puzzlescript
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title On Board
author PuzzleScript
flickscreen 16x12
again_interval 0.1
noundo
========
OBJECTS
========
(..............................)
(............common............)
(..............................)
battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
underwater_battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
tree_battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
water_cave_battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
lava_battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
house_battery
lightgrey red blue white
.3.3.
33333
01000
11122
01000
pickup
yellow lightblue white
0.1.0
.101.
10201
.101.
0.1.0
save_point
transparent
(..............................)
(............players...........)
(..............................)
(earth suit)
player_map_earth
lightblue white blue
.000.
.010.
00000
.222.
.2.2.
player_platform_earth_ground
lightblue white blue
.000.
.010.
00000
.222.
.2.2.
player_platform_earth_jump_start
lightblue white blue
.000.
.010.
00000
.222.
.2.2.
player_platform_earth_jump
lightblue white blue
.000.
.010.
00000
.222.
.2.2.
player_platform_earth_fall
lightblue white blue
.000.
.010.
00000
22222
.....
(..............................)
(water suit)
(..............................)
player_map_water
lightred blue red
.000.
.010.
00000
.222.
.2.2.
player_platform_water_ground
lightred blue red
.000.
.010.
00000
.222.
.2.2.
player_platform_water_jump_start
lightred blue red
.000.
.010.
00000
.222.
.2.2.
player_platform_water_jump
lightred blue red
.000.
.010.
00000
.222.
.2.2.
player_platform_water_fall
lightred blue red
.000.
.010.
00000
22222
.....
player_water_right
lightred blue red
...0.
22000
.2010
22000
...0.
player_water_left
lightred blue red
.0...
00022
0102.
00022
.0...
player_water_up
lightred blue red
.000.
00100
.000.
.222.
.2.2.
player_water_down
lightred blue red
.2.2.
.222.
.000.
00100
.000.
(..............................)
(fire suit)
(..............................)
player_map_fire
white red lightblue
.000.
.010.
00000
.222.
.2.2.
player_platform_fire_ground
white red lightblue
.000.
.010.
00000
.222.
.2.2.
player_platform_fire_jump_start
white red lightblue
.000.
.010.
00000
.222.
.2.2.
player_platform_fire_jump
white red lightblue
.000.
.010.
00000
.222.
.2.2.
player_platform_fire_fall
white red lightblue
.000.
.010.
00000
22222
.....
player_fire_right
white red lightblue
...0.
22000
.2010
22000
...0.
player_fire_left
white red lightblue
.0...
00022
0102.
00022
.0...
player_fire_up
white red lightblue
.000.
00100
.000.
.222.
.2.2.
player_fire_down
white red lightblue
.2.2.
.222.
.000.
00100
.000.
(..............................)
(..............................)
(..........map_objects.........)
(..............................)
(..............................)
map_background
darkgreen green
00000
00010
00100
00000
10000
map_flower
green red lightblue darkgreen
32333
21233
32333
00333
30333
map_flower2
lightgreen orange red blue darkblue
34234
32123
43243
30003
43034
map_direction_stone1
darkgrey lightblue
...00
..001
.0111
00011
00001
map_direction_stone2
darkgrey lightblue
00...
100..
1110.
11000
10000
map_rock
darkbrown brown
..0..
.01..
.010.
.0001
00001
map_stone
darkgrey lightblue
.....
.....
.000.
00010
00000
map_stone_crush
darkgrey yellow red
0.0.0
.1.1.
0.2.0
.1.1.
0.0.0
map_fir
green darkbrown
..0..
.000.
00000
.010.
..1..
map_log1
brown lightgreen
.....
...01
...0.
00000
00000
map_log2
brown lightgreen
.....
...01
...0.
00000
00000
map_log3
brown lightgreen
.....
...01
...0.
00000
00000
map_fire
yellow orange red
..0..
0.00.
.010.
01110
01210
map_water
blue darkblue
01010
10001
00100
01010
10101
map_lava
darkred red red
02020
20002
00100
01010
10201
(tree)
tree_bark_left
darkbrown brown
..010
..010
..010
..000
..000
tree_bark_right
darkbrown brown
010..
010..
010..
000..
000..
tree_bark_centre
darkbrown brown
00000
00000
00000
00000
00000
tree_left_root
darkbrown brown
.0000
0000.
0000.
0001.
001..
tree_right_root
darkbrown brown
0000.
.000.
..000
.1000
..100
map_tree_entrance
darkbrown black brown
02120
21112
11111
11111
11111
map_tree_hole1_closed
brown green lightgreen black
.12..
1112.
11112
.01..
.0...
map_tree_hole1_entrance
brown green lightgreen black
31233
11123
11112
30133
.0...
map_tree_hole2_closed
brown green lightgreen black
.12..
1112.
11112
.01..
.0...
map_tree_hole2_entrance
brown green lightgreen black
31233
11123
11112
30133
.0...
map_tree_hole3_closed
brown green lightgreen black
.12..
1112.
11112
.01..
.0...
map_tree_hole3_entrance
brown green lightgreen black
31233
11123
11112
30133
.0...
tree_hollow
darkbrown brown
00100
01110
11111
01110
00100
tree_lb_bough
lightgreen green
00100
10010
.0010
..001
...00
tree_lt_bough
lightgreen green
...00
..001
.0010
01001
00100
tree_rb_bough
lightgreen green
00100
01001
0100.
100..
00...
tree_rt_bough
lightgreen green
00...
100..
0100.
10010
00100
tree_centre_bough
lightgreen green
00100
00010
00100
01000
00100
tree_top
lightgreen green
.....
.....
.000.
01010
10101
map_pine
brown green lightgreen
.12..
1112.
11112
.01..
.0...
map_bridge_horizontal
brown darkbrown green blue darkblue
00010
40330
30430
30340
01000
map_bridge_vertical
brown darkbrown green blue darkblue
03430
10000
04330
00001
03340
map_dive_point
brown darkbrown blue darkblue
00012
30203
20302
20212
01003
vulcano_left
darkblue black blue darkred
....0
...03
.0102
01321
01011
vulcano_right
darkblue black blue
0....
00...
2010.
12010
11010
vulcano_center
darkblue blue
00000
00100
00000
00000
01000
vulcano_steps
darkblue blue
00000
01110
00000
01110
00000
map_vulcano_entrance
darkblue black
01110
11111
11111
11111
11111
house_p1
transparent
house_p2
darkred red
.....
.....
...00
.0011
01111
house_p3
darkred red
...00
.0001
01011
10111
01111
house_p4
darkred red grey orange
23...
330..
32100
33111
11111
house_p5
darkred red
.....
.....
0....
100..
