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puzzlescript

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Play PuzzleScript games in your terminal!

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title Barrier Trail author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #F58931 again_interval 0.15 ======== OBJECTS ======== Background #3B3942 #231F26 (#E57ED5 #CC5285) 11111 11101 11011 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #231F26 ..... .000. .010. .000. ..... Target2 white #231F26 ..... .010. .101. .010. ..... Wall #D9FFDC #7EE58D #5C8466 #4F5B46 21110 21111 22221 23232 32323 overwall #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 11000 21110 Wall2 #FAFFFC #A3C0E6 #6275BA #36354D #222533 21101 21110 12110 21221 23232 overwall2 #FAFFFC #A3C0E6 #6275BA #36354D #222533 ..... ..... ..... ..... 10010 Playerright white #CCCCCC #A87EE5 #705C84 .000. 11202 11313 11110 .1.1. playerleft white #CCCCCC #A87EE5 #705C84 .000. 20211 31311 01111 .1.1. Cratex #FFEB33 #F58931 #DB4B3D #A63D57 (#FFEB33 #F58931 #DB4B3D #A63D57) 21100 21110 22110 32223 .333. Cratex2 #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. Cratel #FFEB33 #F58931 #DB4B3D #A63D57 black 21440 24410 22440 32223 .333. Crater #FFEB33 #F58931 #DB4B3D #A63D57 black 24400 21440 24410 32223 .333. Crateu #FFEB33 #F58931 #DB4B3D #A63D57 black 21400 24440 24140 32223 .333. Crated #FFEB33 #F58931 #DB4B3D #A63D57 black 24140 24440 22410 32223 .333. overcrate #FFEB33 #F58931 #DB4B3D #A63D57 ..... ..... ..... ..... .000. end #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. endx #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. iceground #FFEB33 #F58931 #231F26 ..2.. .202. 21102 .212. ..2.. Crate2 #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 trail #CC7A52 #B32D2D (#666666 #333333 #231F26 black) 11111 10011 10101 11001 11111 trail2 #E0AAF2 #A87EE5 (#666666 #333333 #231F26 black) 11111 11011 10101 11011 11111 (overtrail #666666 #333333 #231F26 black ..... ..... ..... ..... 10000) trailx TRANSPARENT swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) ok transparent craspa black ..... ..... ..... ..... ..... stopl black black ..... 00000 00000 11111 ..... stopr black black ..... 00000 00000 11111 ..... stopu black black .100. .100. .100. .100. .100. stopd black black .100. .100. .100. .100. .100. hstop TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... movr black ..... ..... ..... ..... ..... movl black ..... ..... ..... ..... ..... movu black ..... ..... ..... ..... ..... movd black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #AAE0F2 #7EA1E5 #52465B 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background and ok # = Wall P = Playerright and ok * = Cratex @=crate2 and ok i=iceground O = Target and ok n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx crate= cratex or Crater or Cratel or Crateu or crated or cratex2 thestop=stopl or stopr or stopu or stopd or hstop feel=overwall or overcrate or overcrate2 or overwall2 (or overtrail) pushable= cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 or wall2 arrowk = arrow or arrow2 or arrowx or arrowx2 mov= movr or movl or movu or movd surv= target or iceground or player or trail or crate2 or target2 or trailx or ok ======= SOUNDS ======= crate MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 65185702 sfx5 89493707 sfx6 72719101 ================ COLLISIONLAYERS ================ Background trail,trail2 trailx stopl stopr stopu stopd hstop Target,target2 nomove iceground Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2,crate,crate2 ok craspa movr movl movu movd arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [craspa]->[] [cratex2]->[cratex] [cratex]->[cratex craspa] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [> player|thestop no crate]->[player |thestop] sfx4 [thestop ]->[] [> player |cratex]->[ player |> cratex2 ] [> player |crate]->[ player |> crate ] [> crate |crate]->[> crate |> crate ] [> crate |crate thestop]->[> crate |> crate > thestop] late left[craspa no cratex|cratex2 ]->[|cratel] sfx6 late right[craspa no cratex|cratex2 ]->[|crater] sfx6 