puzzlescript
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title Electric wire
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #E0AAF2
again_interval 0.1
========
OBJECTS
========
Background
3B3942 #231F26 (#E57ED5 #CC5285)
11111
10001
10101
10001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #231F26
.....
.010.
.101.
.010.
.....
Wall
FFD9FC #E0AAF2 #A87EE5 #705C84
21110
21110
22221
23232
32323
overwall
FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
10000
21110
Playerright
F2F2AA #E5C17E #5C8466 #4F5B46
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #5C8466 #4F5B46
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
Crated
F2F2AA #E5C17E #CC7A52 #736053 black
21100
21110
22110
32223
.333.
overcrate2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
end
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
spa
TRANSPARENT
wire
845C5C (#5B4846)
.....
..0..
.000.
..0..
.....
zeact
TRANSPARENT
actd
F2F2AA
.....
..0..
.000.
..0..
.....
actdead
TRANSPARENT
wd
845C5C #5B4846
.....
..0..
.100.
.100.
.100.
wu
845C5C #5B4846
.100.
.100.
.100.
..0..
.....
wl
845C5C #5B4846
.....
000..
0000.
111..
.....
wr
845C5C #5B4846
.....
..000
.0000
..111
.....
che1
TRANSPARENT
che2
TRANSPARENT
nocon
TRANSPARENT
nodie
TRANSPARENT
begin
TRANSPARENT
test
white
.....
.....
..0..
.....
.....
movr
black
.....
.....
.....
.....
.....
movl
black
.....
.....
.....
.....
.....
movu
black
.....
.....
.....
.....
.....
movd
black
.....
.....
.....
.....
.....
movr2
black
.....
.....
.....
.....
.....
movl2
black
.....
.....
.....
.....
.....
movu2
black
.....
.....
.....
.....
.....
movd2
black
.....
.....
.....
.....
.....
electr
F2F2AA
.....
.....
00...
.....
.....
electl
F2F2AA
.....
.....
...00
.....
.....
electd
F2F2AA
..0..
..0..
.....
.....
.....
electu
F2F2AA
.....
.....
.....
..0..
..0..
electu2
F2F2AA
..0..
..0..
.0.0.
..0..
.....
electd2
F2F2AA
.....
..0..
.0.0.
..0..
..0..
electl2
F2F2AA
.....
..0..
00.0.
..0..
.....
electr2
F2F2AA
.....
..0..
.0.00
..0..
.....
elecf
TRANSPARENT
movdie2
black
.....
.....
.....
.....
.....
movdie
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
F2F2AA #E5C17E #CC7A52
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright and begin
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
@ = crated
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or wire
arrowk = arrow or arrow2 or arrowx or arrowx2
wirefeel=wd or wu or wr or wl
dircrate=crated
act=actd
mov= movr or movl or movu or movd
movx= mov or movr2 or movl2 or movu2 or movd2
elect=electr or electl or electd or electu
elect2=electr2 or electl2 or electd2 or electu2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 29145307
sfx5 20059101
sfx6 16247301
sfx7 11079304
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,wire, crated
elecf
begin
actdead
movdie
movdie2
nodie
nocon
che1
che2
spa
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
movr
movl
movu
movd
movr2
movl2
movu2
movd2
wu
wl
wr
wd
act
zeact
feel
electr
electl
electd
electu
electu2
electd2
electl2
electr2
test
======
RULES
======
[]
[]
[ > Player| crate ] -> [ > Player | crate ] sfx4
player|spa]->[)
down[act|pushable]->[act|down pushable electd elecf] sfx6
left[act|pushable]->[act|left pushable electl elecf] sfx6
right[act|pushable]->[act|right pushable electr elecf] sfx6
up[act|pushable]->[act|up pushable electu elecf] sfx6
[pushable movr no elecf]->[right pushable]
[pushable movl no elecf]->[left pushable]
[pushable movu no elecf]->[up pushable]
[pushable movd no elecf]->[down pushable]
[elecf no pushable]->[]
[movr]
[movl]
[movu]
[movd]
right[right pushable|no blocker]->[right pushable| movr2]
left[left pushable|no blocker]->[left pushable| movl2]
up[up pushable|no blocker]->[up pushable| movu2]
down[down pushable|no blocker]->[down pushable| movd2]
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late [spa no player]->[wire che1]
late [player no spa]->[player spa]
late left[wire che1|wire che2]->[wire che2 wl|wire wr]
