puzzlescript
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title Barrier Trail
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #F58931
again_interval 0.15
========
OBJECTS
========
Background
3B3942 #231F26 (#E57ED5 #CC5285)
11111
11101
11011
10111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #231F26
.....
.000.
.010.
.000.
.....
Target2
white #231F26
.....
.010.
.101.
.010.
.....
Wall
D9FFDC #7EE58D #5C8466 #4F5B46
21110
21111
22221
23232
32323
overwall
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
11000
21110
Wall2
FAFFFC #A3C0E6 #6275BA #36354D #222533
21101
21110
12110
21221
23232
overwall2
FAFFFC #A3C0E6 #6275BA #36354D #222533
.....
.....
.....
.....
10010
Playerright
white #CCCCCC #A87EE5 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
white #CCCCCC #A87EE5 #705C84
.000.
20211
31311
01111
.1.1.
Cratex
FFEB33 #F58931 #DB4B3D #A63D57 (#FFEB33 #F58931 #DB4B3D #A63D57)
21100
21110
22110
32223
.333.
Cratex2
FFEB33 #F58931 #DB4B3D #A63D57
21100
21110
22110
32223
.333.
Cratel
FFEB33 #F58931 #DB4B3D #A63D57 black
21440
24410
22440
32223
.333.
Crater
FFEB33 #F58931 #DB4B3D #A63D57 black
24400
21440
24410
32223
.333.
Crateu
FFEB33 #F58931 #DB4B3D #A63D57 black
21400
24440
24140
32223
.333.
Crated
FFEB33 #F58931 #DB4B3D #A63D57 black
24140
24440
22410
32223
.333.
overcrate
FFEB33 #F58931 #DB4B3D #A63D57
.....
.....
.....
.....
.000.
end
FFEB33 #F58931 #DB4B3D #A63D57
21100
21110
22110
32223
.333.
endx
FFEB33 #F58931 #DB4B3D #A63D57
21100
21110
22110
32223
.333.
iceground
FFEB33 #F58931 #231F26
..2..
.202.
21102
.212.
..2..
Crate2
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
overcrate2
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
trail
CC7A52 #B32D2D (#666666 #333333 #231F26 black)
11111
10011
10101
11001
11111
trail2
E0AAF2 #A87EE5 (#666666 #333333 #231F26 black)
11111
11011
10101
11011
11111
(overtrail
666666 #333333 #231F26 black
.....
.....
.....
.....
10000)
trailx
TRANSPARENT
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
ok
transparent
craspa
black
.....
.....
.....
.....
.....
stopl
black black
.....
00000
00000
11111
.....
stopr
black black
.....
00000
00000
11111
.....
stopu
black black
.100.
.100.
.100.
.100.
.100.
stopd
black black
.100.
.100.
.100.
.100.
.100.
hstop
TRANSPARENT
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
movr
black
.....
.....
.....
.....
.....
movl
black
.....
.....
.....
.....
.....
movu
black
.....
.....
.....
.....
.....
movd
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #AAE0F2 #7EA1E5 #52465B
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background and ok
= Wall
P = Playerright and ok
* = Cratex
@=crate2 and ok
i=iceground
O = Target and ok
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
crate= cratex or Crater or Cratel or Crateu or crated or cratex2
thestop=stopl or stopr or stopu or stopd or hstop
feel=overwall or overcrate or overcrate2 or overwall2 (or overtrail)
pushable= cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or wall2
arrowk = arrow or arrow2 or arrowx or arrowx2
mov= movr or movl or movu or movd
surv= target or iceground or player or trail or crate2 or target2 or trailx or ok
=======
SOUNDS
=======
crate MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 65185702
sfx5 89493707
sfx6 72719101
================
COLLISIONLAYERS
================
Background
trail,trail2
trailx
stopl
stopr
stopu
stopd
hstop
Target,target2
nomove
iceground
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2,crate,crate2
ok
craspa
movr
movl
movu
movd
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[]
[cratex]
[cratex craspa]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
player|thestop no crate]->[player |thestop] sfx4
[thestop ]->[]
player |cratex]->[ player |> cratex2 ]
player |crate]->[ player |> crate ]
crate |crate]->[> crate |> crate ]
crate |crate thestop]->[> crate |> crate > thestop]
late left[craspa no cratex|cratex2 ]->[|cratel] sfx6
