000. ..... Wall #FFD9FC #E0AAF2 #705C84 #52465B 21112 02110 20221 23232 32323 overwall #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... .200. 21120 Playerright #F2F2AA #E5C17E #7EA1E5 #5C6684 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7EA1E5 #5C6684 .000. 20211 31311 01111 .1.1. Crate #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. Wall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21110 21110 22221 23232 32323 overwall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... 10000 21110 Cratedead #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Cratedead2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..0.. .1.0. 2.1.0 .2.1. ..2.. Cratedead3 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..1.. .1.1. ..1.. ..... Cratedead4 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..1.. ..... ..... Crate2 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. Wall2 #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 Crate2dead #F2F2AA #E5C17E #CC7A52 #736053 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate2dead2 #F2F2AA #E5C17E #CC7A52 #736053 ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate2dead3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..1.. .1.1. ..1.. ..... Crate2dead4 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..1.. ..... ..... end #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. endx #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. hudblock2 #F2F2AA #E5C17E #CC7A52 #736053 .100. .210. .221. ..... ..... hudblock1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .100. .210. .221. ..... ..... hudnone black ..... .000. ..... ..... ..... cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. ..... ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... start black ..... ..... ..... ..... ..... spawn black ..... ..... ..... ..... ..... dying black ..... ..... ..... ..... ..... pl black ..... ..... ..... ..... ..... die black ..... ..... ..... ..... ..... acti black ..... ..... ..... ..... ..... acti2 black ..... ..... ..... ..... ..... nowin1 black ..... ..... ..... ..... ..... nowin2 black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 #736053 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 % = wall1 $ = wall2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend 1=hudblock1 and thefloor 2=hudblock2 and thefloor c=cloner -=thefloor x=thefloorx s= start and thefloor feel=overwall or overcrate or overcrate2 or overwall1 or overwall2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or wall1 or wall2 arrowk = arrow or arrow2 or arrowx or arrowx2 fus=hudnone or start win1=crate or Wall1 or hudblock1 win2=crate2 or Wall2 or hudblock2 thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4 win=win1 or win2 or thedead deacti = hudblock2 or hudblock1 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 60615706 sfx5 70040702 ================ COLLISIONLAYERS ================ Background Target nomove start spawn acti,acti2 dying die nowin1 nowin2 pl Player, Wall, pushable,swapwall,thefloor,thefloorx,wall1,wall2 thedead arrow, arrow2, arrowx, arrowx2 winend eend end, endx hudblock1 hudblock2 hudnone feel ====== RULES ====== [feel]->[] [Cratedead4]->[] [Cratedead3]->[Cratedead4] [Cratedead2]->[Cratedead3] [Cratedead no endx]->[Cratedead2]sfx5 [Cratedead ]->[Cratedead2] [Crate2dead4]->[] [Crate2dead3]->[Crate2dead4] [Crate2dead2]->[Crate2dead3] [Crate2dead]->[Crate2dead2]sfx5 [> player|pushable]->[> player|> pushable > dying] [player]->[player pl] [acti][pl ]->[acti][pl spawn] late[pl target no acti]->[pl target acti] sfx4 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx Cratedead |thefloor] (late[pl]->[pl dying]) ( late [acti][Crate]->[acti][Wall1] late [acti][Crate2]->[acti][Wall2] ) late [acti][spawn no blocker] [hudblock1|fus]->[acti][wall1 dying][hudnone|fus] late [acti][spawn no blocker] [hudblock2|fus]->[acti][wall2 dying][hudnone|fus] (late [ win1|pl dying]->[win1 dying|pl dying] late [ win2|pl dying]->[win2 dying|pl dying]) late [ win1|win1 dying]->[win1 dying|win1 dying] late [ win2|win2 dying]->[win2 dying|win2 dying] late[win1 no dying]->[win1 nowin1] late[win2 no dying]->[win2 nowin2] late[win1]->[win1 die] late[win2]->[win2 die] late[nowin1][win1 die]->[nowin1][win1] late[nowin2][win2 die]->[nowin2][win2] late[win1 die]->[Cratedead] late[win2 die]->[Crate2dead] late up [wall| ]-> [wall|overwall] late up [wall1| ]-> [wall1|overwall1] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late[dying]->[] late[die]->[] late[nowin1]->[] late[nowin2]->[] late[pl]->[] late[deacti][acti]->[deacti][acti2] late[acti]->[] late[acti2]->[acti] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no win no winend ======= LEVELS ======= message remove all cubes by putting them into groups message level 1 of 8 --------- -#######- ##**.@@## #***.@@@# #***.@@@# #.......# #.......# #.*..@.@# #...P...# ##.....## -#######- message level 2 of 8 --------- -#######- ##.....## #..***..# #.......# #..%.%..# #.......# #..%.%..# #...P...# ##.....## -#######- message level 3 of 8 -11211211 -#######s ##.....## #.......# #.......# #...O...# #.......# #.......# #...P...# ##.....## -#######- message level 4 of 8 121121112 -#######s ##.....## #.......# #.......# #.......# #...O...# #.......# #.@.P.@.# ##.....## -#######- message level 5 of 8 221212122 -#######s ##.....## #.......# #....%..# #.......# #...O...# #.%...*.# #...P.*.# ##.....## -#######- message level 6 of 8 221112111 -#######s ##.....## #...O...# #..$....# #.....O.# #.O..%..# #.......# #..P....# ##.....## -#######- message level 7 of 8 111121212 -######-1 ##....##1 #......#2 #.$....#2 #......#s #...O..## #.....@.# #...P...# ##.....## -#######- message level 8 of 8 221121111 -######-2 ##....##1 #......#1 #......#1 #.O....#1 #......#2 #......#1 #...P..#1 ##....##s -######-- (message level 7 of 10 --2121212 -#######s ##.....## #.......# #.......# #.......# #...O...# #.*...@.# #.*.P...# ##.....## -#######-) (111121212 -######-1 ##....##1 #......#2 #.%....#s #......## #...O...# #.......# #...P...# ##.....## -#######-) (211121112 -######-1 ##....##1 #.*..*.#1 #......#2 #.O....#2 #......#2 #......#1 #...P..#1 ##....##s -######--) (211121112 -######-1 ##....##1 #......#1 #......#2 #.O....#1 #......#1 #......#1 #...P..#1 ##....##s -######--) (121121112 -######-1 ##....##1 #......#2 #......#1 #.O....#1 #......#1 #......#1 #...P..#1 ##....##s -######--) (--------- -#######- ##.....## #.*.*.*.# #..*.*..# #.*.*.*.# #..*.*..# #.*.*.*.# #...P...# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-