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puzzlescript

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Play PuzzleScript games in your terminal!

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title Bomb n grouping author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #F2F2AA again_interval 0.05 ======== OBJECTS ======== Background #585373 #3B3942 (#E57ED5 #CC5285) 11111 10101 10001 10101 11111 (00101 01110 11011 01111 10110) (11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #3B3942 ..... .000. .010. .000. ..... Wall #FFD9FC #E0AAF2 #705C84 #52465B 21112 02110 20221 23232 32323 overwall #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... .200. 21120 Playerright #F2F2AA #E5C17E #7EA1E5 #5C6684 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7EA1E5 #5C6684 .000. 20211 31311 01111 .1.1. Crate #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. Wall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21110 21110 22221 23232 32323 overwall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... 10000 21110 Cratedead #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Cratedead2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..0.. .1.0. 2.1.0 .2.1. ..2.. Cratedead3 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..1.. .1.1. ..1.. ..... Cratedead4 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..1.. ..... ..... Crate2 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. Wall2 #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 Crate2dead #F2F2AA #E5C17E #CC7A52 #736053 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate2dead2 #F2F2AA #E5C17E #CC7A52 #736053 ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate2dead3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..1.. .1.1. ..1.. ..... Crate2dead4 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..1.. ..... ..... end #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. endx #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. hudblock2 #F2F2AA #E5C17E #CC7A52 #736053 .100. .210. .221. ..... ..... hudblock1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .100. .210. .221. ..... ..... hudnone black ..... .000. ..... ..... ..... cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. ..... ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 Crate3 #E0AAF2 #E57ED5 #CC5285 #845C7A 21100 21110 22110 32223 .333. overcrate3 #E0AAF2 #E57ED5 #CC5285 #845C7A ..... ..... ..... ..... .000. smoke TRANSPARENT smokex TRANSPARENT smokex2 TRANSPARENT smokeani1 #F2AACE #E57ED5 .0.0. 1.0.0 .1.0. 1.1.0 .1.1. smokeani2 #F2AACE #E57ED5 .0.0. 1.0.0 .1.0. 1.1.0 .1.1. smokeani3 #F2AACE #E57ED5 ..... ..0.. .1.0. ..1.. ..... smokeani4 #F2AACE #E57ED5 ..... ..0.. .1.0. ..1.. ..... swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... start black ..... ..... ..... ..... ..... spawn black ..... ..... ..... ..... ..... dying black ..... ..... ..... ..... ..... col1dy black ..... ..... ..... ..... ..... col2dy black ..... ..... ..... ..... ..... movr black ..... ..... ..... ..... ..... movl black ..... ..... ..... ..... ..... movu black ..... ..... ..... ..... ..... movd black ..... ..... ..... ..... ..... movr2 black ..... ..... ..... ..... ..... movl2 black ..... ..... ..... ..... ..... movu2 black ..... ..... ..... ..... ..... movd2 black ..... ..... ..... ..... ..... pl black ..... ..... ..... ..... ..... die black ..... ..... ..... ..... ..... acti black ..... ..... ..... ..... ..... acti2 black ..... ..... ..... ..... ..... nowin1 black ..... ..... ..... ..... ..... nowin2 black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 #736053 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 % = wall1 $ = wall2 & = Crate3 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend 1=hudblock1 and thefloor 2=hudblock2 and thefloor c=cloner -=thefloor x=thefloorx s= start and thefloor feel=overwall or overcrate or overcrate2 or overwall1 or overwall2 or overcrate3 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or wall1 or wall2 or crate2 or crate3 arrowk = arrow or arrow2 or arrowx or arrowx2 fus=hudnone or start win1=crate or Wall1 or hudblock1 win2=crate2 or Wall2 or hudblock2 win3=crate3 smokeani=smokeani1 or smokeani2 or smokeani3 or smokeani4 thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4 thedead2=thedead or smokeani win=win1 or win2 or thedead2 or crate3 deacti = hudblock2 or hudblock1 thesmoke= smokex or smoke or smokex2 mov= movr or movl or movu or movd mov2= movr2 or movl2 or movu2 or movd2 conmov=mov or mov2 ======= SOUNDS ======= pushable MOVE 36772507 crate3 MOVE 44332907 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 60615706 sfx5 70040702 sfx6 36088902 ================ COLLISIONLAYERS ================ Background Target nomove start spawn acti,acti2 dying die nowin1 nowin2 pl Player, Wall, pushable,swapwall,thefloor,thefloorx,wall1,wall2,crate3 col1dy col2dy movr movl movu movd movr2 movl2 movu2 movd2 