UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title Atlas Shrank author James Noeckel run_rules_on_level_start flickscreen 18x11 ======== OBJECTS ======== Background #0e193f #202a4c #20324a #1f3649 #00003d 00004 13210 04000 10111 00032 Exit #d0691d #9a521d #7b441c #ad5a1d #8e4c1c yellow .222. 23140 23140 25140 23140 DoorO #cf732f 0...0 0...0 0...0 0...0 0...0 Switch #ec5656 #ec3232 #b31313 01.01 1...2 ..... 0...2 12.22 Door #d0691d #9a521d #7b441c #ad5a1d #8e4c1c 03412 04132 03112 01142 04112 ShadowDoor black ShadowDoorO black WallUD #697490 #485b76 #8083ba #646f8a #6d7b96 23041 23041 23041 23041 23041 WallRL #697490 #485b76 #8083ba #646f8a #6d7b96 22222 33333 00000 44444 11111 WallR #697490 #485b76 #8083ba #646f8a #6d7b96 40401 03401 40031 03001 00001 WallL #697490 #485b76 #8083ba #646f8a #6d7b96 20404 20430 23004 20030 20000 WallU #697490 #485b76 #8083ba #646f8a #6d7b96 22222 00000 40300 03044 40430 WallD #697490 #485b76 #8083ba #646f8a #6d7b96 04030 03400 04004 30304 11111 WallM #697490 #485b76 #8083ba #646f8a #6d7b96 03040 34430 43340 44303 30030 Wallsolo #697490 #485b76 #8083ba #a7aae3 #2d425e #646f8a #6d7b96 32220 20651 25561 26601 01114 PlayerS #ffb173 #ff6464 #d7d7d7 #d74629 .000. .101. 02220 03230 .0.0. PlayerL #ffb173 #ff6464 #d7d7d7 #d74629 .000. .100. .223. .233. .0.0. PlayerR #ffb173 #ff6464 #d7d7d7 #d74629 .000. .001. .322. .332. .0.0. PlayerLH #ffb173 #ff6464 #d7d7d7 #d74629 .0.0. .100. .220. .233. .0.0. PlayerRH #ffb173 #ff6464 #d7d7d7 #d74629 .0.0. .001. .022. .332. .0.0. Crate #9f7666 #c8917c #945a50 #8b4c42 .000. 00113 01123 01223 .333. Heldcrate #9f7666 #c8917c #945a50 #8b4c42 .000. 00113 01123 01223 .333. Shadowcrate black H_pickup red ..... ..... ..0.. ..... ..... H_drop red ..... ..... ..0.. ..... ..... H_grav gray ..... ..... ..0.. ..... ..... H_step yellow ..... ..... ..0.. ..... ..... ======= LEGEND ======= . = Background # = Wallsolo P = PlayerS * = Crate O = Exit X = Door T = Switch @ = Switch and Crate Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD Player = PlayerL or PlayerR or PlayerS or PlayerRH or PlayerLH Solid = Player or Crate or Wall or Heldcrate or Door or Shadowcrate or Shadowdoor Massive = Crate Helpers = H_pickup or H_drop or H_grav or H_step Weight = Player or Crate ======= SOUNDS ======= SFX1 87921103 SFX2 82865707 SFX3 70226500 SFX4 68263307 SFX5 60968508 SFX6 358900 ================ COLLISIONLAYERS ================ Background Exit Player, Solid Helpers DoorO, ShadowdoorO, Switch ====== RULES ====== (Wallify) Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ] Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ] Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ] Left [ WallUD | Wall ] -> [ WallR | Wall ] Right [ WallUD | Wall ] -> [ WallL | Wall ] Up [ WallRL | Wall ] -> [ WallD | Wall ] Down [ WallRL | Wall ] -> [ WallU | Wall ] (steps) up [ Player | no Solid ] -> [ Player | H_step ] up [ Player | Heldcrate no H_step ] -> [ Player | Heldcrate H_step ] [ Moving Player ] [ H_step ] -> [ Moving Player ] [ Moving H_step ] (gravity) down [ Player no H_grav | no Solid ] -> [ Player H_grav | ] down [ Player ] [ H_grav ] -> [ > Player ] [ H_grav ] again Down [ Massive ] -> [ down Massive ] again [ up Player ] -> cancel (movement/pushing) Right [ > Player ] -> [ > PlayerR ] Left [ > Player ] -> [ > PlayerL ] Horizontal [ > Player | Crate | no Solid ] -> [ > Player | > Crate | ] SFX2 (picking up and holding crates) Horizontal [ Crate | Action PlayerS | Crate ] -> message I am paralyzed with indecision! Right [ Action PlayerR | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 Left [ Action PlayerL | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1 ([ Moving Player ] [ Heldcrate ] -> [ Moving Player ] [ Moving Heldcrate ]) ([ > Player | no Solid ] [ Heldcrate ] -> [ > Player | ] [ > Heldcrate ]) (late Up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ]) (putting down) (Left [ Action Heldcrate | no Solid ] [ PlayerLH ] -> [ | Crate ] [ PlayerL ] Right [ Action Heldcrate | no Solid ] [ PlayerRH ] -> [ | Crate ] [ PlayerR ]) Right [ Heldcrate | no Solid ] [ Action PlayerRH ] -> [ Heldcrate | H_drop ] [ PlayerR ] Left [ Heldcrate | no Solid ] [ Action PlayerLH ] -> [ Heldcrate | H_drop ] [ PlayerL ] (steps late) late [ H_step ] [H_grav ] -> [ ] [ H_grav ] late Down [ H_step | Player ] -> [ | Player ] late up [ H_step no Solid | no Solid ] [ Heldcrate ] -> [ H_step | Heldcrate ] [ ] late [ H_step no Solid ] [ Player ] -> [ Player ] [ ] SFX4 (crate rules) late [ Heldcrate ] [ H_drop ] -> [ ] [ Crate ] late up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ] late Up [ H_pickup | no Solid ] [ Shadowcrate ] -> [ | Heldcrate ] [ ] late [ Shadowcrate ] -> [ Crate ] late Down [ Heldcrate | no Player ] -> [ Crate | ] late up [ PlayerR ] [ Heldcrate ] -> [ PlayerRH ] [ Heldcrate ] late up [ PlayerL ] [ Heldcrate ] -> [ PlayerLH ] [ Heldcrate ] (cleanup) late [ H_pickup ] -> [ ] late [ H_grav ] -> [ ] late [ H_step ] -> [ ] late [ Player Exit ] -> SFX3 (doors) late [ Door ] -> [ Shadowdoor ] late [ DoorO ] -> [ ShadowDoorO ] late [ ShadowdoorO no Solid ] [ ShadowdoorO Solid ] -> [ DoorO ] [ ShadowdoorO Solid ] late [ Switch no Weight ] [ ShadowDoorO no Solid ] -> [ Switch ] [ Door ] SFX5 late [ Switch no Weight ] [ Shadowdoor ] -> [ Switch ] [ Door ] late [ Shadowdoor ] -> [ DoorO ] SFX6 late [ ShadowdoorO ] -> [ DoorO ] ============== WINCONDITIONS ============== all Exit on Player ======= LEVELS ======= message Demoted again ############### #.......O.....