late right[wire che1|wire che2]->[wire che2 wr|wire wl]
late up[wire che1|wire che2]->[wire che2 wu|wire wd]
late down[wire che1|wire che2]->[wire che2 wd|wire wu]
late [che1]->[che2]
player|Crated]->[> player actd|] sfx5
player|wire]->[> player|wire]sfx7
[zeact|act]->[zeact nodie|act]
pushable movx|blocker]->[ pushable|blocker]
[zeact no nodie]->[]
[act begin]->[begin]
([act no nocon|wire no zeact]->[zeact |wire act nocon])
([act actdead]->[]
[]
[act actdead])
right[act no nocon|wl no zeact]->[zeact |wl act nocon]
down[act no nocon|wu no zeact]->[zeact |wu act nocon]
up[act no nocon|wd no zeact]->[zeact |wd act nocon]
left[act no nocon|wr no zeact]->[zeact |wr act nocon]
late up[electd|]->[electd|electd2]
late down[electu|]->[electu|electu2]
late left[electr|]->[electr|electr2]
late right[electl|]->[electl|electl2]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [dircrate| ]-> [dircrate|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late [movx no pushable]->[]
late[movdie no pushable]->[]
late[movdie2 no pushable]->[]
late [movx pushable movdie2]->[pushable]
late [movx pushable movdie]->[movx pushable movdie2]
late [movx pushable no movdie]->[movx pushable movdie]
[]
[]
[movx test]
[wire test])
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
no act
no movx
=======
LEVELS
=======
message Have the green crates end on a target
message level 0 of 8
---------
---------
######-
#..O..##
.....P.#
.......#
...*...#
.......#
#.#@#.##
######-
---------
---------
message level 1 of 8
---------
---------
######-
#..P..##
......O#
...*...#
..#....#
...@...#
#.....##
######-
---------
---------
message level 2 of 8
---------
---------
######-
#..@..##
.......#
.......#
..*.O..#
.......#
...P...#
#.....##
######-
---------
message level 3 of 8
---------
---------
########
......@#
...*...#
.......#
...P...#
.......#
...O...#
#.....##
######-
---------
message level 4 of 8
---------
---------
########
.......#
...*...#
.@...#.#
.......#
.......#
...O...#
...P...#
.......#
########
message level 5 of 8
---------
######-
#..@..##
....*..#
.......#
.......#
.......#
.......#
....O..#
....P..#
.......#
########
message level 6 of 8
---------
---------
########
...P...#
.......#
...*...#
.......#
...*...#
.O...O.#
...@...#
#.....##
######-
message level 7 of 8
---------
---------
########
...p...#
.......#
...O...#
..*O*..#
.......#
...@...#
.......#
########
---------
message level 8 of 8
---------
---------
########
...@...#
.......#
..*.*..#
..O.O..#
.......#
.......#
#..P..##
######-
---------
(!!!!!!!!!!!!!
sorry I tried to make more levels but I should of just made a new mechnic
to do it instead of spending 2 and half hours trying to make another good level with current mechanics I have
!!!!!!!!!!!!!!!)
(
message level 9 of 9
---------
########
...@...#
.......#
...O...#
.......#
.*O.O*.#
.......#
...*...#
...P...#
.......#
########)
(---------
########
.....@.#
.......#
....*..#
...O...#
O...*..#
.......#
....P..#
..*....#
.....O.#
########)
(---------
########
...@...#
.......#
..O.O..#
...O...#
...*...#
..*.*..#
.......#
...P...#
.......#
########)
(---------
######-
..@..#-
.....#-
..*..#-
..O..#-
.*O..#-
..O..#-
..*..#-
.....#-
..P..#-
######-)
(---------
########
...@...#
.......#
.O.O.O.#
.......#
.*.*.*.#
.......#
.......#
...P...#
.......#
########)
(---------
---------
########
...@...#
.......#
...O...#
..*#O..#
...*...#
.......#
.......#
...P...#
########)
(---------
---------
#######-
......#-
@.....#-
...*..##
.....P.#
.......#
...O...#
.......#
########
---------)
(---------
---------
########
.......#
.@...@.#
...*...#
.......#
...O...#
...P...#
.......#
########
---------)
(----------
######--
#.....##-
.......#-
@..*..@#-
.......##
...P....#
........#
...O....#
........#
........#
#########)
(---------
---------
######-
#.....##
...*...#
.......#
.......#
...P...#
...*...#
#.....##
######-
---------)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-