late right[craspa no cratex|cratex2 ]->[|crater] sfx6
late up[craspa no cratex|cratex2 ]->[|crateu] sfx6
late down[craspa no cratex|cratex2 ]->[|crated] sfx6
late [ Cratel]->[cratel stopl]
late [ Crater]->[crater stopr]
late [ Crated]->[crated stopd]
late [ Crateu]->[crateu stopu]
late right[stopr|no blocker]->[stopr|stopr]
late left[stopl|no blocker]->[stopl|stopl]
late up[stopu|no blocker]->[stopu|stopu]
late down[stopd|no blocker]->[stopd|stopd]
player| pushable]->[ player|> pushable]
player | trail]->[player | trail] sfx5)
player | trail2]->[player | trail2] sfx5
late[trail2 crate]->[crate]
late[trail2 thestop]->[thestop]
[player target]->[player target2] sfx4
[pushable movr]->[right pushable]
[pushable movl]->[left pushable]
[pushable movu]->[up pushable]
[pushable movd]->[down pushable]
right[right pushable|no blocker]->[right pushable| movr]
left[left pushable|no blocker]->[left pushable| movl]
up[up pushable|no blocker]->[up pushable| movu]
down[down pushable|no blocker]->[down pushable| movd]
([crate no trail ]->[crate trail])
(late[target][player no trail]->[target][player trail])
late[target2][player no trail2]->[target2][player trail2]
crate2 no mov|Target2]->[> crate2|target2] sfx2
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late[target2][no surv]->[target2][thefloor]
late[target2][Background no thefloor no wall2|thefloor]->[target2][Background no thefloor|wall2]
[target2][Cratex trail]
[target2][trailx]
[target2][trailx]
late [target][target2]->[target2][target2]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
(late up [trail | ]->[trail|overtrail])
([action player eend|]->[action player eend |crate Target])
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target2 on crate
no mov on Target2
some target2
=======
LEVELS
=======
message This game is based on another game I made called 'cube barrier' I recommend you play that first
message Touch the targets to begin
message then place the Barrier blocks on all the targets
message level 1 of 6
---------
---------
#####--
...O#--
..#.#--
#..##--
Pi..#--
....#--
#####--
---------
message level 2 of 6
---------
######-
.....#-
..O.##-
..#..#-
.....#-
.P.i.#-
.....#-
######-
---------
message level 3 of 6
---------
---------
########
.......#
.i...i.#
.#...#.#
...O...#
...O...#
...P...#
########
message level 4 of 6
---------
---------
####---
..p##--
.O.O##-
#.....##
..i.#..#
....i..#
.......#
########
message level 5 of 6
---------
######-
#..P..##
.......#
.O...O.#
.#...#.#
.......#
.i...i.#
.......#
#.....##
######-
message level 6 of 6
---------
########
.......#
.O..#..#
..O..#.#
...P...#
.#..i..#
..#..i.#
.......#
########
(---------
---------
######-
..p..#-
#.O.O.##
...#..#
..i.i..#
.......#
.......#
########)
(---------
---------
######-
..p..#-
#...O.#-
......#-
..#.#.#-
..i...#-
......#-
#######-)
(message level 1 of 6
---------
---------
---------
###--
..O#--
....#--
Pi..#--
....#--
#####--
---------
message level 2 of 6
---------
---------
######-
.P...#-
...O.#-
.....#-
..#..#-
.I...#-
...#.#-
######-
message level 3 of 6
---------
---------
######-
..p..#-
#..O..##
.......#
..#.#..#
..i.i..#
.......#
########
message level 4 of 6
---------
########
.......#
#..OP..#
.......#
.i##.i##
.......#
#..O...#
.......#
########
message level 5 of 6
---------
########
.......#
.O..#..#
..O..#.#
...P...#
.#..i..#
..#..i.#
.......#
########
(---------
########
.......#
..i.i..#
.......#
.#...#.#
.O...O.#
...P...#
.......#
########
---------)
message level 6 of 6
---------
---------
########
.......#
.i...i.#
.#...#.#
...O...#
...O...#
...P...#
########)
(---------
########
#......#
..i.i#.#
.......#
..#.##.#
.O...O.#
...P...#
.......#
########
---------)
(---------
---------
########
.......#
.O...#.#
..O.#..#
...P...#
..#.i..#
.#...i.#
.......#
########)
(---------
######-
#..P..##
.......#
.O...O.#
.#...#.#
.......#
.i...i.#
.......#
#.....##
######-)
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