11100
house_p6
darkred red brown darkbrown
....0
...01
..010
.0002
00223
house_p7
darkred red brown blue lightblue darkbrown
11110
11005
00223
25234
22223
house_p8
darkred red brown blue lightblue darkbrown
01111
20011
32200
43225
32522
house_p9
darkred red brown darkbrown
11111
11111
01111
20011
23200
house_p10
darkred red darkbrown
11110
11102
11022
10222
02222
house_p11
brown darkbrown lightblue
01000
10000
00010
00100
00000
house_p12
brown darkbrown lightblue
00000
01000
10000
00010
00100
house_p13
brown darkbrown lightblue blue
00010
00000
01333
10322
00322
house_p14
brown darkbrown lightblue blue
00010
00100
33000
23010
23000
house_p15
darkbrown
00000
00000
00000
00000
00000
house_p16
brown darkbrown lightblue
01000
10000
00010
00100
00000
map_house_entrance
brown darkbrown black yellow grey
02420
24242
24433
24242
24442
house_p18
brown darkbrown lightblue blue
00322
00333
01000
10000
00001
house_p19
brown darkbrown lightblue blue
23010
33000
00000
00100
01000
house_p20
darkbrown
00000
0000.
000..
00...
0....
house_smoke
white
.....
.....
0.0..
.0...
0....
map_underwater_exit
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_passage1_entrance_left
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_passage1_entrance_right
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_hole1_entrance
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_hole2_entrance
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_cave_entrance
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_cave_exit
red darkred lightred
10001
01010
10201
01010
10001
map_lava_hole_closed
red darkred grey
10001
01010
10201
01010
10001
map_lava_hole_entrance
red darkred lightred
10001
01010
10201
01010
10001
map_water_passage2_entrance_left
blue darkblue lightblue
10001
01010
10201
01010
10001
map_water_passage2_entrance_right
blue darkblue lightblue
10001
01010
10201
01010
10001
map_lava_passage_entrance_left
red darkred lightred
10001
01010
10201
01010
10001
map_lava_passage_entrance_right
red darkred lightred
10001
01010
10201
01010
10001
map_escape_lava_exit_sealed
red darkred grey
10001
01010
10201
01010
10001
map_escape_lava_exit
red darkred lightred
10001
01010
10201
01010
10001
(..............................)
(..............................)
(.......Inside Tree............)
(..............................)
(..............................)
tree_player_drown
lightblue blue white darkgreen darkbrown
33343
23332
02020
01010
11111
tree_background
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_bark
brown darkbrown
01100
11000
00011
11000
01100
tree_platform
darkgreen lightgreen brown darkbrown
31313
13313
10010
00100
00000
tree_platform_moving
green darkbrown darkgreen
00000
00011
20202
20222
22222
tree_lever_off
green brown darkbrown darkgreen
33323
33332
00333
31333
33133
tree_lever_on
green brown darkbrown darkgreen
33323
33332
33300
33313
33133
tree_log
brown lightgreen darkbrown darkgreen
33323
33301
33303
00000
00000
tree_moss_floor
darkgreen green brown darkbrown
10100
31313
32223
33222
22332
tree_moss_top
green darkgreen darkbrown
00000
00012
10101
10111
11111
tree_vine
green darkgreen darkbrown
11101
11012
11101
11011
11111
tree_water
darkblue blue blue
02020
20002
00100
01010
10201
tree_entrance
black darkgreen
10001
00000
00000
00000
00000
tree_move_cancel
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_bark_move_cancel
brown darkbrown
01100
11000
00011
11000
01100
tree_s1
blue lightblue white grey red
.1331
00000
.0000
..22.
.2...
tree_s2
blue lightblue white yellow red
14441
00400
00000
.22..
.2...
tree_s3
blue lightblue white grey red
1331.
00000
0000.
.22..
...2.
tree_exit
darkblue blue blue
02020
20002
00100
01010
10201
(..............................)
(.......Tree Hole 1............)
(..............................)
tree_flower
green red yellow darkgreen
32333
21233
32333
00333
30333
tree_mushroom
red white darkgreen
21002
10010
00000
21112
21112
tree_mushroom_hidden
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_mushroom_top
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_mushroom_jump
lightgreen darkgreen darkbrown
00000
00012
10101
10111
11111
tree_spike
grey white darkgreen darkbrown
22132
22013
21002
10000
00000
tree_hole1_entrance
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_hole1_exit
green darkgreen darkbrown
11101
11012
11101
11011
11111
(..............................)
(....Tree Hole 2 (near lake)...)
(..............................)
tree_flower2
green red yellow darkgreen
32333
21233
32333
00333
30333
tree_mushroom_hidden2
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_moss
lightblue green lightgreen
.1.1.
1....
...2.
.2...
2....
tree_hole_water
blue white
00000
00000
00100
01000
00000
tree_hole_water_top
blue white darkgreen darkbrown
12131
01010
00000
01000
10000
tree_hole2_entrance
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_hole2_exit
green darkgreen darkbrown
11101
11012
11101
11011
11111
(....................................)
(....Tree Hole 3 (down the bridge)...)
(....................................)
tree_hole_bark_crushing
lightbrown darkbrown
01100
11000
00011
11000
01100
tree_hole_flower3
green red yellow darkgreen
32333
21233
32333
00333
30333
tree_hole_flower_on_hidden
transparent
tree_hole_log
brown lightgreen darkbrown darkgreen
.....
...01
...0.
00000
00000
tree_hole_log_water
brown lightgreen
.....
...01
...0.
00000
00000
tree_hole_can_drown
transparent
tree_hole3_entrance
darkgreen darkbrown
00010
00001
00000
00000
00000
tree_hole3_exit
green darkgreen darkbrown
11101
11012
11101
11011
11111
(..............................)
(..............................)
(.......Underwater.............)
(..............................)
(..............................)
water_background
darkblue blue
00010
00000
00100
00000
00000
water_top
darkblue lightblue blue
00210
02221
22022
20002
00000
water_bed
darkblue lightgreen green
01010
10000
00020
02000
20000
water_bed_return
lightblue green lightgreen
.1.1.
1....
...2.
.2...
2....
water_grotto
darkgreen green darkblue
01010
12221
22122
12221
01010
water_depth
darkgreen darkblue
11011
10001
00100
01110
11011
water_vegetation
white lightgrey lightblue
.2...
20...
.2.1.
...01
...1.
water_stars
lightblue white yellow lightgrey
.0...
000..
.0.2.
..222
...2.
underwater_entrance
darkblue blue
00010
00000
00100
00000
00000
underwater_entrance2
darkblue blue
00010
00000
00100
00000
00000
underwater_exit
darkblue blue
11010
01100
00110
01100
11010
(..........water passage 1.................)
water_passage1_left_entrance
darkblue blue
00010
00000
00100
00000
00000
water_passage1_right_entrance
darkblue blue
00010
00000
00100
00000
00000
water_passage1_left_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
water_passage1_right_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
(..........water hole 1.................)
water_hole1_entrance
darkblue blue
00010
00000
00100
00000
00000
water_hole1_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
(..............................)
