puzzlescript
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title Blocker snake
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #F2F2AA
again_interval 0.15
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10101
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
F2F2AA #E5C17E #CC7A52 #736053
21110
12110
21221
23232
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10010
21101
wallhide
TRANSPARENT
Wall2
FFD9E0 #E0AAF2 #A87EE5 #705C84
21100
21110
22110
22221
23232
overwall2
FFD9E0 #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
10000
underorb1
AAE0F2 black
..1..
.101.
..1..
.....
.....
underorb2
7EE58D black
..11.
.101.
.11..
.....
.....
Playerright
white #CCCCCC #7EE58D #5C8466
.000.
11202
11313
11110
.1.1.
playerleft
white #CCCCCC #7EE58D #5C8466
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
overcrate
D9FFDC #AAE0F2 #7EA1E5 #705C84
.....
.....
.....
.....
.000.
end
D9FFDC #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
endx
D9FFDC #AAE0F2 #7EA1E5 #705C84
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
orb
D9FFDC #AAE0F2 #7EA1E5 #73342E
.111.
21001
21101
22111
.222.
follower
D9FFDC #AAE0F2 #7EA1E5
.000.
21100
21110
22110
.222.
orb2
D9FFDC #7EE58D #5C8466 #845C7A
.111.
21001
21101
22111
.222.
follower2
D9FFDC #7EE58D #5C8466
.000.
21100
21110
22110
.222.
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
emp
TRANSPARENT
folr
TRANSPARENT
foll
TRANSPARENT
folu
TRANSPARENT
fold
TRANSPARENT
add
TRANSPARENT
add2
TRANSPARENT
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #7EE58D #5C8466
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
@ = orb
=orb2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
1=orb
feel=overwall or overcrate or overwall2
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
orbs=orb or orb2
fol=folr or foll or folu or fold
followers=follower or follower2
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or wall2 or orbs or followers or thefloor
arrowk = arrow or arrow2 or arrowx or arrowx2
underorbs=underorb1 or underorb2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 73804903
================
COLLISIONLAYERS
================
Background
Target
nomove
emp
wallhide
Player, Wall, pushable,swapwall,thefloor,thefloorx,followers,wall2
orbs
fol
underorbs
add,add2
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
([fol no player no followers]->[])
player|orb]->[> player add|]
player|orb2]->[> player add2|]
late[add][emp no player no followers]->[][follower] sfx4
late[add2][emp no player no followers]->[][follower2] sfx4
late[emp no player no followers]->[]
late[player no emp]->[player emp]
late[followers no emp]->[followers emp]
[ > Player | crate ] -> [ > Player | > crate ]
startloop
[followers folr]->[right followers folr]
[followers foll]->[left followers foll]
[followers folu]->[up followers folu]
[followers fold]->[down followers fold]
endloop
[right player]->[right player folr]
[left player]->[left player foll]
[up player]->[up player folu]
[down player]->[down player fold]
(late[fol no player no followers]->[])
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
[]
late [ follower | orb]->[follower |wall2 underorb1]
late [ follower2 | |orb]->[follower2 ||wall2 underorb1]
late [ follower | orb2]->[follower |wall2 underorb2]
late [ follower2 | |orb2]->[follower2 ||wall2 underorb2]
late [ follower | wall]->[follower |wall2 wallhide]
late [ follower2 | |wall]->[follower2 ||wall2 wallhide]
late [ follower | no blocker]->[follower |wall2]
late [ follower2 | |no blocker]->[follower2 ||wall2]
late [wallhide no wall2]->[wall]
late [underorb1 no wall2]->[orb]
late [underorb2 no wall2]->[orb2]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no orbs
no underorbs
no thefloorx
=======
LEVELS
=======
message Collect all the orbs
message level 1 of 6
---------
######-
#.....##
...@...#
..@@@..#
.#@@@#.#
..@@@..#
...#...#
...P...#
#.....##
######-
message level 2 of 6
---------
######-
#.@#@.##
.......#
.@@#@@.#
.......#
#.@@@.##
.......#
...P...#
#.....##
######-
message level 3 of 6
---------
---------
########
@.....@#
.......#
##.$.###
#......#
@..P..@#
.......#
########
---------
message level 4 of 6
---------
######-
#.....##
.......#
..$.$..#
.......#
..$.$..#
.......#
...P...#
#.....##
######-
message level 5 of 6
---------
---------
---------
#######
..P...#
@@@@@@#
@@@@@@#
#.@@.##
#####-
---------
---------
message level 6 of 6
---------
########
...#...#
.@...$.#
.......#
.$.#.@.#
.......#
...$...#
..#P#..#
#.#.#.##
######-
(---------
########
..#@#..#
...P...#
.$.$.$.#
...#...#
..#.#..#
.......#
.$.#.@.#
#.....##
######-)
(---------
########
.......#
.$@$@$.#
.@$@$@.#
.$@$@$.#
.@$@$@.#
.......#
...P...#
#.....##
######-)
(---------
######-
#.@@@.##
.@@@@@.#
.@@@@@.#
.@@@@@.#
..@@@..#
...P...#
#.....##
######-
---------)
xxxxxxxxxxxxxx
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weweweeweeweww
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