UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title On Board author PuzzleScript flickscreen 16x12 again_interval 0.1 noundo ======== OBJECTS ======== (..............................) (............common............) (..............................) battery lightgrey red blue white .3.3. 33333 01000 11122 01000 underwater_battery lightgrey red blue white .3.3. 33333 01000 11122 01000 tree_battery lightgrey red blue white .3.3. 33333 01000 11122 01000 water_cave_battery lightgrey red blue white .3.3. 33333 01000 11122 01000 lava_battery lightgrey red blue white .3.3. 33333 01000 11122 01000 house_battery lightgrey red blue white .3.3. 33333 01000 11122 01000 pickup yellow lightblue white 0.1.0 .101. 10201 .101. 0.1.0 save_point transparent (..............................) (............players...........) (..............................) (earth suit) player_map_earth lightblue white blue .000. .010. 00000 .222. .2.2. player_platform_earth_ground lightblue white blue .000. .010. 00000 .222. .2.2. player_platform_earth_jump_start lightblue white blue .000. .010. 00000 .222. .2.2. player_platform_earth_jump lightblue white blue .000. .010. 00000 .222. .2.2. player_platform_earth_fall lightblue white blue .000. .010. 00000 22222 ..... (..............................) (water suit) (..............................) player_map_water lightred blue red .000. .010. 00000 .222. .2.2. player_platform_water_ground lightred blue red .000. .010. 00000 .222. .2.2. player_platform_water_jump_start lightred blue red .000. .010. 00000 .222. .2.2. player_platform_water_jump lightred blue red .000. .010. 00000 .222. .2.2. player_platform_water_fall lightred blue red .000. .010. 00000 22222 ..... player_water_right lightred blue red ...0. 22000 .2010 22000 ...0. player_water_left lightred blue red .0... 00022 0102. 00022 .0... player_water_up lightred blue red .000. 00100 .000. .222. .2.2. player_water_down lightred blue red .2.2. .222. .000. 00100 .000. (..............................) (fire suit) (..............................) player_map_fire white red lightblue .000. .010. 00000 .222. .2.2. player_platform_fire_ground white red lightblue .000. .010. 00000 .222. .2.2. player_platform_fire_jump_start white red lightblue .000. .010. 00000 .222. .2.2. player_platform_fire_jump white red lightblue .000. .010. 00000 .222. .2.2. player_platform_fire_fall white red lightblue .000. .010. 00000 22222 ..... player_fire_right white red lightblue ...0. 22000 .2010 22000 ...0. player_fire_left white red lightblue .0... 00022 0102. 00022 .0... player_fire_up white red lightblue .000. 00100 .000. .222. .2.2. player_fire_down white red lightblue .2.2. .222. .000. 00100 .000. (..............................) (..............................) (..........map_objects.........) (..............................) (..............................) map_background darkgreen green 00000 00010 00100 00000 10000 map_flower green red lightblue darkgreen 32333 21233 32333 00333 30333 map_flower2 lightgreen orange red blue darkblue 34234 32123 43243 30003 43034 map_direction_stone1 darkgrey lightblue ...00 ..001 .0111 00011 00001 map_direction_stone2 darkgrey lightblue 00... 100.. 1110. 11000 10000 map_rock darkbrown brown ..0.. .01.. .010. .0001 00001 map_stone darkgrey lightblue ..... ..... .000. 00010 00000 map_stone_crush darkgrey yellow red 0.0.0 .1.1. 0.2.0 .1.1. 0.0.0 map_fir green darkbrown ..0.. .000. 00000 .010. ..1.. map_log1 brown lightgreen ..... ...01 ...0. 00000 00000 map_log2 brown lightgreen ..... ...01 ...0. 00000 00000 map_log3 brown lightgreen ..... ...01 ...0. 00000 00000 map_fire yellow orange red ..0.. 0.00. .010. 01110 01210 map_water blue darkblue 01010 10001 00100 01010 10101 map_lava darkred red red 02020 20002 00100 01010 10201 (tree) tree_bark_left darkbrown brown ..010 ..010 ..010 ..000 ..000 tree_bark_right darkbrown brown 010.. 010.. 010.. 000.. 000.. tree_bark_centre darkbrown brown 00000 00000 00000 00000 00000 tree_left_root darkbrown brown .0000 0000. 0000. 0001. 001.. tree_right_root darkbrown brown 0000. .000. ..000 .1000 ..100 map_tree_entrance darkbrown black brown 02120 21112 11111 11111 11111 map_tree_hole1_closed brown green lightgreen black .12.. 1112. 11112 .01.. .0... map_tree_hole1_entrance brown green lightgreen black 31233 11123 11112 30133 .0... map_tree_hole2_closed brown green lightgreen black .12.. 1112. 11112 .01.. .0... map_tree_hole2_entrance brown green lightgreen black 31233 11123 11112 30133 .0... map_tree_hole3_closed brown green lightgreen black .12.. 1112. 11112 .01.. .0... map_tree_hole3_entrance brown green lightgreen black 31233 11123 11112 30133 .0... tree_hollow darkbrown brown 00100 01110 11111 01110 00100 tree_lb_bough lightgreen green 00100 10010 .0010 ..001 ...00 tree_lt_bough lightgreen green ...00 ..001 .0010 01001 00100 tree_rb_bough lightgreen green 00100 01001 0100. 100.. 00... tree_rt_bough lightgreen green 00... 100.. 0100. 10010 00100 tree_centre_bough lightgreen green 00100 00010 00100 01000 00100 tree_top lightgreen green ..... ..... .000. 01010 10101 map_pine brown green lightgreen .12.. 1112. 11112 .01.. .0... map_bridge_horizontal brown darkbrown green blue darkblue 00010 40330 30430 30340 01000 map_bridge_vertical brown darkbrown green blue darkblue 03430 10000 04330 00001 03340 map_dive_point brown darkbrown blue darkblue 00012 30203 20302 20212 01003 vulcano_left darkblue black blue darkred ....0 ...03 .0102 01321 01011 vulcano_right darkblue black blue 0.... 00... 2010. 12010 11010 vulcano_center darkblue blue 00000 00100 00000 00000 01000 vulcano_steps darkblue blue 00000 01110 00000 01110 00000 map_vulcano_entrance darkblue black 01110 11111 11111 11111 11111 house_p1 transparent house_p2 darkred red ..... ..... ...00 .0011 01111 house_p3 darkred red ...00 .0001 01011 10111 01111 house_p4 darkred red grey orange 23... 330.. 32100 33111 11111 house_p5 darkred red ..... ..... 0.... 100.. 