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puppeteer-pro

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A simple puppeteer wrapper to enable useful plugins with ease

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module.exports = async (audioUrl) => { // Credit to https://github.com/dessant/buster const normalizeAudio = async function (buffer) { const ctx = new AudioContext(); const audioBuffer = await ctx.decodeAudioData(buffer); ctx.close(); const offlineCtx = new OfflineAudioContext(1, audioBuffer.duration * 16000, 16000); const source = offlineCtx.createBufferSource(); source.connect(offlineCtx.destination); source.buffer = audioBuffer; source.start(); return offlineCtx.startRendering(); }; const sliceAudio = function ({ audioBuffer, start, end }) { const sampleRate = audioBuffer.sampleRate; const channels = audioBuffer.numberOfChannels; const startOffset = sampleRate * start; const endOffset = sampleRate * end; const frameCount = endOffset - startOffset; const ctx = new AudioContext(); const audioSlice = ctx.createBuffer(channels, frameCount, sampleRate); ctx.close(); const tempArray = new Float32Array(frameCount); for (var channel = 0; channel < channels; channel++) { audioBuffer.copyFromChannel(tempArray, channel, startOffset); audioSlice.copyToChannel(tempArray, channel, 0); } return audioSlice; }; // Credit to https://github.com/Jam3/audiobuffer-to-wav const audioBufferToWav = function (buffer, opt) { opt = opt || {}; var numChannels = buffer.numberOfChannels; var sampleRate = buffer.sampleRate; var format = opt.float32 ? 3 : 1; var bitDepth = format === 3 ? 32 : 16; var result; if (numChannels === 2) { result = _.interleave(buffer.getChannelData(0), buffer.getChannelData(1)); } else { result = buffer.getChannelData(0); } return _.encodeWAV(result, format, sampleRate, numChannels, bitDepth); }; const _ = { encodeWAV: (samples, format, sampleRate, numChannels, bitDepth) => { var bytesPerSample = bitDepth / 8; var blockAlign = numChannels * bytesPerSample; var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample); var view = new DataView(buffer); /* RIFF identifier */ _.writeString(view, 0, 'RIFF'); /* RIFF chunk length */ view.setUint32(4, 36 + samples.length * bytesPerSample, true); /* RIFF type */ _.writeString(view, 8, 'WAVE'); /* format chunk identifier */ _.writeString(view, 12, 'fmt '); /* format chunk length */ view.setUint32(16, 16, true); /* sample format (raw) */ view.setUint16(20, format, true); /* channel count */ view.setUint16(22, numChannels, true); /* sample rate */ view.setUint32(24, sampleRate, true); /* byte rate (sample rate * block align) */ view.setUint32(28, sampleRate * blockAlign, true); /* block align (channel count * bytes per sample) */ view.setUint16(32, blockAlign, true); /* bits per sample */ view.setUint16(34, bitDepth, true); /* data chunk identifier */ _.writeString(view, 36, 'data'); /* data chunk length */ view.setUint32(40, samples.length * bytesPerSample, true); if (format === 1) { // Raw PCM _.floatTo16BitPCM(view, 44, samples); } else { _.writeFloat32(view, 44, samples); } return buffer; }, interleave: (inputL, inputR) => { var length = inputL.length + inputR.length; var result = new Float32Array(length); var index = 0; var inputIndex = 0; while (index < length) { result[index++] = inputL[inputIndex]; result[index++] = inputR[inputIndex]; inputIndex++; } return result; }, writeFloat32: (output, offset, input) => { for (var i = 0; i < input.length; i++, offset += 4) { output.setFloat32(offset, input[i], true); } }, floatTo16BitPCM: (output, offset, input) => { for (var i = 0; i < input.length; i++, offset += 2) { var s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); } }, writeString: (view, offset, string) => { for (var i = 0; i < string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } }; const audioResponse = await fetch(audioUrl, { referrer: '' }); const audio = await audioResponse.arrayBuffer(); const _audioBuffer = await normalizeAudio(audio); const audioSlice = sliceAudio({ audioBuffer: _audioBuffer, start: 1.5, end: _audioBuffer.duration - 1.5 }); const wav = audioBufferToWav(audioSlice); return [...new Int8Array(wav)]; };