puzzlescript
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title cubes medusa
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #1F2526
text_color #F2AACE
again_interval 0.2
========
OBJECTS
========
Background
2E3E4D #1F2526 (#E57ED5 #CC5285)
11111
10101
11011
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
F2AACE
.....
.0.0.
..0..
.0.0.
.....
Wall
C1A2A5 #845C5C #5B4846 #423D39
21110
21110
22221
23232
32323
overwall
C1A2A5 #845C5C #5B4846 #423D39
.....
.....
.....
10000
21110
Playerright
FFD9E0 #F2AACE #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
FFD9E0 #F2AACE #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
overcrate
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.
overcrate2
A2C1BE #7C94A1 #7F7CA1 #705C84
.....
.....
.....
.....
.000.
Crate2
FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84
26650
21110
22110
32223
.333.
Crate3
FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84
76655
26660
22110
32223
.333.
Crate4
FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84
76655
76665
27660
32223
.333.
Crate5
FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84
76655
76665
77665
87778
.888.
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
1F2526
00000
00000
00000
00000
00000
thefloorx
1F2526
00000
00000
00000
00000
00000
eend
1F2526
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
FFD9E0
0000.
00000
00000
00000
.0000
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
3 = crate2
2= crate3
1=crate4
5=crate5
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2 or crate3 or crate4
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
acrate = Crate or Crate2 or Crate3 or Crate4 or Crate5
emptyer=Crate2 or Crate3 or Crate4 or Crate5
=======
SOUNDS
=======
pushable MOVE 36772507
crate5 move 40412702
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 47594702
sfx5 36772507
sfx6 44480905
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,crate5
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player|crate5|no blocker]->[> player|crate5|]
player|crate4|no blocker]->[> player|> crate5|]
player|crate3|no blocker]->[> player|> crate4|]
player|crate2|no blocker]->[> player|> crate3|]
player|crate|no blocker]->[> player|> crate2|]
acrate|acrate]->[|crate] sfx6
acrate|Target]->[> acrate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [emptyer| ]-> [emptyer|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on acrate
some target
=======
LEVELS
=======
message have a cube on all targets
message level 1 of 5
---------
####
...#
*#.#
.#.#
####...#
.*...P.#
.##....#
.....O.#
####...#
####
---------
message level 2 of 5
---------
######-
#.....##
...O...#
.......#
.......#
.....*.#
.*.....#
...P...#
#.....##
######-
---------
message level 3 of 5
---------
########
..O....#
.#...#.#
..#.#..#
..#.#..#
.3.P.3.#
.......#
.5...5.#
.55.55.#
.......#
########
message level 4 of 5
---------
########
...#...#
**.P.**#
**#.#.*#
..#O#*.#
..#.#..#
..#.#..#
.......#
.......#
########
---------
message level 5 of 5
---------
########
O.555.O#
5555555#
5555555#
5555555#
555*555#
..*P*55#
#5*.*5##
######-
---------
---------
(---------
######-
#.....##
.1.....#
.......#
...#...#
.2.#.O.#
.*2#...#
...#.P.#
#.....##
######-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-