11100 house_p6 darkred red brown darkbrown ....0 ...01 ..010 .0002 00223 house_p7 darkred red brown blue lightblue darkbrown 11110 11005 00223 25234 22223 house_p8 darkred red brown blue lightblue darkbrown 01111 20011 32200 43225 32522 house_p9 darkred red brown darkbrown 11111 11111 01111 20011 23200 house_p10 darkred red darkbrown 11110 11102 11022 10222 02222 house_p11 brown darkbrown lightblue 01000 10000 00010 00100 00000 house_p12 brown darkbrown lightblue 00000 01000 10000 00010 00100 house_p13 brown darkbrown lightblue blue 00010 00000 01333 10322 00322 house_p14 brown darkbrown lightblue blue 00010 00100 33000 23010 23000 house_p15 darkbrown 00000 00000 00000 00000 00000 house_p16 brown darkbrown lightblue 01000 10000 00010 00100 00000 map_house_entrance brown darkbrown black yellow grey 02420 24242 24433 24242 24442 house_p18 brown darkbrown lightblue blue 00322 00333 01000 10000 00001 house_p19 brown darkbrown lightblue blue 23010 33000 00000 00100 01000 house_p20 darkbrown 00000 0000. 000.. 00... 0.... house_smoke white ..... ..... 0.0.. .0... 0.... map_underwater_exit blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_passage1_entrance_left blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_passage1_entrance_right blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_hole1_entrance blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_hole2_entrance blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_cave_entrance blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_cave_exit red darkred lightred 10001 01010 10201 01010 10001 map_lava_hole_closed red darkred grey 10001 01010 10201 01010 10001 map_lava_hole_entrance red darkred lightred 10001 01010 10201 01010 10001 map_water_passage2_entrance_left blue darkblue lightblue 10001 01010 10201 01010 10001 map_water_passage2_entrance_right blue darkblue lightblue 10001 01010 10201 01010 10001 map_lava_passage_entrance_left red darkred lightred 10001 01010 10201 01010 10001 map_lava_passage_entrance_right red darkred lightred 10001 01010 10201 01010 10001 map_escape_lava_exit_sealed red darkred grey 10001 01010 10201 01010 10001 map_escape_lava_exit red darkred lightred 10001 01010 10201 01010 10001 (..............................) (..............................) (.......Inside Tree............) (..............................) (..............................) tree_player_drown lightblue blue white darkgreen darkbrown 33343 23332 02020 01010 11111 tree_background darkgreen darkbrown 00010 00001 00000 00000 00000 tree_bark brown darkbrown 01100 11000 00011 11000 01100 tree_platform darkgreen lightgreen brown darkbrown 31313 13313 10010 00100 00000 tree_platform_moving green darkbrown darkgreen 00000 00011 20202 20222 22222 tree_lever_off green brown darkbrown darkgreen 33323 33332 00333 31333 33133 tree_lever_on green brown darkbrown darkgreen 33323 33332 33300 33313 33133 tree_log brown lightgreen darkbrown darkgreen 33323 33301 33303 00000 00000 tree_moss_floor darkgreen green brown darkbrown 10100 31313 32223 33222 22332 tree_moss_top green darkgreen darkbrown 00000 00012 10101 10111 11111 tree_vine green darkgreen darkbrown 11101 11012 11101 11011 11111 tree_water darkblue blue blue 02020 20002 00100 01010 10201 tree_entrance black darkgreen 10001 00000 00000 00000 00000 tree_move_cancel darkgreen darkbrown 00010 00001 00000 00000 00000 tree_bark_move_cancel brown darkbrown 01100 11000 00011 11000 01100 tree_s1 blue lightblue white grey red .1331 00000 .0000 ..22. .2... tree_s2 blue lightblue white yellow red 14441 00400 00000 .22.. .2... tree_s3 blue lightblue white grey red 1331. 00000 0000. .22.. ...2. tree_exit darkblue blue blue 02020 20002 00100 01010 10201 (..............................) (.......Tree Hole 1............) (..............................) tree_flower green red yellow darkgreen 32333 21233 32333 00333 30333 tree_mushroom red white darkgreen 21002 10010 00000 21112 21112 tree_mushroom_hidden darkgreen darkbrown 00010 00001 00000 00000 00000 tree_mushroom_top darkgreen darkbrown 00010 00001 00000 00000 00000 tree_mushroom_jump lightgreen darkgreen darkbrown 00000 00012 10101 10111 11111 tree_spike grey white darkgreen darkbrown 22132 22013 21002 10000 00000 tree_hole1_entrance darkgreen darkbrown 00010 00001 00000 00000 00000 tree_hole1_exit green darkgreen darkbrown 11101 11012 11101 11011 11111 (..............................) (....Tree Hole 2 (near lake)...) (..............................) tree_flower2 green red yellow darkgreen 32333 21233 32333 00333 30333 tree_mushroom_hidden2 darkgreen darkbrown 00010 00001 00000 00000 00000 tree_moss lightblue green lightgreen .1.1. 1.... ...2. .2... 2.... tree_hole_water blue white 00000 00000 00100 01000 00000 tree_hole_water_top blue white darkgreen darkbrown 12131 01010 00000 01000 10000 tree_hole2_entrance darkgreen darkbrown 00010 00001 00000 00000 00000 tree_hole2_exit green darkgreen darkbrown 11101 11012 11101 11011 11111 (....................................) (....Tree Hole 3 (down the bridge)...) (....................................) tree_hole_bark_crushing lightbrown darkbrown 01100 11000 00011 11000 01100 tree_hole_flower3 green red yellow darkgreen 32333 21233 32333 00333 30333 tree_hole_flower_on_hidden transparent tree_hole_log brown lightgreen darkbrown darkgreen ..... ...01 ...0. 00000 00000 tree_hole_log_water brown lightgreen ..... ...01 ...0. 00000 00000 tree_hole_can_drown transparent tree_hole3_entrance darkgreen darkbrown 00010 00001 00000 00000 00000 tree_hole3_exit green darkgreen darkbrown 11101 11012 11101 11011 11111 (..............................) (..............................) (.......Underwater.............) (..............................) (..............................) water_background darkblue blue 00010 00000 00100 00000 00000 water_top darkblue lightblue blue 00210 02221 22022 20002 00000 water_bed darkblue lightgreen green 01010 10000 00020 02000 20000 water_bed_return lightblue green lightgreen .1.1. 1.... ...2. .2... 2.... water_grotto darkgreen green darkblue 01010 12221 22122 12221 01010 water_depth darkgreen darkblue 11011 10001 00100 01110 11011 water_vegetation white lightgrey lightblue .2... 20... .2.1. ...01 ...1. water_stars lightblue white yellow lightgrey .0... 