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pulumi-infisical

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A Pulumi provider for managing Infisical secrets management platform, dynamically bridged from the Terraform Infisical provider with support for projects, secrets, identity management, integrations, and access controls.

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; export declare class AccessApprovalPolicy extends pulumi.CustomResource { /** * Get an existing AccessApprovalPolicy resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: AccessApprovalPolicyState, opts?: pulumi.CustomResourceOptions): AccessApprovalPolicy; /** * Returns true if the given object is an instance of AccessApprovalPolicy. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is AccessApprovalPolicy; /** * The required approvers */ readonly approvers: pulumi.Output<outputs.AccessApprovalPolicyApprover[]>; /** * The enforcement level of the policy. This can either be hard or soft */ readonly enforcementLevel: pulumi.Output<string>; /** * (DEPRECATED, Use environment_slugs instead) The environment to apply the access approval policy to */ readonly environmentSlug: pulumi.Output<string | undefined>; /** * The environments to apply the access approval policy to */ readonly environmentSlugs: pulumi.Output<string[] | undefined>; /** * The name of the access approval policy */ readonly name: pulumi.Output<string>; /** * The ID of the project to add the access approval policy */ readonly projectId: pulumi.Output<string>; /** * The number of required approvers */ readonly requiredApprovals: pulumi.Output<number>; /** * The secret path to apply the access approval policy to */ readonly secretPath: pulumi.Output<string>; /** * Create a AccessApprovalPolicy resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: AccessApprovalPolicyArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering AccessApprovalPolicy resources. */ export interface AccessApprovalPolicyState { /** * The required approvers */ approvers?: pulumi.Input<pulumi.Input<inputs.AccessApprovalPolicyApprover>[]>; /** * The enforcement level of the policy. This can either be hard or soft */ enforcementLevel?: pulumi.Input<string>; /** * (DEPRECATED, Use environment_slugs instead) The environment to apply the access approval policy to */ environmentSlug?: pulumi.Input<string>; /** * The environments to apply the access approval policy to */ environmentSlugs?: pulumi.Input<pulumi.Input<string>[]>; /** * The name of the access approval policy */ name?: pulumi.Input<string>; /** * The ID of the project to add the access approval policy */ projectId?: pulumi.Input<string>; /** * The number of required approvers */ requiredApprovals?: pulumi.Input<number>; /** * The secret path to apply the access approval policy to */ secretPath?: pulumi.Input<string>; } /** * The set of arguments for constructing a AccessApprovalPolicy resource. */ export interface AccessApprovalPolicyArgs { /** * The required approvers */ approvers: pulumi.Input<pulumi.Input<inputs.AccessApprovalPolicyApprover>[]>; /** * The enforcement level of the policy. This can either be hard or soft */ enforcementLevel?: pulumi.Input<string>; /** * (DEPRECATED, Use environment_slugs instead) The environment to apply the access approval policy to */ environmentSlug?: pulumi.Input<string>; /** * The environments to apply the access approval policy to */ environmentSlugs?: pulumi.Input<pulumi.Input<string>[]>; /** * The name of the access approval policy */ name?: pulumi.Input<string>; /** * The ID of the project to add the access approval policy */ projectId: pulumi.Input<string>; /** * The number of required approvers */ requiredApprovals: pulumi.Input<number>; /** * The secret path to apply the access approval policy to */ secretPath: pulumi.Input<string>; }