thedead smokeani arrow, arrow2, arrowx, arrowx2 winend eend end, endx hudblock1 hudblock2 hudnone smokex smokex2 smoke feel ====== RULES ====== [feel]->[] [thesmoke]->[] [Cratedead4]->[] [Cratedead3]->[Cratedead4] [Cratedead2]->[Cratedead3] [Cratedead no endx]->[Cratedead2]sfx5 [Cratedead ]->[Cratedead2] [Crate2dead4]->[] [Crate2dead3]->[Crate2dead4] [Crate2dead2]->[Crate2dead3] [Crate2dead]->[Crate2dead2]sfx5 [smokeani4]->[] [smokeani3]->[smokeani4] [smokeani2]->[smokeani3] [smokeani1]->[smokeani2] [> player|pushable]->[> player|> pushable > dying] [> player|crate3]->[> player|> crate3] [player]->[player pl] [pushable movr]->[right pushable right dying ] [pushable movl]->[left pushable left dying ] [pushable movu]->[up pushable up dying ] [pushable movd]->[down pushable down dying ] [movr2]->[movr] [movl2]->[movl] [movu2]->[movu] [movd2]->[movd] right[right pushable|no blocker]->[right pushable| movr2] left[left pushable|no blocker]->[left pushable| movl2] up[up pushable|no blocker]->[up pushable| movu2] down[down pushable|no blocker]->[down pushable| movd2] [acti][pl ]->[acti][pl spawn] late[pl target no acti]->[pl target acti] sfx4 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx Cratedead |thefloor] (BOMB N ICE) [crate3 | pushable]->[smoke col1dy col2dy smokeani1| pushable] sfx6 [smoke| ]->[smoke |smokex smokeani1] [smokex|]->[smokex|smokex2 smokeani1] [thesmoke wall]->[thesmoke] [thesmoke wall1]->[thesmoke] [thesmoke wall2]->[thesmoke] [thesmoke crate]->[thesmoke] [thesmoke crate2]->[thesmoke] (BNI END) late[col1dy][wall1]->[][wall1 dying] late[col1dy][crate]->[][crate dying] late[col2dy][wall2]->[][wall2 dying] late[col2dy][crate2]->[][crate2 dying] late[col1dy]->[] late[col2dy]->[] (late[pl]->[pl dying]) ( late [acti][Crate]->[acti][Wall1] late [acti][Crate2]->[acti][Wall2] ) late [acti][spawn no blocker] [hudblock1|fus]->[acti][wall1 dying][hudnone|fus] late [acti][spawn no blocker] [hudblock2|fus]->[acti][wall2 dying][hudnone|fus] (late [ win1|pl dying]->[win1 dying|pl dying] late [ win2|pl dying]->[win2 dying|pl dying]) late [ win1|win1 dying]->[win1 dying|win1 dying] late [ win2|win2 dying]->[win2 dying|win2 dying] late[win1 no dying]->[win1 nowin1] late[win2 no dying]->[win2 nowin2] late[win1]->[win1 die] late[win2]->[win2 die] late[nowin1][win1 die]->[nowin1][win1] late[nowin2][win2 die]->[nowin2][win2] late[win1 die]->[Cratedead] late[win2 die]->[Crate2dead] late up [wall| ]-> [wall|overwall] late up [wall1| ]-> [wall1|overwall1] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late[dying]->[] late[die]->[] late[nowin1]->[] late[nowin2]->[] late[pl]->[] late[deacti][acti]->[deacti][acti2] late[acti]->[] late[acti2]->[acti] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no win no winend ======= LEVELS ======= message This is a game based on 2 other games. 'BOMB N ICE' and 'GROUPING'. I recommend you play both those first before playing this game. message remove all cubes message level 1 of 8 --------- -#######- ##**.@@## #.**.@@.# #.......# #.......# #.......# #.*.&.@.# #...P...# ##.....## -#######- message level 2 of 8 --------- -#######- ##.....## #..***..# #.......# #.%...%.# #.%...%.# #...P...# #...&...# ##.....## -#######- message level 3 of 8 -12211121 -#######s ##.....## #.......# #.......# #...O...# #.......# #.......# #..*P.&.# ##.....## -#######- message level 4 of 8 -21112111 -#######s ##.....## #...O...# #.......# #.....O.# #.O.....# #......*# #..P.&..# ##.....## -#######- message level 5 of 8 -21121112 -#######s #.......# #...O...# #..###..# #..###..# #..###..# #.......# #.&.P.*.# ##.....## -#######- message level 6 of 8 -21112111 -#######s ##.....## #.......# #..$.%..# #...O...# #..%.$..# #...*...# #..P.&..# ##.....## -#######- message level 7 of 8 112111212 -######-2 ##....##1 #......#1 #....&.#2 #......#s #..O...## #....*..# #...P...# ##.....## -#######- message level 8 of 8 211112112 -######-2 ##....##2 #..$...#1 #......#1 #..*...#s #....O.## #.%.....# #...P&..# ##.....## -#######- (221121111 -######-2 ##....##1 #.@....#2 #......#1 #.O....#2 #......#1 #....&.#2 #.*.P..#1 ##....##s -######--) (121121112 -#######s ##.....## #...&...# #.......# #.......# #...O..@# #...P...# #.......# ##.....## -#######-) (message level 7 of 10 --2121212 -#######s ##.....## #.......# #.......# #.......# #...O...# #.*...@.# #.*.P...# ##.....## -#######-) (111121212 -######-1 ##....##1 #......#2 #.%....#s #......## #...O...# #.......# #...P...# ##.....## -#######-) (211121112 -######-1 ##....##1 #.*..*.#1 #......#2 #.O....#2 #......#2 #......#1 #...P..#1 ##....##s -######--) (211121112 -######-1 ##....##1 #......#1 #......#2 #.O....#1 #......#1 #......#1 #...P..#1 ##....##s -######--) (121121112 -######-1 ##....##1 #......#2 #......#1 #.O....#1 #......#1 #......#1 #...P..#1 ##....##s -######--) (--------- -#######- ##.....## #.*.*.*.# #..*.*..# #.*.*.*.# #..*.*..# #.*.*.*.# #...P...# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-