000.. .0.2. ..222 ...2. underwater_entrance darkblue blue 00010 00000 00100 00000 00000 underwater_entrance2 darkblue blue 00010 00000 00100 00000 00000 underwater_exit darkblue blue 11010 01100 00110 01100 11010 (..........water passage 1.................) water_passage1_left_entrance darkblue blue 00010 00000 00100 00000 00000 water_passage1_right_entrance darkblue blue 00010 00000 00100 00000 00000 water_passage1_left_exit darkblue lightblue blue 01000 10120 00202 01000 10100 water_passage1_right_exit darkblue lightblue blue 01000 10120 00202 01000 10100 (..........water hole 1.................) water_hole1_entrance darkblue blue 00010 00000 00100 00000 00000 water_hole1_exit darkblue lightblue blue 01000 10120 00202 01000 10100 (..............................) (..............................) (.......Water Cave.............) (..............................) (..............................) (...........Path...............) water_fish_placeholder darkblue blue 00010 00000 00100 00000 00000 water_fish lightblue yellow red ..... 0.11. 01121 0.11. ..... fish_splash darkred red 0.0.0 .010. .101. .010. 0.0.0 water_block_placeholder darkblue blue 00010 00000 00100 00000 00000 water_block lightblue 00000 0...0 0...0 0...0 00000 water_current_horizontal white lightblue darkblue 22222 00222 22222 21122 22222 water_current_vertical white lightblue darkblue 20222 20212 22212 22222 22222 water_fountain blue white lightblue darkblue blue 31343 13133 31423 33232 33323 water_bomb_placeholder darkblue blue 00010 00000 00100 00000 00000 water_bomb black white red ...2. ..1.. .00.. 0000. .00.. water_bam red orange yellow darkblue blue 13241 30103 21012 30103 13231 water_cave_path_entrance darkblue blue 00010 00000 00100 00000 00000 water_cave_path_exit darkblue lightblue blue 01000 10120 00202 01000 10100 water_cave_entrance black darkblue 10001 00000 00000 00000 00000 (...........Inside...............) water_cave_background darkblue grey 00000 00000 00100 01000 00000 water_cave_gate black darkblue .000. 00000 00000 00000 00000 water_cave_vine green ...0. ..0.. ...0. ..0.. ..... water_cave_stalagmite darkblue grey lightblue white 20102 01030 10300 00000 00000 water_cave_stalactite darkblue yellow lightblue white 00100 01310 00100 23200 02000 water_cave_vent1 grey white darkblue 22122 20002 10101 20002 22122 water_cave_vent1_turn grey white darkblue 12221 20002 20102 20002 12221 water_cave_vent2 brown grey red darkblue 33133 30003 10201 30003 33133 water_cave_vent2_turn brown grey red darkblue 13331 30003 30203 30003 13331 water_cave_platform darkblue blue 10001 00010 00100 01001 10010 water_cave_water blue white 00000 00000 00100 01000 00000 water_cave_water_top blue white 1.1.1 01010 00000 01000 10000 water_cave_fish_hidden darkblue grey 00000 00000 00100 01000 00000 water_cave_fish lightblue yellow red ..... 0.11. 01121 0.11. ..... water_cave_spike grey white ..1.. ..01. .100. 10000 00000 water_cave_spike_right grey white 01... 001.. 00001 0001. 00... water_cave_spike_left grey white ...10 ..100 10000 .1000 ...00 water_cave_fountain blue white lightblue .1... 1.1.. .1.2. ..2.2 ...2. water_cave_lava red orange orange 02020 20002 00100 01010 10201 water_cave_burnt black red ....0 ..00. .00.. .100. ..101 water_cave_water_hidden darkblue grey 00000 00000 00100 01000 00000 water_cave_water_top_hidden darkblue grey 00000 00000 00100 01000 00000 water_cave_block lightblue 00000 0...0 0...0 0...0 00000 water_cave_s1 lightblue white ..... ....1 ...10 ..100 ..100 water_cave_s2 lightblue white .111. 10001 00000 00000 00000 water_cave_s3 lightblue white ..... 1.... 01... 001.. 001.. water_cave_exit red orange orange 02020 20002 00100 01010 10201 (............................) (....Water Cave Out..........) (............................) lava_background darkred orange 00000 00000 00100 01000 00000 lava red orange yellow 20102 01110 11011 10201 02020 lava_boulder red orange yellow white 20103 01110 11011 10201 02020 lava_boulder_cold red darkblue grey 20102 01110 11011 10201 02020 water_cave_lava_entrance darkred orange 00000 00000 00100 01000 00000 water_cave_lava_entrance2 darkred orange 00000 00000 00100 01000 00000 water_cave_lava_exit darkred orange 00000 00000 00100 01000 00000 lava_hole_entrance darkred orange 00000 00000 00100 01000 00000 lava_hole_exit darkred orange 00100 01110 11011 10001 00000 (..........................................) (..........water passage 2.................) (..........................................) water_passage2_left_entrance darkblue blue 00010 00000 00100 00000 00000 water_passage2_right_entrance darkblue blue 00010 00000 00100 00000 00000 water_passage2_left_exit darkblue lightblue blue 01000 10120 00202 01000 10100 water_passage2_right_exit darkblue lightblue blue 01000 10120 00202 01000 10100 (..........lava passage....................) lava_passage_left_entrance darkred orange 00000 00000 00100 01000 00000 lava_passage_right_entrance darkred orange 00000 00000 00100 01000 00000 lava_passage_left_exit darkred orange 00100 01110 11011 10001 00000 lava_passage_right_exit darkred orange 00100 01110 11011 10001 00000 lava_rolling_stone grey red black darkred 32023 20102 00010 21002 32023 lava_rock_reset red darkred 10111 11010 01010 10001 10011 lava_rock_placeholder darkred orange 00000 00000 00100 01000 00000 (..........................) (.........Vulcano..........) (..........................) vulcano_hidden_lava darkred orange 00000 00000 00100 01000 00000 vulcano_ladder darkblue darkred orange 01110 00000 01210 00000 01110 vulcano_entrance darkred orange 00000 00000 00100 01000 00000 vulcano_exit black darkred 10001 00000 00000 00000 00000 vulcano_platform darkblue blue lightblue darkred orange 02010 00001 00000 34333 33333 vulcano_wall darkblue blue 00000 01000 00010 00000 10000 vulcano_wall_secret darkblue blue darkgreen 00.01 010.0 .0010 0.000 200.0 vulcano_wall_secret_background darkblue blue darkgreen 00000 00000 00000 00000 00000 vulcano_lever lightblue blue darkred 22222 22222 11222 20222 22022 vulcano_lever_off lightblue blue darkred 22222 22222 22211 22202 22022 vulcano_barrier black lightblue 00000 01010 00000 01010 00000 vulcano_s1 lightblue grey ..... ..11. ..11. ...0. ....0 vulcano_s2 lightblue grey ...11 ...11 ..0.. .0... 