# #.......#.....# #......##.....# #.....###.....# #.P..####**...# ############### message First gas planets, and now this message [Pick up with x] ############### #.............# #...........O.# #..........#### #..........#..# #P..**...*.#..# ############### ################## ############.....# #########*##.....# #########*##.....# ####.....*....o..# ####.....*.####### ####.....*.####### ####.....*######## #####....*######## ######..p*######## ################## ############### #..*###....#..# #..*..........# #..####.......# #.**......**P.# #.############# #......*.#....# #...*..#.X..O.# #...##.#T###### ############### message what is even my job *#####*########### #*##.##.#...#....# ##.#..#..........# #.....#*........O# #......###.....### #.........#....### #......*..*....### #....############# #...#............# #**..............# #####...########## ****.#..########## ****..#..######### ****...#....###### ****....#.......*# *###....##......*# *.....#####...#### #......###....#### *.......x..####### ##.#....x.######## .p.*.*ttx######### ################## message I could lift these all day ######x########### ##*#..x.......#..# ###...x*......x.o# #.....##.....*x.## #....#xp..@..#x..# #...##x########### #*..*.x.....###### ######x.....#....# ######x......*...# ######.#*....##..# ######.########### ################## #............*...# #..@......*.t@p..# #xxx#xxxxxxxxxxx## #.#.#...........## #.#.#.#.#.#.#.#.## #.#.#.#.#.#.#.#.## #...#########.#### ##....*x.....*...# ###...##....###.o# ################## ################## ##...........x...# ##...........x.*.# ##.........t####.# ##..........#....# ##..........#....# ##...***#####.##x# ##...***##.o..###* ##...***####.....# ##.p.***##.......# ################## message I miss the reassuring weight of a globe across my shoulders #................. #..#.#.#.#.......# #..#.#.#.#.......# #..#.#.t*........# #..#.#*###.......# #...*.*...*......# *..#####.###.....# #.*.........#...*# ####.......*....## ##t*.p.....#.##.## ##t###t#x######### ##t#####x######### ##t##.......###### ####.........##### ###...........#### ##......o......### #......###......## .................# .................. .....................##*#*****....*................... ..o....##.#.######....##******...**.........#......... ..#.###############....####*********........#........* ################.#.##..x############........#........# #####............#..#..x....................#......... ###.#............#..#.*x....................#......... #.*.#................#####..................#......... #***#............#*....*..p**.........t.*..#.........* #####...........######################.#####.........# #..............#########################...##......... #.............#########.#.#.#...............#**....... #............#########..#.#.#...............####...... #............########..#*#*#*#..............#.######## #............########..#*#*#*#..............#.#....### #*...........#####......#.#.#...............#.#......# #*.......#######........#...................#.#......# #*......######..............................#.#......# #*.....#..##............*...................#.#......# #**...**......*.......#.#.#.#..........t....#.#.....## #####*#######**###########################*######*#### *#***#*.#...##....#...........########...............*#................# *#***#*.....#.....*...........#.#.#.#................*#................# *#***##.....#.....**...#.#....*.*.*..................##................# *#***#......#.....##...#.#....########...............##................# *#***......*#.....##*..#.#....##***###...............#*................# *#**#......#......*#####.#########**##...............##................# *#**.......#......***##...###....##**####............##..........*.....# *#**.......#......***......#......##*##*#............xx..........##....# ##*###############****............##****#............xx............#...# ##*################****.....#..o..##*#**#p....@.@.@..xx....@.@.@...**..# ####################################*##*################################ .................############*#.#.## .................#..*........*.....# .................#.t###....*######## #................#.....*...#o......# #.....................##########...# #....................#.....**.....*# #................##.#....###x####### #...............###.#*.......*.....# #.........*..###############x###...# ##....p..**................*......*# ############################x####### .................................... message Congratulations! message You rearranged the rubble! message the end