puzzlescript
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title Chasm
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #D9FFDC
again_interval 0.1
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10001
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
back2
7EA1E5 #52465B
11111
10111
10001
11101
11111
pittop2
black #52465B
10101
01010
00000
00000
00000
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
D9FFDC #423D39
.....
.010.
.011.
.000.
.....
Wall
D9FFDC #7EE58D #5C8466 #4F5B46
21110
21110
22221
23232
32323
overwall
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21110
Playerright
F2F2AA #E5C17E #7EA1E5 #52465B
.000.
11202
11313
11110
.1.1.
playerleft
F2F2AA #E5C17E #7EA1E5 #52465B
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #AAE0F2 #7EA1E5 #52465B (#E5C17E #CC7A52 #B32D2D #73342E #423D39)
21100
21110
22110
32223
.333.
overcrate
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
Cratecha
D9FFDC #AAE0F2 #7EA1E5 #52465B
..0..
.1.1.
2.1.0
.1.1.
..2..
(
.0.0.
2.1.0
.1.1.
2.1.0
.2.2.)
Cratecha2
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.0.0.
..1..
.2.0.
.....
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
pittop
black #423D39
10101
01010
00000
00000
00000
pitopen
black #423D39
00000
00000
00000
00000
00000
swapwall
black
.....
.....
.....
.....
.....
cratex
black
.....
.....
.....
.....
.....
activ
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #AAE0F2 #7EA1E5 #52465B
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=Background
t = target and eend
w= winend
; = pitopen
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
pit = pittop or pitopen or pittop2
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 60283102
================
COLLISIONLAYERS
================
Background
back2
Target
nomove
activ
cratex,cratecha,cratecha2
Player, Wall, pushable,swapwall,thefloor,thefloorx,pit
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
player| pushable|no blocker] -> [> player|> pushable|no blocker]
crate|pit]->[|back2] sfx4
[player cratex]
late[cratex no player]->[cratex activ]
late [activ| ]->[activ|activ]
late [cratecha activ no blocker]-> [crate]
late [cratecha2 activ no blocker]-> [cratecha]
late [cratex activ no blocker]-> [cratecha2]
late [cratecha blocker]-> [cratex blocker]
late [cratecha2 blocker]-> [cratex blocker]
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late up [pit|pit]->[pitopen|pit]
late up [pit|no pit]->[pittop|]
late up [pit|back2]->[pittop2|back2]
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on player
some target
=======
LEVELS
=======
message level 1 of 8
---------
##O###-
#.....##
;;;;;;;#
;.....;#
;.....;#
;;...;;#
;;;.;;;#
;;;.;;;#
#;;.;;##
##P###-
message level 2 of 8
---------
##O###-
#;;...##
;;;;;..#
;;;;;;.#
...;;..#
...;;..#
..;;;;;#
;..;;;;#
#;..;;##
##P###-
message level 3 of 8
---------
##O###-
#.....##
;;#;#;;#
;;;;;;;#
;;.;.;;#
;;...;;#
;;.;.;;#
;;...;;#
#;...;##
##P###-
message level 4 of 8
---------
##O###-
#;;...##
;;;;;..#
;;;;;..#
..;;;..#
..;;;;;#
;;;;;;;#
;;..;;;#
#....;##
##P###-
message level 5 of 8
---------
##O###-
#;;.;;##
;;;.;;;#
;;;.;;;#
;;;;;;;#
;;;;.;;#
;;.;..;#
;..;;;;#
#;..;;##
##P###-
message level 6 of 8
---------
##O###-
#;#;#;##
;;#;#;;#
#.#;#.##
;.;.;.;#
.;.;.;.#
;#;#;#;#
;;...;;#
#.....##
##P###-
message level 7 of 8
---------
##O###-
#;;.;;##
;.....;#
;.;;;.;#
;;###;;#
;;###;;#
;;;;;;;#
;.....;#
#;...;##
##P###-
message level 8 of 8
---------
##O###-
#.....##
;;;;;..#
#;;;;;;#
####;;;#
;;;;;;;#
;...;;;#
;...;;;#
#;..;;##
##P###-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-