puzzlescript
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title Copy pellets
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
run_rules_on_level_Start
background_color #231F26
text_color #F2AACE
again_interval 0.1
========
OBJECTS
========
Background
333333 #231F26 (#E57ED5 #CC5285)
11111
10101
11011
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
7EE58D #423D39
.....
.0.0.
..0..
.0.0.
.....
Target2
CC7A52 #423D39
.....
.0.0.
..0..
.0.0.
.....
Wall
FFD9E0 #F2AACE #E57ED5 #845C7A #52465B
21110
21110
22221
23232
32323
overwall
FFD9E0 #F2AACE #E57ED5 #845C7A #52465B
.....
.....
.....
10000
21110
Playerright
D9FFF8 #AAE0F2 #F2AACE #E57ED5
.000.
11202
11313
11110
.1.1.
playerleft
D9FFF8 #AAE0F2 #F2AACE #E57ED5
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
Cratedead
D9FFDC #7EE58D #5C8466 #4F5B46
.0.0.
2.1.0
.1.1.
2.1.0
.2.2.
Cratedead2
D9FFDC #7EE58D #5C8466 #4F5B46
..0..
.1.0.
2.1.0
.2.1.
..2..
Cratedead3
D9FFDC #7EE58D #5C8466 #4F5B46
.....
..1..
.1.1.
..1..
.....
Cratedead4
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
..1..
.....
.....
Crate2
E5C17E #CC7A52 #B32D2D #73342E
21100
21110
22110
32223
.333.
overcrate2
E5C17E #CC7A52 #B32D2D #73342E
.....
.....
.....
.....
.000.
Crate2dead
E5C17E #CC7A52 #B32D2D #73342E
.0.0.
2.1.0
.1.1.
2.1.0
.2.2.
Crate2dead2
E5C17E #CC7A52 #B32D2D #73342E
..0..
.1.0.
2.1.0
.2.1.
..2..
Crate2dead3
E5C17E #CC7A52 #B32D2D #73342E
.....
..1..
.1.1.
..1..
.....
Crate2dead4
E5C17E #CC7A52 #B32D2D #73342E
.....
.....
..1..
.....
.....
Pellet
F2F2AA #E5C17E
..0..
.000.
.101.
..1..
.....
end
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
endx
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
add
TRANSPARENT
stopadd
TRANSPARENT
begincube
black
.000.
0...0
0...0
0...0
.000.
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
E5C17E #CC7A52 #B32D2D #73342E
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
= pellet
O = Target
I = target2
n = nomove
a = arrow2 and wall
e=end
t = end and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4
theemx= crate
player=playerright or playerleft or thefloorx
blocker = wall or crate or nomove or player or arrow or pellet or crate2
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 47966903
sfx6 70040702
================
COLLISIONLAYERS
================
Background
Target,target2
nomove
begincube
Player, Wall, pushable,swapwall,thefloor,thefloorx,pellet
thedead
add
stopadd
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
[]
[]
[Cratedead4]
[Cratedead3]
[Cratedead no endx]->[Cratedead2]sfx6
[Cratedead ]->[Cratedead2]
[]
[Crate2dead4]
[Crate2dead3]
[Crate2dead2]sfx6
[ > Player | pushable ] -> [ > Player | > pushable ]
player| crate|crate2]->[player|Cratedead|Crate2dead]
player| crate2|crate]->[player|Crate2dead|Cratedead]
player | Pellet]->[> player | add] sfx4
late[add][crate no stopadd| no blocker]->[add][crate |crate stopadd]
late[add][crate2 no stopadd| no blocker]->[add][crate2 |crate2 stopadd]
crate|Target]->[> crate|target] sfx2
crate2|Target2]->[> crate2|target2] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
([action player eend|]->[action player eend |crate Target])
[action player ] [thefloorx]->[action player ] []
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all target on crate
all target2 on crate2
no pellet
no thefloorx
=======
LEVELS
=======
message Eat all the pellets AND Have a cube on all targets
message level 1 of 8
---------
######-
#.....##
...P...#
.....#O#
.*$....#
.....#O#
.......#
#.....##
######-
message level 2 of 8
---------
###-####
.O###O.#
OOO.OOO#
.O.*.O.#
##$.$###
.P.#--
...#--
####--
---------
message level 3 of 8
---------
######-
#$...$##
.#...#.#
..#@#..#
...*...#
#..P..##
..I..#-
.....#-
######-
message level 4 of 8
---------
######-
#.@.@.##
.......#
...P...#
..IOI..#
.$...$.#
.......#
#.#*#.##
######-
message level 5 of 8
---------
---------
####
####...#
$..#..$#
#PI@...#
$..#..$#
####...#
####
---------
message level 6 of 8
---------
########
..OOO..#
....*.$#
###.####
.#---
###.####
$..P.@.#
..III..#
########
message level 7 of 8
---------
######-
#.....##
..*.@..#
OOOOOOO#
IIIIIII#
.......#
.$.P.$.#
#.....##
######-
message level 8 of 8
---------
######-
#.....##
.$.P.$.#
.O...I.#
@O...I*#
.O...I.#
.O...I.#
#.....##
######-
(message level 9 of 9
---------
######-
#OOOOO##
O$OOO$O#
OOOOOOO#
OOO*OOO#
OOOOOOO#
O$OPO$O#
#OOOOO##
######-)
(---------
######-
#.....##
...$...#
.......#
.O.*...#
.......#
...P...#
#.....##
######-
---------)
(---------
####--
.P.#--
##.O.###
.......#
$O.*.O$#
.......#
##.O.###
.$.#--
####--
---------)
(---------
######-
.....#-
.$.$.#-
..P..#-
.O.O.#-
#*##--
...#--
$...$#-
######-
---------)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-
(press x at win screen to get to the secret level)
message -----------Secret level---------- level 9 of 8
---------
######-
#OOOOO##
O$OOO$O#
OOOOOOO#
OOO*OOO#
OOOOOOO#
O$OPO$O#
#OOOOO##
######-
message REAL WIN