(..............................)
(.......Water Cave.............)
(..............................)
(..............................)
(...........Path...............)
water_fish_placeholder
darkblue blue
00010
00000
00100
00000
00000
water_fish
lightblue yellow red
.....
0.11.
01121
0.11.
.....
fish_splash
darkred red
0.0.0
.010.
.101.
.010.
0.0.0
water_block_placeholder
darkblue blue
00010
00000
00100
00000
00000
water_block
lightblue
00000
0...0
0...0
0...0
00000
water_current_horizontal
white lightblue darkblue
22222
00222
22222
21122
22222
water_current_vertical
white lightblue darkblue
20222
20212
22212
22222
22222
water_fountain
blue white lightblue darkblue blue
31343
13133
31423
33232
33323
water_bomb_placeholder
darkblue blue
00010
00000
00100
00000
00000
water_bomb
black white red
...2.
..1..
.00..
0000.
.00..
water_bam
red orange yellow darkblue blue
13241
30103
21012
30103
13231
water_cave_path_entrance
darkblue blue
00010
00000
00100
00000
00000
water_cave_path_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
water_cave_entrance
black darkblue
10001
00000
00000
00000
00000
(...........Inside...............)
water_cave_background
darkblue grey
00000
00000
00100
01000
00000
water_cave_gate
black darkblue
.000.
00000
00000
00000
00000
water_cave_vine
green
...0.
..0..
...0.
..0..
.....
water_cave_stalagmite
darkblue grey lightblue white
20102
01030
10300
00000
00000
water_cave_stalactite
darkblue yellow lightblue white
00100
01310
00100
23200
02000
water_cave_vent1
grey white darkblue
22122
20002
10101
20002
22122
water_cave_vent1_turn
grey white darkblue
12221
20002
20102
20002
12221
water_cave_vent2
brown grey red darkblue
33133
30003
10201
30003
33133
water_cave_vent2_turn
brown grey red darkblue
13331
30003
30203
30003
13331
water_cave_platform
darkblue blue
10001
00010
00100
01001
10010
water_cave_water
blue white
00000
00000
00100
01000
00000
water_cave_water_top
blue white
1.1.1
01010
00000
01000
10000
water_cave_fish_hidden
darkblue grey
00000
00000
00100
01000
00000
water_cave_fish
lightblue yellow red
.....
0.11.
01121
0.11.
.....
water_cave_spike
grey white
..1..
..01.
.100.
10000
00000
water_cave_spike_right
grey white
01...
001..
00001
0001.
00...
water_cave_spike_left
grey white
...10
..100
10000
.1000
...00
water_cave_fountain
blue white lightblue
.1...
1.1..
.1.2.
..2.2
...2.
water_cave_lava
red orange orange
02020
20002
00100
01010
10201
water_cave_burnt
black red
....0
..00.
.00..
.100.
..101
water_cave_water_hidden
darkblue grey
00000
00000
00100
01000
00000
water_cave_water_top_hidden
darkblue grey
00000
00000
00100
01000
00000
water_cave_block
lightblue
00000
0...0
0...0
0...0
00000
water_cave_s1
lightblue white
.....
....1
...10
..100
..100
water_cave_s2
lightblue white
.111.
10001
00000
00000
00000
water_cave_s3
lightblue white
.....
1....
01...
001..
001..
water_cave_exit
red orange orange
02020
20002
00100
01010
10201
(............................)
(....Water Cave Out..........)
(............................)
lava_background
darkred orange
00000
00000
00100
01000
00000
lava
red orange yellow
20102
01110
11011
10201
02020
lava_boulder
red orange yellow white
20103
01110
11011
10201
02020
lava_boulder_cold
red darkblue grey
20102
01110
11011
10201
02020
water_cave_lava_entrance
darkred orange
00000
00000
00100
01000
00000
water_cave_lava_entrance2
darkred orange
00000
00000
00100
01000
00000
water_cave_lava_exit
darkred orange
00000
00000
00100
01000
00000
lava_hole_entrance
darkred orange
00000
00000
00100
01000
00000
lava_hole_exit
darkred orange
00100
01110
11011
10001
00000
(..........................................)
(..........water passage 2.................)
(..........................................)
water_passage2_left_entrance
darkblue blue
00010
00000
00100
00000
00000
water_passage2_right_entrance
darkblue blue
00010
00000
00100
00000
00000
water_passage2_left_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
water_passage2_right_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
(..........lava passage....................)
lava_passage_left_entrance
darkred orange
00000
00000
00100
01000
00000
lava_passage_right_entrance
darkred orange
00000
00000
00100
01000
00000
lava_passage_left_exit
darkred orange
00100
01110
11011
10001
00000
lava_passage_right_exit
darkred orange
00100
01110
11011
10001
00000
lava_rolling_stone
grey red black darkred
32023
20102
00010
21002
32023
lava_rock_reset
red darkred
10111
11010
01010
10001
10011
lava_rock_placeholder
darkred orange
00000
00000
00100
01000
00000
(..........................)
(.........Vulcano..........)
(..........................)
vulcano_hidden_lava
darkred orange
00000
00000
00100
01000
00000
vulcano_ladder
darkblue darkred orange
01110
00000
01210
00000
01110
vulcano_entrance
darkred orange
00000
00000
00100
01000
00000
vulcano_exit
black darkred
10001
00000
00000
00000
00000
vulcano_platform
darkblue blue lightblue darkred orange
02010
00001
00000
34333
33333
vulcano_wall
darkblue blue
00000
01000
00010
00000
10000
vulcano_wall_secret
darkblue blue darkgreen
00.01
010.0
.0010
0.000
200.0
vulcano_wall_secret_background
darkblue blue darkgreen
00000
00000
00000
00000
00000
vulcano_lever
lightblue blue darkred
22222
22222
11222
20222
22022
vulcano_lever_off
lightblue blue darkred
22222
22222
22211
22202
22022
vulcano_barrier
black lightblue
00000
01010
00000
01010
00000
vulcano_s1
lightblue grey
.....
..11.
..11.
...0.
....0
vulcano_s2
lightblue grey
...11
...11
..0..
.0...
0....
vulcano_escape
darkred orange
00000
00000
00100
01000
00000
vulcano_return
darkred orange
00000
00000
00100
01000
00000
(.............................)
(.........Lava Escape.........)
(.............................)
escape_lava_hidden
transparent
escape_lava
red orange yellow
20102
01110
11011
10201
02020
escape_lava_boulder_cold
red darkblue grey
20102
01110
11011
10201
02020
escape_lava_entrance_left
darkred orange
00000
00000
00100
01000
00000
escape_lava_exit_left
darkblue darkred
10001
00000
00000
00000
00000
escape_lava_entrance_right
darkred orange
00000
00000
00100
01000
00000
escape_lava_exit_right
darkred orange
01000
00100
01010
00001
00010
(...................................)
