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title Fused pieces
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #7EE58D
again_interval 0.2
========
OBJECTS
========
Background
4F5B46 #423D39 (#E57ED5 #CC5285)
11111
10001
11011
10001
11111
(00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
FFEED9 #7EE58D #5C8466 #4F5B46(white #CCCCCC #999999 #666666 #333333)
21110
12110
21221
23232
32323
overwall
FFEED9 #7EE58D #5C8466 #4F5B46
.....
.....
.....
10010
21101
Playerright
D9FFF8 #AAE0F2 #333333 #231F26
.000.
11202
11313
11110
.1.1.
playerleft
D9FFF8 #AAE0F2 #333333 #231F26
.000.
20211
31311
01111
.1.1.
Crate
FFD9FC #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.
overcrate
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
.000.
1up
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
21110
1up2
FFD9FC #E0AAF2 #A87EE5 #705C84
21110
.....
.....
.....
.....
1down
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
21110
21110
.....
1left
FFD9FC #E0AAF2 #A87EE5 #705C84
1....
1....
11...
2....
3....
1left2
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
0....
1right
FFD9FC #E0AAF2 #A87EE5 #705C84
...11
....1
....1
....2
....3
1right2
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
....0
1leftremoval
FFD9FC #E0AAF2 #A87EE5 #705C84
1....
1....
1....
.....
.....
1rightremoval
FFD9FC #E0AAF2 #A87EE5 #705C84
....1
....1
....1
.....
.....
1leftremovalx
FFD9FC #E0AAF2 #A87EE5 #705C84
1....
1....
1....
1....
1....
1rightremovalx
FFD9FC #E0AAF2 #A87EE5 #705C84
....1
....1
....1
....1
....1
Crate2
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcrate2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
2up
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
21110
2up2
F2F2AA #E5C17E #CC7A52 #736053
21110
.....
.....
.....
.....
2down
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
21110
21110
.....
2left
F2F2AA #E5C17E #CC7A52 #736053
1....
1....
11...
2....
3....
2left2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
0....
2right
F2F2AA #E5C17E #CC7A52 #736053
...11
....1
....1
....2
....3
2right2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
....0
2leftremoval
F2F2AA #E5C17E #CC7A52 #736053
1....
1....
1....
.....
.....
2rightremoval
F2F2AA #E5C17E #CC7A52 #736053
....1
....1
....1
.....
.....
2leftremovalx
F2F2AA #E5C17E #CC7A52 #736053
1....
1....
1....
1....
1....
2rightremovalx
F2F2AA #E5C17E #CC7A52 #736053
....1
....1
....1
....1
....1
end
FFD9FC #E0AAF2 #A87EE5 #705C84
.000.
21100
21110
22110
.222.
endx
FFD9FC #E0AAF2 #A87EE5 #705C84
.000.
21100
21110
22110
.222.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
F2F2AA #E5C17E #CC7A52
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feelx= overcrate2 or overcrate
feel=overwall
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
theconfeel2=2up or 2up2 or 2down or 2left or 2left2 or 2right or 2right2 or 2leftremoval or 2rightremoval or 2leftremovalx or 2rightremovalx
theconfeel=1up or 1up2 or 1down or 1left or 1left2 or 1right or 1right2 or 1leftremoval or 1rightremoval or 1leftremovalx or 1rightremovalx
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 51884503
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,crate2
winend
eend
end, endx
feelx
2left
2left2
2right
2right2
1left
1left2
1right
1right2
2up2
2up
1up2
1up
2down
1down
2leftremoval
2rightremoval
2leftremovalx
2rightremovalx
1leftremoval
1rightremoval
1leftremovalx
1rightremovalx
arrow, arrow2, arrowx, arrowx2
feel
======
RULES
======
[]
[]
[]
[]
player|crate]->[> player|> crate])
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
