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puzzlescript

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Play PuzzleScript games in your terminal!

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title cubes medusa author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #1F2526 text_color #F2AACE again_interval 0.2 ======== OBJECTS ======== Background #2E3E4D #1F2526 (#E57ED5 #CC5285) 11111 10101 11011 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2AACE ..... .0.0. ..0.. .0.0. ..... Wall #C1A2A5 #845C5C #5B4846 #423D39 21110 21110 22221 23232 32323 overwall #C1A2A5 #845C5C #5B4846 #423D39 ..... ..... ..... 10000 21110 Playerright #FFD9E0 #F2AACE #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #FFD9E0 #F2AACE #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. overcrate2 #A2C1BE #7C94A1 #7F7CA1 #705C84 ..... ..... ..... ..... .000. Crate2 #FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84 26650 21110 22110 32223 .333. Crate3 #FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84 76655 26660 22110 32223 .333. Crate4 #FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84 76655 76665 27660 32223 .333. Crate5 #FFD9E0 #F2AACE #E57ED5 #845C7A #E5C17E #A2C1BE #7C94A1 #7F7CA1 #705C84 76655 76665 77665 87778 .888. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #1F2526 00000 00000 00000 00000 00000 thefloorx #1F2526 00000 00000 00000 00000 00000 eend #1F2526 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9E0 0000. 00000 00000 00000 .0000 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 3 = crate2 2= crate3 1=crate4 5=crate5 feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2 or crate3 or crate4 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 acrate = Crate or Crate2 or Crate3 or Crate4 or Crate5 emptyer=Crate2 or Crate3 or Crate4 or Crate5 ======= SOUNDS ======= pushable MOVE 36772507 crate5 move 40412702 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 47594702 sfx5 36772507 sfx6 44480905 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,crate5 arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player|crate5|no blocker]->[> player|crate5|] [> player|crate4|no blocker]->[> player|> crate5|] [> player|crate3|no blocker]->[> player|> crate4|] [> player|crate2|no blocker]->[> player|> crate3|] [> player|crate|no blocker]->[> player|> crate2|] [> acrate|acrate]->[|crate] sfx6 [> acrate|Target]->[> acrate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [emptyer| ]-> [emptyer|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on acrate some target ======= LEVELS ======= message have a cube on all targets message level 1 of 5 --------- ----##### ----#...# ----#*#.# ----#.#.# #####...# #.*...P.# #.##....# #.....O.# #####...# ----##### --------- message level 2 of 5 --------- -#######- ##.....## #...O...# #.......# #.......# #.....*.# #.*.....# #...P...# ##.....## -#######- --------- message level 3 of 5 --------- ######### #..O....# #.#...#.# #..#.#..# #..#.#..# #.3.P.3.# #.......# #.5...5.# #.55.55.# #.......# ######### message level 4 of 5 --------- ######### #...#...# #**.P.**# #**#.#.*# #..#O#*.# #..#.#..# #..#.#..# #.......# #.......# ######### --------- message level 5 of 5 --------- ######### #O.555.O# #5555555# #5555555# #5555555# #555*555# #..*P*55# ##5*.*5## -#######- --------- --------- (--------- -#######- ##.....## #.1.....# #.......# #...#...# #.2.#.O.# #.*2#...# #...#.P.# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-