puzzlescript
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title Covering holes
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #3B3942
text_color #7EE58D
again_interval 0.2
========
OBJECTS
========
Background
46495B #3B3942 (#E57ED5 #CC5285)
11111
10011
11111
11001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #3B3942
.....
.000.
.010.
.000.
.....
Target
white #3B3942
.....
.000.
.010.
.000.
.....
Wall
AAE0F2 #7EA1E5 #5C6684 #46495B
21110
22110
22221
23232
32323
overwall
AAE0F2 #7EA1E5 #5C6684 #46495B
.....
.....
.....
10000
21100
Playerright
D9FFDC #7EE58D #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
D9FFDC #7EE58D #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Playerdead
C3C3D9 #AFA2C1 #7F7CA1 #705C84
.....
.000.
.111.
.1.1.
.....
Playerdead2
C3C3D9 #AFA2C1 #7F7CA1 #705C84
.....
.....
..0..
.....
.....
Crate
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
Cratedead
D9FFDC #7EE58D #5C8466 #4F5B46
.000.
21100
21110
22110
.222.
Cratedeadx
D9FFDC #7EE58D #5C8466 #4F5B46
.0.0.
2.1.0
.111.
2.1.0
.2.2.
Cratedead2
D9FFDC #7EE58D #5C8466 #4F5B46
.....
..0..
.210.
..2..
.....
Cratedead3
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
..0..
.....
.....
Crate2
E5C17E #DB7F55 #B32D2D #73342E
21100
21110
22110
32223
.333.
overcrate2
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.
Crate2dead
E5C17E #DB7F55 #B32D2D #73342E
.000.
21100
21110
22110
.222.
Crate2dead2
E5C17E #DB7F55 #B32D2D #73342E
.....
..0..
.210.
..2..
.....
Crate2dead3
E5C17E #DB7F55 #B32D2D #73342E
.....
.....
..0..
.....
.....
end
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
3B3942
00000
00000
00000
00000
00000
thefloorx
3B3942
00000
00000
00000
00000
00000
eend
3B3942
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
overpit
black #3B3942(#E57ED5 #CC5285)
01110
11111
11111
11111
11111
overpit2
black #3B3942 (#E57ED5 #CC5285)
.....
.....
.....
.....
.....
overpitcrate
black #7EE58D #5C8466 #4F5B46
01210
32121
32212
23221
32332
overpitcrate2
black #DB7F55 #B32D2D #73342E (#B32D2D #73342E)
01210
32121
32212
23221
32332
pit1
black #423D39 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
pit2
black #4D2E37 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
pit
black #3B3942 (#E57ED5 #CC5285)
10101
01010
00000
00000
00000
pitfull
black #3B3942 (#E57ED5 #CC5285)
00000
00000
00000
00000
00000
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
E5C17E #DB7F55 #B32D2D
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = crate2
= pit
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
h=overpit
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or Crate2
arrowk = arrow or arrow2 or arrowx or arrowx2
apit= pitfull or pit or pit1 or pit2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 35679901
================
COLLISIONLAYERS
================
Background
Target
nomove
overpit
overpit2
overpitcrate
overpitcrate2
Player, Wall, pushable,swapwall,thefloor,thefloorx,apit
Playerdead,playerdead2,Cratedead,Cratedead2,Cratedead3,Crate2dead,Crate2dead2,Crate2dead3,cratedeadx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
[playerdead2]
[]
[Cratedead3]
[cratedead2]
[]
[Crate2dead3]
[crate2dead2]
player |pushable]->[> player|> pushable]
