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purified-image

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Load, save and draw on image with API similar to HTML Canvas Context 2D. No native dependencies.

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# node-purified-image [![Build Status](https://travis-ci.org/megahertz/node-purified-image.svg?branch=master)](https://travis-ci.org/megahertz/node-purified-image) [![npm version](https://badge.fury.io/js/purified-image.svg)](https://badge.fury.io/js/purified-image) ## Description Load, save and draw with API similar to HTML Canvas Context 2D. No native dependencies. Wrap [PureImage](https://github.com/joshmarinacci/node-pureimage) library. ## Requirements - node >= 8 ## PureImage PureImage is a pure JavaScript implementation of image drawing and encoding API, based on HTML Canvas, for NodeJS. It has no native dependencies. Current features: - set pixels - stroke and fill paths (rectangles, lines, quadratic curves, bezier curves, arcs/circles) - copy and scale images (nearest neighbor) - import and export JPG and PNG from streams using promises - render basic text (no bold or italics yet) - anti-aliased strokes and fills - transforms - standard globalAlpha and rgba() alpha compositing - clip shapes ## Installation Install with [npm](https://npmjs.org/package/purified-image): npm install purified-image ## Usage ```js const Image = require('purified-image'); let image = new Image('img/template.png'); image .loadFont('/res/OpenSans.ttf') .draw(ctx => { ctx.fillStyle = '#000000'; ctx.font = '20 Open Sans'; ctx.fillText('example', 30, 30); }) .save('out.jpg') .then(() => console.log('saved')); ``` ## API [class Image](docs/api-Image.md) ## License Licensed under MIT.