puzzlescript
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title Colour move
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #C1A2A5
again_interval 0.2
========
OBJECTS
========
Background
333333 #231F26 (#E57ED5 #CC5285)
11111
10101
11111
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #423D39
.....
.0.0.
..0..
.0.0.
.....
onTarget
black
..0..
.0.0.
.....
.....
.....
overontarget
black
.....
.....
.....
.....
.0.0.
Wall
FFD9E0 #C1A2A5 #845C5C #5B4846
21110
12110
21221
23232
32323
overwall
FFD9E0 #C1A2A5 #845C5C #5B4846
.....
.....
.....
10010
21101
Wall1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21110
21110
22221
23232
32323
overwall1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
10000
21110
cube1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcube1
D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
cha1
AAE0F2 #7EA1E5
..0..
.000.
.101.
.111.
..1..
Wall2
D9FFDC #7EE58D #5C8466 #4F5B46
21110
21110
22221
23232
32323
overwall2
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21110
cube2
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcube2
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
cha2
7EE58D #5C8466
..0..
.000.
.101.
.111.
..1..
Wall3
F2F2AA #E5C17E #CC7A52 #736053
21110
21110
22221
23232
32323
overwall3
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21110
cube3
F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
overcube3
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.
cha3
E5C17E #CC7A52
..0..
.000.
.101.
.111.
..1..
Playerright
E0AAF2 #A87EE5 #333333 #231F26
.000.
11202
11313
11110
.1.1.
playerleft
E0AAF2 #A87EE5 #333333 #231F26
.000.
20211
31311
01111
.1.1.
Crate
white #CCCCCC #999999 #666666
21100
21010
22110
32223
.333.
overcrate
white #CCCCCC #999999 #666666
.....
.....
.....
.....
.000.
end
white #CCCCCC #999999 #666666
21100
21110
22110
32223
.333.
endx
white #CCCCCC #999999 #666666
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
cha1x
TRANSPARENT
cha2x
TRANSPARENT
cha3x
TRANSPARENT
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
FFD9E0
0000.
00000
00000
00000
.0000
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
1= Wall1
2=Wall2
3=Wall3
8=cha1
9=cha2
0=cha3
feel=overwall or overcrate or overwall1 or overwall2 or overwall3 or overcube1 or overcube2 or overcube3
pushable= cloner or swapcrate or switcrate or switcrate2 or cube1 or cube2 or cube3
win=crate or wall
dwall=wall1 or wall2 or wall3
cube=cube1 or cube2 or cube3
cha=cha1 or cha2 or cha3
chax=cha1x or cha2x or cha3x
push=cube or crate or cha
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or cube or wall1 or wall2 or wall3
blockerx= wall or wall1 or wall2 or wall3
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 99373304
sfx5 47329501
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall,crate, pushable,swapwall,thefloor,thefloorx , cha,wall1,wall2,wall3
chax
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
onTarget
overontarget
======
RULES
======
[]
[]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[ > Player | pushable ] -> [ > Player | > pushable]
cube][cube]->[> cube] [> cube]
cube| blockerx]->cancel
cube| push|blockerx]->cancel
cube| push|push|blockerx]->cancel
push|blockerx]->cancel
cube|crate]->[> cube| > crate]
push |push]->[> push | > push]
player|cha1]->[> player |cha1x wall]sfx5
player|cha2]->[> player |cha2x wall]sfx5
player|cha3]->[> player |cha3x wall]sfx5
[chax][Wall1]
[chax][Wall2]
[chax][Wall3]
[cha1x][cube1]
[cha2x][cube2]
[cha3x][cube3]
player|crate]->[player|crate] sfx4
crate|Target]->[> crate|target] sfx2
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
[]
[]
late[target dwall]->[target dwall ontarget]
late up [wall| ]-> [wall|overwall]
late up [wall1| ]-> [wall1|overwall1]
late up [wall2| ]-> [wall2|overwall2]
late up [wall3| ]-> [wall3|overwall3]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [cube1| ]-> [cube1|overcube1]
late up [cube2| ]-> [cube2|overcube2]
late up [cube3| ]-> [cube3|overcube3]
late up [onTarget| ]-> [ontarget|overontarget]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
=======
LEVELS
=======
message Have a GREY crate on all targets
message level 1 of 7
---------
##---
#.##--
#.O.##-
#..P..##
.......#
.1.*.8.#
.......#
#.....##
#...##-
#.##--
##---
message level 2 of 7
---------
######-
#.....#-
...O2.#-
...22##-
.1.*.#--
.11.####
....#.8#
...#..9#
#...P..#
#.....#
######
message level 3 of 7
---------
######-
.....#-
#333..##
.3*.*..#
.......#
.8O.O0.#
11.P...#
.1....##
.....##-
######--
---------
(---------
######-
#..P..##
..O.O..#
..222..#
...3...#
..*3*..#
...3...#
.......#
.0...9.#
#0...9##
######-)
message level 4 of 7
---------
######-
#..O..##
.....2.#
..122..#
..3*1.3#
..311..#
...P...#
#8.9.0.#
##....#
#####
---------
message level 5 of 7
---------
####--
##...###
.O...O.#
...1...#
..111..#
..***..#
..222..#
...2...#
...O.P.#
#8...9##
######-
message level 6 of 7
---------
######-
#..P..##
..O.O.0#
......0#
..222.9#
...3..9#
..*3*.9#
...3...#
.......#
#.....##
######-
message level 7 of 7
---------
######-
#2O2..##
...*...#
.#2..#.#
.....P.#
..33#..#
..39#.0#
..33#.0#
.......#
#....###
#####--
(---------
####--
##...###
.222...#
.......#
..*0*..#
....3..#
111933.#
1O1..O.#
.....P.#
#..8..##
######-)
( nice easy level
---------
########
.......#
.222...#
.....9.#
..*.*..#
.......#
..111..#
.O...O.#
...8.P.#
#.....##
######-)
(---------
########
.......#
.222...#
...933.#
..*0*3.#
..111..#
..1.1..#
.O1.1O.#
...8.P.#
#..8..##
######-)
(---------
######-
#2....##
...O...#
..3...3#
...P...#
.2.....#
..9*0..#
.......#
#.....##
######-)
(---------
######-
#8.9#0##
...P.*.#
.......#
.......#
.121.O.#
.3.3...#
.121#..#
#.....##
######-)
(---------
##---
###.####
0.#O#.0#
.3...3.#
.P.*...#
.......#
.......#
..2.2..#
9..2..9#
########)
(---------
######-
#..O..##
.......#
.1.2.3.#
.1.2.3.#
.......#
.8.9.0.#
...*...#
#..P..##
######-)
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