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puzzlescript

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Play PuzzleScript games in your terminal!

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title Chasm author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #D9FFDC again_interval 0.1 ======== OBJECTS ======== Background #736053 #423D39 (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) back2 #7EA1E5 #52465B 11111 10111 10001 11101 11111 pittop2 black #52465B 10101 01010 00000 00000 00000 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #D9FFDC #423D39 ..... .010. .011. .000. ..... Wall #D9FFDC #7EE58D #5C8466 #4F5B46 21110 21110 22221 23232 32323 overwall #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10000 21110 Playerright #F2F2AA #E5C17E #7EA1E5 #52465B .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7EA1E5 #52465B .000. 20211 31311 01111 .1.1. Crate #D9FFDC #AAE0F2 #7EA1E5 #52465B (#E5C17E #CC7A52 #B32D2D #73342E #423D39) 21100 21110 22110 32223 .333. overcrate #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... .000. Cratecha #D9FFDC #AAE0F2 #7EA1E5 #52465B ..0.. .1.1. 2.1.0 .1.1. ..2.. ( .0.0. 2.1.0 .1.1. 2.1.0 .2.2.) Cratecha2 #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... .0.0. ..1.. .2.0. ..... end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 pittop black #423D39 10101 01010 00000 00000 00000 pitopen black #423D39 00000 00000 00000 00000 00000 swapwall black ..... ..... ..... ..... ..... cratex black ..... ..... ..... ..... ..... activ black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #AAE0F2 #7EA1E5 #52465B 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=Background t = target and eend w= winend ; = pitopen c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft pit = pittop or pitopen or pittop2 blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 60283102 ================ COLLISIONLAYERS ================ Background back2 Target nomove activ cratex,cratecha,cratecha2 Player, Wall, pushable,swapwall,thefloor,thefloorx,pit arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [activ]->[] [> player| pushable|no blocker] -> [> player|> pushable|no blocker] [> crate|pit]->[|back2] sfx4 [player]->[player cratex] late[cratex no player]->[cratex activ] late [activ| ]->[activ|activ] late [cratecha activ no blocker]-> [crate] late [cratecha2 activ no blocker]-> [cratecha] late [cratex activ no blocker]-> [cratecha2] late [cratecha blocker]-> [cratex blocker] late [cratecha2 blocker]-> [cratex blocker] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [pit|pit]->[pitopen|pit] late up [pit|no pit]->[pittop|] late up [pit|back2]->[pittop2|back2] ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on player some target ======= LEVELS ======= message level 1 of 8 --------- -###O###- ##.....## #;;;;;;;# #;.....;# #;.....;# #;;...;;# #;;;.;;;# #;;;.;;;# ##;;.;;## -###P###- message level 2 of 8 --------- -###O###- ##;;...## #;;;;;..# #;;;;;;.# #...;;..# #...;;..# #..;;;;;# #;..;;;;# ##;..;;## -###P###- message level 3 of 8 --------- -###O###- ##.....## #;;#;#;;# #;;;;;;;# #;;.;.;;# #;;...;;# #;;.;.;;# #;;...;;# ##;...;## -###P###- message level 4 of 8 --------- -###O###- ##;;...## #;;;;;..# #;;;;;..# #..;;;..# #..;;;;;# #;;;;;;;# #;;..;;;# ##....;## -###P###- message level 5 of 8 --------- -###O###- ##;;.;;## #;;;.;;;# #;;;.;;;# #;;;;;;;# #;;;;.;;# #;;.;..;# #;..;;;;# ##;..;;## -###P###- message level 6 of 8 --------- -###O###- ##;#;#;## #;;#;#;;# ##.#;#.## #;.;.;.;# #.;.;.;.# #;#;#;#;# #;;...;;# ##.....## -###P###- message level 7 of 8 --------- -###O###- ##;;.;;## #;.....;# #;.;;;.;# #;;###;;# #;;###;;# #;;;;;;;# #;.....;# ##;...;## -###P###- message level 8 of 8 --------- -###O###- ##.....## #;;;;;..# ##;;;;;;# #####;;;# #;;;;;;;# #;...;;;# #;...;;;# ##;..;;## -###P###- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-