crate|apit]->[|overpitcrate]sfx4
crate2|apit]->[|overpitcrate2]sfx4
crate|Target]->[> crate|target] sfx2)
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late [overpit]->[overpit2]
late up [crate| | | |overpit2]->[crate| | | |overpit]
late up [crate| | | |apit]->[crate| | | |overpit]
late up [crate| | | |overpitcrate no blocker]->[crate| | | |overpit crate]
late up [crate| | | |overpitcrate2 no blocker]->[crate| | | |overpit crate2]
late down [crate2| | | |overpit2]->[crate2| | | |overpit]
late down [crate2| | | |apit]->[crate2| | | |overpit]
late down [crate2| | | |overpitcrate no blocker ]->[crate2| | | |overpit crate]
late down [crate2| | | |overpitcrate2 no blocker]->[crate2| | | |overpit crate2]
late [player overpit2]->[playerdead overpit2] sfx4
late [crate overpit2 no overpitcrate]->[overpitcrate] sfx4
late [crate2 overpit2 no overpitcrate2]->[overpitcrate2] sfx4
late [overpit2]->[pit]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late up [apit|apit]->[pitfull|apit]
late up [apit|no apit]->[pit|]
late up [apit|overpitcrate]->[pit1|overpitcrate]
late up [apit|overpitcrate2]->[pit2|overpitcrate2]
([action player eend|]->[action player eend |crate Target])
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all player on target
no winend
=======
LEVELS
=======
message level 1 of 6
---------
#O#####
#..#.p.#
...#...#
...#%%%#
#.##%%%#
.%.#%%%#
.#.#...#
.....*.#
.....*.#
.....*.#
########
message level 2 of 6
---------
###O####
%..%..%#
%.....%#
.%...%.#
.%%.%%.#
..%.%..#
.*%%%*.#
...%...#
.......#
.......#
###P####
message level 3 of 6
---------
###O####
.%%%%%.#
..###..#
.......#
..@.@..#
%%%%%%%#
.......#
%%%%%%%#
..*.*..#
.......#
###P####
message level 4 of 6
---------
###O####
.%%%%%.#
...#...#
.......#
.......#
%%%%%%%#
...%...#
.*.%.@.#
...%.@.#
.......#
###P####
message level 5 of 6
---------
#O##--
#%%%##-
#..#..##
.@...@.#
...@...#
.......#
%%%%%%%#
%%%%%%%#
.....*.#
.......#
###P####
message level 6 of 6
---------
###O####
.#%%%#.#
...#...#
.......#
%%%%%%%#
%%%%%%%#
.......#
..***..#
...*...#
.......#
###P####
(---------
#####O##
...#...#
.@.#...#
...#...#
....#..#
%%%%%%%#
..#....#
.@.#...#
.*.#...#
...#...#
P#######)
(---------
#O####-
##%%%%##
..###..#
...@...#
.......#
...%...#
%%%%%%%#
...@...#
..***..#
#.....##
##P###-)
(---------
######O#
.....#.#
..@..#.#
.@@@.#.#
.....#.#
..####.#
..%%%%.#
...%%%%#
....%%%#
....####
###P#---)
(---------
##O#####
.#%%%..#
..#....#
....@@.#
...%...#
..%%%..#
..%*%..#
...%...#
.......#
.......#
###P####)
(---------
###O####
..#%...#
...###.#
.**..#.#
.....#.#
%%%%%#.#
%%%%%#.#
.....#.#
.@@..#.#
.....%.#
###P####)
(---------
#####OO#
....#..#
.@..#..#
...#...#
.%%%%%%#
%%%%%%%#
%%%%%%%#
....%%%#
.***...#
.......#
###P.###)
(---------
#####O##
...#.%.#
.@.#...#
...#...#
%%%#%%%#
%%%#%%%#
%%%#%%%#
.......#
..***..#
.......#
###P.###)
(---------
###O####
...%...#
...*...#
.%%%%%.#
%%%%%%%#
%%%%%%%#
.......#
.......#
..***..#
.......#
##P#####)
(---------
###O####
...%...#
.......#
.%%%%%.#
%%%%%%%#
%%%%%%%#
.......#
.......#
..****.#
.......#
##P#####)
(---------
###O####
...%...#
.......#
%%%%%%%#
%%%%%%%#
%%%%%%%#
.......#
.......#
..****.#
.......#
##P#####)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-