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pusher-js

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Pusher JavaScript library for browser, React Native, NodeJS and web workers

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# Pusher Javascript Client This library is an open source client that allows Javascript web browser clients to connect to the [Pusher](http://pusher.com/) WebSocket API. It also supports fallback to HTTP connection transports. It is highly recommended that you use the hosted version of this file to stay up to date with the latest updates. We have included the source code for following libraries: * sockjs-client They both include their own licences. ## Usage overview The following topics are covered: * Supported runtimes and installation * Web * React Native * Web Workers * NodeJS * Configuration * Global configuration * Connection * Socket ids * Subscribing to channels (public and private) * Binding to events * Globally * Per-channel * Default events ## Installation ### Web If you're using PusherJS on a web page, you can install the library via: #### CDN ```html <script src="//js.pusher.com/3.1/pusher.min.js"></script> ``` #### Bower Or via [Bower](http://bower.io/): ```bash bower install pusher ``` and then ```html <script src="bower_components/pusher/dist/web/pusher.min.js"></script> ``` #### NPM ```bash npm install pusher-js ``` Then simply call: ```javascript var Pusher = require('pusher-js'); ``` ### React Native You can install `pusher-js` from NPM, then import the `react-native` path of PusherJS. ```javascript import Pusher from 'pusher-js/react-native'; ``` Notes: * The fallbacks available for this runtime are HTTP streaming and polling. * This build uses React Native's NetInfo API to detect changes on connectivity state. It will use this to automatically reconnect. ### Web Workers You can import the worker script (`pusher.worker.js`, not `pusher.js`) from the CDN: ```javascript importScripts("https://js.pusher.com/3.1/pusher.worker.min.js"); ``` Notes: * For standard `WebWorkers`, this build will use HTTP as a fallback. * For `ServiceWorkers`, as the `XMLHttpRequest` API is unavailable, there is currently no support for HTTP fallbacks. However, we are open to requests for fallbacks using `fetch` if there is demand. ## Initialization ```js var pusher = new Pusher(APP_KEY); ``` ## Configuration There are a number of configuration parameters which can be set for the Pusher client, which can be passed as an object to the Pusher constructor, i.e.: ```js var pusher = new Pusher(APP_KEY, { authEndpoint: "http://example.com/pusher/auth", encrypted: true }); ``` For most users, there is little need to change these. See [client API guide](http://pusher.com/docs/client_api_guide/client_connect) for more details. #### `encrypted` (Boolean) Forces the connection to use encrypted transports. #### `authEndpoint` (String) Endpoint on your server that will return the authentication signature needed for private channels. #### `authTransport` (String) Defines how the authentication endpoint, defined using authEndpoint, will be called. There are two options available: `ajax` and `jsonp`. #### `auth` (Hash) Allows passing additional data to authorizers. Supports query string params and headers (AJAX only). For example, following will pass `foo=bar` via the query string and `baz: boo` via headers: ```js var pusher = new Pusher(API_KEY, { auth: { params: { foo: "bar" }, headers: { baz: "boo" } } }); ``` ##### CSRF If you require a CSRF header for incoming requests to the private channel authentication endpoint on your server, you should add a CSRF token to the `auth` hash under `headers`. This is applicable to frameworks which apply CSRF protection by default. ```js var pusher = new Pusher(API_KEY, { auth: { params: { foo: "bar" }, headers: { "X-CSRF-Token": "SOME_CSRF_TOKEN" } } }); ``` #### `cluster` (String) Allows connecting to a different datacenter by setting up correct hostnames and ports for the connection. ```js // will connect to the 'eu' cluster var pusher = new Pusher(API_KEY, { cluster: "eu" }); ``` #### `disableStats` (Boolean) Disables stats collection, so that connection metrics are not submitted to Pusher’s servers. #### `enabledTransports` (Array) Specifies which transports should be used by Pusher to establish a connection. Useful for applications running in controlled, well-behaving environments. Available transports for web: `ws`, `wss`, `xhr_streaming`, `xhr_polling`, `sockjs`. Additional transports may be added in the future and without adding them to this list, they will be disabled. ```js // will only use WebSockets var pusher = new Pusher(API_KEY, { enabledTransports: ["ws"] }); ``` #### `disabledTransports` (Array) Specified which transports must not be used by Pusher to establish a connection. This settings overwrites transports whitelisted via the `enabledTransports` options. Available transports for web: `ws`, `wss`, `xhr_streaming`, `xhr_polling`, `sockjs`. Additional transports may be added in the future and without adding them to this list, they will be enabled. ```js // will use all transports except for sockjs var pusher = new Pusher(API_KEY, { disabledTransports: ["sockjs"] }); // will only use WebSockets var pusher = new Pusher(API_KEY, { enabledTransports: ["ws", "xhr_streaming"], disabledTransports: ["xhr_streaming"] }); ``` #### `wsHost`, `wsPort`, `wssPort`, `httpHost`, `httpPort`, `httpsPort` These can be changed to point to alternative