(.........Water Hole 2 (lake).......)
(...................................)
water_hole_door1
black yellow red green
.0.0.
00000
.0.0.
00000
.123.
water_hole_door2
black yellow red green
.123.
00000
.0.0.
00000
.0.0.
water_hole_lever_red
lightblue red darkblue blue
22232
22222
11222
20222
22022
water_hole_lever_green
lightblue green darkblue blue
22232
22222
11222
20222
22022
water_hole_lever_red_off
lightblue red darkblue blue
22232
22222
22211
22202
22022
water_hole_lever_green_off
lightblue green darkblue blue
22232
22222
22211
22202
22022
(... darkness ...)
water_hole_darkness
black
water_dark_background
darkblue blue
00010
00000
00100
00000
00000
water_dark_depth
darkgreen darkblue
11011
10001
00100
01110
11011
water_dark_vegetation
white lightgrey lightblue
.2...
20...
.2.1.
...01
...1.
water_dark_lever_yellow
lightblue yellow darkblue blue
22232
22222
11222
20222
22022
water_dark_lever_yellow_off
lightblue yellow darkblue blue
22232
22222
22211
22202
22022
water_hole2_entrance
darkblue blue
00010
00000
00100
00000
00000
water_hole2_exit
darkblue lightblue blue
01000
10120
00202
01000
10100
(.........................)
(.........House...........)
(.........................)
house_background
brown darkbrown
11111
00000
00000
00000
00000
house_floor
red black
00010
11111
01000
11111
00010
house_platform
grey black
00010
11111
01000
11111
00010
house_barrel
lightbrown black brown
.111.
10201
02020
10201
.111.
house_ceiling
darkbrown green
10100
01010
00101
01010
00101
house_ladder
orange brown darkbrown
02220
00000
01110
00000
01110
house_ghost
white red
.00..
1010.
0000.
.00.0
.....
house_vault_background
darkblue blue
00000
00000
00001
00010
00000
house_vault_floor
darkbrown black
00010
11111
01000
11111
00010
house_vault_platform
lightblue black
00010
11111
01000
11111
00010
house_vault_ladder
darkbrown darkblue blue
01110
00000
01120
00000
01110
house_vault_ghost
white red
.00..
1010.
0000.
.00.0
.....
house_entrance
grey yellow black darkbrown
30003
00200
00011
00200
00000
house_spike
grey white
..1..
..01.
.000.
00001
00000
house_door1
black yellow red
.0.0.
00000
.0.0.
00000
.010.
house_door2
black yellow red
.010.
00000
.0.0.
00000
.0.0.
house_key
yellow darkblue
11111
00111
01000
00110
11111
house_lever_on
darkblue lightblue red
00000
00000
22000
01000
00100
house_lever_off
darkblue lightblue red
00000
00000
00022
00010
00100
house_barrier
darkblue black
11111
10101
11111
10101
11111
house_hidden_key
transparent
(..........................................)
(..................Mountain Top............)
(..........................................)
sky
black yellow white
00000
00010
00000
00200
00000
high_sky
black lightblue
00000
00010
00000
00000
00000
hyperspace
black white lightblue
20000
02000
00200
00000
00000
moon
black yellow white
01110
11200
12000
11100
01110
cord_no_light
darkblue blue grey red
01230
02230
01230
01220
01230
cord_light
darkblue blue yellow red
01230
02230
01230
01220
01230
mountain_platform
grey darkgreen green
01000
00001
00000
10000
21001
s1
lightblue grey
.....
....1
....1
.....
.....
s1_light
lightblue yellow
.....
....1
....1
.....
.....
s2
lightblue grey
.....
1....
1...0
0..0.
.00..
s2_light
lightblue yellow
.....
1....
1...0
0..0.
.00..
s3
lightblue grey
11...
11...
.....
.....
.....
s3_light
lightblue yellow
11...
11...
.....
.....
.....
s4
lightblue white
.....
....1
...10
..100
..100
s5
lightblue white
.111.
10001
00000
00000
00000
s6
lightblue white
.....
1....
01...
001..
001..
s7
blue lightblue white grey red
.1331
00000
.0000
..22.
.2...
s7_light
blue lightblue white yellow red
.1331
00000
.0000
..22.
.2...
s8
blue lightblue white yellow red
14441
00400
00000
.22..
.2...
spaceship_closed
transparent
s9
blue lightblue white grey red
1331.
00000
0000.
.22..
...2.
s9_light
blue lightblue white yellow red
1331.
00000
0000.
.22..
...2.
player_spaceship
lightblue white lightgreen yellow
.111.
12221
02120
02220
22222
spaceship_holder1
black yellow white
00000
00010
00000
00200
00000
spaceship_holder2
black yellow white
00000
00010
00000
00200
00000
spaceship_holder3
black yellow white
00000
00010
00000
00200
00000
spaceship_holder4
darkblue blue
00000
00100
00000
00000
01000
spaceship_holder5
darkblue blue
00000
00100
00000
00000
01000
spaceship_holder6
darkblue blue
00000
00100
00000
00000
01000
spaceship_holder7
grey darkgreen green
01000
00001
00000
10000
21000
spaceship_holder8
grey darkgreen green
01000
00001
00000
10000
21000
spaceship_holder9
grey darkgreen green
01000
00001
00000
10000
21000
battery_placeholder
grey darkgreen green
01000
00001
00000
10000
21001
battery_installed
lightgrey red blue white grey
.3.3.
33333
01000
11122
01000
star1
black yellow white
10001
00000
00200
00000
10001
star2
black yellow white
10001
00200
02220
00200
10001
star3
black yellow white
10201
02220
22222
02220
10201
flash1
black yellow white
10000
01000
00100
00010
00000
flash2
black yellow white
00200
00200
00200
00200
00200
flash3
black yellow white
00001
00010
00100
01000
00000
flash4
black yellow white
00000
00000
22222
00000
00000
flash5
black yellow white
01210
12221
22222
12221
01210
flash6
black yellow white
00000
00000
22222
00000
00000
flash7
black yellow white
00000
00010
00100
01000
10000
flash8
black yellow white
00200
00200
00200
00200
00200
flash9
black yellow white
00000
01000
00100
00010
00001
(.....................)
(........Bonus........)
(.....................)
no_fly
transparent
no_fly_water_top
darkblue lightblue blue
00210
02221
22022
20002
00000
no_fly_water_grotto
darkgreen green darkblue
01010
12221
22122
12221
01010
no_fly_water_depth
darkgreen darkblue
11011
10001
00100
01110
11011
no_fly_lava_boulder
red orange yellow white
20103
01110
11011
10201
02020
no_fly_tree_bark
brown darkbrown
01100
11000
00011
11000
01100
no_fly_vulcano_wall
darkblue blue
00000
01000
00010
00000
10000
navigation_fir
green darkbrown
..0..