0.... vulcano_escape darkred orange 00000 00000 00100 01000 00000 vulcano_return darkred orange 00000 00000 00100 01000 00000 (.............................) (.........Lava Escape.........) (.............................) escape_lava_hidden transparent escape_lava red orange yellow 20102 01110 11011 10201 02020 escape_lava_boulder_cold red darkblue grey 20102 01110 11011 10201 02020 escape_lava_entrance_left darkred orange 00000 00000 00100 01000 00000 escape_lava_exit_left darkblue darkred 10001 00000 00000 00000 00000 escape_lava_entrance_right darkred orange 00000 00000 00100 01000 00000 escape_lava_exit_right darkred orange 01000 00100 01010 00001 00010 (...................................) (.........Water Hole 2 (lake).......) (...................................) water_hole_door1 black yellow red green .0.0. 00000 .0.0. 00000 .123. water_hole_door2 black yellow red green .123. 00000 .0.0. 00000 .0.0. water_hole_lever_red lightblue red darkblue blue 22232 22222 11222 20222 22022 water_hole_lever_green lightblue green darkblue blue 22232 22222 11222 20222 22022 water_hole_lever_red_off lightblue red darkblue blue 22232 22222 22211 22202 22022 water_hole_lever_green_off lightblue green darkblue blue 22232 22222 22211 22202 22022 (... darkness ...) water_hole_darkness black water_dark_background darkblue blue 00010 00000 00100 00000 00000 water_dark_depth darkgreen darkblue 11011 10001 00100 01110 11011 water_dark_vegetation white lightgrey lightblue .2... 20... .2.1. ...01 ...1. water_dark_lever_yellow lightblue yellow darkblue blue 22232 22222 11222 20222 22022 water_dark_lever_yellow_off lightblue yellow darkblue blue 22232 22222 22211 22202 22022 water_hole2_entrance darkblue blue 00010 00000 00100 00000 00000 water_hole2_exit darkblue lightblue blue 01000 10120 00202 01000 10100 (.........................) (.........House...........) (.........................) house_background brown darkbrown 11111 00000 00000 00000 00000 house_floor red black 00010 11111 01000 11111 00010 house_platform grey black 00010 11111 01000 11111 00010 house_barrel lightbrown black brown .111. 10201 02020 10201 .111. house_ceiling darkbrown green 10100 01010 00101 01010 00101 house_ladder orange brown darkbrown 02220 00000 01110 00000 01110 house_ghost white red .00.. 1010. 0000. .00.0 ..... house_vault_background darkblue blue 00000 00000 00001 00010 00000 house_vault_floor darkbrown black 00010 11111 01000 11111 00010 house_vault_platform lightblue black 00010 11111 01000 11111 00010 house_vault_ladder darkbrown darkblue blue 01110 00000 01120 00000 01110 house_vault_ghost white red .00.. 1010. 0000. .00.0 ..... house_entrance grey yellow black darkbrown 30003 00200 00011 00200 00000 house_spike grey white ..1.. ..01. .000. 00001 00000 house_door1 black yellow red .0.0. 00000 .0.0. 00000 .010. house_door2 black yellow red .010. 00000 .0.0. 00000 .0.0. house_key yellow darkblue 11111 00111 01000 00110 11111 house_lever_on darkblue lightblue red 00000 00000 22000 01000 00100 house_lever_off darkblue lightblue red 00000 00000 00022 00010 00100 house_barrier darkblue black 11111 10101 11111 10101 11111 house_hidden_key transparent (..........................................) (..................Mountain Top............) (..........................................) sky black yellow white 00000 00010 00000 00200 00000 high_sky black lightblue 00000 00010 00000 00000 00000 hyperspace black white lightblue 20000 02000 00200 00000 00000 moon black yellow white 01110 11200 12000 11100 01110 cord_no_light darkblue blue grey red 01230 02230 01230 01220 01230 cord_light darkblue blue yellow red 01230 02230 01230 01220 01230 mountain_platform grey darkgreen green 01000 00001 00000 10000 21001 s1 lightblue grey ..... ....1 ....1 ..... ..... s1_light lightblue yellow ..... ....1 ....1 ..... ..... s2 lightblue grey ..... 1.... 1...0 0..0. .00.. s2_light lightblue yellow ..... 1.... 1...0 0..0. .00.. s3 lightblue grey 11... 11... ..... ..... ..... s3_light lightblue yellow 11... 11... ..... ..... ..... s4 lightblue white ..... ....1 ...10 ..100 ..100 s5 lightblue white .111. 10001 00000 00000 00000 s6 lightblue white ..... 1.... 01... 001.. 001.. s7 blue lightblue white grey red .1331 00000 .0000 ..22. .2... s7_light blue lightblue white yellow red .1331 00000 .0000 ..22. .2... s8 blue lightblue white yellow red 14441 00400 00000 .22.. .2... spaceship_closed transparent s9 blue lightblue white grey red 1331. 00000 0000. .22.. ...2. s9_light blue lightblue white yellow red 1331. 00000 0000. .22.. ...2. player_spaceship lightblue white lightgreen yellow .111. 12221 02120 02220 22222 spaceship_holder1 black yellow white 00000 00010 00000 00200 00000 spaceship_holder2 black yellow white 00000 00010 00000 00200 00000 spaceship_holder3 black yellow white 00000 00010 00000 00200 00000 spaceship_holder4 darkblue blue 00000 00100 00000 00000 01000 spaceship_holder5 darkblue blue 00000 00100 00000 00000 01000 spaceship_holder6 darkblue blue 00000 00100 00000 00000 01000 spaceship_holder7 grey darkgreen green 01000 00001 00000 10000 21000 spaceship_holder8 grey darkgreen green 01000 00001 00000 10000 21000 spaceship_holder9 grey darkgreen green 01000 00001 00000 10000 21000 battery_placeholder grey darkgreen green 01000 00001 00000 10000 21001 battery_installed lightgrey red blue white grey .3.3. 33333 01000 11122 01000 star1 black yellow white 10001 00000 00200 00000 10001 star2 black yellow white 10001 00200 02220 00200 10001 star3 black yellow white 10201 02220 22222 02220 10201 flash1 black yellow white 10000 01000 00100 00010 00000 flash2 black yellow white 00200 00200 00200 00200 00200 flash3 black yellow white 00001 00010 00100 01000 00000 flash4 black yellow white 00000 00000 22222 00000 00000 flash5 black yellow white 01210 12221 22222 12221 01210 flash6 black yellow white 00000 00000 22222 00000 00000 flash7 black yellow white 00000 00010 00100 01000 10000 flash8 black yellow white 00200 00200 00200 00200 00200 flash9 black yellow white 00000 01000 00100 00010 00001 (.....................) (........Bonus........) (.....................) no_fly transparent no_fly_water_top darkblue lightblue blue 00210 02221 22022 20002 00000 no_fly_water_grotto darkgreen green darkblue 01010 12221 22122 12221 01010 no_fly_water_depth darkgreen darkblue 11011 10001 00100 01110 11011 no_fly_lava_boulder red orange yellow white 20103 01110 11011 10201 02020 no_fly_tree_bark brown darkbrown 01100 11000 00011 11000 01100 no_fly_vulcano_wall darkblue blue 00000 01000 00010 00000 10000 navigation_fir green darkbrown ..0.. .000. 