puzzlescript
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title Extra lives
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #F2F2AA
again_interval 0.1
========
OBJECTS
========
Background
423D39 #231F26 (#E57ED5 #CC5285)
11111
10111
11011
11101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #231F26
.111.
10001
10101
10001
.111.
Wall
D9FFDC #7EE58D #5C8466 #4F5B46
21110
22110
22221
23232
32323
overwall
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21100
Playerright
F2F2AA #E5C17E #4F5B46 #423D39
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #4F5B46 #423D39
.000.
20211
31311
01111
.1.1.
playerani3
F2F2AA #E5C17E #4F5B46 #423D39
.....
..0..
.1.0.
..1..
.....
playerani
F2F2AA #E5C17E #4F5B46 #423D39
.....
.0.1.
..1..
.1.1.
.....
playerani2
F2F2AA #E5C17E #4F5B46 #423D39
.0.0.
0.1.0
.1.1.
1.1.1
.1.1.
Counter
F2F2AA #E5C17E #CC7A52 #736053
.100.
.210.
.221.
.....
.....
emptycount
black
.....
.000.
.....
.....
.....
emptycount2
B32D2D
.....
.000.
.....
.....
.....
counterx
TRANSPARENT
Crate
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcrate
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
end
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
endx
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
spawnCrate
black #AAE0F2 #7EA1E5 #5C6684
20101
21011
20101
32223
.333.
overspawncrate
white #D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.111.
spawn
TRANSPARENT white
.....
.0.0.
..0..
.0.0.
.....
pit
black #231F26 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
pitfull
black #3B3942 (#E57ED5 #CC5285)
00000
00000
00000
00000
00000
pit1
black #736053 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
overpitcrate
black #E5C17E #CC7A52 #736053
01210
32121
32212
23221
32332
pitani
black #E5C17E #CC7A52 #736053
.1.1.
3.1.1
.2.1.
3.2.1
.3.3.
pitani2
black #E5C17E #CC7A52 #736053
..1..
.2.1.
3.2.1
.3.2.
..3..
pitani3
black #E5C17E #CC7A52 #736053
.....
..1..
.2.1.
..2..
.....
pitani4
black #E5C17E #CC7A52 #736053
.....
.....
..1..
.....
.....
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
TRANSPARENT
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
TRANSPARENT
switcrate2
TRANSPARENT
pldead
TRANSPARENT
pitdead
TRANSPARENT
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
TRANSPARENT
arrowx2
TRANSPARENT
winend
E5C17E #CC7A52 #736053
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright and spawn
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c= counter and thefloor
j= counter and counterx and thefloor
-=thefloor
x=thefloorx
'= pit
feel=overwall or overcrate or overspawncrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or spawnCrate or spawnCrate
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or spawnCrate
arrowk = arrow or arrow2 or arrowx or arrowx2
apit=pit or pitfull or pit1
pitanix=pitani or pitani2 or pitani3 or pitani4
playerx=player or playerani or playerani2 or playerani3
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 52424902
sfx5 69506109
sfx6 34062906
sfx7 83784108
sfx8 94617304
================
COLLISIONLAYERS
================
Background
Target
nomove
pldead
pitdead
spawn
overpitcrate
Player, Wall, pushable,swapwall,thefloor,thefloorx,apit
pitanix
playerani, playerani2, playerani3
emptycount
emptycount2
counterx
counter
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
[pitani4]
[pitani3]
[pitani2]
[playerright]
[playerani2]
[playerani]
player|pushable] ->[> player| > pushable]
pushable|pushable] ->[> pushable| > pushable]
pushable|apit]->[> pushable|apit] sfx8
player | apit]->[pldead | overpitcrate] sfx4
crate|Target]->[> crate|target] sfx2
spawnCrate | target]->[> spawnCrate | target] sfx6
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late[spawn no playerx]->[spawncrate]
late [spawncrate ] [pldead] [counterx counter] -> [spawn playerani3] [] [emptycount]
late[counter no counterx | emptycount]->[counter counterx | emptycount]
late[overpitcrate blocker no pitdead]->[overpitcrate blocker pitdead]
late[overpitcrate pitdead no blocker no spawn]->[pit pitani] sfx5
late up [spawnCrate| ]->[spawncrate|overspawncrate]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late up [apit|apit]->[pitfull|apit]
late up [apit|no apit]->[pit|]
late up [apit|overpitcrate]->[pit1|overpitcrate]
late [emptycount] -> [emptycount2]
late [emptycount2][playerx]->[emptycount][playerx]
late[pldead] [emptycount2]->[][emptycount2]sfx7
(late up [apit|overpitcrate2]->[pit2|overpitcrate2])
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
some target
=======
LEVELS
=======
message have a crate on all targets
message level 1 of 7
-------cj
#####-
#....##
..*...#
......#
''##''#
......#
#......#
P....O.#
......##
#######-
message level 2 of 7
-----cccj
########
.......#
.*.*.*.#
.......#
'''''''#
.......#
...O.O.#
.P..O..#
##...###
####--
message level 3 of 7
---cccccj
########
.#.*O#.#
.'.'.'.#
'''''''#
'''.'''#
'''''''#
..'''..#
.P.....#
.......#
########
message level 4 of 7
------ccj
########
.#...#.#
..*.*..#
..*#*..#
'''''''#
.......#
...OO..#
.P.OO..#
#.....##
######-
message level 5 of 7
---cccccj
########
...O...#
..O.O..#
'''''''#
.'''''.#
.'''''.#
.......#
.**.P*.#
.......#
########
message level 6 of 7
--ccccccj
########
...#...#
.*.#.O.#
.'.'.'.#
'.'P'.'#
.'.'.'.#
...#...#
.O.#.*.#
.......#
########
message level 7 of 7
----ccccj
########
.......#
..*'*..#
.'.P.'.#
..*.*..#
.'''''.#
.'...'.#
.OO'OO.#
.......#
########
(------ccj
########
.O'O'O.#
..'''..#
.'''''.#
..'''..#
.......#
...P...#
.*.*.*.#
.......#
########)
(-----cccj
########
..OOO..#
'''''''#
.......#
...P...#
'''''''#
.......#
..***..#
..###..#
########)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-