.000.
00000
.010.
..1..
navigation_background
darkgreen green
00000
00010
00100
00000
10000
mountain_enter
transparent
mountain_exit
transparent
mountain_leave
transparent
map_mountain_enter
transparent
map_mountain_exit
transparent
(=========================)
(=========Markers=========)
(=========================)
(...level markers...)
inside_tree_marker
transparent
tree_hole1_marker
transparent
tree_hole2_marker
transparent
tree_hole3_marker
transparent
underwater_marker
transparent
water_cave_path_marker
transparent
water_cave_path_init_marker
transparent
water_cave_path_reset_marker
transparent
water_cave_marker
transparent
water_cave_lava_marker
transparent
water_hole1_marker
transparent
water_hole2_marker
transparent
water_passage1_marker
transparent
water_passage2_marker
transparent
vulcano_marker
transparent
escape_lava_marker
transparent
escape_lava_reset_marker
transparent
lava_hole_marker
transparent
lava_passage_marker
transparent
house_marker
transparent
mountain_marker
transparent
(...action markers...)
map_marker
transparent
platform_marker
transparent
swim_marker
transparent
lava_marker
transparent
fly_marker
transparent
(... suit markers ...)
earth_suit_marker
transparent
fire_suit_marker
transparent
water_suit_marker
transparent
(....holders...)
action_marker_holder
transparent
level_marker_holder
transparent
suit_marker_holder
transparent
(run these rules once!)
fix_backgrounds_marker
transparent
(................)
(.....death......)
(................)
map_water_splash
darkblue white lightblue
.0.0.
0.2.0
.212.
0.2.0
.0.0.
map_fire_splash
darkred white yellow
.0.0.
0.2.0
.212.
0.2.0
.0.0.
tree_splash
darkred red darkgreen darkbrown
02030
20103
21012
20102
02020
water_splash
darkred red
0.0.0
.010.
.101.
.010.
0.0.0
house_splash
darkred red
0.0.0
.010.
.101.
.010.
0.0.0
lava_splash
darkred red
0.0.0
.010.
.101.
.010.
0.0.0
========
LEGEND
========
(............)
(...common...)
(............)
(... batteries! ...)
α = battery
β = pickup
γ = save_point
δ = underwater_battery (10)
ε = tree_battery (3)
ζ = lava_battery (5)
η = house_battery (1)
θ = water_cave_battery (1)
(.........)
(...map...)
(.........)
p = player_map_earth
. = map_background
* = map_flower
♡ = map_flower2
s = map_direction_stone1
t = map_direction_stone2
r = map_rock
o = map_stone
f = map_fir
ι = map_log1
κ = map_log2
λ = map_log3
& = map_fire
~ = map_water
q = tree_bark_left
d = tree_bark_right
w = tree_bark_centre
e = tree_left_root
a = tree_right_root
h = tree_hollow
b = tree_lb_bough
n = tree_lt_bough
m = tree_rb_bough
x = tree_rt_bough
j = tree_centre_bough
k = tree_top
y = map_tree_entrance
u = map_lava
! = map_pine
# = map_dive_point
- = map_bridge_horizontal
{ = map_bridge_vertical
$ = vulcano_left
% = vulcano_right
? = vulcano_center
" = vulcano_steps
а = house_p1
б = house_p2
в = house_p3
г = house_p4
д = house_p5
е = house_p6
ё = house_p7
ж = house_p8
з = house_p9
и = house_p10
й = house_p11
к = house_p12
л = house_p13
м = house_p14
н = house_p15
о = house_p16
п = map_house_entrance
р = house_p18
с = house_p19
т = house_p20
у = house_smoke
⊗ = map_underwater_exit
⊰ = map_tree_hole1_entrance
⊲ = map_tree_hole2_entrance
⊴ = map_tree_hole3_entrance
⊱ = map_water_passage1_entrance_left
⊳ = map_water_passage1_entrance_right
⊵ = map_water_hole1_entrance
⋳ = map_water_hole2_entrance
⋂ = map_water_cave_entrance
⋃ = map_water_cave_exit
⊎ = map_lava_hole_entrance
⊂ = map_water_passage2_entrance_left
⊃ = map_water_passage2_entrance_right
⊄ = map_lava_passage_entrance_left
⊅ = map_lava_passage_entrance_right
⊏ = map_vulcano_entrance
⊐ = map_escape_lava_exit_sealed
◰ = map_mountain_enter
◱ = map_mountain_exit
♳ = action_marker_holder
♴ = level_marker_holder
♵ = suit_marker_holder
♶ = fix_backgrounds_marker
(.................)
(...Inside Tree...)
(.................)
˳ = tree_background
ˍ = tree_moss_floor
ˉ = tree_moss_top
ˤ = tree_vine
˦ = tree_bark
˘ = tree_entrance
˧ = tree_platform
˥ = tree_platform_moving
˩ = tree_log
˨ = tree_lever_off
˼ = tree_move_cancel
˻ = tree_bark_move_cancel
˷ = tree_water
˱ = tree_s1
˯ = tree_s2
˲ = tree_s3
ˇ = tree_exit
(.......tree hole 1........)
☼ = tree_flower
☇ = tree_mushroom_hidden
☝ = tree_mushroom_jump
☈ = tree_mushroom_top
∧ = tree_spike
♩ = tree_hole1_entrance
♪ = tree_hole1_exit
(.......tree hole 2........)
♠ = tree_flower2
♣ = tree_mushroom_hidden2
⌃ = tree_moss
≍ = tree_hole_water
≋ = tree_hole_water_top
♫ = tree_hole2_entrance
♬ = tree_hole2_exit
(.......tree hole 3........)
˾ = tree_hole_log
♘ = tree_hole_bark_crushing
♝ = tree_mushroom
⚘ = tree_hole_flower3
♭ = tree_hole3_entrance
♯ = tree_hole3_exit
(.................)
(...Underwater....)
(.................)
∽ = water_background
≈ = water_top
≃ = water_bed
≄ = water_bed_return
∺ = water_grotto
∻ = water_depth
∴ = water_vegetation
∷ = water_stars
⊙ = underwater_entrance
⊠ = underwater_entrance2
⊘ = underwater_exit
(.....Water Passage 1...........)
⊕ = water_passage1_left_entrance
⊖ = water_passage1_left_exit
⊚ = water_passage1_right_entrance
⊛ = water_passage1_right_exit
(.....Water Hole 1...........)
⊜ = water_hole1_entrance
⊝ = water_hole1_exit
(.................)
(...Water Cave....)
