puzzlescript
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title Collapsing tiles
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #333333
text_color #7EE58D
again_interval 0.2
========
OBJECTS
========
Background
#666666 #333333(#E57ED5 #CC5285)
11111
11111
11011
11111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
back1
#7EA1E5 #5C6684
11111
11011
11011
11011
11111
back2
#E5C17E #847A5C
11111
11011
10001
11011
11111
back2_2
#E5C17E #847A5C
11111
11111
10001
11111
11111
nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
#FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
#D9FFDC #7EE58D #5C8466 #4F5B46
21110
21110
22221
23232
32323
overwall
#D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21110
Playerright
#FFFFFF #CCCCCC #CC7A52 #B32D2D
.000.
11202
11313
11110
.1.1.
playerleft
#FFFFFF #CCCCCC #CC7A52 #B32D2D
.000.
20211
31311
01111
.1.1.
Crate
#FFEED9 #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.
overcrate
#FFEED9 #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
.000.
end
#FFEED9 #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.
endx
#FFEED9 #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.
begina
#F2F2AA #E5C17E #CC7A52
.000.
2...0
2...0
2...0
.222.
beginb
#F2F2AA #E5C17E #CC7A52
.111.
21001
21101
22111
.222.
cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
#333333
00000
00000
00000
00000
00000
thefloorx
#333333
00000
00000
00000
00000
00000
eend
#333333
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
pit
black #231F26 (#E57ED5 #CC5285)
11111
10101
01010
00000
00000
pitfull
black #231F26 (#E57ED5 #CC5285)
00000
00000
00000
00000
00000
pit1
black #46495B (#E57ED5 #CC5285)
11111
10101
01010
00000
00000
pit2
black #5B5746 (#E57ED5 #CC5285)
11111
10101
01010
00000
00000
pitc
black #705C84 (#E57ED5 #CC5285)
11111
10101
01010
00000
00000
overpitc
black #E0AAF2 #A87EE5 #705C84
01210
32121
32212
23221
32332
Presson
TRANSPARENT
Presson2
TRANSPARENT
startstop
TRANSPARENT
bend
TRANSPARENT
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
#D9FFDC #7EE58D #5C8466 #4F5B46
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
# = Wall
P = Playerright and begina
* = Crate
' = pit
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
1=back1
2=back2
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
apit= pit or pitfull or pit1 or pit2 or pitc
back2x=back2 or back2_2
tiles = back1 or back2x
begin=begina or beginb
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 50057502
sfx5 73986908
sfx6 48806904
================
COLLISIONLAYERS
================
Background
back1, back2 , back2_2
Target
nomove
overpitc
begina
bend
Player, Wall, pushable,swapwall,thefloor,thefloorx,apit ,beginb
startstop
Presson
Presson2
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[feel]->[]
[startstop]->[]
[ > Player | crate ] -> [ > Player | > crate ]
[ > crate | apit ] -> [ | overpitc] sfx6
[> player|beginb]->[> player|]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late[player no Presson]->[player presson]
late[player no Presson2]->[player presson2]
late[back1 no Presson|back1 Presson]->[back1 Presson|back1 Presson] sfx4
late[back2 no Presson|back2 Presson]->[back2 Presson|back2 Presson] sfx4
late[back2_2 no Presson|back2_2 Presson]->[back2_2 Presson|back2_2 Presson] sfx4
late[back1 Presson no blocker]->[pit] sfx4
late[back2 Presson no player]->[back2_2] sfx4
late[back2_2 Presson no blocker]->[pit] sfx4
late[Presson2 no player no begin]->[pit]
late[pit tiles]->[pit]
late[pit overpitc]->[pit]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late [begina][tiles]->[begina startstop][tiles]
late [ begina no startstop no blocker]->[beginb bend] sfx5
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late up [apit|apit]->[pitfull|apit]
late up [apit|no apit]->[pit|]
late up [apit|overpitc]->[pitc|overpitc]
late up [apit|back1]->[pit1|back1]
late up [apit|back2x]->[pit2|back2x]
[]-> again
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]
[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============
all bend on player
some bend
=======
LEVELS
=======
message Collapse all the coloured tiles and make your way back to where you started
message level 1 of 11
---------
-#######-
##1...2##
#.1...2.#
#111.222#
#.1...2.#
#.......#
#.......#
#...P...#
##.....##
-#######-
message level 2 of 11
---------
-#######-
##.....##
#...*...#
#.......#
#..111..#
#1111111#
#.......#
#...P...#
##.....##
-#######-
message level 3 of 11
---------
--#####--
-##...##-
-#.211.#-
-#.212.#-
-##122##-
##.....##
#.......#
##..P..##
-##...##-
--#####--
message level 4 of 11
---------
--#####--
-##...##-
##.211.##
#.12122.#
##12212##
#.......#
#.......#
##..P..##
-##...##-
--#####--
message level 5 of 11
---------
-#######-
##.....##
#.22112.#
#.21212.#
##11221##
#.21211.#
#.......#
#...P...#
##.....##
-#######-
message level 6 of 11
---------
-#######-
##.....##
#..111..#
#..121..#
##.111.##
#...1...#
#...1...#
#...*...#
##..P..##
-#.....#-
-#######-
message level 7 of 11
---------
-#######-
##..2..##
#..121..#
#.12221.#
##1.2.1##
#.......#
#...*...#
#.......#
##..P..##
-###.###-
message level 8 of 11
---------
-#######-
##..2..##
#..111..#
#..222..#
###111###
#.......#
#...*...#
#.......#
##..P..##
-###.###-
message level 9 of 11
---------
--#####--
###...###
#.21212.#
#.12212.#
##11221##
#.......#
#...*...#
#.......#
##..P..##
-###.###-
message level 10 of 11
---------
-#######-
##.....##
#.21122.#
#.21211.#
##12*12##
#.22122.#
#.......#
#.......#
##.#P#.##
-###.###-
message level 11 of 11
---------
--#####--
###121###
#..212..#
#.212'2.#
##21212##
#.......#
#.#.*.#.#
#.......#
##..P..##
-###.###-
(---------
-#######-
##.....##
#.11221.#
#.11112.#
##22112##
#...1...#
#.......#
#...*...#
##..P..##
-###.###-)
(---------
-#######-
-#.121.#-
##22122##
#..212..#
#.#222#.#
#.......#
#...*...#
#.......#
##..P..##
-#.....#-
-#######-)
(---------
-#######-
##.....##
#...1...#
#..121..#
##12221##
#..121..#
#...1...#
#...P...#
##.....##
-#######-)
xxxxxxxxxxxxxx
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eeeeeeeeeeeeee
eeeeeeeeeeeeee
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wewewetweewwew
weweweeweeweww
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-eeeeeeeeeeee-