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puzzlescript

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Play PuzzleScript games in your terminal!

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title Car Crash author Stephen Lavelle homepage www.increpare.com noaction run_rules_on_level_start ======== OBJECTS ======== Background black bg_light darkgreen bg_dark darkblue Target DarkBlue ..... .000. .0.0. .000. ..... Wall black Player_down lightred darkgreen ..... .000. 00000 00000 00000 Player_up lightred darkgreen 00000 00000 00000 .000. ..... player_right lightred darkgreen ..000 .0000 .0000 .0000 ..000 player_left lightred darkgreen 000.. 0000. 0000. 0000. 000.. player_crushed darkgreen darkgray ..1.. .101. 10001 .101. ..1.. enemy_crushed darkred darkgray ..1.. .101. 10001 .101. ..1.. enemy_down red ..0.. .000. 00000 00000 00000 enemy_up red 00000 00000 00000 .000. ..0.. enemy_right red ..000 .0000 00000 .0000 ..000 enemy_left red 000.. 0000. 00000 0000. 000.. goal yellow ..... ..0.. .000. ..0.. ..... wint black temp TRANSPARENT t2 TRANSPARENT finaltext yellow black black ======= LEGEND ======= player_noup = player_down or player_left or player_right player_nodown = player_up or player_left or player_right player_noleft = player_up or player_down or player_right player_noright = player_up or player_down or player_left player_dir = player_up or player_down or player_left or player_right player = player_dir or player_crushed enemy = enemy_up or enemy_down or enemy_left or enemy_right . = Background # = Wall O = Target 1 = player_down and player_right 2 = player_down and player_left 3 = player_up and player_down and player_right 4 = player_up and player_down and player_left 5 = player_up and player_right 6 = player_up and player_left q = enemy_down and enemy_right w = enemy_down and enemy_left e = enemy_up and enemy_down and enemy_right r = enemy_up and enemy_down and enemy_left t = enemy_up and enemy_right y = enemy_up and enemy_left u = enemy_left and enemy_down and enemy_right i = enemy_left and enemy_up and enemy_right g = goal a = wint s = enemy_right d = enemy_right and enemy_left f = enemy_left z = finaltext and black ======= SOUNDS ======= sfx0 7375900 sfx1 12966304 ================ COLLISIONLAYERS ================ Background bg_light, bg_dark wint Target enemy_up enemy_down enemy_left enemy_right enemy_crushed player_up player_down player_left player_right player_crushed wall goal temp t2 finaltext black ====== RULES ====== ( [ > player_crushed | enemy ] -> [ > player_crushed | > enemy ] up [ moving enemy_up | enemy ] -> [ moving enemy_up | moving enemy ] + down [ moving enemy_down | enemy ] -> [ moving enemy_down | moving enemy ] + left [ moving enemy_left | enemy ] -> [ moving enemy_left | moving enemy ] + right [ moving enemy_right | enemy ] -> [ moving enemy_right | moving enemy ] ) random [ ] -> [ bg_light] [bg_light | no bg_dark ] -> [ bg_light | bg_dark] +[bg_dark | no bg_light ] -> [ bg_dark | bg_light] [ > player | wall ] -> cancel [ > enemy | wall ] -> cancel late [ player_dir enemy ] -> [ player_dir player_crushed enemy ] sfx1 late [ enemy_up player_crushed] -> [ player_up player_crushed ] late [ enemy_down player_crushed] -> [ player_down player_crushed ] late [ enemy_left player_crushed] -> [ player_left player_crushed ] late [ enemy_right player_crushed] -> [ player_right player_crushed ] late up [ player_up | enemy_down ] -> [ player_up | Player_down ] + late down [ player_down | enemy_up ] -> [ player_down | Player_up ] + late left [ player_left | enemy_right ] -> [ player_left | Player_right ] + late right [ player_right | enemy_left ] -> [ player_right | Player_left ] + late [ player_noup enemy_up] -> [ player_noup player_up ] + late [ player_nodown enemy_down] -> [ player_nodown player_down ] + late [ player_noleft enemy_left] -> [ player_noleft player_left ] + late [ player_noright enemy_right] -> [ player_noright player_right ] (push an enemy into another enemy -_- ) late [ goal no player_crushed ] -> [ temp goal ] late [ temp goal | no temp goal ] -> [ temp goal | temp goal ] late [ player_crushed no goal ] [ goal ] -> [ player_crushed ] [ goal temp ] late [ goal player_crushed no temp ] -> [ goal player_crushed t2 ] late [t2] [ player_dir ] -> [t2] [] late down [t2] [ player_crushed | player_crushed ] -> [t2] [ player_crushed player_down | player_crushed player_up ] late right [t2] [ player_crushed | player_crushed ] -> [t2] [ player_crushed player_right | player_crushed player_left ] late [ t2] [ player_crushed goal ] -> [t2] [ player_crushed wint ] sfx0 late [ temp ] -> [] late [ t2 ] -> [] [stationary finaltext]->[> finaltext] [moving finaltext | no finaltext ] -> [ moving finaltext | finaltext] again [moving finaltext ]-> [ finaltext] [finaltext] [ no finaltext ] -> [ finaltext t2 ] [ ] [finaltext no t2 ] -> win [t2]->[] ============== WINCONDITIONS ============== no goal no finaltext ======= LEVELS ======= message level 1 of 1 ######################################### #.......................................# #...................12..................# #...................34..................# #...................56..................# #.......................................# #..................sdf..................# #....qw.....qw.............qw.....qw....# #....er.....er.....sdf.....er.....er....# #....ty.....ty.............ty.....ty....# #.......................................# #............g...ggg.g.g.aaa............# #............g...g.g.g.g.a..............# #............g...g.g.g.g.aaa............# #............g...g.g.g.g.a..............# #............ggg.ggg.ggg.aaa............# #.......................................# #....qw.....qw.....qw......qw.....qw....# #....er.....er.....er......er.....er....# #....ty.....ty.....ty......ty.....ty....# #.......................................# #.......................................# #.......................................# #.......................................# #.......................................# #.......................................# ######################################### ............................... ............................... ............................... ........z...zzz.z.z.zzz........ ........z...z.z.z.z.z.......... ........z...z.z.z.z.zzz........ ........z...z.z.z.z.z.......... ........zzz.zzz.zzz.zzz........ ............................... ............................... ............................... message Love!