00000 .010. ..1.. navigation_background darkgreen green 00000 00010 00100 00000 10000 mountain_enter transparent mountain_exit transparent mountain_leave transparent map_mountain_enter transparent map_mountain_exit transparent (=========================) (=========Markers=========) (=========================) (...level markers...) inside_tree_marker transparent tree_hole1_marker transparent tree_hole2_marker transparent tree_hole3_marker transparent underwater_marker transparent water_cave_path_marker transparent water_cave_path_init_marker transparent water_cave_path_reset_marker transparent water_cave_marker transparent water_cave_lava_marker transparent water_hole1_marker transparent water_hole2_marker transparent water_passage1_marker transparent water_passage2_marker transparent vulcano_marker transparent escape_lava_marker transparent escape_lava_reset_marker transparent lava_hole_marker transparent lava_passage_marker transparent house_marker transparent mountain_marker transparent (...action markers...) map_marker transparent platform_marker transparent swim_marker transparent lava_marker transparent fly_marker transparent (... suit markers ...) earth_suit_marker transparent fire_suit_marker transparent water_suit_marker transparent (....holders...) action_marker_holder transparent level_marker_holder transparent suit_marker_holder transparent (run these rules once!) fix_backgrounds_marker transparent (................) (.....death......) (................) map_water_splash darkblue white lightblue .0.0. 0.2.0 .212. 0.2.0 .0.0. map_fire_splash darkred white yellow .0.0. 0.2.0 .212. 0.2.0 .0.0. tree_splash darkred red darkgreen darkbrown 02030 20103 21012 20102 02020 water_splash darkred red 0.0.0 .010. .101. .010. 0.0.0 house_splash darkred red 0.0.0 .010. .101. .010. 0.0.0 lava_splash darkred red 0.0.0 .010. .101. .010. 0.0.0 ======== LEGEND ======== (............) (...common...) (............) (... batteries! ...) α = battery β = pickup γ = save_point δ = underwater_battery (10) ε = tree_battery (3) ζ = lava_battery (5) η = house_battery (1) θ = water_cave_battery (1) (.........) (...map...) (.........) p = player_map_earth . = map_background * = map_flower ♡ = map_flower2 s = map_direction_stone1 t = map_direction_stone2 r = map_rock o = map_stone f = map_fir ι = map_log1 κ = map_log2 λ = map_log3 & = map_fire ~ = map_water q = tree_bark_left d = tree_bark_right w = tree_bark_centre e = tree_left_root a = tree_right_root h = tree_hollow b = tree_lb_bough n = tree_lt_bough m = tree_rb_bough x = tree_rt_bough j = tree_centre_bough k = tree_top y = map_tree_entrance u = map_lava ! = map_pine # = map_dive_point - = map_bridge_horizontal { = map_bridge_vertical $ = vulcano_left % = vulcano_right ? = vulcano_center " = vulcano_steps а = house_p1 б = house_p2 в = house_p3 г = house_p4 д = house_p5 е = house_p6 ё = house_p7 ж = house_p8 з = house_p9 и = house_p10 й = house_p11 к = house_p12 л = house_p13 м = house_p14 н = house_p15 о = house_p16 п = map_house_entrance р = house_p18 с = house_p19 т = house_p20 у = house_smoke ⊗ = map_underwater_exit ⊰ = map_tree_hole1_entrance ⊲ = map_tree_hole2_entrance ⊴ = map_tree_hole3_entrance ⊱ = map_water_passage1_entrance_left ⊳ = map_water_passage1_entrance_right ⊵ = map_water_hole1_entrance ⋳ = map_water_hole2_entrance ⋂ = map_water_cave_entrance ⋃ = map_water_cave_exit ⊎ = map_lava_hole_entrance ⊂ = map_water_passage2_entrance_left ⊃ = map_water_passage2_entrance_right ⊄ = map_lava_passage_entrance_left ⊅ = map_lava_passage_entrance_right ⊏ = map_vulcano_entrance ⊐ = map_escape_lava_exit_sealed ◰ = map_mountain_enter ◱ = map_mountain_exit ♳ = action_marker_holder ♴ = level_marker_holder ♵ = suit_marker_holder ♶ = fix_backgrounds_marker (.................) (...Inside Tree...) (.................) ˳ = tree_background ˍ = tree_moss_floor ˉ = tree_moss_top ˤ = tree_vine ˦ = tree_bark ˘ = tree_entrance ˧ = tree_platform ˥ = tree_platform_moving ˩ = tree_log ˨ = tree_lever_off ˼ = tree_move_cancel ˻ = tree_bark_move_cancel ˷ = tree_water ˱ = tree_s1 ˯ = tree_s2 ˲ = tree_s3 ˇ = tree_exit (.......tree hole 1........) ☼ = tree_flower ☇ = tree_mushroom_hidden ☝ = tree_mushroom_jump ☈ = tree_mushroom_top ∧ = tree_spike ♩ = tree_hole1_entrance ♪ = tree_hole1_exit (.......tree hole 2........) ♠ = tree_flower2 ♣ = tree_mushroom_hidden2 ⌃ = tree_moss ≍ = tree_hole_water ≋ = tree_hole_water_top ♫ = tree_hole2_entrance ♬ = tree_hole2_exit (.......tree hole 3........) ˾ = tree_hole_log ♘ = tree_hole_bark_crushing ♝ = tree_mushroom ⚘ = tree_hole_flower3 ♭ = tree_hole3_entrance ♯ = tree_hole3_exit (.................) (...Underwater....) (.................) ∽ = water_background ≈ = water_top ≃ = water_bed ≄ = water_bed_return ∺ = water_grotto ∻ = water_depth ∴ = water_vegetation ∷ = water_stars ⊙ = underwater_entrance ⊠ = underwater_entrance2 ⊘ = underwater_exit (.....Water Passage 1...........) ⊕ = water_passage1_left_entrance ⊖ = water_passage1_left_exit ⊚ = water_passage1_right_entrance ⊛ = water_passage1_right_exit (.....Water Hole 1...........) ⊜ = water_hole1_entrance ⊝ = water_hole1_exit (.................) (...Water Cave....) (.................) (......path.......) ∝ = water_fish_placeholder ⊡ = water_block_placeholder ∀ = water_current_horizontal ∁ = water_current_vertical ∅ = water_fountain ∌ = water_bomb_placeholder ∩ = water_cave_entrance ∪ = water_cave_path_entrance ∄ = water_cave_path_exit (......inside.......) ⍘ = water_cave_background ⌕ = water_cave_gate ⍛ = water_cave_s1 ⍜ = water_cave_s2 ⍚ = water_cave_s3 ⍓ = water_cave_stalagmite ⍔ = water_cave_stalactite ⍒ = water_cave_vine ⎕ = water_cave_block ⌠ = water_cave_vent1 ⌡ = water_cave_vent2 ⎼ = water_cave_platform ⍨ = water_cave_water_top_hidden ⌑ = water_cave_water_hidden ⌅ = water_cave_fish_hidden ⍏ = water_cave_spike ⍆ = water_cave_spike_right ⍅ = water_cave_spike_left ⌾ = water_cave_fountain ⍦ = water_cave_lava ⌽ = water_cave_exit (..........................) (..........Lava............) (..........................) (........lava out..........) ⋅ = lava_background ⌓ = lava ⊟ = lava_boulder ⋜ = water_cave_lava_entrance ⋦ = water_cave_lava_entrance2 ⋝ = water_cave_lava_exit (...................) (....Lava Hole......) (...................) ⋞ = lava_hole_entrance ⋟ = lava_hole_exit (.........................) (....Water Passage 2......) (.........................) ⊆ = water_passage2_left_entrance ⊊ = water_passage2_left_exit ⊇ = water_passage2_right_entrance ⊋ = water_passage2_right_exit (.........................) (......Lava Passage.......) (.........................) ≗ = lava_rolling_stone ≕ = lava_rock_reset ≔ = lava_rock_placeholder ≦ = lava_passage_left_entrance ≨ = lava_passage_left_exit ≧ = lava_passage_right_entrance ≩ = lava_passage_right_exit (.........................) (........Vulcano..........) (.........................) ▕ = vulcano_hidden_lava ░ = vulcano_ladder ▔ = vulcano_platform ▍ = vulcano_wall ▓ = vulcano_wall_secret ▚ = vulcano_lever ▜ = vulcano_barrier ▖ = vulcano_s1 ▗ = vulcano_s2 ▊ = vulcano_exit ▀ = vulcano_entrance ▇ = vulcano_escape ▆ = vulcano_return (.........................) (......Escape Lava........) (.........................) █ = escape_lava_boulder_cold ▌ = escape_lava_hidden ▎ = escape_lava_entrance_left ▙ = escape_lava_exit_left ▐ = escape_lava_entrance_right ▝ = escape_lava_exit_right (..........................) (......Water Hole 2........) (..........................) ⎉ = water_hole_door1 ⎊ = water_hole_door2 ⍃ = water_hole_lever_red ⍇ = water_hole_lever_green ⋢ = water_hole2_entrance ⋣ = water_hole2_exit (....dark....) ≁ = water_dark_background ⌘ = water_dark_depth ≠ = water_dark_vegetation ⍍ = water_dark_lever_yellow (..........................) (.........House............) (..........................) (......ground floor.......) ▫ = house_background ▭ = house_floor ▱ = house_platform ◙ = house_barrel ▥ = house_ceiling ▿ = house_ladder ◐ = house_ghost (......vault.......) ▪ = house_vault_background ▬ = house_vault_floor ▰ = house_vault_platform ▾ = house_vault_ladder ◑ = house_vault_ghost (......) ▦ = house_entrance △ = house_spike ◓ = house_door1 ◒ = house_door2 ☥ = house_key ⚚ = house_lever_on ◘ = house_barrier (........Mountain Top...........) ★ = sky ⋆ = high_sky ☾ = moon ⚕ = cord_no_light ☆ = mountain_platform 1 = spaceship_holder1 2 = spaceship_holder2 3 = spaceship_holder3 4 = spaceship_holder4 5 = spaceship_holder5 6 = spaceship_holder6 7 = spaceship_holder7 8 = spaceship_holder8 9 = spaceship_holder9 ⌁ = battery_placeholder ࿋ = star1 ☸ = star2 ॐ = star3 (........................) (.........Bonus..........) (........................) ☁ = no_fly ≉ = no_fly_water_top ∹ = no_fly_water_grotto ≒ = no_fly_water_depth ⊞ = no_fly_lava_boulder ☓ = no_fly_tree_bark ▏ = no_fly_vulcano_wall ◮ = mountain_enter ◭ = mountain_exit (4 player) ◬ = mountain_leave (exits ▇ = vulcano_escape ⊕ = water_passage1_left_entrance ⊖ = water_passage1_left_exit ) ○ = navigation_background ● = navigation_fir (...................) (.....common........) (...................) (earth suit) player_platform_earth = player_platform_earth_ground or player_platform_earth_jump_start or player_platform_earth_jump or player_platform_earth_fall (water suit) player_platform_water = player_platform_water_ground or player_platform_water_jump_start or player_platform_water_jump or player_platform_water_fall player_water = player_water_right or player_water_down or player_water_left or player_water_up (fire suit) player_platform_fire = player_platform_fire_ground or player_platform_fire_jump_start or player_platform_fire_jump or player_platform_fire_fall player_fire = player_fire_right or player_fire_down or player_fire_left or player_fire_up (platform) player_platform = player_platform_earth or player_platform_water or player_platform_fire (map) player_swim = player_water or player_fire player_map = player_map_earth or player_map_water or player_map_fire player_game = player_map or player_platform or player_water or player_fire player = player_game or player_spaceship batteries = underwater_battery or tree_battery or lava_battery or house_battery or water_cave_battery or battery background = map_background or tree_background or water_background or water_cave_background or lava_background or house_background or house_vault_background or water_dark_background or navigation_background no_again_splash = map_water_splash or map_fire_splash or lava_splash splash = no_again_splash or tree_splash or water_splash or house_splash or tree_player_drown action_markers = map_marker or platform_marker or swim_marker or lava_marker or fly_marker level_markers = inside_tree_marker or tree_hole1_marker or tree_hole2_marker or tree_hole3_marker or underwater_marker or water_cave_path_marker or water_cave_marker or water_cave_lava_marker or water_hole1_marker or water_hole2_marker or water_passage1_marker or water_passage2_marker or vulcano_marker or escape_lava_marker or lava_hole_marker or lava_passage_marker or house_marker or mountain_marker reset_markers = water_cave_path_reset_marker or water_cave_path_init_marker or escape_lava_reset_marker suit_markers = earth_suit_marker or fire_suit_marker or water_suit_marker marker_holders = action_marker_holder or level_marker_holder or suit_marker_holder (...................) (........map........) (...................) map_log = map_log1 or map_log2 or map_log3 map_bridge = map_bridge_horizontal or map_bridge_vertical (........................) (.....Inside Tree........) (........................) tree_spaceship = tree_s1 or tree_s2 or tree_s3 tree_levers = tree_lever_off or tree_lever_on tree_transportable = tree_levers or player_platform tree_obstacle = tree_moss_floor or tree_platform or tree_platform_moving or tree_log or tree_bark or player_platform or tree_spaceship or tree_spike or tree_battery or tree_mushroom or tree_hole_bark_crushing or tree_hole_log_water or tree_hole_log or no_fly_tree_bark (.......................) (.....Water