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puzzlescript

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Play PuzzleScript games in your terminal!

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title Covering holes author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #7EE58D again_interval 0.2 ======== OBJECTS ======== Background #46495B #3B3942 (#E57ED5 #CC5285) 11111 10011 11111 11001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #3B3942 ..... .000. .010. .000. ..... Target white #3B3942 ..... .000. .010. .000. ..... Wall #AAE0F2 #7EA1E5 #5C6684 #46495B 21110 22110 22221 23232 32323 overwall #AAE0F2 #7EA1E5 #5C6684 #46495B ..... ..... ..... 10000 21100 Playerright #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Playerdead #C3C3D9 #AFA2C1 #7F7CA1 #705C84 ..... .000. .111. .1.1. ..... Playerdead2 #C3C3D9 #AFA2C1 #7F7CA1 #705C84 ..... ..... ..0.. ..... ..... Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Cratedead #D9FFDC #7EE58D #5C8466 #4F5B46 .000. 21100 21110 22110 .222. Cratedeadx #D9FFDC #7EE58D #5C8466 #4F5B46 .0.0. 2.1.0 .111. 2.1.0 .2.2. Cratedead2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..0.. .210. ..2.. ..... Cratedead3 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..0.. ..... ..... Crate2 #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. Crate2dead #E5C17E #DB7F55 #B32D2D #73342E .000. 21100 21110 22110 .222. Crate2dead2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..0.. .210. ..2.. ..... Crate2dead3 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..0.. ..... ..... end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) overpit black #3B3942(#E57ED5 #CC5285) 01110 11111 11111 11111 11111 overpit2 black #3B3942 (#E57ED5 #CC5285) ..... ..... ..... ..... ..... overpitcrate black #7EE58D #5C8466 #4F5B46 01210 32121 32212 23221 32332 overpitcrate2 black #DB7F55 #B32D2D #73342E (#B32D2D #73342E) 01210 32121 32212 23221 32332 pit1 black #423D39 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 pit2 black #4D2E37 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 pit black #3B3942 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 pitfull black #3B3942 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #DB7F55 #B32D2D 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 % = pit O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend h=overpit c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or Crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 apit= pitfull or pit or pit1 or pit2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 35679901 ================ COLLISIONLAYERS ================ Background Target nomove overpit overpit2 overpitcrate overpitcrate2 Player, Wall, pushable,swapwall,thefloor,thefloorx,apit Playerdead,playerdead2,Cratedead,Cratedead2,Cratedead3,Crate2dead,Crate2dead2,Crate2dead3,cratedeadx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [playerdead2]->[] [playerdead]->[playerdead2] [Cratedead3]->[] [cratedead2]->[Cratedead3] [Cratedead]->[cratedead2] [Crate2dead3]->[] [crate2dead2]->[Crate2dead3] [Crate2dead]->[crate2dead2] [> player |pushable]->[> player|> pushable] [> crate|apit]->[|overpitcrate]sfx4 [> crate2|apit]->[|overpitcrate2]sfx4 ([> crate|Target]->[> crate|target] sfx2) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late [overpit]->[overpit2] late up [crate| | | |overpit2]->[crate| | | |overpit] late up [crate| | | |apit]->[crate| | | |overpit] late up [crate| | | |overpitcrate no blocker]->[crate| | | |overpit crate] late up [crate| | | |overpitcrate2 no blocker]->[crate| | | |overpit crate2] late down [crate2| | | |overpit2]->[crate2| | | |overpit] late down [crate2| | | |apit]->[crate2| | | |overpit] late down [crate2| | | |overpitcrate no blocker ]->[crate2| | | |overpit crate] late down [crate2| | | |overpitcrate2 no blocker]->[crate2| | | |overpit crate2] late [player overpit2]->[playerdead overpit2] sfx4 late [crate overpit2 no overpitcrate]->[overpitcrate] sfx4 late [crate2 overpit2 no overpitcrate2]->[overpitcrate2] sfx4 late [overpit2]->[pit] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [apit|apit]->[pitfull|apit] late up [apit|no apit]->[pit|] late up [apit|overpitcrate]->[pit1|overpitcrate] late up [apit|overpitcrate2]->[pit2|overpitcrate2] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all player on target no winend ======= LEVELS ======= message level 1 of 6 --------- -##O##### ##..#.p.# #...#...# #...#%%%# ##.##%%%# #.%.#%%%# #.#.#...# #.....*.# #.....*.# #.....*.# ######### message level 2 of 6 --------- ####O#### #%..%..%# #%.....%# #.%...%.# #.%%.%%.# #..%.%..# #.*%%%*.# #...%...# #.......# #.......# ####P#### message level 3 of 6 --------- ####O#### #.%%%%%.# #..###..# #.......# #..@.@..# #%%%%%%%# #.......# #%%%%%%%# #..*.*..# #.......# ####P#### message level 4 of 6 --------- ####O#### #.%%%%%.# #...#...# #.......# #.......# #%%%%%%%# #...%...# #.*.%.@.# #...%.@.# #.......# ####P#### message level 5 of 6 --------- --##O##-- -##%%%##- ##..#..## #.@...@.# #...@...# #.......# #%%%%%%%# #%%%%%%%# #.....*.# #.......# ####P#### message level 6 of 6 --------- ####O#### #.#%%%#.# #...#...# #.......# #%%%%%%%# #%%%%%%%# #.......# #..***..# #...*...# #.......# ####P#### (--------- ######O## #...#...# #.@.#...# #...#...# #....#..# #%%%%%%%# #..#....# #.@.#...# #.*.#...# #...#...# #P#######) (--------- -##O####- ###%%%%## #..###..# #...@...# #.......# #...%...# #%%%%%%%# #...@...# #..***..# ##.....## -###P###-) (--------- #######O# #.....#.# #..@..#.# #.@@@.#.# #.....#.# #..####.# #..%%%%.# #...%%%%# #....%%%# #....#### ####P#---) (--------- ###O##### #.#%%%..# #..#....# #....@@.# #...%...# #..%%%..# #..%*%..# #...%...# #.......# #.......# ####P####) (--------- ####O#### #..#%...# #...###.# #.**..#.# #.....#.# #%%%%%#.# #%%%%%#.# #.....#.# #.@@..#.# #.....%.# ####P####) (--------- ######OO# #....#..# #.@..#..# #...#...# #.%%%%%%# #%%%%%%%# #%%%%%%%# #....%%%# #.***...# #.......# ####P.###) (--------- ######O## #...#.%.# #.@.#...# #...#...# #%%%#%%%# #%%%#%%%# #%%%#%%%# #.......# #..***..# #.......# ####P.###) (--------- ####O#### #...%...# #...*...# #.%%%%%.# #%%%%%%%# #%%%%%%%# #.......# #.......# #..***..# #.......# ###P#####) (--------- ####O#### #...%...# #.......# #.%%%%%.# #%%%%%%%# #%%%%%%%# #.......# #.......# #..****.# #.......# ###P#####) (--------- ####O#### #...%...# #.......# #%%%%%%%# #%%%%%%%# #%%%%%%%# #.......# #.......# #..****.# #.......# ###P#####) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-