(.................)
(......path.......)
∝ = water_fish_placeholder
⊡ = water_block_placeholder
∀ = water_current_horizontal
∁ = water_current_vertical
∅ = water_fountain
∌ = water_bomb_placeholder
∩ = water_cave_entrance
∪ = water_cave_path_entrance
∄ = water_cave_path_exit
(......inside.......)
⍘ = water_cave_background
⌕ = water_cave_gate
⍛ = water_cave_s1
⍜ = water_cave_s2
⍚ = water_cave_s3
⍓ = water_cave_stalagmite
⍔ = water_cave_stalactite
⍒ = water_cave_vine
⎕ = water_cave_block
⌠ = water_cave_vent1
⌡ = water_cave_vent2
⎼ = water_cave_platform
⍨ = water_cave_water_top_hidden
⌑ = water_cave_water_hidden
⌅ = water_cave_fish_hidden
⍏ = water_cave_spike
⍆ = water_cave_spike_right
⍅ = water_cave_spike_left
⌾ = water_cave_fountain
⍦ = water_cave_lava
⌽ = water_cave_exit
(..........................)
(..........Lava............)
(..........................)
(........lava out..........)
⋅ = lava_background
⌓ = lava
⊟ = lava_boulder
⋜ = water_cave_lava_entrance
⋦ = water_cave_lava_entrance2
⋝ = water_cave_lava_exit
(...................)
(....Lava Hole......)
(...................)
⋞ = lava_hole_entrance
⋟ = lava_hole_exit
(.........................)
(....Water Passage 2......)
(.........................)
⊆ = water_passage2_left_entrance
⊊ = water_passage2_left_exit
⊇ = water_passage2_right_entrance
⊋ = water_passage2_right_exit
(.........................)
(......Lava Passage.......)
(.........................)
≗ = lava_rolling_stone
≕ = lava_rock_reset
≔ = lava_rock_placeholder
≦ = lava_passage_left_entrance
≨ = lava_passage_left_exit
≧ = lava_passage_right_entrance
≩ = lava_passage_right_exit
(.........................)
(........Vulcano..........)
(.........................)
▕ = vulcano_hidden_lava
░ = vulcano_ladder
▔ = vulcano_platform
▍ = vulcano_wall
▓ = vulcano_wall_secret
▚ = vulcano_lever
▜ = vulcano_barrier
▖ = vulcano_s1
▗ = vulcano_s2
▊ = vulcano_exit
▀ = vulcano_entrance
▇ = vulcano_escape
▆ = vulcano_return
(.........................)
(......Escape Lava........)
(.........................)
█ = escape_lava_boulder_cold
▌ = escape_lava_hidden
▎ = escape_lava_entrance_left
▙ = escape_lava_exit_left
▐ = escape_lava_entrance_right
▝ = escape_lava_exit_right
(..........................)
(......Water Hole 2........)
(..........................)
⎉ = water_hole_door1
⎊ = water_hole_door2
⍃ = water_hole_lever_red
⍇ = water_hole_lever_green
⋢ = water_hole2_entrance
⋣ = water_hole2_exit
(....dark....)
≁ = water_dark_background
⌘ = water_dark_depth
≠ = water_dark_vegetation
⍍ = water_dark_lever_yellow
(..........................)
(.........House............)
(..........................)
(......ground floor.......)
▫ = house_background
▭ = house_floor
▱ = house_platform
◙ = house_barrel
▥ = house_ceiling
▿ = house_ladder
◐ = house_ghost
(......vault.......)
▪ = house_vault_background
▬ = house_vault_floor
▰ = house_vault_platform
▾ = house_vault_ladder
◑ = house_vault_ghost
(......)
▦ = house_entrance
△ = house_spike
◓ = house_door1
◒ = house_door2
☥ = house_key
⚚ = house_lever_on
◘ = house_barrier
(........Mountain Top...........)
★ = sky
⋆ = high_sky
☾ = moon
⚕ = cord_no_light
☆ = mountain_platform
1 = spaceship_holder1
2 = spaceship_holder2
3 = spaceship_holder3
4 = spaceship_holder4
5 = spaceship_holder5
6 = spaceship_holder6
7 = spaceship_holder7
8 = spaceship_holder8
9 = spaceship_holder9
⌁ = battery_placeholder
࿋ = star1
☸ = star2
ॐ = star3
(........................)
(.........Bonus..........)
(........................)
☁ = no_fly
≉ = no_fly_water_top
∹ = no_fly_water_grotto
≒ = no_fly_water_depth
⊞ = no_fly_lava_boulder
☓ = no_fly_tree_bark
▏ = no_fly_vulcano_wall
◮ = mountain_enter
◭ = mountain_exit
(4 player)
◬ = mountain_leave
(exits
▇ = vulcano_escape
⊕ = water_passage1_left_entrance
⊖ = water_passage1_left_exit
)
○ = navigation_background
● = navigation_fir
(...................)
(.....common........)
(...................)
(earth suit)
player_platform_earth = player_platform_earth_ground or player_platform_earth_jump_start or player_platform_earth_jump or player_platform_earth_fall
(water suit)
player_platform_water = player_platform_water_ground or player_platform_water_jump_start or player_platform_water_jump or player_platform_water_fall
player_water = player_water_right or player_water_down or player_water_left or player_water_up
(fire suit)
player_platform_fire = player_platform_fire_ground or player_platform_fire_jump_start or player_platform_fire_jump or player_platform_fire_fall
player_fire = player_fire_right or player_fire_down or player_fire_left or player_fire_up
(platform)
player_platform = player_platform_earth or player_platform_water or player_platform_fire
(map)
player_swim = player_water or player_fire
player_map = player_map_earth or player_map_water or player_map_fire
player_game = player_map or player_platform or player_water or player_fire
player = player_game or player_spaceship
batteries = underwater_battery or tree_battery or lava_battery or house_battery or water_cave_battery or battery
background = map_background or tree_background or water_background or water_cave_background or lava_background or house_background or house_vault_background or water_dark_background or navigation_background
no_again_splash = map_water_splash or map_fire_splash or lava_splash
splash = no_again_splash or tree_splash or water_splash or house_splash or tree_player_drown
action_markers = map_marker or platform_marker or swim_marker or lava_marker or fly_marker
level_markers = inside_tree_marker or tree_hole1_marker or tree_hole2_marker or tree_hole3_marker or underwater_marker or water_cave_path_marker or water_cave_marker or water_cave_lava_marker or water_hole1_marker or water_hole2_marker or water_passage1_marker or water_passage2_marker or vulcano_marker or escape_lava_marker or lava_hole_marker or lava_passage_marker or house_marker or mountain_marker
reset_markers = water_cave_path_reset_marker or water_cave_path_init_marker or escape_lava_reset_marker
suit_markers = earth_suit_marker or fire_suit_marker or water_suit_marker
marker_holders = action_marker_holder or level_marker_holder or suit_marker_holder
(...................)