Cave........) (.......................) (........path........) water_current = water_current_horizontal or water_current_vertical water_placeholders = water_fish_placeholder or water_block_placeholder or water_bomb_placeholder (........cave........) water_cave_spikes = water_cave_spike or water_cave_spike_right or water_cave_spike_left water_cave_vents = water_cave_vent1 or water_cave_vent2 water_cave_vents_turned = water_cave_vent1_turn or water_cave_vent2_turn water_cave_waters_on = water_cave_water or water_cave_water_top water_cave_waters_off = water_cave_water_hidden or water_cave_water_top_hidden water_cave_waters = water_cave_waters_on or water_cave_waters_off water_cave_obstacle = player_platform or player_water or water_cave_stalactite or water_cave_stalagmite or water_cave_platform or water_cave_s1 or water_cave_s2 or water_cave_s3 or water_cave_battery or water_cave_fish or water_cave_vents or water_cave_vents_turned water_cave_spaceship = water_cave_s1 or water_cave_s2 or water_cave_s3 (...........out..........) lava_obstacle = player_fire or lava_battery or lava_boulder or lava or lava_boulder_cold or escape_lava_boulder_cold or lava_rolling_stone or no_fly_lava_boulder (.......................) (.......Vulcano.........) (.......................) vulcano_spaceship = vulcano_s1 or vulcano_s2 vulcano_obstacle = vulcano_spaceship or vulcano_wall or vulcano_platform or vulcano_barrier or no_fly_vulcano_wall vulcano_swim = vulcano_hidden_lava or vulcano_entrance or vulcano_exit (...........................) (.......Lava Escape.........) (...........................) burnable = player or escape_lava_boulder_cold (.....................) (.......House.........) (.....................) house_obstacle = house_floor or house_ceiling or house_platform or house_barrel or player_platform or house_battery or house_ghost or house_vault_ghost or house_door1 or house_door2 or house_vault_floor or house_vault_platform or house_barrier (...........................) (.......Moutain Top.........) (...........................) mountain_spaceship = s4 or s5 or s6 or s8 or s1_light or s2_light or s3_light or s7_light or s9_light mountain_spaceship_no_player = s1 or s2 or s3 or s4 or s5 or s6 or s7 or s9 or s7_light or s9_light spaceship_holders = spaceship_holder1 or spaceship_holder2 or spaceship_holder3 or spaceship_holder4 or spaceship_holder5 or spaceship_holder6 or spaceship_holder7 or spaceship_holder8 or spaceship_holder9 flash = flash1 or flash2 or flash3 or flash4 or flash5 or flash6 or flash7 or flash8 or flash9 (.....................) (.......Bonus.........) (.....................) no_fly_backgrounds = no_fly_water_top or no_fly_water_grotto or no_fly_water_depth or no_fly_lava_boulder or no_fly_tree_bark or no_fly_vulcano_wall or vulcano_escape or water_passage1_left_entrance or water_passage1_left_exit (map entrances) map_tree_hole_closed = map_tree_hole1_closed or map_tree_hole2_closed or map_tree_hole3_closed map_tree_hole_entrances = map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance map_water_entrances = map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_water_hole2_entrance or map_water_cave_entrance or map_water_passage2_entrance_left or map_water_passage2_entrance_right or map_underwater_exit map_lava_entrances = map_lava_hole_entrance or map_lava_passage_entrance_left or map_lava_passage_entrance_right or map_water_cave_exit or map_escape_lava_exit (tree entrances) tree_hole_entrances = tree_hole1_entrance or tree_hole2_entrance or tree_hole3_entrance tree_hole_exits = tree_hole1_exit or tree_hole2_exit or tree_hole3_exit (water entrances) water_entrances = water_passage1_left_entrance or water_passage1_right_entrance or water_hole1_entrance or water_hole2_entrance or water_cave_path_entrance or water_cave_entrance or water_passage2_left_entrance or water_passage2_right_entrance or underwater_entrance2 water_exits = water_passage1_left_exit or water_passage1_right_exit or water_hole1_exit or water_hole2_exit or water_cave_path_exit or water_passage2_left_exit or water_passage2_right_exit (lava entrances) lava_entrances = lava_hole_entrance or lava_passage_left_entrance or lava_passage_right_entrance or escape_lava_entrance_left or escape_lava_entrance_right or water_cave_lava_entrance2 lava_exits = lava_hole_exit or lava_passage_left_exit or lava_passage_right_exit or escape_lava_exit_left or escape_lava_exit_right (save points) save_points = map_tree_entrance or map_underwater_exit or map_water_passage1_entrance_left or map_water_passage1_entrance_right or map_water_hole1_entrance or map_dive_point or map_water_cave_exit or map_water_passage2_entrance_right or map_water_passage2_entrance_left or map_lava_passage_entrance_right or map_lava_passage_entrance_left or map_vulcano_entrance or map_escape_lava_exit or map_water_hole2_entrance or map_house_entrance or tree_entrance or underwater_entrance or water_cave_entrance or water_cave_gate or water_cave_lava_entrance or vulcano_entrance or vulcano_return or house_entrance or map_tree_hole1_entrance or map_tree_hole2_entrance or map_tree_hole3_entrance or map_lava_hole_entrance (bonus) navigation = navigation_fir or navigation_background (...................) (.....common........) (...................) obstacle = tree_obstacle or water_cave_obstacle or lava_obstacle or vulcano_obstacle or house_obstacle or water_top or water_grotto or lava_boulder vine = tree_vine or water_cave_vine or vulcano_ladder or vulcano_wall_secret_background or house_ladder or house_vault_ladder ======== SOUNDS ======== ================ COLLISIONLAYERS ================ background save_point, water_fish_placeholder, water_block_placeholder, water_bomb_placeholder, water_cave_water_hidden, water_cave_water_top_hidden, water_cave_water, water_cave_water_top, escape_lava_hidden, tree_hole_flower_on_hidden, tree_hole_can_drown, sky, moon, spaceship_holders, mountain_enter, mountain_exit, mountain_leave, map_mountain_enter, map_mountain_exit