puzzlescript
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title bomb n ice
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #E5C17E
again_interval 0.2
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
11001
10101
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
D9FFF8 #423D39
.....
.010.
.101.
.010.
.....
Wall
E5C17E #CC7A52 #736053 #423D39
21110
12110
21221
23232
32323
overwall
E5C17E #CC7A52 #736053 #423D39
.....
.....
.....
10010
21101
Playerright
D9FFF8 #AAE0F2 #E57ED5 #CC5285
.000.
11202
11313
11110
.1.1.
playerleft
D9FFF8 #AAE0F2 #E57ED5 #CC5285
.000.
20211
31311
01111
.1.1.
Crate
D9FFF8 #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
overcrate
D9FFF8 #AAE0F2 #7EA1E5 #705C84
.....
.....
.....
.....
.000.
end
D9FFF8 #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
endx
D9FFF8 #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
Crate2
E0AAF2 #E57ED5 #CC5285 #845C7A
21100
21110
22110
32223
.333.
overcrate2
E0AAF2 #E57ED5 #CC5285 #845C7A
.....
.....
.....
.....
.000.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
smoke
F2AACE #E57ED5
.0.0.
1.0.0
.1.0.
1.1.0
.1.1.
smokex
F2AACE #E57ED5
.0.0.
1.0.0
.1.0.
1.1.0
.1.1.
smokex2
F2AACE #E57ED5
.0.0.
1.0.0
.1.0.
1.1.0
.1.1.
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
downshift
black
.....
.....
.....
.....
.....
upshift
black
.....
.....
.....
.....
.....
leftshift
black
.....
.....
.....
.....
.....
rightshift
black
.....
.....
.....
.....
.....
noshift
black
.....
.....
.....
.....
.....
winend
E5C17E #CC7A52 #736053
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@=crate2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = arrow or wall or crate or nomove or player
arrowk = arrow or arrow2 or arrowx or arrowx2
mover= crate
shift=upshift or downshift or leftshift or rightshift or noshift
thesmoke= smokex or smoke or smokex2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 36088902
================
COLLISIONLAYERS
================
Background
Target
nomove
shift
Player, Wall, pushable,swapwall,thefloor,thefloorx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
smokex2
smokex
smoke
======
RULES
======
[]
[]
[shift no crate]->[]
([ > Player no eend | crate | no blocker ] -> [ > Player | > crate | > crate])
player |pushable]->[> player | > pushable]
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
[crate2 | wall]->[smoke| wall] sfx4
[smoke| ]->[smoke |smokex]
[smokex|]->[smokex|smokex2]
[thesmoke wall]->[thesmoke]
[thesmoke crate]->[thesmoke]
[thesmoke crate2]->[thesmoke]
[action player eend|]->[action player eend |crate Target]
[Up mover]->[up mover upshift]
[down mover]->[down mover downshift]
[right mover]->[right mover rightshift]
[left mover]->[left mover leftshift]
[mover upshift|no blocker]->[up mover up upshift|]
[mover downshift|no blocker]->[down mover down downshift|]
[mover rightshift|no blocker]->[right mover right rightshift|]
[mover leftshift|no blocker]->[left mover left leftshift|]
mover|blocker]->[mover noshift|blocker]
(
[mover upshift|blocker]->[ mover noshift|blocker]
[mover downshift| blocker]->[ mover noshift|blocker]
[mover rightshift| blocker]->[ mover noshift|blocker]
[mover leftshift| blocker]->[ mover noshift|blocker])
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
=======
LEVELS
=======
message have ice on all targets
message level 1 of 6
-----------
######--
#.O...##-
.......#-
.*...###-
#.....##-
########-
.......#-
.P...@.#-
.......#-
########-
-----------
message level 2 of 6
-----------
######--
#..O..##-
########-
########-
#.....##-
...@...#-
...*...#-
...P...#-
..#....#-
########-
-----------
message level 3 of 6
-----------
######--
#..P..##-
.......#-
..*.*..#-
...#...#-
..###..#-
..###..#-
...O...#-
...@...#-
#.....##-
######--
message level 4 of 6
-----------
######--
#.....##-
.......#-
.......#-
.#####.#-
.##*##.#-
.#####.#-
#..PO...##
..@.@.@..#
.........#
##########
message level 5 of 6
-----------
######--
#.....##-
...O...#-
#.......##
...#.#...#
...###...#
...###...#
....P....#
#.@...*.##
.......#-
########-
message level 6 of 6
-----------
########-
#..OOO..##
.........#
...###...#
...**#...#
.@.***.@.#
...#**...#
...##....#
.........#
#...P...##
########-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-
(-----------
########-
#.......##
..@.O....#
#...#...##
..###..#-
.#####.#-
..###..#-
#...P...##
..*.@.*..#
.........#
##########)