(........map........)
(...................)
map_log = map_log1 or map_log2 or map_log3
map_bridge = map_bridge_horizontal or map_bridge_vertical
(........................)
(.....Inside Tree........)
(........................)
tree_spaceship = tree_s1 or tree_s2 or tree_s3
tree_levers = tree_lever_off or tree_lever_on
tree_transportable = tree_levers or player_platform
tree_obstacle = tree_moss_floor or tree_platform or tree_platform_moving or tree_log or tree_bark or player_platform or tree_spaceship or tree_spike or tree_battery or tree_mushroom or tree_hole_bark_crushing or tree_hole_log_water or tree_hole_log or no_fly_tree_bark
(.......................)
(.....Water Cave........)
(.......................)
(........path........)
water_current = water_current_horizontal or water_current_vertical
water_placeholders = water_fish_placeholder or water_block_placeholder or water_bomb_placeholder
(........cave........)
water_cave_spikes = water_cave_spike or water_cave_spike_right or water_cave_spike_left
water_cave_vents = water_cave_vent1 or water_cave_vent2
water_cave_vents_turned = water_cave_vent1_turn or water_cave_vent2_turn
water_cave_waters_on = water_cave_water or water_cave_water_top
water_cave_waters_off = water_cave_water_hidden or water_cave_water_top_hidden
water_cave_waters = water_cave_waters_on or water_cave_waters_off
water_cave_obstacle = player_platform or player_water or water_cave_stalactite or water_cave_stalagmite or water_cave_platform or water_cave_s1 or water_cave_s2 or water_cave_s3 or water_cave_battery or water_cave_fish or water_cave_vents or water_cave_vents_turned
water_cave_spaceship = water_cave_s1 or water_cave_s2 or water_cave_s3
(...........out..........)
lava_obstacle = player_fire or lava_battery or lava_boulder or lava or lava_boulder_cold or escape_lava_boulder_cold or lava_rolling_stone or no_fly_lava_boulder
(.......................)
(.......Vulcano.........)
(.......................)
vulcano_spaceship = vulcano_s1 or vulcano_s2
vulcano_obstacle = vulcano_spaceship or vulcano_wall or vulcano_platform or vulcano_barrier or no_fly_vulcano_wall
vulcano_swim = vulcano_hidden_lava or vulcano_entrance or vulcano_exit
(...........................)
(.......Lava Escape.........)
(...........................)
burnable = player or escape_lava_boulder_cold
(.....................)
(.......House.........)
(.....................)
house_obstacle = house_floor or house_ceiling or house_platform or house_barrel or player_platform or house_battery or house_ghost or house_vault_ghost or house_door1 or house_door2 or house_vault_floor or house_vault_platform or house_barrier
(...........................)
(.......Moutain Top.........)
(...........................)
mountain_spaceship = s4 or s5 or s6 or s8 or s1_light or s2_light or s3_light or s7_light or s9_light
mountain_spaceship_no_player = s1 or s2 or s3 or s4 or s5 or s6 or s7 or s9 or s7_light or s9_light
spaceship_holders = spaceship_holder1 or spaceship_holder2 or spaceship_holder3 or spaceship_holder4 or spaceship_holder5 or spaceship_holder6 or spaceship_holder7 or spaceship_holder8 or spaceship_holder9
flash = flash1 or flash2 or flash3 or flash4 or flash5 or flash6 or flash7 or flash8 or flash9
(.....................)
(.......Bonus.........)
(.....................)
no_fly_backgrounds = no_fly_water_top or no_fly_water_grotto or no_fly_water_depth or no_fly_lava_boulder or no_fly_tree_bark or no_fly_vulcano_wall or vulcano_escape or water_passage1_left_entrance or water_passage1_left_exit
(map entrances)
map_tree_hole_closed = map_tree_hole1_closed or map_tree_hole2_closed or map_tree_hole3_closed
map_tree_hole_entrances = map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance
map_water_entrances = map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_water_hole2_entrance or map_water_cave_entrance or map_water_passage2_entrance_left or map_water_passage2_entrance_right or map_underwater_exit
map_lava_entrances = map_lava_hole_entrance or map_lava_passage_entrance_left or map_lava_passage_entrance_right or map_water_cave_exit or map_escape_lava_exit
(tree entrances)
tree_hole_entrances = tree_hole1_entrance or tree_hole2_entrance or tree_hole3_entrance
tree_hole_exits = tree_hole1_exit or tree_hole2_exit or tree_hole3_exit
(water entrances)
water_entrances = water_passage1_left_entrance or water_passage1_right_entrance or water_hole1_entrance or water_hole2_entrance or water_cave_path_entrance or water_cave_entrance or water_passage2_left_entrance or water_passage2_right_entrance or underwater_entrance2
water_exits = water_passage1_left_exit or water_passage1_right_exit or water_hole1_exit or water_hole2_exit or water_cave_path_exit or water_passage2_left_exit or water_passage2_right_exit
(lava entrances)
lava_entrances = lava_hole_entrance or lava_passage_left_entrance or lava_passage_right_entrance or escape_lava_entrance_left or escape_lava_entrance_right or water_cave_lava_entrance2
lava_exits = lava_hole_exit or lava_passage_left_exit or lava_passage_right_exit or escape_lava_exit_left or escape_lava_exit_right
(save points)
save_points = map_tree_entrance or map_underwater_exit or map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_dive_point or map_water_cave_exit or map_water_passage2_entrance_right or map_water_passage2_entrance_left or map_lava_passage_entrance_right or map_lava_passage_entrance_left or map_vulcano_entrance or map_escape_lava_exit or map_water_hole2_entrance or map_house_entrance or tree_entrance or underwater_entrance or water_cave_entrance or water_cave_gate or water_cave_lava_entrance or vulcano_entrance or vulcano_return or house_entrance or map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance or map_lava_hole_entrance
(bonus)
navigation = navigation_fir or navigation_background
(...................)
(.....common........)