rigid [ > Player | crate2 ] -> [> Player | > crate2 ]
+ rigid [ Moving crate2 | crate2 ] -> [ Moving crate2 | MOVING crate2 ]
rigid [ > Player | crate ] -> [> Player | > crate ]
+ rigid [ Moving crate | crate ] -> [ Moving crate | MOVING crate ]
crate|crate2]->[ |wall] sfx4
crate2|crate]->[ |wall] sfx4
late up [crate2| ]-> [crate2|overcrate2]
late up [crate2|Crate2]->[Crate2 2up2|2up crate2]
late down [crate2|Crate2]->[Crate2 2down| crate2]
late right [crate2|Crate2]->[Crate2 2right| crate2]
late up [crate2 2right|]->[Crate2 2right| 2right2]
late left [crate2|Crate2]->[Crate2 2left| crate2]
late up [crate2 2left|]->[Crate2 2left| 2left2]
late left [ crate2 2up2|Crate2]->[Crate2 2up2 2leftremovalx|Crate2 2rightremovalx]
late left [ crate2 2down|Crate2]->[Crate2 2down 2leftremovalx|Crate2 2rightremovalx]
late right [ crate2 2up2 |Crate2 ]->[Crate2 2up2 2rightremovalx |Crate2 2leftremovalx]
late right [ crate2 2down|Crate2 ]->[Crate2 2down 2rightremovalx|Crate2 2leftremovalx]
late down [2leftremovalx| no 2left]->[2leftremoval|]
late down [2rightremovalx| no 2right]->[2rightremoval|]
late up [theemx| ]-> [theemx|overcrate]
late up [crate|Crate]->[Crate 1up2|1up crate]
late down [crate|Crate]->[Crate 1down| crate]
late right [crate|Crate]->[Crate 1right| crate]
late up [crate 1right|]->[Crate 1right| 1right2]
late left [crate|Crate]->[Crate 1left| crate]
late up [crate 1left|]->[Crate 1left| 1left2]
late left [ crate 1up2|Crate]->[Crate 1up2 1leftremovalx|Crate 1rightremovalx]
late left [ crate 1down|Crate]->[Crate 1down 1leftremovalx|Crate 1rightremovalx]
late right [ crate 1up2 |Crate ]->[Crate 1up2 1rightremovalx |Crate 1leftremovalx]
late right [ crate 1down|Crate ]->[Crate 1down 1rightremovalx|Crate 1leftremovalx]
late down [1leftremovalx| no 1left]->[1leftremoval|]
late down [1rightremovalx| no 1right]->[1rightremoval|]
late up [wall| ]-> [wall|overwall]
(late up [crate2| ]-> [crate2|overcrate2])
(late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate])
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no Crate2
no crate
some player
(all Target on crate
some target)
=======
LEVELS
=======
message Remove all the blocks
message level 1 of 6
---------
####--
.*.#--
...#--
.*.#--
*P@#--
.@.#--
...#--
.@.#--
####--
---------
message level 2 of 6
---------
######-
.....#-
.***.#-
...*.#-
..P..#-
.@...#-
.@@@.#-
.....#-
######-
---------
message level 3 of 6
---------
####--
#...##-
#..#..##
..#-#*.#
...#...#
.@..**.#
.@@P..##
#.....#-
######-
---------
message level 4 of 6
---------
######-
.....#-
.*...#-
.*.@.#-
.*@@.#-
.**@.#-
..@@.#-
..P..#-
....*#-
######-
message level 5 of 6
---------
####--
...#--
##.@.###
..@@@..#
...@...#
...*...#
..***..#
#..*..##
#.P.##-
####--
message level 6 of 6
---------
####--
...#--
.@.#--
.@.#--
.@.#--
##...###
..***..#
...P...#
##..####
###---
(
---------
######-
#.....##
..***..#
..*.**.#
....*..#
...P...#
.@@.@@.#
..@@@.#
#.....##
######-)
(---------
######-
#.....##
.......#
.......#
.......#
.......#
.......#
...P...#
#.....##
######-)
(---------
######-
#@...@##
.......#
...*...#
..*.*..#
..***..#
@@...@@#
...P...#
#..@..##
######-)
(---------
####--
#...##-
#@...*##
.......#
@.*...*#
@...@.*#
...P...#
#*...@##
#...##-
####--)
(---------
####--
##...###
.***...#
.**....#
..P.@@.#
...@@@.#
##...###
####--
---------
---------)
(---------
######-
#.....##
...@...#
...@...#
...@...#
.......#
..***..#
.......#
#..P..##
######-)
(---------
######-
#.....##
..@@...#
..@@@..#
...@@..#
.......#
.*****.#
.*...*.#
#..P..##
######-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-