late up[craspa no cratex|cratex2 ]->[|crateu] sfx6 late down[craspa no cratex|cratex2 ]->[|crated] sfx6 late [ Cratel]->[cratel stopl] late [ Crater]->[crater stopr] late [ Crated]->[crated stopd] late [ Crateu]->[crateu stopu] late right[stopr|no blocker]->[stopr|stopr] late left[stopl|no blocker]->[stopl|stopl] late up[stopu|no blocker]->[stopu|stopu] late down[stopd|no blocker]->[stopd|stopd] [> player| pushable]->[ player|> pushable] ([> player | trail]->[player | trail] sfx5) [> player | trail2]->[player | trail2] sfx5 late[trail2 crate]->[crate] late[trail2 thestop]->[thestop] [player target]->[player target2] sfx4 [pushable movr]->[right pushable] [pushable movl]->[left pushable] [pushable movu]->[up pushable] [pushable movd]->[down pushable] right[right pushable|no blocker]->[right pushable| movr] left[left pushable|no blocker]->[left pushable| movl] up[up pushable|no blocker]->[up pushable| movu] down[down pushable|no blocker]->[down pushable| movd] ([crate no trail ]->[crate trail]) (late[target][player no trail]->[target][player trail]) late[target2][player no trail2]->[target2][player trail2] [> crate2 no mov|Target2]->[> crate2|target2] sfx2 [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[target2][no surv]->[target2][thefloor] late[target2][Background no thefloor no wall2|thefloor]->[target2][Background no thefloor|wall2] late[target2][iceground]->[target2][Cratex trail] late[target2][trail]->[target2][trailx] late[target2][ok]->[target2][trailx] late [target][target2]->[target2][target2] late up [wall| ]-> [wall|overwall] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] (late up [trail | ]->[trail|overtrail]) ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target2 on crate no mov on Target2 some target2 ======= LEVELS ======= message This game is based on another game I made called 'cube barrier' I recommend you play that first message Touch the targets to begin message then place the Barrier blocks on all the targets message level 1 of 6 --------- --------- -######-- -#...O#-- -#..#.#-- -##..##-- -#Pi..#-- -#....#-- -######-- --------- message level 2 of 6 --------- -#######- -#.....#- -#..O.##- -#..#..#- -#.....#- -#.P.i.#- -#.....#- -#######- --------- message level 3 of 6 --------- --------- ######### #.......# #.i...i.# #.#...#.# #...O...# #...O...# #...P...# ######### message level 4 of 6 --------- --------- -#####--- -#..p##-- -#.O.O##- ##.....## #..i.#..# #....i..# #.......# ######### message level 5 of 6 --------- -#######- ##..P..## #.......# #.O...O.# #.#...#.# #.......# #.i...i.# #.......# ##.....## -#######- message level 6 of 6 --------- ######### #.......# #.O..#..# #..O..#.# #...P...# #.#..i..# #..#..i.# #.......# ######### (--------- --------- -#######- -#..p..#- ##.O.O.## #...#..# #..i.i..# #.......# #.......# #########) (--------- --------- -#######- -#..p..#- ##...O.#- #......#- #..#.#.#- #..i...#- #......#- ########-) (message level 1 of 6 --------- --------- --------- ---####-- --#..O#-- -#....#-- -#Pi..#-- -#....#-- -######-- --------- message level 2 of 6 --------- --------- -#######- -#.P...#- -#...O.#- -#.....#- -#..#..#- -#.I...#- -#...#.#- -#######- message level 3 of 6 --------- --------- -#######- -#..p..#- ##..O..## #.......# #..#.#..# #..i.i..# #.......# ######### message level 4 of 6 --------- ######### #.......# ##..OP..# #.......# #.i##.i## #.......# ##..O...# #.......# ######### message level 5 of 6 --------- ######### #.......# #.O..#..# #..O..#.# #...P...# #.#..i..# #..#..i.# #.......# ######### (--------- ######### #.......# #..i.i..# #.......# #.#...#.# #.O...O.# #...P...# #.......# ######### ---------) message level 6 of 6 --------- --------- ######### #.......# #.i...i.# #.#...#.# #...O...# #...O...# #...P...# #########) (--------- ######### ##......# #..i.i#.# #.......# #..#.##.# #.O...O.# #...P...# #.......# ######### ---------) (--------- --------- ######### #.......# #.O...#.# #..O.#..# #...P...# #..#.i..# #.#...i.# #.......# #########) (--------- -#######- ##..P..## #.......# #.O...O.# #.#...#.# #.......# #.i...i.# #.......# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-