map_flower, map_flower2, map_tree_entrance, map_water_entrances, map_lava_hole_closed, map_escape_lava_exit_sealed, map_lava_entrances, map_water_cave_entrance, map_water_cave_exit, map_underwater_exit, tree_hole_entrances, tree_hole_exits, water_entrances, water_exits, lava_entrances, lava_exits, water_cave_lava_entrance, water_cave_lava_exit, map_vulcano_entrance, map_bridge, map_dive_point, vulcano_steps, map_house_entrance, (tree) tree_moss_top, tree_vine, tree_entrance, tree_lever_off, tree_lever_on, tree_move_cancel, tree_bark_move_cancel, tree_water, tree_exit, tree_hole_water, tree_hole_water_top, (water) underwater_exit, underwater_entrance, (tree_hole) tree_splash, tree_flower, tree_mushroom_hidden, tree_flower2, tree_mushroom_hidden2, tree_mushroom_jump, tree_mushroom_top, tree_hole_flower3, (water cave path) water_fountain, water_bam, (water cave) water_cave_vine, water_cave_gate, water_cave_fish_hidden, water_cave_spikes, water_cave_fountain, water_cave_lava, water_cave_burnt, water_cave_exit, (lava passage) lava_rock_placeholder, lava_rock_reset, (vulcano) vulcano_ladder, vulcano_hidden_lava, vulcano_entrance, vulcano_exit, vulcano_escape, vulcano_return, vulcano_lever, vulcano_lever_off, vulcano_wall_secret_background, (water hole 2) water_hole_lever_red, water_hole_lever_green, water_dark_lever_yellow, water_hole_lever_red_off, water_hole_lever_green_off, water_dark_lever_yellow_off, (house) house_ladder, house_vault_ladder, house_entrance, house_spike, house_key, house_hidden_key, house_lever_on, house_lever_off (mountain) mountain_platform, battery_placeholder, high_sky, hyperspace, star1, star2, star3 player_game, batteries, map_direction_stone1, map_direction_stone2, map_rock, map_stone, map_fir, navigation_fir, map_log, map_water, map_lava, tree_bark_left, tree_bark_right, tree_bark_centre, tree_left_root, tree_right_root, tree_hollow, tree_lb_bough, tree_lt_bough, tree_rb_bough, tree_rt_bough, tree_centre_bough, tree_top, vulcano_left, vulcano_right, vulcano_center, house_p1, house_p2, house_p3, house_p4, house_p5, house_p6, house_p7, house_p8, house_p9, house_p10, house_p11, house_p12, house_p13, house_p14, house_p15, house_p16, house_p18, house_p19, house_p20, (tree) tree_moss_floor, tree_bark, no_fly_tree_bark, tree_platform, tree_platform_moving, tree_log, tree_player_drown, tree_spaceship, (water) water_top, no_fly_water_top, water_bed, water_grotto, no_fly_water_grotto, water_depth, no_fly_water_depth, (tree_hole) tree_spike, tree_mushroom, tree_hole_bark_crushing, tree_hole_log_water, tree_hole_log, (water cave path) water_bomb, water_fish, (water cave) water_cave_stalactite, water_cave_stalagmite, water_cave_vents, water_cave_vents_turned, water_cave_fish, water_cave_spaceship, water_cave_platform, (cave) lava_boulder, no_fly_lava_boulder, lava_boulder_cold, escape_lava_boulder_cold, lava, escape_lava, lava_rolling_stone, (vulcano) vulcano_spaceship, vulcano_wall, no_fly_vulcano_wall, vulcano_platform, vulcano_barrier, (water hole 2) water_hole_door1, water_hole_door2, water_dark_depth, (house) house_floor, house_ceiling, house_barrel, house_platform, house_ghost, house_door1, house_door2, house_barrier, house_vault_floor, house_vault_platform, house_vault_ghost, (mountain) cord_no_light, cord_light, battery_installed, spaceship_closed map_fire, map_pine, map_tree_hole_closed, map_tree_hole_entrances, house_smoke, (water) water_bed_return, water_vegetation, water_dark_vegetation, water_stars, pickup, (tree) tree_moss, (water cave path) water_block, water_current, fish_splash, water_splash, (vulcano) vulcano_wall_secret, (house) house_splash water_cave_block, map_fire_splash, map_water_splash, map_stone_crush, lava_splash marker_holders fix_backgrounds_marker, action_markers, level_markers, suit_markers reset_markers water_hole_darkness no_fly, mountain_spaceship, mountain_spaceship_no_player, player_spaceship, flash ====== RULES ====== (oops!) [no_again_splash] -> restart [flash] -> win (.........................) (.....player common.......) (.........................) (earth platform) (player platform jump) up [earth_suit_marker][platform_marker][up player_platform_earth_ground | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_jump_start] up [earth_suit_marker][platform_marker][ player_platform_earth_jump_start | no obstacle] -> [earth_suit_marker][platform_marker][| player_platform_earth_jump] [earth_suit_marker][platform_marker][player_platform_earth_jump_start] -> [earth_suit_marker][platform_marker][player_platform_earth_jump] (player fall after jump) vertical [earth_suit_marker][platform_marker][> player_platform_earth_jump no vine] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground] vertical [earth_suit_marker][platform_marker][> player_platform_earth_fall] -> [earth_suit_marker][platform_marker][> player_platform_earth_ground] horizontal [earth_suit_marker][platform_marker][> player_platform_earth_jump | no obstacle no vine] -> [earth_suit_marker][platform_marker][ | player_platform_earth_fall] horizontal [earth_suit_marker][platform_marker][> player_platform_earth_fall | no obstacle] -> [earth_suit_marker][platform_marker][ | player_platform_earth_ground] random down [earth_suit_marker][platform_marker][player_platform_earth_ground | no obstacle no vine] -> [earth_suit_marker][platform_marker][| player_platform_earth_ground] again (..................) (water) (.....platform.....) (player platform jump) up [water_suit_marker][platform_marker][up player_platform_water_ground | no obstacle] -> [water_suit_marker][platform_marker][ | player_platform_water_jump_start] up [water_suit_marker][platform_marker][ player_platform_water_jump_start | no obstacle] -> [water_suit_marker][platform_marker][| player_platform_water_jump] [water_suit_marker][platform_marker][player_platform_water_jump_start] -> [water_suit_marker][platform_marker][player_platform_water_jump] (player fall after jump) vertical [water_suit_marker][platform_marker][> player_platform_water_jump no vine] -> [water_suit_marker][platform_marker][> player_platform_water_ground] vertical [water_suit_marker][platform_marker][> player_platform_water_fall] -> [water_suit_marker][platform_marker][> player_platform_water_ground] horizontal [water_suit_marker][platform_marker][> player_platform_water_jump | no obstacle no vine] -> [water_