Pusher URLs (used internally for our staging server). #### `ignoreNullOrigin` (Boolean) Ignores null origin checks for HTTP fallbacks. Use with care, it should be disabled only if necessary (i.e. PhoneGap). #### `activityTimeout` (Integer) After this time (in miliseconds) without any messages received from the server, a ping message will be sent to check if the connection is still working. Default value is is supplied by the server, low values will result in unnecessary traffic. #### `pongTimeout` (Integer) Time before the connection is terminated after sending a ping message. Default is 30000 (30s). Low values will cause false disconnections, if latency is high. ## Global configuration ### `Pusher.logToConsole` (Boolean) Enables logging to the browser console via calls to `console.log`. ### `Pusher.log` (Function) Assign a custom log handler for the Pusher library logging. For example: ```js Pusher.log = function(msg) { console.log(msg); }; ``` By setting the `log` property you also override the use of `Pusher.enableLogging`. ## Connection A connection to Pusher is established by providing your API key to the constructor function: ```js var socket = new Pusher(API_KEY); ``` This returns a socket object which can then be used to subscribe to channels. ### Socket IDs Making a connection provides the client with a new `socket_id` that is assigned by the server. This can be used to distinguish the client's own events. A change of state might otherwise be duplicated in the client. More information on this pattern is available [here](http://pusherapp.com/docs/duplicates). It is also stored within the socket, and used as a token for generating signatures for private channels. ## Subscribing to channels ### Public channels The default method for subscribing to a channel involves invoking the `subscribe` method of your socket object: ```js var my_channel = socket.subscribe('my-channel'); ``` This returns a Channel object which events can be bound to. ### Private channels Private channels are created in exactly the same way as normal channels, except that they reside in the 'private-' namespace. This means prefixing the channel name: ```js var my_channel = socket.subscribe('private-my-channel'); ``` It is possible to access channels by name, through the `channel` function: ```js channel = socket.channel('private-my-channel'); ``` It is possible to access all subscribed channels through the `allChannels` function: ```js var channels = socket.allChannels(); console.group('Pusher - subscribed to:'); for (var i = 0; i < channels.length; i++) { var channel = channels[i]; console.log(channel.name); } console.groupEnd(); ``` Private and presence channels will make a request to your `authEndpoint` (`/pusher/auth`) by default, where you will have to [authenticate the subscription](https://pusher.com/docs/authenticating_users). You will have to send back the correct auth response and a 200 status code. ## Unsubscribing from channels To unsubscribe from a channel, invoke the `unsubscribe` method of your socket object: ```js socket.unsubscribe('my-channel'); ``` Unsubscribing from private channels is done in exactly the same way, just with the additional `private-` prefix: ```js socket.unsubscribe('private-my-channel'); ``` ## Binding to events Events can be bound to at 2 levels, the global, and per channel. They take a very similar form to the way events are handled in jQuery. ### Global events You can attach behaviour to these events regardless of the channel the event is broadcast to. The following is an example of an app that binds to new comments from any channel: ```js var socket = new Pusher('MY_API_KEY'); var my_channel = socket.subscribe('my-channel'); socket.bind('new-comment', function(data) { // add comment into page } ); ``` ### Per-channel events These are bound to a specific channel, and mean that you can reuse event names in different parts of your client application. The following might be an example of a stock tracking app where several channels are opened for different companies: ```js var socket = new Pusher('MY_API_KEY'); var channel = socket.subscribe('APPL'); channel.bind('new-price', function(data) { // add new price into the APPL widget } ); ``` ### Bind event handler with optional context It is possible to provide a third, optional parameter that is used as the `this` value when calling a handler: ```js var context = { title: 'Pusher' }; var handler = function(){ console.log('My name is ' + this.title); }; channel.bind('new-comment', handler, context); ``` ### Unbind event handlers Remove previously-bound handlers from an object. Only handlers that match all of the provided arguments (`eventName`, `handler` or `context`) are removed: ```js channel.unbind('new-comment', handler); // removes just `handler` for the `new-comment` event channel.unbind('new-comment'); // removes all handlers for the `new-comment` event channel.unbind(null, handler); // removes `handler` for all events channel.unbind(null, null, context); // removes all handlers for `context` channel.unbind(); // removes all handlers on `channel` ``` ### Binding to everything It is possible to bind to all events at either the global or channel level by using the method `bind_all`. This is used for debugging, but may have other utilities. ## Batching auth requests (aka multi-auth) Currently, pusher-js itself does not support authenticating multiple channels in one HTTP request. However, thanks to @dirkbonhomme you can use the [pusher-js-auth](https://github.com/dirkbonhomme/pusher-js-auth) plugin that buffers subscription requests and sends auth requests to your endpoint in batches. ## Default events There are a number of events which are used internally, but can also be of use elsewhere: * connection_established * subscribe ## Self-serving JS files You can host JavaScript files yourself, but it's a bit more complicated than putting them somewhere and just linking `pusher.js` in the source of your website. Because pusher-js loads fallback files dynamically, the dependency loader must be configured correctly or it will be using `js.pusher.com`. First, clone this repository and run `npm install && git submodule init && git submodule update`. Then run: $ CDN_HTTP='http://your.http.url' CDN_HTTPS='https://your.https.url' make web In the `dist/web` folder, you should see the files you need: `pusher.js`, `pusher.min.js`, `json2.js`, `json.min.js`, `sockjs.js` and `sockjs.min.js`. `pusher.js` should be built referencing your URLs as the dependency hosts. First, make sure you expose all files from the `dist` directory. They need to be in a directory with named after the version number. For example, if you're hosting version 3.1.0 under `http://example.com/pusher-js` (and https for SSL), files should be accessible under following URL's: http://example.com/pusher-js/3.1.0/pusher.js http://example.com/pusher-js/3.1.0/json2.js http://example.com/pusher-js/3.1.0/sockjs.js Minified files should have `.min` in their names, as in the `dist/web` directory: http://example.com/pusher-js/2.1.3/pusher.min.js http://example.com/pusher-js/2.1.3/json2.min.js http://example.com/pusher-js/2.1.3/sockjs.min.js ## SockJS compatibility Most browsers have a limit of 6 simultaneous connections to a single domain, but Internet Explorer 6 and 7 have a limit of just 2. This means that you can only use a single Pusher connection in these browsers, because SockJS requires an HTTP connection for incoming data and another one for sending. Opening the second connection will break the first one as the client won't be able to respond to ping messages and get disconnected eventually. All other browsers work fine with two or three connections. ## Developing Install all dependencies via NPM: ```bash npm install ``` Run a development server which serves bundled javascript from <http://localhost:5555/pusher.js> so that you can edit files in /src freely. ```bash make serve ``` You can optionally pass a `PORT` environment variable to run the server on a different port. You can also pass `CDN_HTTP` and `CDN_HTTPS` variables if you wish the library to load dependencies from a new host. This command will serve `pusher.js`, `sockjs.js`, `json2.js`, and their respective minified versions. ## Core Vs. Platform-Specific Code New to PusherJS 3.1 is the ability for the library to produce builds for different runtimes: classic web, React Native, NodeJS and Web Workers. In order for this to happen, we have split the library into two directories: `core/` and `runtimes/`. In `core` we keep anything that is platform-independent. In `runtimes` we keep code that depends on certain runtimes. Throughout the `core/` directory you'll find this line: ```javascript import Runtime from "runtime"; ``` We use webpack module resolution to make the library look for different versions of this module depending on the build. For web it will look for `src/runtimes/web/runtime.ts`. For ReactNative, `src/runtimes/react-native/runtime.ts`. For Node: `src/runtimes/node/runtime.ts`. For worker: `src/runtimes/worker/runtime.ts`. Each of these runtime files exports an object (conforming to the interface you can see in `src/runtimes/interface.ts`) that abstracts away everything platform-specific. The core library pulls this object in without any knowledge of how it implements it. This means web build can use the DOM underneath, the ReactNative build can use its native NetInfo API, Workers can use `fetch` and so on. ## Building In order to build SockJS, you must first initialize and update the Git submodule: ```bash git submodule init git submodule update ``` Then simply run: ```bash make web ``` This will build the source files relevant for the web build into `dist/web`. In order to specify the library version, you can either update `package.json` or pass a `VERSION` environment variable upon building. Other build commands include: ```bash make react-native # for the React Native build make node # for the NodeJS build make worker # for the worker build ``` ## Testing Each test environment contains two types of tests: 1. unit tests, 2. integration tests. Unit tests are simple, fast and don't need any external dependencies. Integration tests usually connect to production and js-integration-api servers and can use a local server for loading JS files, so they need an Internet connection to work. There are 3 different testing environments: one for web, one for NodeJS and one for workers. We may consider adding another one for React Native in the future. The web and worker tests use [Karma](https://github.com/karma-runner/karma) to execute specs in real browsers. The NodeJS tests use [jasmine-node](https://github.com/mhevery/jasmine-node). To run the tests: ```bash # For web make web_unit make web_integration # For NodeJS make node_unit make node_integration # For workers make worker_unit make worker_integration ``` If you want your Karma tests to automatically reload, then in `spec/karma/config.common.js` set `singleRun` to `false`.