(...................)
obstacle = tree_obstacle or water_cave_obstacle or lava_obstacle or vulcano_obstacle or house_obstacle or water_top or water_grotto or lava_boulder
vine = tree_vine or water_cave_vine or vulcano_ladder or vulcano_wall_secret_background or house_ladder or house_vault_ladder
========
SOUNDS
========
================
COLLISIONLAYERS
================
background
save_point, water_fish_placeholder, water_block_placeholder, water_bomb_placeholder, water_cave_water_hidden, water_cave_water_top_hidden, water_cave_water, water_cave_water_top, escape_lava_hidden, tree_hole_flower_on_hidden, tree_hole_can_drown, sky, moon, spaceship_holders, mountain_enter, mountain_exit, mountain_leave, map_mountain_enter, map_mountain_exit
map_flower, map_flower2, map_tree_entrance, map_water_entrances, map_lava_hole_closed, map_escape_lava_exit_sealed, map_lava_entrances, map_water_cave_entrance, map_water_cave_exit, map_underwater_exit, tree_hole_entrances, tree_hole_exits, water_entrances, water_exits, lava_entrances, lava_exits, water_cave_lava_entrance, water_cave_lava_exit, map_vulcano_entrance, map_bridge, map_dive_point, vulcano_steps, map_house_entrance, (tree) tree_moss_top, tree_vine, tree_entrance, tree_lever_off, tree_lever_on, tree_move_cancel, tree_bark_move_cancel, tree_water, tree_exit, tree_hole_water, tree_hole_water_top, (water) underwater_exit, underwater_entrance, (tree_hole) tree_splash, tree_flower, tree_mushroom_hidden, tree_flower2, tree_mushroom_hidden2, tree_mushroom_jump, tree_mushroom_top, tree_hole_flower3, (water cave path) water_fountain, water_bam, (water cave) water_cave_vine, water_cave_gate, water_cave_fish_hidden, water_cave_spikes, water_cave_fountain, water_cave_lava, water_cave_burnt, water_cave_exit, (lava passage) lava_rock_placeholder, lava_rock_reset, (vulcano) vulcano_ladder, vulcano_hidden_lava, vulcano_entrance, vulcano_exit, vulcano_escape, vulcano_return, vulcano_lever, vulcano_lever_off, vulcano_wall_secret_background, (water hole 2) water_hole_lever_red, water_hole_lever_green, water_dark_lever_yellow, water_hole_lever_red_off, water_hole_lever_green_off, water_dark_lever_yellow_off, (house) house_ladder, house_vault_ladder, house_entrance, house_spike, house_key, house_hidden_key, house_lever_on, house_lever_off (mountain) mountain_platform, battery_placeholder, high_sky, hyperspace, star1, star2, star3
player_game, batteries, map_direction_stone1, map_direction_stone2, map_rock, map_stone, map_fir, navigation_fir, map_log, map_water, map_lava, tree_bark_left, tree_bark_right, tree_bark_centre, tree_left_root, tree_right_root, tree_hollow, tree_lb_bough, tree_lt_bough, tree_rb_bough, tree_rt_bough, tree_centre_bough, tree_top, vulcano_left, vulcano_right, vulcano_center, house_p1, house_p2, house_p3, house_p4, house_p5, house_p6, house_p7, house_p8, house_p9, house_p10, house_p11, house_p12, house_p13, house_p14, house_p15, house_p16, house_p18, house_p19, house_p20, (tree) tree_moss_floor, tree_bark, no_fly_tree_bark, tree_platform, tree_platform_moving, tree_log, tree_player_drown, tree_spaceship, (water) water_top, no_fly_water_top, water_bed, water_grotto, no_fly_water_grotto, water_depth, no_fly_water_depth, (tree_hole) tree_spike, tree_mushroom, tree_hole_bark_crushing, tree_hole_log_water, tree_hole_log, (water cave path) water_bomb, water_fish, (water cave) water_cave_stalactite, water_cave_stalagmite, water_cave_vents, water_cave_vents_turned, water_cave_fish, water_cave_spaceship, water_cave_platform, (cave) lava_boulder, no_fly_lava_boulder, lava_boulder_cold, escape_lava_boulder_cold, lava, escape_lava, lava_rolling_stone, (vulcano) vulcano_spaceship, vulcano_wall, no_fly_vulcano_wall, vulcano_platform, vulcano_barrier, (water hole 2) water_hole_door1, water_hole_door2, water_dark_depth, (house) house_floor, house_ceiling, house_barrel, house_platform, house_ghost, house_door1, house_door2, house_barrier, house_vault_floor, house_vault_platform, house_vault_ghost, (mountain) cord_no_light, cord_light, battery_installed, spaceship_closed
map_fire, map_pine, map_tree_hole_closed, map_tree_hole_entrances, house_smoke, (water) water_bed_return, water_vegetation, water_dark_vegetation, water_stars, pickup, (tree) tree_moss, (water cave path) water_block, water_current, fish_splash, water_splash, (vulcano) vulcano_wall_secret, (house) house_splash
water_cave_block, map_fire_splash, map_water_splash, map_stone_crush, lava_splash
marker_holders
fix_backgrounds_marker, action_markers, level_markers, suit_markers
reset_markers
water_hole_darkness
no_fly, mountain_spaceship, mountain_spaceship_no_player, player_spaceship, flash
======
RULES
======
(oops!)
[no_again_splash] -> restart
[flash] -> win
(.........................)
(.....player common.......)
(.........................)
(earth platform)
(player platform jump)
up [earth_suit_marker][platform_marker][up player_platform_earth_ground | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_jump_start]
up [earth_suit_marker][platform_marker][ player_platform_earth_jump_start | no obstacle] -> [earth_suit_marker][platform_marker][| player_platform_earth_jump]
[earth_suit_marker][platform_marker][player_platform_earth_jump_start] -> [earth_suit_marker][platform_marker][player_platform_earth_jump]
(player fall after jump)
vertical [earth_suit_marker][platform_marker][> player_platform_earth_jump no vine] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground]
vertical [earth_suit_marker][platform_marker][> player_platform_earth_fall] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground]
horizontal [earth_suit_marker][platform_marker][> player_platform_earth_jump | no obstacle no vine] -> [earth_suit_marker][platform_marker][ | player_platform_earth_fall]
horizontal [earth_suit_marker][platform_marker][> player_platform_earth_fall | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_ground]
random down [earth_suit_marker][platform_marker][player_platform_earth_ground | no obstacle no vine] -> [earth_suit_marker][platform_marker][| player_platform_earth_ground] again
(..................)
(water)
(.....platform.....)
(player platform jump)
up [water_suit_marker][platform_marker][up player_platform_water_ground | no obstacle] -> [water_suit_marker][platform_marker][ | player_platform_water_jump_start]
up [water_suit_marker][platform_marker][ player_platform_water_jump_start | no obstacle] -> [water_suit_marker][platform_marker][| player_platform_water_jump]
[water_suit_marker][platform_marker][player_platform_water_jump_start] -> [water_suit_marker][platform_marker][player_platform_water_jump]
(player fall after jump)
vertical [water_suit_marker][platform_marker][> player_platform_water_jump no vine] -> [water_suit_marker][platform_marker][> player_platform_water_ground]
vertical [water_suit_marker][platform_marker][> player_platform_water_fall] -> [water_suit_marker][platform_marker][> player_platform_water_ground]
horizontal [water_suit_marker][platform_marker][> player_platform_water_jump | no obstacle no vine] -> [water_